X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=0b91582ec997461b38233770b40339a69164d87d;hp=52d358a66bd3979b9e5e3cf31179a68691dd1e97;hb=83ecfa7c33ab3e89fcbc506f0f4d5312baa26aeb;hpb=96eefc4af65204cd2ddad64ac53b8d449f49efa5 diff --git a/src/movegen.cpp b/src/movegen.cpp index 52d358a6..0b91582e 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,152 +18,72 @@ along with this program. If not, see . */ -#include #include #include "movegen.h" #include "position.h" -/// Simple macro to wrap a very common while loop, no facny, no flexibility, -/// hardcoded names 'mlist' and 'from'. -#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b)) - -/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square -#define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_1st_bit(&b); \ - (*mlist++).move = make_move(to - (d), to); } namespace { - enum CastlingSide { KING_SIDE, QUEEN_SIDE }; - - template - MoveStack* generate_castle(const Position& pos, MoveStack* mlist, Color us) { - - const CastleRight CR[] = { Side ? WHITE_OOO : WHITE_OO, - Side ? BLACK_OOO : BLACK_OO }; - - if (!pos.can_castle(CR[us])) - return mlist; - - // After castling, the rook and king final positions are the same in Chess960 - // as they would be in standard chess. - Square kfrom = pos.king_square(us); - Square rfrom = pos.castle_rook_square(CR[us]); - Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1); - Square rto = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1); - Bitboard enemies = pos.pieces(~us); - - assert(!pos.in_check()); - assert(pos.piece_on(kfrom) == make_piece(us, KING)); - assert(pos.piece_on(rfrom) == make_piece(us, ROOK)); - - // Unimpeded rule: All the squares between the king's initial and final squares - // (including the final square), and all the squares between the rook's initial - // and final squares (including the final square), must be vacant except for - // the king and castling rook. - for (Square s = std::min(rfrom, rto), e = std::max(rfrom, rto); s <= e; s++) - if (s != kfrom && s != rfrom && !pos.square_is_empty(s)) - return mlist; - - for (Square s = std::min(kfrom, kto), e = std::max(kfrom, kto); s <= e; s++) - if ( (s != kfrom && s != rfrom && !pos.square_is_empty(s)) - ||(pos.attackers_to(s) & enemies)) - return mlist; - - // Because we generate only legal castling moves we need to verify that - // when moving the castling rook we do not discover some hidden checker. - // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. - if ( pos.is_chess960() - && (pos.attackers_to(kto, pos.occupied_squares() ^ rfrom) & enemies)) - return mlist; - - (*mlist++).move = make_castle(kfrom, rfrom); - - if (OnlyChecks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos))) - mlist--; - - return mlist; - } - - - template - inline Bitboard move_pawns(Bitboard p) { - - return Delta == DELTA_N ? p << 8 - : Delta == DELTA_S ? p >> 8 - : Delta == DELTA_NE ? (p & ~FileHBB) << 9 - : Delta == DELTA_SE ? (p & ~FileHBB) >> 7 - : Delta == DELTA_NW ? (p & ~FileABB) << 7 - : Delta == DELTA_SW ? (p & ~FileABB) >> 9 : 0; - } - + template + ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) { - template - inline MoveStack* generate_promotions(MoveStack* mlist, Bitboard pawnsOn7, Bitboard target, Square ksq) { + if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) + *moveList++ = make(to - D, to, QUEEN); - Bitboard b = move_pawns(pawnsOn7) & target; - - while (b) + if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) { - Square to = pop_1st_bit(&b); - - if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION) - (*mlist++).move = make_promotion(to - Delta, to, QUEEN); - - if (Type == MV_QUIET || Type == MV_EVASION || Type == MV_NON_EVASION) - { - (*mlist++).move = make_promotion(to - Delta, to, ROOK); - (*mlist++).move = make_promotion(to - Delta, to, BISHOP); - (*mlist++).move = make_promotion(to - Delta, to, KNIGHT); - } - - // Knight-promotion is the only one that can give a direct check not - // already included in the queen-promotion. - if (Type == MV_QUIET_CHECK && (StepAttacksBB[W_KNIGHT][to] & ksq)) - (*mlist++).move = make_promotion(to - Delta, to, KNIGHT); - else - (void)ksq; // Silence a warning under MSVC + *moveList++ = make(to - D, to, ROOK); + *moveList++ = make(to - D, to, BISHOP); + *moveList++ = make(to - D, to, KNIGHT); } - return mlist; + // Knight promotion is the only promotion that can give a direct check + // that's not already included in the queen promotion. + if (Type == QUIET_CHECKS && (PseudoAttacks[KNIGHT][to] & ksq)) + *moveList++ = make(to - D, to, KNIGHT); + else + (void)ksq; // Silence a warning under MSVC + + return moveList; } - template - MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq = SQ_NONE) { + template + ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) { - // Compute our parametrized parameters at compile time, named according to - // the point of view of white side. - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); - const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); - const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); - const Square UP = (Us == WHITE ? DELTA_N : DELTA_S); - const Square RIGHT = (Us == WHITE ? DELTA_NE : DELTA_SW); - const Square LEFT = (Us == WHITE ? DELTA_NW : DELTA_SE); + // Compute some compile time parameters relative to the white side + constexpr Color Them = (Us == WHITE ? BLACK : WHITE); + constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); + constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); + constexpr Direction Up = pawn_push(Us); + constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); + constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); - Bitboard b1, b2, dc1, dc2, emptySquares; + const Square ksq = pos.square(Them); + Bitboard emptySquares; - Bitboard pawnsOn7 = pos.pieces(PAWN, Us) & TRank7BB; - Bitboard pawnsNotOn7 = pos.pieces(PAWN, Us) & ~TRank7BB; + Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; + Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; - Bitboard enemies = (Type == MV_EVASION ? pos.pieces(Them) & target: - Type == MV_CAPTURE ? target : pos.pieces(Them)); + Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target: + Type == CAPTURES ? target : pos.pieces(Them)); // Single and double pawn pushes, no promotions - if (Type != MV_CAPTURE) + if (Type != CAPTURES) { - emptySquares = (Type == MV_QUIET ? target : ~pos.occupied_squares()); + emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); - b1 = move_pawns(pawnsNotOn7) & emptySquares; - b2 = move_pawns(b1 & TRank3BB) & emptySquares; + Bitboard b1 = shift(pawnsNotOn7) & emptySquares; + Bitboard b2 = shift(b1 & TRank3BB) & emptySquares; - if (Type == MV_EVASION) // Consider only blocking squares + if (Type == EVASIONS) // Consider only blocking squares { b1 &= target; b2 &= target; } - if (Type == MV_QUIET_CHECK) + if (Type == QUIET_CHECKS) { b1 &= pos.attacks_from(ksq, Them); b2 &= pos.attacks_from(ksq, Them); @@ -170,43 +91,71 @@ namespace { // Add pawn pushes which give discovered check. This is possible only // if the pawn is not on the same file as the enemy king, because we // don't generate captures. Note that a possible discovery check - // promotion has been already generated among captures. - if (pawnsNotOn7 & target) // Target is dc bitboard + // promotion has been already generated amongst the captures. + Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7; + if (dcCandidateQuiets) { - dc1 = move_pawns(pawnsNotOn7 & target) & emptySquares & ~file_bb(ksq); - dc2 = move_pawns(dc1 & TRank3BB) & emptySquares; + Bitboard dc1 = shift(dcCandidateQuiets) & emptySquares & ~file_bb(ksq); + Bitboard dc2 = shift(dc1 & TRank3BB) & emptySquares; b1 |= dc1; b2 |= dc2; } } - SERIALIZE_PAWNS(b1, UP); - SERIALIZE_PAWNS(b2, UP + UP); + while (b1) + { + Square to = pop_lsb(&b1); + *moveList++ = make_move(to - Up, to); + } + + while (b2) + { + Square to = pop_lsb(&b2); + *moveList++ = make_move(to - Up - Up, to); + } } // Promotions and underpromotions - if (pawnsOn7 && (Type != MV_EVASION || (target & TRank8BB))) + if (pawnsOn7) { - if (Type == MV_CAPTURE) - emptySquares = ~pos.occupied_squares(); + if (Type == CAPTURES) + emptySquares = ~pos.pieces(); - if (Type == MV_EVASION) + if (Type == EVASIONS) emptySquares &= target; - mlist = generate_promotions(mlist, pawnsOn7, enemies, ksq); - mlist = generate_promotions(mlist, pawnsOn7, enemies, ksq); - mlist = generate_promotions(mlist, pawnsOn7, emptySquares, ksq); + Bitboard b1 = shift(pawnsOn7) & enemies; + Bitboard b2 = shift(pawnsOn7) & enemies; + Bitboard b3 = shift(pawnsOn7) & emptySquares; + + while (b1) + moveList = make_promotions(moveList, pop_lsb(&b1), ksq); + + while (b2) + moveList = make_promotions(moveList, pop_lsb(&b2), ksq); + + while (b3) + moveList = make_promotions(moveList, pop_lsb(&b3), ksq); } // Standard and en-passant captures - if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION) + if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) { - b1 = move_pawns(pawnsNotOn7) & enemies; - b2 = move_pawns(pawnsNotOn7) & enemies; + Bitboard b1 = shift(pawnsNotOn7) & enemies; + Bitboard b2 = shift(pawnsNotOn7) & enemies; - SERIALIZE_PAWNS(b1, RIGHT); - SERIALIZE_PAWNS(b2, LEFT); + while (b1) + { + Square to = pop_lsb(&b1); + *moveList++ = make_move(to - UpRight, to); + } + + while (b2) + { + Square to = pop_lsb(&b2); + *moveList++ = make_move(to - UpLeft, to); + } if (pos.ep_square() != SQ_NONE) { @@ -215,268 +164,207 @@ namespace { // An en passant capture can be an evasion only if the checking piece // is the double pushed pawn and so is in the target. Otherwise this // is a discovery check and we are forced to do otherwise. - if (Type == MV_EVASION && !(target & (pos.ep_square() - UP))) - return mlist; + if (Type == EVASIONS && !(target & (pos.ep_square() - Up))) + return moveList; b1 = pawnsNotOn7 & pos.attacks_from(pos.ep_square(), Them); assert(b1); while (b1) - (*mlist++).move = make_enpassant(pop_1st_bit(&b1), pos.ep_square()); + *moveList++ = make(pop_lsb(&b1), pos.ep_square()); } } - return mlist; + return moveList; } - template - inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, - Color us, const CheckInfo& ci) { - assert(Pt != KING && Pt != PAWN); + template + ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us, + Bitboard target) { - Bitboard b, target; - Square from; - const Square* pl = pos.piece_list(us, Pt); - - if (*pl != SQ_NONE) - { - target = ci.checkSq[Pt] & ~pos.occupied_squares(); // Non capture checks only + static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()"); - do { - from = *pl; + const Square* pl = pos.squares(us); + for (Square from = *pl; from != SQ_NONE; from = *++pl) + { + if (Checks) + { if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) - && !(PseudoAttacks[Pt][from] & target)) + && !(PseudoAttacks[Pt][from] & target & pos.check_squares(Pt))) continue; - if (ci.dcCandidates && (ci.dcCandidates & from)) + if (pos.blockers_for_king(~us) & from) continue; + } + + Bitboard b = pos.attacks_from(from) & target; - b = pos.attacks_from(from) & target; - SERIALIZE(b); - } while (*++pl != SQ_NONE); + if (Checks) + b &= pos.check_squares(Pt); + + while (b) + *moveList++ = make_move(from, pop_lsb(&b)); } - return mlist; + return moveList; } - template - FORCE_INLINE MoveStack* generate_moves(const Position& pos, MoveStack* mlist, - Color us, Bitboard target) { - assert(Pt != KING && Pt != PAWN); + template + ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target) { - Bitboard b; - Square from; - const Square* pl = pos.piece_list(us, Pt); + constexpr CastlingRights OO = Us & KING_SIDE; + constexpr CastlingRights OOO = Us & QUEEN_SIDE; + constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations - if (*pl != SQ_NONE) - do { - from = *pl; - b = pos.attacks_from(from) & target; - SERIALIZE(b); - } while (*++pl != SQ_NONE); + moveList = generate_pawn_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, Us, target); + moveList = generate_moves(pos, moveList, Us, target); + moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target); + moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target); - return mlist; - } + if (Type != QUIET_CHECKS && Type != EVASIONS) + { + Square ksq = pos.square(Us); + Bitboard b = pos.attacks_from(ksq) & target; + while (b) + *moveList++ = make_move(ksq, pop_lsb(&b)); + + if (Type != CAPTURES && pos.can_castle(CastlingRights(OO | OOO))) + { + if (!pos.castling_impeded(OO) && pos.can_castle(OO)) + *moveList++ = make(ksq, pos.castling_rook_square(OO)); + if (!pos.castling_impeded(OOO) && pos.can_castle(OOO)) + *moveList++ = make(ksq, pos.castling_rook_square(OOO)); + } + } - template<> - FORCE_INLINE MoveStack* generate_moves(const Position& pos, MoveStack* mlist, - Color us, Bitboard target) { - Square from = pos.king_square(us); - Bitboard b = pos.attacks_from(from) & target; - SERIALIZE(b); - return mlist; + return moveList; } } // namespace -/// generate generates all pseudo-legal captures and queen -/// promotions. Returns a pointer to the end of the move list. -/// -/// generate generates all pseudo-legal non-captures and -/// underpromotions. Returns a pointer to the end of the move list. +/// Generates all pseudo-legal captures and queen promotions +/// Generates all pseudo-legal non-captures and underpromotions +/// Generates all pseudo-legal captures and non-captures /// -/// generate generates all pseudo-legal captures and -/// non-captures. Returns a pointer to the end of the move list. +/// Returns a pointer to the end of the move list. -template -MoveStack* generate(const Position& pos, MoveStack* mlist) { +template +ExtMove* generate(const Position& pos, ExtMove* moveList) { - assert(Type == MV_CAPTURE || Type == MV_QUIET || Type == MV_NON_EVASION); - assert(!pos.in_check()); + static_assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS, "Unsupported type in generate()"); + assert(!pos.checkers()); Color us = pos.side_to_move(); - Bitboard target; - if (Type == MV_CAPTURE) - target = pos.pieces(~us); + Bitboard target = Type == CAPTURES ? pos.pieces(~us) + : Type == QUIETS ? ~pos.pieces() + : Type == NON_EVASIONS ? ~pos.pieces(us) : 0; - else if (Type == MV_QUIET) - target = ~pos.occupied_squares(); - - else if (Type == MV_NON_EVASION) - target = pos.pieces(~us) | ~pos.occupied_squares(); - - mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, target) - : generate_pawn_moves(pos, mlist, target)); - - mlist = generate_moves(pos, mlist, us, target); - mlist = generate_moves(pos, mlist, us, target); - mlist = generate_moves(pos, mlist, us, target); - mlist = generate_moves(pos, mlist, us, target); - mlist = generate_moves(pos, mlist, us, target); - - if (Type != MV_CAPTURE && pos.can_castle(us)) - { - mlist = generate_castle(pos, mlist, us); - mlist = generate_castle(pos, mlist, us); - } - - return mlist; + return us == WHITE ? generate_all(pos, moveList, target) + : generate_all(pos, moveList, target); } // Explicit template instantiations -template MoveStack* generate(const Position& pos, MoveStack* mlist); -template MoveStack* generate(const Position& pos, MoveStack* mlist); -template MoveStack* generate(const Position& pos, MoveStack* mlist); +template ExtMove* generate(const Position&, ExtMove*); +template ExtMove* generate(const Position&, ExtMove*); +template ExtMove* generate(const Position&, ExtMove*); -/// generate generates all pseudo-legal non-captures and knight +/// generate generates all pseudo-legal non-captures and knight /// underpromotions that give check. Returns a pointer to the end of the move list. template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { +ExtMove* generate(const Position& pos, ExtMove* moveList) { - assert(!pos.in_check()); + assert(!pos.checkers()); Color us = pos.side_to_move(); - CheckInfo ci(pos); - Bitboard dc = ci.dcCandidates; + Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us); while (dc) { - Square from = pop_1st_bit(&dc); + Square from = pop_lsb(&dc); PieceType pt = type_of(pos.piece_on(from)); if (pt == PAWN) - continue; // Will be generated togheter with direct checks + continue; // Will be generated together with direct checks - Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.occupied_squares(); + Bitboard b = pos.attacks_from(pt, from) & ~pos.pieces(); if (pt == KING) - b &= ~PseudoAttacks[QUEEN][ci.ksq]; + b &= ~PseudoAttacks[QUEEN][pos.square(~us)]; - SERIALIZE(b); + while (b) + *moveList++ = make_move(from, pop_lsb(&b)); } - mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, ci.dcCandidates, ci.ksq) - : generate_pawn_moves(pos, mlist, ci.dcCandidates, ci.ksq)); - - mlist = generate_direct_checks(pos, mlist, us, ci); - mlist = generate_direct_checks(pos, mlist, us, ci); - mlist = generate_direct_checks(pos, mlist, us, ci); - mlist = generate_direct_checks(pos, mlist, us, ci); - - if (pos.can_castle(us)) - { - mlist = generate_castle(pos, mlist, us); - mlist = generate_castle(pos, mlist, us); - } - - return mlist; + return us == WHITE ? generate_all(pos, moveList, ~pos.pieces()) + : generate_all(pos, moveList, ~pos.pieces()); } -/// generate generates all pseudo-legal check evasions when the side +/// generate generates all pseudo-legal check evasions when the side /// to move is in check. Returns a pointer to the end of the move list. template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { +ExtMove* generate(const Position& pos, ExtMove* moveList) { - assert(pos.in_check()); + assert(pos.checkers()); - Bitboard b, target; - Square from, checksq; - int checkersCnt = 0; Color us = pos.side_to_move(); - Square ksq = pos.king_square(us); + Square ksq = pos.square(us); Bitboard sliderAttacks = 0; - Bitboard checkers = pos.checkers(); - - assert(checkers); + Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN); - // Find squares attacked by slider checkers, we will remove them from the king - // evasions so to skip known illegal moves avoiding useless legality check later. - b = checkers; - do + // Find all the squares attacked by slider checkers. We will remove them from + // the king evasions in order to skip known illegal moves, which avoids any + // useless legality checks later on. + while (sliders) { - checkersCnt++; - checksq = pop_1st_bit(&b); - - assert(color_of(pos.piece_on(checksq)) == ~us); - - switch (type_of(pos.piece_on(checksq))) - { - case BISHOP: sliderAttacks |= PseudoAttacks[BISHOP][checksq]; break; - case ROOK: sliderAttacks |= PseudoAttacks[ROOK][checksq]; break; - case QUEEN: - // If queen and king are far or not on a diagonal line we can safely - // remove all the squares attacked in the other direction becuase are - // not reachable by the king anyway. - if (squares_between(ksq, checksq) || !(PseudoAttacks[BISHOP][checksq] & ksq)) - sliderAttacks |= PseudoAttacks[QUEEN][checksq]; - - // Otherwise we need to use real rook attacks to check if king is safe - // to move in the other direction. For example: king in B2, queen in A1 - // a knight in B1, and we can safely move to C1. - else - sliderAttacks |= PseudoAttacks[BISHOP][checksq] | pos.attacks_from(checksq); - - default: - break; - } - } while (b); + Square checksq = pop_lsb(&sliders); + sliderAttacks |= LineBB[checksq][ksq] ^ checksq; + } // Generate evasions for king, capture and non capture moves - b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks; - from = ksq; - SERIALIZE(b); - - // Generate evasions for other pieces only if not under a double check - if (checkersCnt > 1) - return mlist; + Bitboard b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks; + while (b) + *moveList++ = make_move(ksq, pop_lsb(&b)); - // Blocking evasions or captures of the checking piece - target = squares_between(checksq, ksq) | checkers; + if (more_than_one(pos.checkers())) + return moveList; // Double check, only a king move can save the day - mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, target) - : generate_pawn_moves(pos, mlist, target)); + // Generate blocking evasions or captures of the checking piece + Square checksq = lsb(pos.checkers()); + Bitboard target = between_bb(checksq, ksq) | checksq; - mlist = generate_moves(pos, mlist, us, target); - mlist = generate_moves(pos, mlist, us, target); - mlist = generate_moves(pos, mlist, us, target); - return generate_moves(pos, mlist, us, target); + return us == WHITE ? generate_all(pos, moveList, target) + : generate_all(pos, moveList, target); } -/// generate generates all the legal moves in the given position +/// generate generates all the legal moves in the given position template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { +ExtMove* generate(const Position& pos, ExtMove* moveList) { - MoveStack *last, *cur = mlist; - Bitboard pinned = pos.pinned_pieces(); - - last = pos.in_check() ? generate(pos, mlist) - : generate(pos, mlist); - while (cur != last) - if (!pos.pl_move_is_legal(cur->move, pinned)) - cur->move = (--last)->move; + Color us = pos.side_to_move(); + Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us); + Square ksq = pos.square(us); + ExtMove* cur = moveList; + + moveList = pos.checkers() ? generate(pos, moveList) + : generate(pos, moveList); + while (cur != moveList) + if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT) + && !pos.legal(*cur)) + *cur = (--moveList)->move; else - cur++; + ++cur; - return last; + return moveList; }