X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=be848cf1a6acb370e1ddf262b4f79762ba187f56;hp=4a1903456da8210edbf79a7dc034f73650ed90bb;hb=55bd27b8f08a151128d7065fa2819aa3e9605299;hpb=e0bd0f250b861bfd4ee2999fc518eaf9b0a58941 diff --git a/src/movegen.cpp b/src/movegen.cpp index 4a190345..be848cf1 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -31,7 +31,7 @@ (*mlist++).move = make_move(to - (d), to); } namespace { - template + template MoveStack* generate_castle(const Position& pos, MoveStack* mlist, Color us) { if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side))) @@ -46,16 +46,18 @@ namespace { assert(!pos.in_check()); - for (Square s = kto; s != kfrom; s += (Square)(Side == KING_SIDE ? -1 : 1)) + const int K = Chess960 ? kto > kfrom ? -1 : 1 + : Side == KING_SIDE ? -1 : 1; + + for (Square s = kto; s != kfrom; s += (Square)K) if (pos.attackers_to(s) & enemies) return mlist; // Because we generate only legal castling moves we need to verify that // when moving the castling rook we do not discover some hidden checker. // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. - if ( pos.is_chess960() - && (pos.attackers_to(kto, pos.pieces() ^ rfrom) & enemies)) - return mlist; + if (Chess960 && (pos.attackers_to(kto, pos.pieces() ^ rfrom) & enemies)) + return mlist; (*mlist++).move = make(kfrom, rfrom); @@ -273,8 +275,16 @@ namespace { if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(us)) { - mlist = generate_castle(pos, mlist, us); - mlist = generate_castle(pos, mlist, us); + if (pos.is_chess960()) + { + mlist = generate_castle(pos, mlist, us); + mlist = generate_castle(pos, mlist, us); + } + else + { + mlist = generate_castle(pos, mlist, us); + mlist = generate_castle(pos, mlist, us); + } } return mlist;