X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=83f844484720169118763e9ffe7f056fa4707de1;hp=56caa9a4e583112cb304e6c543e7a39ca6044aa6;hb=6dddcecb09df268d93810a1a38deb116f97672af;hpb=5e2fc2aa165b3c0406bcf98c773b952e20f50325 diff --git a/src/movegen.cpp b/src/movegen.cpp index 56caa9a4..88c31cfa 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008 Marco Costalba + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -16,932 +16,349 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - #include #include "movegen.h" - -// Simple macro to wrap a very common while loop, no facny, no flexibility, -// hardcoded list name 'mlist' and from square 'from'. -#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b)) - -//// -//// Local definitions -//// +#include "position.h" namespace { - // Function - MoveStack* generate_castle_moves(const Position&, MoveStack*); - - // Template generate_pawn_captures() with specializations - template - MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist); - - template - inline MoveStack* generate_pawn_captures(const Position& p, MoveStack* m) { - return do_generate_pawn_captures(p, m); - } - template<> - inline MoveStack* generate_pawn_captures(const Position& p, MoveStack* m) { - return do_generate_pawn_captures(p, m); - } - - // Template generate_pawn_noncaptures() with specializations - template - MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist); - - template - inline MoveStack* generate_pawn_noncaptures(const Position& p, MoveStack* m) { - return do_generate_pawn_noncaptures(p, m); - } - template<> - inline MoveStack* generate_pawn_noncaptures(const Position& p, MoveStack* m) { - return do_generate_pawn_noncaptures(p, m); - } + template + ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) { - // Template generate_pawn_blocking_evasions() with specializations - template - MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned, - Bitboard blockSquares, MoveStack* mlist); - template - inline MoveStack* generate_pawn_blocking_evasions(const Position& p, Bitboard np, Bitboard bs, MoveStack* m) { - return do_generate_pawn_blocking_evasions(p, np, bs, m); - } - template<> - inline MoveStack* generate_pawn_blocking_evasions(const Position& p, Bitboard np, Bitboard bs, MoveStack* m) { - return do_generate_pawn_blocking_evasions(p, np, bs, m); - } + if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) + { + *moveList++ = make(to - D, to, QUEEN); + if (attacks_bb(to) & ksq) + *moveList++ = make(to - D, to, KNIGHT); + } - // Template generate_pawn_checks() with specializations - template - MoveStack* do_generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*); + if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) + { + *moveList++ = make(to - D, to, ROOK); + *moveList++ = make(to - D, to, BISHOP); + if (!(attacks_bb(to) & ksq)) + *moveList++ = make(to - D, to, KNIGHT); + } - template - inline MoveStack* generate_pawn_checks(const Position& p, Bitboard dc, Square ksq, MoveStack* m) { - return do_generate_pawn_checks(p, dc, ksq, m); + return moveList; } - template<> - inline MoveStack* generate_pawn_checks(const Position& p, Bitboard dc, Square ksq, MoveStack* m) { - return do_generate_pawn_checks(p, dc, ksq, m); - } - - // non-pawn templates - template - MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard); - template<> - MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target); - - template - MoveStack* generate_piece_checks(const Position&, Bitboard, Bitboard, Square, MoveStack*); - MoveStack* generate_piece_checks_king(const Position&, Square, Bitboard, Square, MoveStack*); - - template - MoveStack* generate_piece_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*); -} - - -//// -//// Functions -//// - - -/// generate_captures generates() all pseudo-legal captures and queen -/// promotions. The return value is the number of moves generated. - -int generate_captures(const Position& pos, MoveStack* mlist) { - - assert(pos.is_ok()); - assert(!pos.is_check()); - - Color us = pos.side_to_move(); - Bitboard target = pos.pieces_of_color(opposite_color(us)); - MoveStack* mlist_start = mlist; - - if (us == WHITE) - mlist = generate_pawn_captures(pos, mlist); - else - mlist = generate_pawn_captures(pos, mlist); - - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - return int(mlist - mlist_start); -} - - -/// generate_noncaptures() generates all pseudo-legal non-captures and -/// underpromotions. The return value is the number of moves generated. - -int generate_noncaptures(const Position& pos, MoveStack* mlist) { - - assert(pos.is_ok()); - assert(!pos.is_check()); - - Color us = pos.side_to_move(); - Bitboard target = pos.empty_squares(); - MoveStack* mlist_start = mlist; - - if (us == WHITE) - mlist = generate_pawn_noncaptures(pos, mlist); - else - mlist = generate_pawn_noncaptures(pos, mlist); - - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_castle_moves(pos, mlist); - return int(mlist - mlist_start); -} - - -/// generate_checks() generates all pseudo-legal non-capturing, non-promoting -/// checks, except castling moves (will add this later). It returns the -/// number of generated moves. - -int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) { - - assert(pos.is_ok()); - assert(!pos.is_check()); - - Color us = pos.side_to_move(); - Square ksq = pos.king_square(opposite_color(us)); - MoveStack* mlist_start = mlist; - assert(pos.piece_on(ksq) == king_of_color(opposite_color(us))); - dc = pos.discovered_check_candidates(us); + template + ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) { - // Pawn moves - if (us == WHITE) - mlist = generate_pawn_checks(pos, dc, ksq, mlist); - else - mlist = generate_pawn_checks(pos, dc, ksq, mlist); + constexpr Color Them = ~Us; + constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); + constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); + constexpr Direction Up = pawn_push(Us); + constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); + constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); - // Pieces moves - Bitboard b = pos.knights(us); - if (b) - mlist = generate_piece_checks(pos, b, dc, ksq, mlist); + const Square ksq = pos.square(Them); + Bitboard emptySquares; - b = pos.bishops(us); - if (b) - mlist = generate_piece_checks(pos, b, dc, ksq, mlist); + Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; + Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; - b = pos.rooks(us); - if (b) - mlist = generate_piece_checks(pos, b, dc, ksq, mlist); + Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target: + Type == CAPTURES ? target : pos.pieces(Them)); - b = pos.queens(us); - if (b) - mlist = generate_piece_checks(pos, b, dc, ksq, mlist); - - // Hopefully we always have a king ;-) - mlist = generate_piece_checks_king(pos, pos.king_square(us), dc, ksq, mlist); - - // TODO: Castling moves! + // Single and double pawn pushes, no promotions + if (Type != CAPTURES) + { + emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); - return int(mlist - mlist_start); -} + Bitboard b1 = shift(pawnsNotOn7) & emptySquares; + Bitboard b2 = shift(b1 & TRank3BB) & emptySquares; + if (Type == EVASIONS) // Consider only blocking squares + { + b1 &= target; + b2 &= target; + } -/// generate_evasions() generates all check evasions when the side to move is -/// in check. Unlike the other move generation functions, this one generates -/// only legal moves. It returns the number of generated moves. This -/// function is very ugly, and needs cleaning up some time later. FIXME + if (Type == QUIET_CHECKS) + { + b1 &= pawn_attacks_bb(Them, ksq); + b2 &= pawn_attacks_bb(Them, ksq); + + // Add pawn pushes which give discovered check. This is possible only + // if the pawn is not on the same file as the enemy king, because we + // don't generate captures. Note that a possible discovered check + // promotion has been already generated amongst the captures. + Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7; + if (dcCandidateQuiets) + { + Bitboard dc1 = shift(dcCandidateQuiets) & emptySquares & ~file_bb(ksq); + Bitboard dc2 = shift(dc1 & TRank3BB) & emptySquares; + + b1 |= dc1; + b2 |= dc2; + } + } -int generate_evasions(const Position& pos, MoveStack* mlist) { + while (b1) + { + Square to = pop_lsb(&b1); + *moveList++ = make_move(to - Up, to); + } - assert(pos.is_ok()); - assert(pos.is_check()); + while (b2) + { + Square to = pop_lsb(&b2); + *moveList++ = make_move(to - Up - Up, to); + } + } - Square from, to; - Color us = pos.side_to_move(); - Color them = opposite_color(us); - Square ksq = pos.king_square(us); - MoveStack* mlist_start = mlist; + // Promotions and underpromotions + if (pawnsOn7) + { + if (Type == CAPTURES) + emptySquares = ~pos.pieces(); - assert(pos.piece_on(ksq) == king_of_color(us)); + if (Type == EVASIONS) + emptySquares &= target; - // Generate evasions for king - Bitboard b1 = pos.piece_attacks(ksq) & ~pos.pieces_of_color(us); - Bitboard b2 = pos.occupied_squares(); - clear_bit(&b2, ksq); + Bitboard b1 = shift(pawnsOn7) & enemies; + Bitboard b2 = shift(pawnsOn7) & enemies; + Bitboard b3 = shift(pawnsOn7) & emptySquares; - while (b1) - { - to = pop_1st_bit(&b1); - - // Make sure 'to' is not attacked by the other side. This is a bit ugly, - // because we can't use Position::square_is_attacked. Instead we use - // the low-level bishop_attacks_bb and rook_attacks_bb with the bitboard - // b2 (the occupied squares with the king removed) in order to test whether - // the king will remain in check on the destination square. - if (!( (pos.piece_attacks(to) & pos.knights(them)) - || (pos.pawn_attacks(us, to) & pos.pawns(them)) - || (bishop_attacks_bb(to, b2) & pos.bishops_and_queens(them)) - || (rook_attacks_bb(to, b2) & pos.rooks_and_queens(them)) - || (pos.piece_attacks(to) & pos.kings(them)))) - - (*mlist++).move = make_move(ksq, to); - } + while (b1) + moveList = make_promotions(moveList, pop_lsb(&b1), ksq); - // Generate evasions for other pieces only if not double check. We use a - // simple bit twiddling hack here rather than calling count_1s in order to - // save some time (we know that pos.checkers() has at most two nonzero bits). - Bitboard checkers = pos.checkers(); + while (b2) + moveList = make_promotions(moveList, pop_lsb(&b2), ksq); - if (!(checkers & (checkers - 1))) // Only one bit set? - { - Square checksq = first_1(checkers); - - assert(pos.color_of_piece_on(checksq) == them); - - // Find pinned pieces - Bitboard not_pinned = ~pos.pinned_pieces(us); - - // Generate captures of the checking piece - - // Pawn captures - b1 = pos.pawn_attacks(them, checksq) & pos.pawns(us) & not_pinned; - while (b1) - { - from = pop_1st_bit(&b1); - if (relative_rank(us, checksq) == RANK_8) - { - (*mlist++).move = make_promotion_move(from, checksq, QUEEN); - (*mlist++).move = make_promotion_move(from, checksq, ROOK); - (*mlist++).move = make_promotion_move(from, checksq, BISHOP); - (*mlist++).move = make_promotion_move(from, checksq, KNIGHT); - } else - (*mlist++).move = make_move(from, checksq); - } - - // Pieces captures - b1 = ( (pos.piece_attacks(checksq) & pos.knights(us)) - | (pos.piece_attacks(checksq) & pos.bishops_and_queens(us)) - | (pos.piece_attacks(checksq) & pos.rooks_and_queens(us)) ) & not_pinned; - - while (b1) - { - from = pop_1st_bit(&b1); - (*mlist++).move = make_move(from, checksq); - } - - // Blocking check evasions are possible only if the checking piece is - // a slider - if (checkers & pos.sliders()) - { - Bitboard blockSquares = squares_between(checksq, ksq); - - assert((pos.occupied_squares() & blockSquares) == EmptyBoardBB); - - // Pawn moves. Because a blocking evasion can never be a capture, we - // only generate pawn pushes. - if (us == WHITE) - mlist = generate_pawn_blocking_evasions(pos, not_pinned, blockSquares, mlist); - else - mlist = generate_pawn_blocking_evasions(pos, not_pinned, blockSquares, mlist); - - // Pieces moves - b1 = pos.knights(us) & not_pinned; - if (b1) - mlist = generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); - - b1 = pos.bishops(us) & not_pinned; - if (b1) - mlist = generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); - - b1 = pos.rooks(us) & not_pinned; - if (b1) - mlist = generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); - - b1 = pos.queens(us) & not_pinned; - if (b1) - mlist = generate_piece_blocking_evasions(pos, b1, blockSquares, mlist); + while (b3) + moveList = make_promotions(moveList, pop_lsb(&b3), ksq); } - // Finally, the ugly special case of en passant captures. An en passant - // capture can only be a check evasion if the check is not a discovered - // check. If pos.ep_square() is set, the last move made must have been - // a double pawn push. If, furthermore, the checking piece is a pawn, - // an en passant check evasion may be possible. - if (pos.ep_square() != SQ_NONE && (checkers & pos.pawns(them))) + // Standard and en passant captures + if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) { - to = pos.ep_square(); - b1 = pos.pawn_attacks(them, to) & pos.pawns(us); + Bitboard b1 = shift(pawnsNotOn7) & enemies; + Bitboard b2 = shift(pawnsNotOn7) & enemies; - assert(b1 != EmptyBoardBB); - - b1 &= not_pinned; while (b1) { - from = pop_1st_bit(&b1); - - // Before generating the move, we have to make sure it is legal. - // This is somewhat tricky, because the two disappearing pawns may - // cause new "discovered checks". We test this by removing the - // two relevant bits from the occupied squares bitboard, and using - // the low-level bitboard functions for bishop and rook attacks. - b2 = pos.occupied_squares(); - clear_bit(&b2, from); - clear_bit(&b2, checksq); - if (!( (bishop_attacks_bb(ksq, b2) & pos.bishops_and_queens(them)) - ||(rook_attacks_bb(ksq, b2) & pos.rooks_and_queens(them)))) - - (*mlist++).move = make_ep_move(from, to); + Square to = pop_lsb(&b1); + *moveList++ = make_move(to - UpRight, to); } - } - } - return int(mlist - mlist_start); -} - - -/// generate_legal_moves() computes a complete list of legal moves in the -/// current position. This function is not very fast, and should be used -/// only in situations where performance is unimportant. It wouldn't be -/// very hard to write an efficient legal move generator, but for the moment -/// we don't need it. - -int generate_legal_moves(const Position& pos, MoveStack* mlist) { - - assert(pos.is_ok()); - - if (pos.is_check()) - return generate_evasions(pos, mlist); - - // Generate pseudo-legal moves - int n = generate_captures(pos, mlist); - n += generate_noncaptures(pos, mlist + n); - - Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); - - // Remove illegal moves from the list - for (int i = 0; i < n; i++) - if (!pos.pl_move_is_legal(mlist[i].move, pinned)) - mlist[i--].move = mlist[--n].move; - - return n; -} - - -/// move_is_legal() takes a position and a (not necessarily pseudo-legal) -/// move and a pinned pieces bitboard as input, and tests whether -/// the move is legal. If the move is legal, the move itself is -/// returned. If not, the function returns false. This function must -/// only be used when the side to move is not in check. -bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) { - - assert(pos.is_ok()); - assert(!pos.is_check()); - assert(move_is_ok(m)); - assert(pinned == pos.pinned_pieces(pos.side_to_move())); - - Color us = pos.side_to_move(); - Color them = opposite_color(us); - Square from = move_from(m); - Piece pc = pos.piece_on(from); + while (b2) + { + Square to = pop_lsb(&b2); + *moveList++ = make_move(to - UpLeft, to); + } - // If the from square is not occupied by a piece belonging to the side to - // move, the move is obviously not legal. - if (color_of_piece(pc) != us) - return false; + if (pos.ep_square() != SQ_NONE) + { + assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); - Square to = move_to(m); + // An en passant capture cannot resolve a discovered check. + if (Type == EVASIONS && (target & (pos.ep_square() + Up))) + return moveList; - // En passant moves - if (move_is_ep(m)) - { - // The piece must be a pawn and destination square must be the - // en passant square. - if ( type_of_piece(pc) != PAWN - || to != pos.ep_square()) - return false; + b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square()); - assert(pos.square_is_empty(to)); - assert(pos.piece_on(to - pawn_push(us)) == pawn_of_color(them)); + assert(b1); - // The move is pseudo-legal, check if it is also legal - return pos.pl_move_is_legal(m, pinned); - } + while (b1) + *moveList++ = make(pop_lsb(&b1), pos.ep_square()); + } + } - // Castling moves - if (move_is_short_castle(m)) - { - // The piece must be a king and side to move must still have - // the right to castle kingside. - if ( type_of_piece(pc) != KING - ||!pos.can_castle_kingside(us)) - return false; - - assert(from == pos.king_square(us)); - assert(to == pos.initial_kr_square(us)); - assert(pos.piece_on(to) == rook_of_color(us)); - - Square g1 = relative_square(us, SQ_G1); - Square f1 = relative_square(us, SQ_F1); - Square s; - bool illegal = false; - - // Check if any of the squares between king and rook - // is occupied or under attack. - for (s = Min(from, g1); s <= Max(from, g1); s++) - if ( (s != from && s != to && !pos.square_is_empty(s)) - || pos.square_is_attacked(s, them)) - illegal = true; - - // Check if any of the squares between king and rook - // is occupied. - for (s = Min(to, f1); s <= Max(to, f1); s++) - if (s != from && s != to && !pos.square_is_empty(s)) - illegal = true; - - return !illegal; + return moveList; } - if (move_is_long_castle(m)) - { - // The piece must be a king and side to move must still have - // the right to castle kingside. - if ( type_of_piece(pc) != KING - ||!pos.can_castle_queenside(us)) - return false; - - assert(from == pos.king_square(us)); - assert(to == pos.initial_qr_square(us)); - assert(pos.piece_on(to) == rook_of_color(us)); - - Square c1 = relative_square(us, SQ_C1); - Square d1 = relative_square(us, SQ_D1); - Square s; - bool illegal = false; - - for (s = Min(from, c1); s <= Max(from, c1); s++) - if( (s != from && s != to && !pos.square_is_empty(s)) - || pos.square_is_attacked(s, them)) - illegal = true; - - for (s = Min(to, d1); s <= Max(to, d1); s++) - if(s != from && s != to && !pos.square_is_empty(s)) - illegal = true; - - if ( square_file(to) == FILE_B - && ( pos.piece_on(to + DELTA_W) == rook_of_color(them) - || pos.piece_on(to + DELTA_W) == queen_of_color(them))) - illegal = true; - - return !illegal; - } - // Normal moves + template + ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard piecesToMove, Bitboard target) { - // The destination square cannot be occupied by a friendly piece - if (pos.color_of_piece_on(to) == us) - return false; + static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()"); - // Proceed according to the type of the moving piece. - if (type_of_piece(pc) == PAWN) - { - // If the destination square is on the 8/1th rank, the move must - // be a promotion. - if ( ( (square_rank(to) == RANK_8 && us == WHITE) - ||(square_rank(to) == RANK_1 && us != WHITE)) - && !move_promotion(m)) - return false; - - // Proceed according to the square delta between the source and - // destionation squares. - switch (to - from) - { - case DELTA_NW: - case DELTA_NE: - case DELTA_SW: - case DELTA_SE: - // Capture. The destination square must be occupied by an enemy - // piece (en passant captures was handled earlier). - if (pos.color_of_piece_on(to) != them) - return false; - break; - - case DELTA_N: - case DELTA_S: - // Pawn push. The destination square must be empty. - if (!pos.square_is_empty(to)) - return false; - break; - - case DELTA_NN: - // Double white pawn push. The destination square must be on the fourth - // rank, and both the destination square and the square between the - // source and destination squares must be empty. - if ( square_rank(to) != RANK_4 - || !pos.square_is_empty(to) - || !pos.square_is_empty(from + DELTA_N)) - return false; - break; - - case DELTA_SS: - // Double black pawn push. The destination square must be on the fifth - // rank, and both the destination square and the square between the - // source and destination squares must be empty. - if ( square_rank(to) != RANK_5 - || !pos.square_is_empty(to) - || !pos.square_is_empty(from + DELTA_S)) - return false; - break; - - default: - return false; - } - // The move is pseudo-legal, check if it is also legal - return pos.pl_move_is_legal(m, pinned); - } + Bitboard bb = piecesToMove & pos.pieces(Pt); - // Luckly we can handle all the other pieces in one go - return ( pos.piece_attacks_square(from, to) - && pos.pl_move_is_legal(m, pinned) - && !move_promotion(m)); -} + if (!bb) + return moveList; + [[maybe_unused]] const Bitboard checkSquares = pos.check_squares(Pt); -namespace { + while (bb) { + Square from = pop_lsb(&bb); - template - MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { + Bitboard b = attacks_bb(from, pos.pieces()) & target; + if constexpr (Checks) + b &= checkSquares; - Square from; - Bitboard b; - - for (int i = 0, e = pos.piece_count(us, Piece); i < e; i++) - { - from = pos.piece_list(us, Piece, i); - b = pos.piece_attacks(from) & target; - SERIALIZE_MOVES(b); + while (b) + *moveList++ = make_move(from, pop_lsb(&b)); } - return mlist; - } - - template<> - MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { - - Bitboard b; - Square from = pos.king_square(us); - b = pos.piece_attacks(from) & target; - SERIALIZE_MOVES(b); - return mlist; + return moveList; } - template - MoveStack* generate_piece_blocking_evasions(const Position& pos, Bitboard b, - Bitboard blockSquares, MoveStack* mlist) { - while (b) - { - Square from = pop_1st_bit(&b); - Bitboard bb = pos.piece_attacks(from) & blockSquares; - SERIALIZE_MOVES(bb); - } - return mlist; - } - - - template - MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist) { - - Square to; - Bitboard pawns = pos.pawns(Us); - Bitboard enemyPieces = pos.pieces_of_color(Them); - - // Captures in the a1-h8 (a8-h1 for black) direction - Bitboard b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces; - - // Capturing promotions - Bitboard b2 = b1 & TRank8BB; - while (b2) - { - to = pop_1st_bit(&b2); - (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, QUEEN); - } - // Capturing non-promotions - b2 = b1 & ~TRank8BB; - while (b2) - { - to = pop_1st_bit(&b2); - (*mlist++).move = make_move(to - TDELTA_NE, to); - } + template + ExtMove* generate_all(const Position& pos, ExtMove* moveList) { - // Captures in the h1-a8 (h8-a1 for black) direction - b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces; + static_assert(Type != LEGAL, "Unsupported type in generate_all()"); - // Capturing promotions - b2 = b1 & TRank8BB; - while (b2) - { - to = pop_1st_bit(&b2); - (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, QUEEN); - } + constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations + Bitboard target, piecesToMove = pos.pieces(Us); - // Capturing non-promotions - b2 = b1 & ~TRank8BB; - while (b2) - { - to = pop_1st_bit(&b2); - (*mlist++).move = make_move(to - TDELTA_NW, to); - } - - // Non-capturing promotions - b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & pos.empty_squares() & TRank8BB; - while (b1) - { - to = pop_1st_bit(&b1); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN); - } + if(Type == QUIET_CHECKS) + piecesToMove &= ~pos.blockers_for_king(~Us); - // En passant captures - if (pos.ep_square() != SQ_NONE) + switch (Type) { - assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6); - assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3); - - b1 = pawns & pos.pawn_attacks(Them, pos.ep_square()); - assert(b1 != EmptyBoardBB); - - while (b1) + case CAPTURES: + target = pos.pieces(~Us); + break; + case QUIETS: + case QUIET_CHECKS: + target = ~pos.pieces(); + break; + case EVASIONS: { - to = pop_1st_bit(&b1); - (*mlist++).move = make_ep_move(to, pos.ep_square()); + Square checksq = lsb(pos.checkers()); + target = between_bb(pos.square(Us), checksq) | checksq; + break; } + case NON_EVASIONS: + target = ~pos.pieces(Us); + break; } - return mlist; - } - - template - MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) { - - Bitboard pawns = pos.pawns(Us); - Bitboard enemyPieces = pos.pieces_of_color(Them); - Bitboard emptySquares = pos.empty_squares(); - Bitboard b1, b2; - Square to; - // Underpromotion captures in the a1-h8 (a8-h1 for black) direction - b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces & TRank8BB; - while (b1) - { - to = pop_1st_bit(&b1); - (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, ROOK); - (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, BISHOP); - (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, KNIGHT); - } - - // Underpromotion captures in the h1-a8 (h8-a1 for black) direction - b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces & TRank8BB; - while (b1) - { - to = pop_1st_bit(&b1); - (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, ROOK); - (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, BISHOP); - (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, KNIGHT); - } + moveList = generate_pawn_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, piecesToMove, target); + moveList = generate_moves(pos, moveList, piecesToMove, target); + moveList = generate_moves< ROOK, Checks>(pos, moveList, piecesToMove, target); + moveList = generate_moves< QUEEN, Checks>(pos, moveList, piecesToMove, target); - // Single pawn pushes - b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & emptySquares; - b2 = b1 & TRank8BB; - while (b2) + if (Type != QUIET_CHECKS && Type != EVASIONS) { - to = pop_1st_bit(&b2); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT); - } - b2 = b1 & ~TRank8BB; - while (b2) - { - to = pop_1st_bit(&b2); - (*mlist++).move = make_move(to - TDELTA_N, to); + Square ksq = pos.square(Us); + Bitboard b = attacks_bb(ksq) & target; + while (b) + *moveList++ = make_move(ksq, pop_lsb(&b)); + + if ((Type != CAPTURES) && pos.can_castle(Us & ANY_CASTLING)) + for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } ) + if (!pos.castling_impeded(cr) && pos.can_castle(cr)) + *moveList++ = make(ksq, pos.castling_rook_square(cr)); } - // Double pawn pushes - b2 = (Us == WHITE ? (b1 & TRank3BB) << 8 : (b1 & TRank3BB) >> 8) & emptySquares; - while (b2) - { - to = pop_1st_bit(&b2); - (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to); - } - return mlist; + return moveList; } +} // namespace - template - MoveStack* do_generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist) - { - // Pawn moves which give discovered check. This is possible only if the - // pawn is not on the same file as the enemy king, because we don't - // generate captures. - Bitboard empty = pos.empty_squares(); - - // Find all friendly pawns not on the enemy king's file - Bitboard b1 = pos.pawns(Us) & ~file_bb(ksq), b2, b3; - - // Discovered checks, single pawn pushes - b2 = b3 = (Us == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & ~TRank8BB & empty; - while (b3) - { - Square to = pop_1st_bit(&b3); - (*mlist++).move = make_move(to - TDELTA_N, to); - } - - // Discovered checks, double pawn pushes - b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8) & empty; - while (b3) - { - Square to = pop_1st_bit(&b3); - (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to); - } - // Direct checks. These are possible only for pawns on neighboring files - // of the enemy king +/// Generates all pseudo-legal captures plus queen and checking knight promotions +/// Generates all pseudo-legal non-captures and underpromotions(except checking knight) +/// Generates all pseudo-legal captures and non-captures +/// +/// Returns a pointer to the end of the move list. - b1 &= (~dc & neighboring_files_bb(ksq)); // FIXME why ~dc ?? +template +ExtMove* generate(const Position& pos, ExtMove* moveList) { - // Direct checks, single pawn pushes - b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & empty; - b3 = b2 & pos.pawn_attacks(Them, ksq); - while (b3) - { - Square to = pop_1st_bit(&b3); - (*mlist++).move = make_move(to - TDELTA_N, to); - } + static_assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS, "Unsupported type in generate()"); + assert(!pos.checkers()); - // Direct checks, double pawn pushes - b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8) - & empty - & pos.pawn_attacks(Them, ksq); + Color us = pos.side_to_move(); - while (b3) - { - Square to = pop_1st_bit(&b3); - (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to); - } - return mlist; - } + return us == WHITE ? generate_all(pos, moveList) + : generate_all(pos, moveList); +} - template - MoveStack* generate_piece_checks(const Position& pos, Bitboard target, Bitboard dc, - Square ksq, MoveStack* mlist) { - // Discovered checks - Bitboard b = target & dc; - while (b) - { - Square from = pop_1st_bit(&b); - Bitboard bb = pos.piece_attacks(from) & pos.empty_squares(); - SERIALIZE_MOVES(bb); - } - // Direct checks - b = target & ~dc; - Bitboard checkSqs = pos.piece_attacks(ksq) & pos.empty_squares(); - while (b) - { - Square from = pop_1st_bit(&b); - Bitboard bb = pos.piece_attacks(from) & checkSqs; - SERIALIZE_MOVES(bb); - } - return mlist; - } +// Explicit template instantiations +template ExtMove* generate(const Position&, ExtMove*); +template ExtMove* generate(const Position&, ExtMove*); +template ExtMove* generate(const Position&, ExtMove*); - MoveStack* generate_piece_checks_king(const Position& pos, Square from, Bitboard dc, - Square ksq, MoveStack* mlist) { - if (bit_is_set(dc, from)) - { - Bitboard b = pos.piece_attacks(from) - & pos.empty_squares() - & ~QueenPseudoAttacks[ksq]; - SERIALIZE_MOVES(b); - } - return mlist; - } +/// generate generates all pseudo-legal non-captures. +/// Returns a pointer to the end of the move list. +template<> +ExtMove* generate(const Position& pos, ExtMove* moveList) { - template - MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned, - Bitboard blockSquares, MoveStack* mlist) { - Square to; + assert(!pos.checkers()); - // Find non-pinned pawns - Bitboard b1 = pos.pawns(Us) & not_pinned; + Color us = pos.side_to_move(); + Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us) & ~pos.pieces(PAWN); - // Single pawn pushes. We don't have to AND with empty squares here, - // because the blocking squares will always be empty. - Bitboard b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & blockSquares; - while (b2) - { - to = pop_1st_bit(&b2); + while (dc) + { + Square from = pop_lsb(&dc); + PieceType pt = type_of(pos.piece_on(from)); - assert(pos.piece_on(to) == EMPTY); + Bitboard b = attacks_bb(pt, from, pos.pieces()) & ~pos.pieces(); - if (square_rank(to) == TRANK_8) - { - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT); - } else - (*mlist++).move = make_move(to - TDELTA_N, to); - } + if (pt == KING) + b &= ~attacks_bb(pos.square(~us)); - // Double pawn pushes - b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & pos.empty_squares() & TRank3BB; - b2 = (Us == WHITE ? b2 << 8 : b2 >> 8) & blockSquares;; - while (b2) - { - to = pop_1st_bit(&b2); + while (b) + *moveList++ = make_move(from, pop_lsb(&b)); + } - assert(pos.piece_on(to) == EMPTY); - assert(Us != WHITE || square_rank(to) == RANK_4); - assert(Us != BLACK || square_rank(to) == RANK_5); + return us == WHITE ? generate_all(pos, moveList) + : generate_all(pos, moveList); +} - (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to); - } - return mlist; - } +/// generate generates all pseudo-legal check evasions when the side +/// to move is in check. Returns a pointer to the end of the move list. +template<> +ExtMove* generate(const Position& pos, ExtMove* moveList) { - MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist) { + assert(pos.checkers()); - Color us = pos.side_to_move(); + Color us = pos.side_to_move(); + Square ksq = pos.square(us); + Bitboard sliderAttacks = 0; + Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN); + + // Find all the squares attacked by slider checkers. We will remove them from + // the king evasions in order to skip known illegal moves, which avoids any + // useless legality checks later on. + while (sliders) + sliderAttacks |= line_bb(ksq, pop_lsb(&sliders)) & ~pos.checkers(); + + // Generate evasions for king, capture and non capture moves + Bitboard b = attacks_bb(ksq) & ~pos.pieces(us) & ~sliderAttacks; + while (b) + *moveList++ = make_move(ksq, pop_lsb(&b)); + + if (more_than_one(pos.checkers())) + return moveList; // Double check, only a king move can save the day + + // Generate blocking evasions or captures of the checking piece + return us == WHITE ? generate_all(pos, moveList) + : generate_all(pos, moveList); +} - if (pos.can_castle(us)) - { - Color them = opposite_color(us); - Square ksq = pos.king_square(us); - assert(pos.piece_on(ksq) == king_of_color(us)); +/// generate generates all the legal moves in the given position - if (pos.can_castle_kingside(us)) - { - Square rsq = pos.initial_kr_square(us); - Square g1 = relative_square(us, SQ_G1); - Square f1 = relative_square(us, SQ_F1); - Square s; - bool illegal = false; - - assert(pos.piece_on(rsq) == rook_of_color(us)); - - for (s = Min(ksq, g1); s <= Max(ksq, g1); s++) - if ( (s != ksq && s != rsq && pos.square_is_occupied(s)) - || pos.square_is_attacked(s, them)) - illegal = true; - - for (s = Min(rsq, f1); s <= Max(rsq, f1); s++) - if (s != ksq && s != rsq && pos.square_is_occupied(s)) - illegal = true; - - if (!illegal) - (*mlist++).move = make_castle_move(ksq, rsq); - } - - if (pos.can_castle_queenside(us)) - { - Square rsq = pos.initial_qr_square(us); - Square c1 = relative_square(us, SQ_C1); - Square d1 = relative_square(us, SQ_D1); - Square s; - bool illegal = false; - - assert(pos.piece_on(rsq) == rook_of_color(us)); - - for (s = Min(ksq, c1); s <= Max(ksq, c1); s++) - if ( (s != ksq && s != rsq && pos.square_is_occupied(s)) - || pos.square_is_attacked(s, them)) - illegal = true; - - for (s = Min(rsq, d1); s <= Max(rsq, d1); s++) - if (s != ksq && s != rsq && pos.square_is_occupied(s)) - illegal = true; - - if ( square_file(rsq) == FILE_B - && ( pos.piece_on(relative_square(us, SQ_A1)) == rook_of_color(them) - || pos.piece_on(relative_square(us, SQ_A1)) == queen_of_color(them))) - illegal = true; - - if (!illegal) - (*mlist++).move = make_castle_move(ksq, rsq); - } - } - return mlist; - } +template<> +ExtMove* generate(const Position& pos, ExtMove* moveList) { + Color us = pos.side_to_move(); + Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us); + Square ksq = pos.square(us); + ExtMove* cur = moveList; + + moveList = pos.checkers() ? generate(pos, moveList) + : generate(pos, moveList); + while (cur != moveList) + if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT) + && !pos.legal(*cur)) + *cur = (--moveList)->move; + else + ++cur; + + return moveList; }