X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=14f30ea00c01b761748ebb54d284c3e3ba0e8c43;hp=465d616ca6aca9013c8786e9f6c3abd7bf77cc25;hb=820c5c25b649d6bdd51bed14a16efdc11719b588;hpb=e06a117d5e78ec4edc051f2b161d36559f784d37 diff --git a/src/movegen.cpp b/src/movegen.cpp index 465d616c..14f30ea0 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -42,8 +42,8 @@ namespace { assert(!pos.checkers()); - const Square K = Chess960 ? kto > kfrom ? WEST : EAST - : KingSide ? WEST : EAST; + const Direction K = Chess960 ? kto > kfrom ? WEST : EAST + : KingSide ? WEST : EAST; for (Square s = kto; s != kfrom; s += K) if (pos.attackers_to(s) & enemies) @@ -65,7 +65,7 @@ namespace { } - template + template ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) { if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) @@ -94,13 +94,13 @@ namespace { // Compute our parametrized parameters at compile time, named according to // the point of view of white side. - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); - const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); - const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); - const Square Up = (Us == WHITE ? NORTH : SOUTH); - const Square Right = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); - const Square Left = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); + const Color Them = (Us == WHITE ? BLACK : WHITE); + const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); + const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); + const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); + const Direction Up = (Us == WHITE ? NORTH : SOUTH); + const Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); + const Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); Bitboard emptySquares; @@ -168,38 +168,38 @@ namespace { if (Type == EVASIONS) emptySquares &= target; - Bitboard b1 = shift(pawnsOn7) & enemies; - Bitboard b2 = shift(pawnsOn7) & enemies; - Bitboard b3 = shift(pawnsOn7) & emptySquares; + Bitboard b1 = shift(pawnsOn7) & enemies; + Bitboard b2 = shift(pawnsOn7) & enemies; + Bitboard b3 = shift(pawnsOn7) & emptySquares; Square ksq = pos.square(Them); while (b1) - moveList = make_promotions(moveList, pop_lsb(&b1), ksq); + moveList = make_promotions(moveList, pop_lsb(&b1), ksq); while (b2) - moveList = make_promotions(moveList, pop_lsb(&b2), ksq); + moveList = make_promotions(moveList, pop_lsb(&b2), ksq); while (b3) - moveList = make_promotions(moveList, pop_lsb(&b3), ksq); + moveList = make_promotions(moveList, pop_lsb(&b3), ksq); } // Standard and en-passant captures if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) { - Bitboard b1 = shift(pawnsNotOn7) & enemies; - Bitboard b2 = shift(pawnsNotOn7) & enemies; + Bitboard b1 = shift(pawnsNotOn7) & enemies; + Bitboard b2 = shift(pawnsNotOn7) & enemies; while (b1) { Square to = pop_lsb(&b1); - *moveList++ = make_move(to - Right, to); + *moveList++ = make_move(to - UpRight, to); } while (b2) { Square to = pop_lsb(&b2); - *moveList++ = make_move(to - Left, to); + *moveList++ = make_move(to - UpLeft, to); } if (pos.ep_square() != SQ_NONE)