X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=56caa9a4e583112cb304e6c543e7a39ca6044aa6;hp=7c59f5e3084f841572b580eaa22d49a486b9f598;hb=7d717df4e4e6284449c3588bd75a45cbb5f307da;hpb=4397e6c03e72881a0a477c61c7d17c040c6fdb92 diff --git a/src/movegen.cpp b/src/movegen.cpp index 7c59f5e3..56caa9a4 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -306,26 +306,26 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { // Pawn moves. Because a blocking evasion can never be a capture, we // only generate pawn pushes. if (us == WHITE) - generate_pawn_blocking_evasions(pos, not_pinned, blockSquares, mlist); + mlist = generate_pawn_blocking_evasions(pos, not_pinned, blockSquares, mlist); else - generate_pawn_blocking_evasions(pos, not_pinned, blockSquares, mlist); + mlist = generate_pawn_blocking_evasions(pos, not_pinned, blockSquares, mlist); // Pieces moves b1 = pos.knights(us) & not_pinned; if (b1) - generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); + mlist = generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); b1 = pos.bishops(us) & not_pinned; if (b1) - generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); + mlist = generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); b1 = pos.rooks(us) & not_pinned; if (b1) - generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); + mlist = generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); b1 = pos.queens(us) & not_pinned; if (b1) - generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); + mlist = generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); } // Finally, the ugly special case of en passant captures. An en passant @@ -616,7 +616,7 @@ namespace { template - MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist) { + MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist) { Square to; Bitboard pawns = pos.pawns(Us); @@ -689,7 +689,7 @@ namespace { template - MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) { + MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) { Bitboard pawns = pos.pawns(Us); Bitboard enemyPieces = pos.pieces_of_color(Them);