X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=5095bb7455e6f36966d884ea297a8431b363183a;hp=c3c149b700b697a507667c0f7db40502263a1815;hb=ca3c1c5f3a5f011edd04af856cdd59bdaefe423d;hpb=79bb28281ce5e9b40b2662915a96e9072ddad82e diff --git a/src/movegen.cpp b/src/movegen.cpp index c3c149b7..5095bb74 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -26,21 +26,16 @@ namespace Stockfish { namespace { template - ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) { + ExtMove* make_promotions(ExtMove* moveList, Square to) { if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) - { *moveList++ = make(to - D, to, QUEEN); - if (attacks_bb(to) & ksq) - *moveList++ = make(to - D, to, KNIGHT); - } if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) { *moveList++ = make(to - D, to, ROOK); *moveList++ = make(to - D, to, BISHOP); - if (!(attacks_bb(to) & ksq)) - *moveList++ = make(to - D, to, KNIGHT); + *moveList++ = make(to - D, to, KNIGHT); } return moveList; @@ -57,20 +52,16 @@ namespace { constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); - const Square ksq = pos.square(Them); - Bitboard emptySquares; + const Bitboard emptySquares = ~pos.pieces(); + const Bitboard enemies = Type == EVASIONS ? pos.checkers() + : pos.pieces(Them); Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; - Bitboard enemies = (Type == EVASIONS ? pos.checkers(): - Type == CAPTURES ? target : pos.pieces(Them)); - // Single and double pawn pushes, no promotions if (Type != CAPTURES) { - emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); - Bitboard b1 = shift(pawnsNotOn7) & emptySquares; Bitboard b2 = shift(b1 & TRank3BB) & emptySquares; @@ -82,22 +73,13 @@ namespace { if (Type == QUIET_CHECKS) { - b1 &= pawn_attacks_bb(Them, ksq); - b2 &= pawn_attacks_bb(Them, ksq); - - // Add pawn pushes which give discovered check. This is possible only - // if the pawn is not on the same file as the enemy king, because we - // don't generate captures. Note that a possible discovered check - // promotion has been already generated amongst the captures. - Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7; - if (dcCandidateQuiets) - { - Bitboard dc1 = shift(dcCandidateQuiets) & emptySquares & ~file_bb(ksq); - Bitboard dc2 = shift(dc1 & TRank3BB) & emptySquares; - - b1 |= dc1; - b2 |= dc2; - } + // To make a quiet check, you either make a direct check by pushing a pawn + // or push a blocker pawn that is not on the same file as the enemy king. + // Discovered check promotion has been already generated amongst the captures. + Square ksq = pos.square(Them); + Bitboard dcCandidatePawns = pos.blockers_for_king(Them) & ~file_bb(ksq); + b1 &= pawn_attacks_bb(Them, ksq) | shift< Up>(dcCandidatePawns); + b2 &= pawn_attacks_bb(Them, ksq) | shift(dcCandidatePawns); } while (b1) @@ -116,24 +98,21 @@ namespace { // Promotions and underpromotions if (pawnsOn7) { - if (Type == CAPTURES) - emptySquares = ~pos.pieces(); - - if (Type == EVASIONS) - emptySquares &= target; - Bitboard b1 = shift(pawnsOn7) & enemies; Bitboard b2 = shift(pawnsOn7) & enemies; Bitboard b3 = shift(pawnsOn7) & emptySquares; + if (Type == EVASIONS) + b3 &= target; + while (b1) - moveList = make_promotions(moveList, pop_lsb(b1), ksq); + moveList = make_promotions(moveList, pop_lsb(b1)); while (b2) - moveList = make_promotions(moveList, pop_lsb(b2), ksq); + moveList = make_promotions(moveList, pop_lsb(b2)); while (b3) - moveList = make_promotions(moveList, pop_lsb(b3), ksq); + moveList = make_promotions(moveList, pop_lsb(b3)); } // Standard and en passant captures @@ -185,8 +164,9 @@ namespace { while (bb) { Square from = pop_lsb(bb); - Bitboard b = attacks_bb(from, pos.pieces()) & target; + + // To check, you either move freely a blocker or make a direct check. if (Checks && (Pt == QUEEN || !(pos.blockers_for_king(~Us) & from))) b &= pos.check_squares(Pt); @@ -206,34 +186,22 @@ namespace { constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations const Square ksq = pos.square(Us); Bitboard target; - - if (Type == EVASIONS && more_than_one(pos.checkers())) - goto kingMoves; // Double check, only a king move can save the day - switch (Type) + // Skip generating non-king moves when in double check + if (Type != EVASIONS || !more_than_one(pos.checkers())) { - case CAPTURES: - target = pos.pieces(~Us); - break; - case QUIETS: - case QUIET_CHECKS: - target = ~pos.pieces(); - break; - case EVASIONS: - target = between_bb(ksq, lsb(pos.checkers())); - break; - case NON_EVASIONS: - target = ~pos.pieces(Us); - break; + target = Type == EVASIONS ? between_bb(ksq, lsb(pos.checkers())) + : Type == NON_EVASIONS ? ~pos.pieces( Us) + : Type == CAPTURES ? pos.pieces(~Us) + : ~pos.pieces( ); // QUIETS || QUIET_CHECKS + + moveList = generate_pawn_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, target); } - moveList = generate_pawn_moves(pos, moveList, target); - moveList = generate_moves(pos, moveList, target); - moveList = generate_moves(pos, moveList, target); - moveList = generate_moves(pos, moveList, target); - moveList = generate_moves(pos, moveList, target); - -kingMoves: if (!Checks || pos.blockers_for_king(~Us) & ksq) { Bitboard b = attacks_bb(ksq) & (Type == EVASIONS ? ~pos.pieces(Us) : target); @@ -255,10 +223,10 @@ kingMoves: } // namespace -/// Generates all pseudo-legal captures plus queen and checking knight promotions -/// Generates all pseudo-legal non-captures and underpromotions (except checking knight) +/// Generates all pseudo-legal captures plus queen promotions +/// Generates all pseudo-legal non-captures and underpromotions /// Generates all pseudo-legal check evasions when the side to move is in check -/// Generates all pseudo-legal non-captures giving check, except castling +/// Generates all pseudo-legal non-captures giving check, except castling and promotions /// Generates all pseudo-legal captures and non-captures /// /// Returns a pointer to the end of the move list.