X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=4016ccb364cb22d2642993a1c96aa2ca56be6b62;hp=86ab7ac4d1e007067ae21865b50dd4ba4c461264;hb=e8d89ca5b05d64dcbf866a9d72ce6008fc449552;hpb=fc3ea7365ad95ec1da05ac559e4e659cf8a7f0f9 diff --git a/src/movegen.cpp b/src/movegen.cpp index 86ab7ac4..4016ccb3 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -32,27 +32,20 @@ (*mlist++).move = make_move(to - (d), to); } namespace { - enum CastlingSide { KING_SIDE, QUEEN_SIDE }; - template MoveStack* generate_castle(const Position& pos, MoveStack* mlist, Color us) { - const CastleRight CR[] = { Side ? WHITE_OOO : WHITE_OO, - Side ? BLACK_OOO : BLACK_OO }; - - if (pos.castle_impeded(CR[us]) || !pos.can_castle(CR[us])) + if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side))) return mlist; // After castling, the rook and king final positions are the same in Chess960 // as they would be in standard chess. Square kfrom = pos.king_square(us); - Square rfrom = pos.castle_rook_square(CR[us]); + Square rfrom = pos.castle_rook_square(us, Side); Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1); Bitboard enemies = pos.pieces(~us); assert(!pos.in_check()); - assert(pos.piece_on(kfrom) == make_piece(us, KING)); - assert(pos.piece_on(rfrom) == make_piece(us, ROOK)); for (Square s = std::min(kfrom, kto), e = std::max(kfrom, kto); s <= e; s++) if ( s != kfrom // We are not in check @@ -417,7 +410,7 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { // If queen and king are far or not on a diagonal line we can safely // remove all the squares attacked in the other direction becuase are // not reachable by the king anyway. - if (squares_between(ksq, checksq) || !(PseudoAttacks[BISHOP][checksq] & ksq)) + if (between_bb(ksq, checksq) || !(PseudoAttacks[BISHOP][checksq] & ksq)) sliderAttacks |= PseudoAttacks[QUEEN][checksq]; // Otherwise we need to use real rook attacks to check if king is safe @@ -441,7 +434,7 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { return mlist; // Blocking evasions or captures of the checking piece - target = squares_between(checksq, ksq) | checkers; + target = between_bb(checksq, ksq) | checkers; mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, target) : generate_pawn_moves(pos, mlist, target));