X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=5543af7cbd5dc61882f8640416532716f9f90e8b;hp=34eab93b7f904540f37bd5fdb8eec4caebb82ed8;hb=d155cd88d1ca914c8a9d398c0164b5a92a5b9629;hpb=af6571856e82c15393dd481acb72a77f11a2a5a1 diff --git a/src/movegen.cpp b/src/movegen.cpp index 34eab93b..5543af7c 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -6,12 +6,12 @@ it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -25,6 +25,9 @@ #include "movegen.h" +// Simple macro to wrap a very common while loop, no facny, no flexibility, +// hardcoded list name 'mlist' and from square 'from'. +#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b)) //// //// Local definitions @@ -32,38 +35,73 @@ namespace { - struct PawnParams { - Bitboard Rank3BB, Rank8BB; - Rank RANK_8; - SquareDelta DELTA_N, DELTA_NE, DELTA_NW; - Color us, them; - }; - const PawnParams WhitePawnParams = { Rank3BB, Rank8BB, RANK_8, DELTA_N, DELTA_NE, DELTA_NW, WHITE, BLACK }; - const PawnParams BlackPawnParams = { Rank6BB, Rank1BB, RANK_1, DELTA_S, DELTA_SE, DELTA_SW, BLACK, WHITE }; - - int generate_castle_moves(const Position&, MoveStack*); + // Function + MoveStack* generate_castle_moves(const Position&, MoveStack*); + + // Template generate_pawn_captures() with specializations + template + MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist); template - int generate_pawn_captures(const Position&, MoveStack*); + inline MoveStack* generate_pawn_captures(const Position& p, MoveStack* m) { + return do_generate_pawn_captures(p, m); + } + template<> + inline MoveStack* generate_pawn_captures(const Position& p, MoveStack* m) { + return do_generate_pawn_captures(p, m); + } + + // Template generate_pawn_noncaptures() with specializations + template + MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist); template - int generate_pawn_noncaptures(const Position&, MoveStack*); - + inline MoveStack* generate_pawn_noncaptures(const Position& p, MoveStack* m) { + return do_generate_pawn_noncaptures(p, m); + } + template<> + inline MoveStack* generate_pawn_noncaptures(const Position& p, MoveStack* m) { + return do_generate_pawn_noncaptures(p, m); + } + + // Template generate_pawn_blocking_evasions() with specializations + template + MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned, + Bitboard blockSquares, MoveStack* mlist); template - int generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*); + inline MoveStack* generate_pawn_blocking_evasions(const Position& p, Bitboard np, Bitboard bs, MoveStack* m) { + return do_generate_pawn_blocking_evasions(p, np, bs, m); + } + template<> + inline MoveStack* generate_pawn_blocking_evasions(const Position& p, Bitboard np, Bitboard bs, MoveStack* m) { + return do_generate_pawn_blocking_evasions(p, np, bs, m); + } + + // Template generate_pawn_checks() with specializations + template + MoveStack* do_generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*); template - int generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*); + inline MoveStack* generate_pawn_checks(const Position& p, Bitboard dc, Square ksq, MoveStack* m) { + return do_generate_pawn_checks(p, dc, ksq, m); + } + template<> + inline MoveStack* generate_pawn_checks(const Position& p, Bitboard dc, Square ksq, MoveStack* m) { + return do_generate_pawn_checks(p, dc, ksq, m); + } + // non-pawn templates template - int generate_piece_moves(const Position&, MoveStack*, Bitboard); + MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard); + template<> + MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target); template - int generate_piece_checks(const Position&, Bitboard, Bitboard, Square, MoveStack*); - int generate_piece_checks_king(const Position&, Square, Bitboard, Square, MoveStack*); + MoveStack* generate_piece_checks(const Position&, Bitboard, Bitboard, Square, MoveStack*); + MoveStack* generate_piece_checks_king(const Position&, Square, Bitboard, Square, MoveStack*); template - int generate_piece_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*); + MoveStack* generate_piece_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*); } @@ -82,95 +120,95 @@ int generate_captures(const Position& pos, MoveStack* mlist) { Color us = pos.side_to_move(); Bitboard target = pos.pieces_of_color(opposite_color(us)); - int n; + MoveStack* mlist_start = mlist; if (us == WHITE) - n = generate_pawn_captures(pos, mlist); + mlist = generate_pawn_captures(pos, mlist); else - n = generate_pawn_captures(pos, mlist); - - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); - return n; + mlist = generate_pawn_captures(pos, mlist); + + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); + return int(mlist - mlist_start); } -/// generate_noncaptures() generates all pseudo-legal non-captures and +/// generate_noncaptures() generates all pseudo-legal non-captures and /// underpromotions. The return value is the number of moves generated. -int generate_noncaptures(const Position& pos, MoveStack *mlist) { +int generate_noncaptures(const Position& pos, MoveStack* mlist) { assert(pos.is_ok()); assert(!pos.is_check()); Color us = pos.side_to_move(); Bitboard target = pos.empty_squares(); - int n; + MoveStack* mlist_start = mlist; if (us == WHITE) - n = generate_pawn_noncaptures(pos, mlist); + mlist = generate_pawn_noncaptures(pos, mlist); else - n = generate_pawn_noncaptures(pos, mlist); - - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_piece_moves(pos, mlist+n, target); - n += generate_castle_moves(pos, mlist+n); - return n; + mlist = generate_pawn_noncaptures(pos, mlist); + + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_castle_moves(pos, mlist); + return int(mlist - mlist_start); } /// generate_checks() generates all pseudo-legal non-capturing, non-promoting /// checks, except castling moves (will add this later). It returns the -/// number of generated moves. +/// number of generated moves. int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) { assert(pos.is_ok()); assert(!pos.is_check()); - int n; Color us = pos.side_to_move(); Square ksq = pos.king_square(opposite_color(us)); + MoveStack* mlist_start = mlist; assert(pos.piece_on(ksq) == king_of_color(opposite_color(us))); dc = pos.discovered_check_candidates(us); // Pawn moves - if (us == WHITE) - n = generate_pawn_checks(pos, dc, ksq, mlist); + if (us == WHITE) + mlist = generate_pawn_checks(pos, dc, ksq, mlist); else - n = generate_pawn_checks(pos, dc, ksq, mlist); + mlist = generate_pawn_checks(pos, dc, ksq, mlist); // Pieces moves Bitboard b = pos.knights(us); if (b) - n += generate_piece_checks(pos, b, dc, ksq, mlist+n); + mlist = generate_piece_checks(pos, b, dc, ksq, mlist); b = pos.bishops(us); if (b) - n += generate_piece_checks(pos, b, dc, ksq, mlist+n); + mlist = generate_piece_checks(pos, b, dc, ksq, mlist); b = pos.rooks(us); if (b) - n += generate_piece_checks(pos, b, dc, ksq, mlist+n); + mlist = generate_piece_checks(pos, b, dc, ksq, mlist); b = pos.queens(us); if (b) - n += generate_piece_checks(pos, b, dc, ksq, mlist+n); + mlist = generate_piece_checks(pos, b, dc, ksq, mlist); // Hopefully we always have a king ;-) - n += generate_piece_checks_king(pos, pos.king_square(us), dc, ksq, mlist+n); + mlist = generate_piece_checks_king(pos, pos.king_square(us), dc, ksq, mlist); // TODO: Castling moves! - - return n; + + return int(mlist - mlist_start); } @@ -184,14 +222,14 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { assert(pos.is_ok()); assert(pos.is_check()); + Square from, to; Color us = pos.side_to_move(); Color them = opposite_color(us); Square ksq = pos.king_square(us); - Square from, to; - int n = 0; + MoveStack* mlist_start = mlist; assert(pos.piece_on(ksq) == king_of_color(us)); - + // Generate evasions for king Bitboard b1 = pos.piece_attacks(ksq) & ~pos.pieces_of_color(us); Bitboard b2 = pos.occupied_squares(); @@ -199,20 +237,20 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { while (b1) { - Square to = pop_1st_bit(&b1); + to = pop_1st_bit(&b1); - // Make sure to is not attacked by the other side. This is a bit ugly, + // Make sure 'to' is not attacked by the other side. This is a bit ugly, // because we can't use Position::square_is_attacked. Instead we use // the low-level bishop_attacks_bb and rook_attacks_bb with the bitboard // b2 (the occupied squares with the king removed) in order to test whether // the king will remain in check on the destination square. - if (!( (bishop_attacks_bb(to, b2) & pos.bishops_and_queens(them)) - || (rook_attacks_bb(to, b2) & pos.rooks_and_queens(them)) - || (pos.piece_attacks(to) & pos.knights(them)) - || (pos.pawn_attacks(us, to) & pos.pawns(them)) - || (pos.piece_attacks(to) & pos.kings(them)))) + if (!( (pos.piece_attacks(to) & pos.knights(them)) + || (pos.pawn_attacks(us, to) & pos.pawns(them)) + || (bishop_attacks_bb(to, b2) & pos.bishops_and_queens(them)) + || (rook_attacks_bb(to, b2) & pos.rooks_and_queens(them)) + || (pos.piece_attacks(to) & pos.kings(them)))) - mlist[n++].move = make_move(ksq, to); + (*mlist++).move = make_move(ksq, to); } // Generate evasions for other pieces only if not double check. We use a @@ -238,12 +276,12 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { from = pop_1st_bit(&b1); if (relative_rank(us, checksq) == RANK_8) { - mlist[n++].move = make_promotion_move(from, checksq, QUEEN); - mlist[n++].move = make_promotion_move(from, checksq, ROOK); - mlist[n++].move = make_promotion_move(from, checksq, BISHOP); - mlist[n++].move = make_promotion_move(from, checksq, KNIGHT); + (*mlist++).move = make_promotion_move(from, checksq, QUEEN); + (*mlist++).move = make_promotion_move(from, checksq, ROOK); + (*mlist++).move = make_promotion_move(from, checksq, BISHOP); + (*mlist++).move = make_promotion_move(from, checksq, KNIGHT); } else - mlist[n++].move = make_move(from, checksq); + (*mlist++).move = make_move(from, checksq); } // Pieces captures @@ -254,7 +292,7 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { while (b1) { from = pop_1st_bit(&b1); - mlist[n++].move = make_move(from, checksq); + (*mlist++).move = make_move(from, checksq); } // Blocking check evasions are possible only if the checking piece is @@ -268,26 +306,26 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { // Pawn moves. Because a blocking evasion can never be a capture, we // only generate pawn pushes. if (us == WHITE) - n += generate_pawn_blocking_evasions(pos, not_pinned, blockSquares, mlist+n); + generate_pawn_blocking_evasions(pos, not_pinned, blockSquares, mlist); else - n += generate_pawn_blocking_evasions(pos, not_pinned, blockSquares, mlist+n); + generate_pawn_blocking_evasions(pos, not_pinned, blockSquares, mlist); // Pieces moves b1 = pos.knights(us) & not_pinned; if (b1) - n += generate_piece_blocking_evasions(pos, b1, blockSquares, mlist+n); + generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); b1 = pos.bishops(us) & not_pinned; if (b1) - n += generate_piece_blocking_evasions(pos, b1, blockSquares, mlist+n); + generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); b1 = pos.rooks(us) & not_pinned; if (b1) - n += generate_piece_blocking_evasions(pos, b1, blockSquares, mlist+n); + generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); b1 = pos.queens(us) & not_pinned; if (b1) - n += generate_piece_blocking_evasions(pos, b1, blockSquares, mlist+n); + generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); } // Finally, the ugly special case of en passant captures. An en passant @@ -301,7 +339,7 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { b1 = pos.pawn_attacks(them, to) & pos.pawns(us); assert(b1 != EmptyBoardBB); - + b1 &= not_pinned; while (b1) { @@ -317,12 +355,12 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { clear_bit(&b2, checksq); if (!( (bishop_attacks_bb(ksq, b2) & pos.bishops_and_queens(them)) ||(rook_attacks_bb(ksq, b2) & pos.rooks_and_queens(them)))) - - mlist[n++].move = make_ep_move(from, to); + + (*mlist++).move = make_ep_move(from, to); } } } - return n; + return int(mlist - mlist_start); } @@ -339,13 +377,13 @@ int generate_legal_moves(const Position& pos, MoveStack* mlist) { if (pos.is_check()) return generate_evasions(pos, mlist); - // Generate pseudo-legal moves: + // Generate pseudo-legal moves int n = generate_captures(pos, mlist); n += generate_noncaptures(pos, mlist + n); Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); - // Remove illegal moves from the list: + // Remove illegal moves from the list for (int i = 0; i < n; i++) if (!pos.move_is_legal(mlist[i].move, pinned)) mlist[i--].move = mlist[--n].move; @@ -365,6 +403,7 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) { assert(pos.is_ok()); assert(!pos.is_check()); assert(move_is_ok(m)); + assert(pinned == pos.pinned_pieces(pos.side_to_move())); Color us = pos.side_to_move(); Color them = opposite_color(us); @@ -391,7 +430,7 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) { assert(pos.piece_on(to - pawn_push(us)) == pawn_of_color(them)); // The move is pseudo-legal. If it is legal, return it. - return (pos.move_is_legal(m) ? m : MOVE_NONE); + return (pos.move_is_legal(m, pinned) ? m : MOVE_NONE); } // Castling moves @@ -470,7 +509,7 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) { // Proceed according to the type of the moving piece. if (type_of_piece(pc) == PAWN) - { + { // If the destination square is on the 8/1th rank, the move must // be a promotion. if ( ( (square_rank(to) == RANK_8 && us == WHITE) @@ -523,12 +562,12 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) { return MOVE_NONE; } // The move is pseudo-legal. Return it if it is legal. - return (pos.move_is_legal(m) ? m : MOVE_NONE); + return (pos.move_is_legal(m, pinned) ? m : MOVE_NONE); } // Luckly we can handle all the other pieces in one go return ( pos.piece_attacks_square(from, to) - && pos.move_is_legal(m) + && pos.move_is_legal(m, pinned) && !move_promotion(m) ? m : MOVE_NONE); } @@ -536,206 +575,201 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) { namespace { template - int generate_piece_moves(const Position& pos, MoveStack* mlist, Bitboard target) { + MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { - int n = 0; - Color us = pos.side_to_move(); + Square from; + Bitboard b; - for (int i = 0; i < pos.piece_count(us, Piece); i++) + for (int i = 0, e = pos.piece_count(us, Piece); i < e; i++) { - Square from = pos.piece_list(us, Piece, i); - Bitboard b = pos.piece_attacks(from) & target; - while (b) - { - Square to = pop_1st_bit(&b); - mlist[n++].move = make_move(from, to); - } + from = pos.piece_list(us, Piece, i); + b = pos.piece_attacks(from) & target; + SERIALIZE_MOVES(b); } - return n; + return mlist; } + template<> + MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { + + Bitboard b; + Square from = pos.king_square(us); + + b = pos.piece_attacks(from) & target; + SERIALIZE_MOVES(b); + return mlist; + } template - int generate_piece_blocking_evasions(const Position& pos, Bitboard b, - Bitboard blockSquares, MoveStack* mlist) { - int n = 0; + MoveStack* generate_piece_blocking_evasions(const Position& pos, Bitboard b, + Bitboard blockSquares, MoveStack* mlist) { while (b) { Square from = pop_1st_bit(&b); Bitboard bb = pos.piece_attacks(from) & blockSquares; - while (bb) - { - Square to = pop_1st_bit(&bb); - mlist[n++].move = make_move(from, to); - } + SERIALIZE_MOVES(bb); } - return n; + return mlist; } - template - int generate_pawn_captures(const Position& pos, MoveStack* mlist) { - - static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams); + template + MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist) { - Bitboard pawns = pos.pawns(PP.us); - Bitboard enemyPieces = pos.pieces_of_color(PP.them); - Square sq; - int n = 0; + Square to; + Bitboard pawns = pos.pawns(Us); + Bitboard enemyPieces = pos.pieces_of_color(Them); // Captures in the a1-h8 (a8-h1 for black) direction - Bitboard b1 = (C == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces; + Bitboard b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces; // Capturing promotions - Bitboard b2 = b1 & PP.Rank8BB; + Bitboard b2 = b1 & TRank8BB; while (b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, QUEEN); + to = pop_1st_bit(&b2); + (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, QUEEN); } // Capturing non-promotions - b2 = b1 & ~PP.Rank8BB; + b2 = b1 & ~TRank8BB; while (b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_move(sq - PP.DELTA_NE, sq); + to = pop_1st_bit(&b2); + (*mlist++).move = make_move(to - TDELTA_NE, to); } // Captures in the h1-a8 (h8-a1 for black) direction - b1 = (C == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces; + b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces; // Capturing promotions - b2 = b1 & PP.Rank8BB; + b2 = b1 & TRank8BB; while (b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, QUEEN); + to = pop_1st_bit(&b2); + (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, QUEEN); } // Capturing non-promotions - b2 = b1 & ~PP.Rank8BB; + b2 = b1 & ~TRank8BB; while (b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_move(sq - PP.DELTA_NW, sq); + to = pop_1st_bit(&b2); + (*mlist++).move = make_move(to - TDELTA_NW, to); } // Non-capturing promotions - b1 = (C == WHITE ? pawns << 8 : pawns >> 8) & pos.empty_squares() & Rank8BB; + b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & pos.empty_squares() & TRank8BB; while (b1) { - sq = pop_1st_bit(&b1); - mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, QUEEN); + to = pop_1st_bit(&b1); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN); } // En passant captures if (pos.ep_square() != SQ_NONE) { - assert(PP.us != WHITE || square_rank(pos.ep_square()) == RANK_6); - assert(PP.us != BLACK || square_rank(pos.ep_square()) == RANK_3); + assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6); + assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3); - b1 = pawns & pos.pawn_attacks(PP.them, pos.ep_square()); + b1 = pawns & pos.pawn_attacks(Them, pos.ep_square()); assert(b1 != EmptyBoardBB); while (b1) { - sq = pop_1st_bit(&b1); - mlist[n++].move = make_ep_move(sq, pos.ep_square()); + to = pop_1st_bit(&b1); + (*mlist++).move = make_ep_move(to, pos.ep_square()); } } - return n; + return mlist; } + template + MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) { - template - int generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) { - - static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams); - - Bitboard pawns = pos.pawns(PP.us); - Bitboard enemyPieces = pos.pieces_of_color(PP.them); + Bitboard pawns = pos.pawns(Us); + Bitboard enemyPieces = pos.pieces_of_color(Them); Bitboard emptySquares = pos.empty_squares(); Bitboard b1, b2; - Square sq; - int n = 0; + Square to; // Underpromotion captures in the a1-h8 (a8-h1 for black) direction - b1 = (C == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces & PP.Rank8BB; + b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces & TRank8BB; while (b1) { - sq = pop_1st_bit(&b1); - mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, ROOK); - mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, BISHOP); - mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, KNIGHT); + to = pop_1st_bit(&b1); + (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, ROOK); + (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, BISHOP); + (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, KNIGHT); } // Underpromotion captures in the h1-a8 (h8-a1 for black) direction - b1 = (C == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces & PP.Rank8BB; + b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces & TRank8BB; while (b1) { - sq = pop_1st_bit(&b1); - mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, ROOK); - mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, BISHOP); - mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, KNIGHT); + to = pop_1st_bit(&b1); + (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, ROOK); + (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, BISHOP); + (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, KNIGHT); } // Single pawn pushes - b1 = (C == WHITE ? pawns << 8 : pawns >> 8) & emptySquares; - b2 = b1 & PP.Rank8BB; + b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & emptySquares; + b2 = b1 & TRank8BB; while (b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, ROOK); - mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, BISHOP); - mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, KNIGHT); + to = pop_1st_bit(&b2); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT); } - b2 = b1 & ~PP.Rank8BB; + b2 = b1 & ~TRank8BB; while (b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_move(sq - PP.DELTA_N, sq); + to = pop_1st_bit(&b2); + (*mlist++).move = make_move(to - TDELTA_N, to); } // Double pawn pushes - b2 = (C == WHITE ? (b1 & PP.Rank3BB) << 8 : (b1 & PP.Rank3BB) >> 8) & emptySquares; + b2 = (Us == WHITE ? (b1 & TRank3BB) << 8 : (b1 & TRank3BB) >> 8) & emptySquares; while (b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_move(sq - PP.DELTA_N - PP.DELTA_N, sq); + to = pop_1st_bit(&b2); + (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to); } - return n; + return mlist; } - template - int generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist) + template + MoveStack* do_generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist) { - static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams); - - // Pawn moves which give discovered check. This is possible only if the - // pawn is not on the same file as the enemy king, because we don't + // Pawn moves which give discovered check. This is possible only if the + // pawn is not on the same file as the enemy king, because we don't // generate captures. - int n = 0; Bitboard empty = pos.empty_squares(); // Find all friendly pawns not on the enemy king's file - Bitboard b1 = pos.pawns(pos.side_to_move()) & ~file_bb(ksq), b2, b3; + Bitboard b1 = pos.pawns(Us) & ~file_bb(ksq), b2, b3; // Discovered checks, single pawn pushes - b2 = b3 = (C == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & ~PP.Rank8BB & empty; + b2 = b3 = (Us == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & ~TRank8BB & empty; while (b3) { Square to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - PP.DELTA_N, to); + (*mlist++).move = make_move(to - TDELTA_N, to); } // Discovered checks, double pawn pushes - b3 = (C == WHITE ? (b2 & PP.Rank3BB) << 8 : (b2 & PP.Rank3BB) >> 8) & empty; + b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8) & empty; while (b3) { Square to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - PP.DELTA_N - PP.DELTA_N, to); + (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to); } // Direct checks. These are possible only for pawns on neighboring files @@ -744,42 +778,37 @@ namespace { b1 &= (~dc & neighboring_files_bb(ksq)); // FIXME why ~dc ?? // Direct checks, single pawn pushes - b2 = (C == WHITE ? b1 << 8 : b1 >> 8) & empty; - b3 = b2 & pos.pawn_attacks(PP.them, ksq); + b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & empty; + b3 = b2 & pos.pawn_attacks(Them, ksq); while (b3) { Square to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - PP.DELTA_N, to); + (*mlist++).move = make_move(to - TDELTA_N, to); } // Direct checks, double pawn pushes - b3 = (C == WHITE ? (b2 & PP.Rank3BB) << 8 : (b2 & PP.Rank3BB) >> 8) + b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8) & empty - & pos.pawn_attacks(PP.them, ksq); + & pos.pawn_attacks(Them, ksq); while (b3) { Square to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - PP.DELTA_N - PP.DELTA_N, to); + (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to); } - return n; + return mlist; } template - int generate_piece_checks(const Position& pos, Bitboard target, Bitboard dc, - Square ksq, MoveStack* mlist) { + MoveStack* generate_piece_checks(const Position& pos, Bitboard target, Bitboard dc, + Square ksq, MoveStack* mlist) { // Discovered checks - int n = 0; Bitboard b = target & dc; while (b) { Square from = pop_1st_bit(&b); Bitboard bb = pos.piece_attacks(from) & pos.empty_squares(); - while (bb) - { - Square to = pop_1st_bit(&bb); - mlist[n++].move = make_move(from, to); - } + SERIALIZE_MOVES(bb); } // Direct checks b = target & ~dc; @@ -788,88 +817,76 @@ namespace { { Square from = pop_1st_bit(&b); Bitboard bb = pos.piece_attacks(from) & checkSqs; - while (bb) - { - Square to = pop_1st_bit(&bb); - mlist[n++].move = make_move(from, to); - } + SERIALIZE_MOVES(bb); } - return n; + return mlist; } - int generate_piece_checks_king(const Position& pos, Square from, Bitboard dc, - Square ksq, MoveStack* mlist) { - int n = 0; + MoveStack* generate_piece_checks_king(const Position& pos, Square from, Bitboard dc, + Square ksq, MoveStack* mlist) { if (bit_is_set(dc, from)) { Bitboard b = pos.piece_attacks(from) & pos.empty_squares() & ~QueenPseudoAttacks[ksq]; - while (b) - { - Square to = pop_1st_bit(&b); - mlist[n++].move = make_move(from, to); - } + SERIALIZE_MOVES(b); } - return n; + return mlist; } - template - int generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned, - Bitboard blockSquares, MoveStack* mlist) { - - static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams); + template + MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned, + Bitboard blockSquares, MoveStack* mlist) { + Square to; // Find non-pinned pawns - int n = 0; - Bitboard b1 = pos.pawns(PP.us) & not_pinned; + Bitboard b1 = pos.pawns(Us) & not_pinned; // Single pawn pushes. We don't have to AND with empty squares here, // because the blocking squares will always be empty. - Bitboard b2 = (C == WHITE ? b1 << 8 : b1 >> 8) & blockSquares; + Bitboard b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & blockSquares; while (b2) { - Square to = pop_1st_bit(&b2); + to = pop_1st_bit(&b2); assert(pos.piece_on(to) == EMPTY); - if (square_rank(to) == PP.RANK_8) + if (square_rank(to) == TRANK_8) { - mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, QUEEN); - mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, ROOK); - mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, BISHOP); - mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, KNIGHT); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT); } else - mlist[n++].move = make_move(to - PP.DELTA_N, to); + (*mlist++).move = make_move(to - TDELTA_N, to); } // Double pawn pushes - b2 = (C == WHITE ? b1 << 8 : b1 >> 8) & pos.empty_squares() & PP.Rank3BB; - b2 = (C == WHITE ? b2 << 8 : b2 >> 8) & blockSquares;; + b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & pos.empty_squares() & TRank3BB; + b2 = (Us == WHITE ? b2 << 8 : b2 >> 8) & blockSquares;; while (b2) { - Square to = pop_1st_bit(&b2); + to = pop_1st_bit(&b2); assert(pos.piece_on(to) == EMPTY); - assert(PP.us != WHITE || square_rank(to) == RANK_4); - assert(PP.us != BLACK || square_rank(to) == RANK_5); + assert(Us != WHITE || square_rank(to) == RANK_4); + assert(Us != BLACK || square_rank(to) == RANK_5); - mlist[n++].move = make_move(to - PP.DELTA_N - PP.DELTA_N, to); + (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to); } - return n; + return mlist; } - int generate_castle_moves(const Position& pos, MoveStack* mlist) { + MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) { - int n = 0; Color us = pos.side_to_move(); if (pos.can_castle(us)) { Color them = opposite_color(us); - Square ksq = pos.king_square(us); + Square ksq = pos.king_square(us); assert(pos.piece_on(ksq) == king_of_color(us)); @@ -893,7 +910,7 @@ namespace { illegal = true; if (!illegal) - mlist[n++].move = make_castle_move(ksq, rsq); + (*mlist++).move = make_castle_move(ksq, rsq); } if (pos.can_castle_queenside(us)) @@ -902,7 +919,7 @@ namespace { Square c1 = relative_square(us, SQ_C1); Square d1 = relative_square(us, SQ_D1); Square s; - bool illegal = false; + bool illegal = false; assert(pos.piece_on(rsq) == rook_of_color(us)); @@ -919,11 +936,12 @@ namespace { && ( pos.piece_on(relative_square(us, SQ_A1)) == rook_of_color(them) || pos.piece_on(relative_square(us, SQ_A1)) == queen_of_color(them))) illegal = true; - + if (!illegal) - mlist[n++].move = make_castle_move(ksq, rsq); + (*mlist++).move = make_castle_move(ksq, rsq); } } - return n; + return mlist; } + }