X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=7cc532aa6e9a6d4a9abdf2cc13e0effb54a18a67;hp=9474bb762f2505589ec14fafdc6a02ceac43efa1;hb=c1257d45b2d8e754572454fb35d676de78f07418;hpb=c852a940094d4f685d7efa4d14ab7e95ddf7ebd2 diff --git a/src/movegen.cpp b/src/movegen.cpp index 9474bb76..7cc532aa 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -36,13 +36,28 @@ namespace { int generate_black_pawn_captures(const Position&, MoveStack*); int generate_white_pawn_noncaptures(const Position&, MoveStack*); int generate_black_pawn_noncaptures(const Position&, MoveStack*); - int generate_knight_moves(const Position&, MoveStack*, Color side, Bitboard t); - int generate_bishop_moves(const Position&, MoveStack*, Color side, Bitboard t); - int generate_rook_moves(const Position&, MoveStack*, Color side, Bitboard t); - int generate_queen_moves(const Position&, MoveStack*, Color side, Bitboard t); - int generate_king_moves(const Position&, MoveStack*, Square from, Bitboard t); + int generate_piece_moves(PieceType, const Position&, MoveStack*, Color side, Bitboard t); int generate_castle_moves(const Position&, MoveStack*, Color us); + int generate_piece_checks(PieceType pce, const Position& pos, Bitboard target, + Bitboard dc, Square ksq, MoveStack* mlist, int n); + + inline Bitboard next_row_white(Bitboard b) { return b << 8; } + inline Bitboard next_row_black(Bitboard b) { return b >> 8; } + + struct PawnOffsets { + + Bitboard Rank3BB; + Bitboard Rank8BB; + SquareDelta DELTA_N; + Color them; + Bitboard (*next_row_fn)(Bitboard b); + }; + const PawnOffsets WhitePawnOffsets = { Rank3BB, Rank8BB, DELTA_N, BLACK, &next_row_white }; + const PawnOffsets BlackPawnOffsets = { Rank6BB, Rank1BB, DELTA_S, WHITE, &next_row_black }; + + int generate_pawn_checks(const PawnOffsets& ofs, const Position& pos, Bitboard dc, + Square ksq, MoveStack* mlist, int n); } @@ -68,11 +83,9 @@ int generate_captures(const Position& pos, MoveStack* mlist) { else n = generate_black_pawn_captures(pos, mlist); - n += generate_knight_moves(pos, mlist+n, us, target); - n += generate_bishop_moves(pos, mlist+n, us, target); - n += generate_rook_moves(pos, mlist+n, us, target); - n += generate_queen_moves(pos, mlist+n, us, target); - n += generate_king_moves(pos, mlist+n, pos.king_square(us), target); + for (PieceType pce = KNIGHT; pce <= KING; pce++) + n += generate_piece_moves(pce, pos, mlist+n, us, target); + return n; } @@ -94,11 +107,9 @@ int generate_noncaptures(const Position& pos, MoveStack *mlist) { else n = generate_black_pawn_noncaptures(pos, mlist); - n += generate_knight_moves(pos, mlist+n, us, target); - n += generate_bishop_moves(pos, mlist+n, us, target); - n += generate_rook_moves(pos, mlist+n, us, target); - n += generate_queen_moves(pos, mlist+n, us, target); - n += generate_king_moves(pos, mlist+n, pos.king_square(us), target); + for (PieceType pce = KNIGHT; pce <= KING; pce++) + n += generate_piece_moves(pce, pos, mlist+n, us, target); + n += generate_castle_moves(pos, mlist+n, us); return n; } @@ -113,216 +124,47 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) { assert(pos.is_ok()); assert(!pos.is_check()); - Color us, them; - Square ksq, from, to; - Bitboard empty, checkSqs, b1, b2, b3; + Color us = pos.side_to_move(); + Square ksq = pos.king_square(opposite_color(us)); int n = 0; - us = pos.side_to_move(); - them = opposite_color(us); - - ksq = pos.king_square(them); - assert(pos.piece_on(ksq) == king_of_color(them)); + assert(pos.piece_on(ksq) == king_of_color(opposite_color(us))); dc = pos.discovered_check_candidates(us); - empty = pos.empty_squares(); - - // Pawn moves. This is somewhat messy, and we use separate code for white - // and black, because we can't shift by negative numbers in C/C++. :-( - - if (us == WHITE) - { - // Pawn moves which give discovered check. This is possible only if the - // pawn is not on the same file as the enemy king, because we don't - // generate captures. - - // Find all friendly pawns not on the enemy king's file: - b1 = pos.pawns(us) & ~file_bb(ksq); - - // Discovered checks, single pawn pushes: - b2 = b3 = ((b1 & dc) << 8) & ~Rank8BB & empty; - while(b3) { - to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - DELTA_N, to); - } - - // Discovered checks, double pawn pushes: - b3 = ((b2 & Rank3BB) << 8) & empty; - while(b3) { - to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - DELTA_N - DELTA_N, to); - } - // Direct checks. These are possible only for pawns on neighboring files - // of the enemy king: - - b1 &= (~dc & neighboring_files_bb(ksq)); - - // Direct checks, single pawn pushes: - b2 = (b1 << 8) & empty; - b3 = b2 & pos.black_pawn_attacks(ksq); - while(b3) { - to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - DELTA_N, to); - } - - // Direct checks, double pawn pushes: - b3 = ((b2 & Rank3BB) << 8) & empty & pos.black_pawn_attacks(ksq); - while(b3) { - to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - DELTA_N - DELTA_N, to); - } - } - else { // (us == BLACK) - - // Pawn moves which give discovered check. This is possible only if the - // pawn is not on the same file as the enemy king, because we don't - // generate captures. - - // Find all friendly pawns not on the enemy king's file: - b1 = pos.pawns(us) & ~file_bb(ksq); - - // Discovered checks, single pawn pushes: - b2 = b3 = ((b1 & dc) >> 8) & ~Rank1BB & empty; - while(b3) { - to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - DELTA_S, to); - } - - // Discovered checks, double pawn pushes: - b3 = ((b2 & Rank6BB) >> 8) & empty; - while(b3) { - to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - DELTA_S - DELTA_S, to); - } - - // Direct checks. These are possible only for pawns on neighboring files - // of the enemy king: - - b1 &= (~dc & neighboring_files_bb(ksq)); - - // Direct checks, single pawn pushes: - b2 = (b1 >> 8) & empty; - b3 = b2 & pos.white_pawn_attacks(ksq); - while(b3) { - to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - DELTA_S, to); - } - - // Direct checks, double pawn pushes: - b3 = ((b2 & Rank6BB) >> 8) & empty & pos.black_pawn_attacks(ksq); - while(b3) { - to = pop_1st_bit(&b3); - mlist[n++].move = make_move(to - DELTA_S - DELTA_S, to); - } - } - - // Knight moves - b1 = pos.knights(us); - if(b1) { - // Discovered knight checks: - b2 = b1 & dc; - while(b2) { - from = pop_1st_bit(&b2); - b3 = pos.knight_attacks(from) & empty; - while(b3) { - to = pop_1st_bit(&b3); - mlist[n++].move = make_move(from, to); - } - } - - // Direct knight checks: - b2 = b1 & ~dc; - checkSqs = pos.knight_attacks(ksq) & empty; - while(b2) { - from = pop_1st_bit(&b2); - b3 = pos.knight_attacks(from) & checkSqs; - while(b3) { - to = pop_1st_bit(&b3); - mlist[n++].move = make_move(from, to); - } - } - } + // Pawn moves + if (us == WHITE) + n = generate_pawn_checks(WhitePawnOffsets, pos, dc, ksq, mlist, 0); + else + n = generate_pawn_checks(BlackPawnOffsets, pos, dc, ksq, mlist, 0); - // Bishop moves - b1 = pos.bishops(us); - if(b1) { - // Discovered bishop checks: - b2 = b1 & dc; - while(b2) { - from = pop_1st_bit(&b2); - b3 = pos.bishop_attacks(from) & empty; - while(b3) { - to = pop_1st_bit(&b3); - mlist[n++].move = make_move(from, to); - } - } - - // Direct bishop checks: - b2 = b1 & ~dc; - checkSqs = pos.bishop_attacks(ksq) & empty; - while(b2) { - from = pop_1st_bit(&b2); - b3 = pos.bishop_attacks(from) & checkSqs; - while(b3) { - to = pop_1st_bit(&b3); - mlist[n++].move = make_move(from, to); - } - } - } + // Pieces moves + Bitboard b = pos.knights(us); + if (b) + n = generate_piece_checks(KNIGHT, pos, b, dc, ksq, mlist, n); - // Rook moves - b1 = pos.rooks(us); - if(b1) { - // Discovered rook checks: - b2 = b1 & dc; - while(b2) { - from = pop_1st_bit(&b2); - b3 = pos.rook_attacks(from) & empty; - while(b3) { - to = pop_1st_bit(&b3); - mlist[n++].move = make_move(from, to); - } - } - - // Direct rook checks: - b2 = b1 & ~dc; - checkSqs = pos.rook_attacks(ksq) & empty; - while(b2) { - from = pop_1st_bit(&b2); - b3 = pos.rook_attacks(from) & checkSqs; - while(b3) { - to = pop_1st_bit(&b3); - mlist[n++].move = make_move(from, to); - } - } - } + b = pos.bishops(us); + if (b) + n = generate_piece_checks(BISHOP, pos, b, dc, ksq, mlist, n); - // Queen moves - b1 = pos.queens(us); - if(b1) { - // Discovered queen checks are impossible! + b = pos.rooks(us); + if (b) + n = generate_piece_checks(ROOK, pos, b, dc, ksq, mlist, n); - // Direct queen checks: - checkSqs = pos.queen_attacks(ksq) & empty; - while(b1) { - from = pop_1st_bit(&b1); - b2 = pos.queen_attacks(from) & checkSqs; - while(b2) { - to = pop_1st_bit(&b2); - mlist[n++].move = make_move(from, to); - } - } - } + b = pos.queens(us); + if (b) + n = generate_piece_checks(QUEEN, pos, b, dc, ksq, mlist, n); // King moves - from = pos.king_square(us); - if(bit_is_set(dc, from)) { - b1 = pos.king_attacks(from) & empty & ~QueenPseudoAttacks[ksq]; - while(b1) { - to = pop_1st_bit(&b1); - mlist[n++].move = make_move(from, to); - } + Square from = pos.king_square(us); + if (bit_is_set(dc, from)) + { + b = pos.king_attacks(from) & pos.empty_squares() & ~QueenPseudoAttacks[ksq]; + while (b) + { + Square to = pop_1st_bit(&b); + mlist[n++].move = make_move(from, to); + } } // TODO: Castling moves! @@ -779,132 +621,145 @@ Move generate_move_if_legal(const Position &pos, Move m, Bitboard pinned) { namespace { int generate_white_pawn_captures(const Position &pos, MoveStack *mlist) { + Bitboard pawns = pos.pawns(WHITE); Bitboard enemyPieces = pos.pieces_of_color(BLACK); - Bitboard b1, b2; Square sq; int n = 0; - // Captures in the a1-h8 direction: - b1 = (pawns << 9) & ~FileABB & enemyPieces; + // Captures in the a1-h8 direction + Bitboard b1 = (pawns << 9) & ~FileABB & enemyPieces; - // Promotions: - b2 = b1 & Rank8BB; - while(b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_promotion_move(sq - DELTA_NE, sq, QUEEN); + // Capturing promotions + Bitboard b2 = b1 & Rank8BB; + while (b2) + { + sq = pop_1st_bit(&b2); + mlist[n++].move = make_promotion_move(sq - DELTA_NE, sq, QUEEN); } - // Non-promotions: + // Capturing non-promotions b2 = b1 & ~Rank8BB; - while(b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_move(sq - DELTA_NE, sq); + while (b2) + { + sq = pop_1st_bit(&b2); + mlist[n++].move = make_move(sq - DELTA_NE, sq); } - // Captures in the h1-a8 direction: + // Captures in the h1-a8 direction b1 = (pawns << 7) & ~FileHBB & enemyPieces; - // Promotions: + // Capturing promotions b2 = b1 & Rank8BB; - while(b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_promotion_move(sq - DELTA_NW, sq, QUEEN); + while (b2) + { + sq = pop_1st_bit(&b2); + mlist[n++].move = make_promotion_move(sq - DELTA_NW, sq, QUEEN); } - // Non-promotions: + // Capturing non-promotions b2 = b1 & ~Rank8BB; - while(b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_move(sq - DELTA_NW, sq); + while (b2) + { + sq = pop_1st_bit(&b2); + mlist[n++].move = make_move(sq - DELTA_NW, sq); } - // Non-capturing promotions: + // Non-capturing promotions b1 = (pawns << 8) & pos.empty_squares() & Rank8BB; - while(b1) { - sq = pop_1st_bit(&b1); - mlist[n++].move = make_promotion_move(sq - DELTA_N, sq, QUEEN); - } - - // En passant captures: - if(pos.ep_square() != SQ_NONE) { - assert(square_rank(pos.ep_square()) == RANK_6); - b1 = pawns & pos.black_pawn_attacks(pos.ep_square()); - assert(b1 != EmptyBoardBB); - while(b1) { + while (b1) + { sq = pop_1st_bit(&b1); - mlist[n++].move = make_ep_move(sq, pos.ep_square()); - } + mlist[n++].move = make_promotion_move(sq - DELTA_N, sq, QUEEN); } + // En passant captures + if (pos.ep_square() != SQ_NONE) + { + assert(square_rank(pos.ep_square()) == RANK_6); + b1 = pawns & pos.black_pawn_attacks(pos.ep_square()); + assert(b1 != EmptyBoardBB); + while (b1) + { + sq = pop_1st_bit(&b1); + mlist[n++].move = make_ep_move(sq, pos.ep_square()); + } + } return n; } int generate_black_pawn_captures(const Position &pos, MoveStack *mlist) { + Bitboard pawns = pos.pawns(BLACK); Bitboard enemyPieces = pos.pieces_of_color(WHITE); - Bitboard b1, b2; Square sq; int n = 0; - // Captures in the a8-h1 direction: - b1 = (pawns >> 7) & ~FileABB & enemyPieces; + // Captures in the a8-h1 direction + Bitboard b1 = (pawns >> 7) & ~FileABB & enemyPieces; - // Promotions: - b2 = b1 & Rank1BB; - while(b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_promotion_move(sq - DELTA_SE, sq, QUEEN); + // Capturing promotions + Bitboard b2 = b1 & Rank1BB; + while (b2) + { + sq = pop_1st_bit(&b2); + mlist[n++].move = make_promotion_move(sq - DELTA_SE, sq, QUEEN); } - // Non-promotions: + // Capturing non-promotions b2 = b1 & ~Rank1BB; - while(b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_move(sq - DELTA_SE, sq); + while (b2) + { + sq = pop_1st_bit(&b2); + mlist[n++].move = make_move(sq - DELTA_SE, sq); } - // Captures in the h8-a1 direction: + // Captures in the h8-a1 direction b1 = (pawns >> 9) & ~FileHBB & enemyPieces; - // Promotions: + // Capturing promotions b2 = b1 & Rank1BB; - while(b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_promotion_move(sq - DELTA_SW, sq, QUEEN); + while (b2) + { + sq = pop_1st_bit(&b2); + mlist[n++].move = make_promotion_move(sq - DELTA_SW, sq, QUEEN); } - // Non-promotions: + // Capturing Non-promotions b2 = b1 & ~Rank1BB; - while(b2) { - sq = pop_1st_bit(&b2); - mlist[n++].move = make_move(sq - DELTA_SW, sq); + while (b2) + { + sq = pop_1st_bit(&b2); + mlist[n++].move = make_move(sq - DELTA_SW, sq); } - // Non-capturing promotions: + // Non-capturing promotions b1 = (pawns >> 8) & pos.empty_squares() & Rank1BB; - while(b1) { - sq = pop_1st_bit(&b1); - mlist[n++].move = make_promotion_move(sq - DELTA_S, sq, QUEEN); - } - - // En passant captures: - if(pos.ep_square() != SQ_NONE) { - assert(square_rank(pos.ep_square()) == RANK_3); - b1 = pawns & pos.white_pawn_attacks(pos.ep_square()); - assert(b1 != EmptyBoardBB); - while(b1) { + while (b1) + { sq = pop_1st_bit(&b1); - mlist[n++].move = make_ep_move(sq, pos.ep_square()); - } + mlist[n++].move = make_promotion_move(sq - DELTA_S, sq, QUEEN); } + // En passant captures + if (pos.ep_square() != SQ_NONE) + { + assert(square_rank(pos.ep_square()) == RANK_3); + b1 = pawns & pos.white_pawn_attacks(pos.ep_square()); + assert(b1 != EmptyBoardBB); + while (b1) + { + sq = pop_1st_bit(&b1); + mlist[n++].move = make_ep_move(sq, pos.ep_square()); + } + } return n; } - + int generate_white_pawn_noncaptures(const Position &pos, MoveStack *mlist) { + Bitboard pawns = pos.pawns(WHITE); Bitboard enemyPieces = pos.pieces_of_color(BLACK); Bitboard emptySquares = pos.empty_squares(); @@ -1008,149 +863,174 @@ namespace { } - int generate_knight_moves(const Position &pos, MoveStack *mlist, - Color side, Bitboard target) { + int generate_piece_moves(PieceType piece, const Position &pos, MoveStack *mlist, + Color side, Bitboard target) { + + const Piece_attacks_fn mem_fn = piece_attacks_fn[piece]; Square from, to; Bitboard b; - int i, n = 0; - - for(i = 0; i < pos.knight_count(side); i++) { - from = pos.knight_list(side, i); - b = pos.knight_attacks(from) & target; - while(b) { - to = pop_1st_bit(&b); - mlist[n++].move = make_move(from, to); - } + int n = 0; + + for (int i = 0; i < pos.piece_count(side, piece); i++) + { + from = pos.piece_list(side, piece, i); + b = (pos.*mem_fn)(from) & target; + while (b) + { + to = pop_1st_bit(&b); + mlist[n++].move = make_move(from, to); + } } return n; } - int generate_bishop_moves(const Position &pos, MoveStack *mlist, - Color side, Bitboard target) { - Square from, to; - Bitboard b; - int i, n = 0; - - for(i = 0; i < pos.bishop_count(side); i++) { - from = pos.bishop_list(side, i); - b = pos.bishop_attacks(from) & target; - while(b) { - to = pop_1st_bit(&b); - mlist[n++].move = make_move(from, to); - } - } - return n; - } + int generate_castle_moves(const Position &pos, MoveStack *mlist, Color us) { + + int n = 0; + if (pos.can_castle(us)) + { + Color them = opposite_color(us); + Square ksq = pos.king_square(us); - int generate_rook_moves(const Position &pos, MoveStack *mlist, - Color side, Bitboard target) { - Square from, to; - Bitboard b; - int i, n = 0; - - for(i = 0; i < pos.rook_count(side); i++) { - from = pos.rook_list(side, i); - b = pos.rook_attacks(from) & target; - while(b) { - to = pop_1st_bit(&b); - mlist[n++].move = make_move(from, to); - } - } - return n; - } + assert(pos.piece_on(ksq) == king_of_color(us)); + if (pos.can_castle_kingside(us)) + { + Square rsq = pos.initial_kr_square(us); + Square g1 = relative_square(us, SQ_G1); + Square f1 = relative_square(us, SQ_F1); + Square s; + bool illegal = false; - int generate_queen_moves(const Position &pos, MoveStack *mlist, - Color side, Bitboard target) { - Square from, to; - Bitboard b; - int i, n = 0; - - for(i = 0; i < pos.queen_count(side); i++) { - from = pos.queen_list(side, i); - b = pos.queen_attacks(from) & target; - while(b) { - to = pop_1st_bit(&b); - mlist[n++].move = make_move(from, to); + assert(pos.piece_on(rsq) == rook_of_color(us)); + + for (s = Min(ksq, g1); s <= Max(ksq, g1); s++) + if ( (s != ksq && s != rsq && pos.square_is_occupied(s)) + || pos.square_is_attacked(s, them)) + illegal = true; + + for (s = Min(rsq, f1); s <= Max(rsq, f1); s++) + if (s != ksq && s != rsq && pos.square_is_occupied(s)) + illegal = true; + + if (!illegal) + mlist[n++].move = make_castle_move(ksq, rsq); + } + + if (pos.can_castle_queenside(us)) + { + Square rsq = pos.initial_qr_square(us); + Square c1 = relative_square(us, SQ_C1); + Square d1 = relative_square(us, SQ_D1); + Square s; + bool illegal = false; + + assert(pos.piece_on(rsq) == rook_of_color(us)); + + for (s = Min(ksq, c1); s <= Max(ksq, c1); s++) + if ( (s != ksq && s != rsq && pos.square_is_occupied(s)) + || pos.square_is_attacked(s, them)) + illegal = true; + + for (s = Min(rsq, d1); s <= Max(rsq, d1); s++) + if (s != ksq && s != rsq && pos.square_is_occupied(s)) + illegal = true; + + if ( square_file(rsq) == FILE_B + && ( pos.piece_on(relative_square(us, SQ_A1)) == rook_of_color(them) + || pos.piece_on(relative_square(us, SQ_A1)) == queen_of_color(them))) + illegal = true; + + if (!illegal) + mlist[n++].move = make_castle_move(ksq, rsq); } } return n; } + int generate_piece_checks(PieceType pce, const Position& pos, Bitboard target, + Bitboard dc, Square ksq, MoveStack* mlist, int n) { + + const Piece_attacks_fn mem_fn = piece_attacks_fn[pce]; + + // Discovered checks + Bitboard b = target & dc; + while (b) + { + Square from = pop_1st_bit(&b); + Bitboard bb = (pos.*mem_fn)(from) & pos.empty_squares(); + while (bb) + { + Square to = pop_1st_bit(&bb); + mlist[n++].move = make_move(from, to); + } + } - int generate_king_moves(const Position &pos, MoveStack *mlist, - Square from, Bitboard target) { - Square to; - Bitboard b; - int n = 0; - - b = pos.king_attacks(from) & target; - while(b) { - to = pop_1st_bit(&b); - mlist[n++].move = make_move(from, to); + // Direct checks + b = target & ~dc; + Bitboard checkSqs = (pos.*mem_fn)(ksq) & pos.empty_squares(); + while (b) + { + Square from = pop_1st_bit(&b); + Bitboard bb = (pos.*mem_fn)(from) & checkSqs; + while (bb) + { + Square to = pop_1st_bit(&bb); + mlist[n++].move = make_move(from, to); + } } return n; } + int generate_pawn_checks(const PawnOffsets& ofs, const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist, int n) + { + // Pawn moves which give discovered check. This is possible only if the + // pawn is not on the same file as the enemy king, because we don't + // generate captures. + Bitboard empty = pos.empty_squares(); - int generate_castle_moves(const Position &pos, MoveStack *mlist, Color us) { - int n = 0; - - if(pos.can_castle(us)) { - Color them = opposite_color(us); - Square ksq = pos.king_square(us); - assert(pos.piece_on(ksq) == king_of_color(us)); - - if(pos.can_castle_kingside(us)) { - Square rsq = pos.initial_kr_square(us); - Square g1 = relative_square(us, SQ_G1); - Square f1 = relative_square(us, SQ_F1); - Square s; - bool illegal = false; - - assert(pos.piece_on(rsq) == rook_of_color(us)); + // Find all friendly pawns not on the enemy king's file + Bitboard b1 = pos.pawns(pos.side_to_move()) & ~file_bb(ksq), b2, b3; - for(s = Min(ksq, g1); s <= Max(ksq, g1); s++) - if((s != ksq && s != rsq && pos.square_is_occupied(s)) - || pos.square_is_attacked(s, them)) - illegal = true; - for(s = Min(rsq, f1); s <= Max(rsq, f1); s++) - if(s != ksq && s != rsq && pos.square_is_occupied(s)) - illegal = true; + // Discovered checks, single pawn pushes + b2 = b3 = (ofs.next_row_fn)(b1 & dc) & ~ofs.Rank8BB & empty; + while (b3) + { + Square to = pop_1st_bit(&b3); + mlist[n++].move = make_move(to - ofs.DELTA_N, to); + } - if(!illegal) - mlist[n++].move = make_castle_move(ksq, rsq); - } + // Discovered checks, double pawn pushes + b3 = (ofs.next_row_fn)(b2 & ofs.Rank3BB) & empty; + while (b3) + { + Square to = pop_1st_bit(&b3); + mlist[n++].move = make_move(to - ofs.DELTA_N - ofs.DELTA_N, to); + } - if(pos.can_castle_queenside(us)) { - Square rsq = pos.initial_qr_square(us); - Square c1 = relative_square(us, SQ_C1); - Square d1 = relative_square(us, SQ_D1); - Square s; - bool illegal = false; + // Direct checks. These are possible only for pawns on neighboring files + // of the enemy king - assert(pos.piece_on(rsq) == rook_of_color(us)); + b1 &= (~dc & neighboring_files_bb(ksq)); // FIXME why ~dc ?? - for(s = Min(ksq, c1); s <= Max(ksq, c1); s++) - if((s != ksq && s != rsq && pos.square_is_occupied(s)) - || pos.square_is_attacked(s, them)) - illegal = true; - for(s = Min(rsq, d1); s <= Max(rsq, d1); s++) - if(s != ksq && s != rsq && pos.square_is_occupied(s)) - illegal = true; - if(square_file(rsq) == FILE_B && - (pos.piece_on(relative_square(us, SQ_A1)) == rook_of_color(them) || - pos.piece_on(relative_square(us, SQ_A1)) == queen_of_color(them))) - illegal = true; - - if(!illegal) - mlist[n++].move = make_castle_move(ksq, rsq); - } + // Direct checks, single pawn pushes + b2 = (ofs.next_row_fn)(b1) & empty; + b3 = b2 & pos.pawn_attacks(ofs.them, ksq); + while (b3) + { + Square to = pop_1st_bit(&b3); + mlist[n++].move = make_move(to - ofs.DELTA_N, to); } + // Direct checks, double pawn pushes + b3 = (ofs.next_row_fn)(b2 & ofs.Rank3BB) & empty & pos.pawn_attacks(ofs.them, ksq); + while (b3) + { + Square to = pop_1st_bit(&b3); + mlist[n++].move = make_move(to - ofs.DELTA_N - ofs.DELTA_N, to); + } return n; } - }