X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=5917c9e486a7a92e46af70298ba5e227b1f29aa4;hp=6c34d2728ef3db629f60265ea02af5e59cea0d42;hb=1156eb865babe7b07443548aa5e81211205bc7b5;hpb=ee6e8851beb7b185b326c5ad3e07f9a45cf2f2c5 diff --git a/src/movegen.cpp b/src/movegen.cpp index 6c34d272..5917c9e4 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -233,7 +233,7 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) { /// generate_evasions() generates all check evasions when the side to move is /// in check. Unlike the other move generation functions, this one generates -/// only legal moves. It returns the number of generated moves. This +/// only legal moves. It returns the number of generated moves. This /// function is very ugly, and needs cleaning up some time later. FIXME int generate_evasions(const Position& pos, MoveStack* mlist) { @@ -384,8 +384,8 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { /// generate_legal_moves() computes a complete list of legal moves in the -/// current position. This function is not very fast, and should be used -/// only in situations where performance is unimportant. It wouldn't be +/// current position. This function is not very fast, and should be used +/// only in situations where performance is unimportant. It wouldn't be /// very hard to write an efficient legal move generator, but for the moment /// we don't need it. @@ -741,10 +741,10 @@ namespace { b2 = b1 & TRank8BB; while (b2) { - to = pop_1st_bit(&b2); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT); + to = pop_1st_bit(&b2); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT); } b2 = b1 & ~TRank8BB; while (b2) @@ -757,8 +757,8 @@ namespace { b2 = (Us == WHITE ? (b1 & TRank3BB) << 8 : (b1 & TRank3BB) >> 8) & emptySquares; while (b2) { - to = pop_1st_bit(&b2); - (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to); + to = pop_1st_bit(&b2); + (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to); } return mlist; } @@ -775,8 +775,8 @@ namespace { // Find all friendly pawns not on the enemy king's file Bitboard b1 = pos.pawns(Us) & ~file_bb(ksq), b2, b3; - // Discovered checks, single pawn pushes - b2 = b3 = (Us == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & ~TRank8BB & empty; + // Discovered checks, single pawn pushes, no promotions + b2 = b3 = (Us == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & empty & ~TRank8BB; while (b3) { Square to = pop_1st_bit(&b3); @@ -793,8 +793,7 @@ namespace { // Direct checks. These are possible only for pawns on neighboring files // of the enemy king - - b1 &= (~dc & neighboring_files_bb(ksq)); // FIXME why ~dc ?? + b1 &= (~dc & neighboring_files_bb(ksq)); // Direct checks, single pawn pushes b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & empty; @@ -946,11 +945,10 @@ namespace { File rookFile = (side == QUEEN_SIDE ? FILE_D : FILE_F); Color us = pos.side_to_move(); Square ksq = pos.king_square(us); - Bitboard occ = pos.occupied_squares(), oppKingBB = EmptyBoardBB; + Bitboard occ = pos.occupied_squares(); - set_bit(&oppKingBB, pos.king_square(opposite_color(us))); clear_bit(&occ, ksq); // Remove our king from the board Square rsq = make_square(rookFile, square_rank(ksq)); - return (rook_attacks_bb(rsq, occ) & oppKingBB); + return bit_is_set(rook_attacks_bb(rsq, occ), pos.king_square(opposite_color(us))); } }