X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=855a203ec9dbdc3e729b5fd4a7954648c36f4755;hp=4ff12fc64522d0d33905bea1f412635fabb8cdd4;hb=b1bb376c3cc9a2e197759b3e6f0d365c8aae7e72;hpb=bf5ce1c214f8f8e3f98e5e3ac43db0dd28617e35 diff --git a/src/movegen.cpp b/src/movegen.cpp index 4ff12fc6..855a203e 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -177,24 +175,19 @@ namespace { } - template - ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) { + template + ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard piecesToMove, Bitboard target) { static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()"); - const Square* pl = pos.squares(Us); + Bitboard bb = piecesToMove & pos.pieces(Pt); - for (Square from = *pl; from != SQ_NONE; from = *++pl) - { - if (Checks) - { - if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) - && !(attacks_bb(from) & target & pos.check_squares(Pt))) - continue; + while (bb) { + Square from = pop_lsb(&bb); - if (pos.blockers_for_king(~Us) & from) - continue; - } + if (Checks && (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) + && !(attacks_bb(from) & target & pos.check_squares(Pt))) + continue; Bitboard b = attacks_bb(from, pos.pieces()) & target; @@ -212,7 +205,10 @@ namespace { template ExtMove* generate_all(const Position& pos, ExtMove* moveList) { constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations - Bitboard target; + Bitboard target, piecesToMove = pos.pieces(Us); + + if(Type == QUIET_CHECKS) + piecesToMove &= ~pos.blockers_for_king(~Us); switch (Type) { @@ -237,10 +233,10 @@ namespace { } moveList = generate_pawn_moves(pos, moveList, target); - moveList = generate_moves(pos, moveList, target); - moveList = generate_moves(pos, moveList, target); - moveList = generate_moves(pos, moveList, target); - moveList = generate_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, piecesToMove, target); + moveList = generate_moves(pos, moveList, piecesToMove, target); + moveList = generate_moves< ROOK, Checks>(pos, moveList, piecesToMove, target); + moveList = generate_moves< QUEEN, Checks>(pos, moveList, piecesToMove, target); if (Type != QUIET_CHECKS && Type != EVASIONS) { @@ -250,7 +246,7 @@ namespace { *moveList++ = make_move(ksq, pop_lsb(&b)); if ((Type != CAPTURES) && pos.can_castle(Us & ANY_CASTLING)) - for(CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } ) + for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } ) if (!pos.castling_impeded(cr) && pos.can_castle(cr)) *moveList++ = make(ksq, pos.castling_rook_square(cr)); }