X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=bfeb7247c56b9c97085fc5ad2b26e57cb4eff8a7;hp=a9683825f096513439ccdec76b7dd0737c518c2e;hb=9e4befe3f1ea324bece88aee2e97b38659411c52;hpb=4f5f97107ed263c4e7bd700b031ce269f94c18b4 diff --git a/src/movegen.cpp b/src/movegen.cpp index a9683825..bfeb7247 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -1,6 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008 Marco Costalba + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2009 Marco Costalba Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -23,12 +24,16 @@ #include +#include "bitcount.h" #include "movegen.h" // Simple macro to wrap a very common while loop, no facny, no flexibility, // hardcoded list name 'mlist' and from square 'from'. #define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b)) +// Version used for pawns, where the 'from' square is given as a delta from the 'to' square +#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); } + //// //// Local definitions //// @@ -40,76 +45,87 @@ namespace { QUEEN_SIDE }; - // Function + enum MoveType { + CAPTURE, + NON_CAPTURE + }; + + // Functions bool castling_is_check(const Position&, CastlingSide); - // Template + // Helper templates template - MoveStack* generate_castle_moves(const Position&, MoveStack*); + MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist); - // Template generate_pawn_captures() with specializations - template - MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist); + template + MoveStack* generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*); - template - inline MoveStack* generate_pawn_captures(const Position& p, MoveStack* m) { - return do_generate_pawn_captures(p, m); - } - template<> - inline MoveStack* generate_pawn_captures(const Position& p, MoveStack* m) { - return do_generate_pawn_captures(p, m); - } + template + MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist); - // Template generate_pawn_noncaptures() with specializations - template - MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist); + template + MoveStack* generate_pawn_captures_diagonal(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool promotion); - template - inline MoveStack* generate_pawn_noncaptures(const Position& p, MoveStack* m) { - return do_generate_pawn_noncaptures(p, m); - } - template<> - inline MoveStack* generate_pawn_noncaptures(const Position& p, MoveStack* m) { - return do_generate_pawn_noncaptures(p, m); - } + template + MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist); - // Template generate_pawn_blocking_evasions() with specializations - template - MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned, - Bitboard blockSquares, MoveStack* mlist); - template - inline MoveStack* generate_pawn_blocking_evasions(const Position& p, MoveStack* m, Bitboard np, Bitboard bs) { - return do_generate_pawn_blocking_evasions(p, np, bs, m); - } - template<> - inline MoveStack* generate_pawn_blocking_evasions(const Position& p, MoveStack* m, Bitboard np, Bitboard bs) { - return do_generate_pawn_blocking_evasions(p, np, bs, m); - } + template + MoveStack* generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*); - // Template generate_pawn_checks() with specializations - template - MoveStack* do_generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*); + template + inline Bitboard move_pawns(Bitboard p) { - template - inline MoveStack* generate_pawn_checks(const Position& p, MoveStack* m, Bitboard dc, Square ksq) { - return do_generate_pawn_checks(p, dc, ksq, m); + if (Direction == DELTA_N) + return Us == WHITE ? p << 8 : p >> 8; + else if (Direction == DELTA_NE) + return Us == WHITE ? p << 9 : p >> 7; + else if (Direction == DELTA_NW) + return Us == WHITE ? p << 7 : p >> 9; + else + return p; } + + // Template generate_piece_checks() with specializations + template + MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square); + template<> - inline MoveStack* generate_pawn_checks(const Position& p, MoveStack* m, Bitboard dc, Square ksq) { - return do_generate_pawn_checks(p, dc, ksq, m); + inline MoveStack* generate_piece_checks(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) { + + return (us == WHITE ? generate_pawn_checks(p, dc, ksq, m) + : generate_pawn_checks(p, dc, ksq, m)); } - // non-pawn templates + // Template generate_piece_moves() with specializations and overloads template MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard); + template<> - MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target); + MoveStack* generate_piece_moves(const Position&, MoveStack*, Color, Bitboard); - template - MoveStack* generate_piece_checks(const Position&, MoveStack*, Color us, Bitboard, Square); + template + inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us) { + + assert(Piece == PAWN); + + if (Type == CAPTURE) + return (us == WHITE ? generate_pawn_captures(p, m) + : generate_pawn_captures(p, m)); + else + return (us == WHITE ? generate_pawn_noncaptures(p, m) + : generate_pawn_noncaptures(p, m)); + } template - MoveStack* generate_piece_blocking_evasions(const Position&, MoveStack*, Bitboard, Bitboard); + MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard, Bitboard); + + template<> + inline MoveStack* generate_piece_moves(const Position& p, MoveStack* m, + Color us, Bitboard t, Bitboard pnd) { + + return (us == WHITE ? generate_pawn_blocking_evasions(p, pnd, t, m) + : generate_pawn_blocking_evasions(p, pnd, t, m)); + } } @@ -119,81 +135,62 @@ namespace { /// generate_captures generates() all pseudo-legal captures and queen -/// promotions. The return value is the number of moves generated. +/// promotions. The return value is the number of moves generated. -int generate_captures(const Position& pos, MoveStack* mlist) { +MoveStack* generate_captures(const Position& pos, MoveStack* mlist) { assert(pos.is_ok()); assert(!pos.is_check()); Color us = pos.side_to_move(); Bitboard target = pos.pieces_of_color(opposite_color(us)); - MoveStack* mlist_start = mlist; mlist = generate_piece_moves(pos, mlist, us, target); mlist = generate_piece_moves(pos, mlist, us, target); mlist = generate_piece_moves(pos, mlist, us, target); mlist = generate_piece_moves(pos, mlist, us, target); - - if (us == WHITE) - mlist = generate_pawn_captures(pos, mlist); - else - mlist = generate_pawn_captures(pos, mlist); - - mlist = generate_piece_moves(pos, mlist, us, target); - return int(mlist - mlist_start); + mlist = generate_piece_moves(pos, mlist, us); + return generate_piece_moves(pos, mlist, us, target); } /// generate_noncaptures() generates all pseudo-legal non-captures and /// underpromotions. The return value is the number of moves generated. -int generate_noncaptures(const Position& pos, MoveStack* mlist) { +MoveStack* generate_noncaptures(const Position& pos, MoveStack* mlist) { assert(pos.is_ok()); assert(!pos.is_check()); Color us = pos.side_to_move(); Bitboard target = pos.empty_squares(); - MoveStack* mlist_start = mlist; - - if (us == WHITE) - mlist = generate_pawn_noncaptures(pos, mlist); - else - mlist = generate_pawn_noncaptures(pos, mlist); + mlist = generate_piece_moves(pos, mlist, us); mlist = generate_piece_moves(pos, mlist, us, target); mlist = generate_piece_moves(pos, mlist, us, target); mlist = generate_piece_moves(pos, mlist, us, target); mlist = generate_piece_moves(pos, mlist, us, target); mlist = generate_piece_moves(pos, mlist, us, target); mlist = generate_castle_moves(pos, mlist); - mlist = generate_castle_moves(pos, mlist); - return int(mlist - mlist_start); + return generate_castle_moves(pos, mlist); } -/// generate_checks() generates all pseudo-legal non-capturing, non-promoting -/// checks. It returns the number of generated moves. +/// generate_non_capture_checks() generates all pseudo-legal non-capturing, +/// non-promoting checks. It returns the number of generated moves. -int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) { +MoveStack* generate_non_capture_checks(const Position& pos, MoveStack* mlist, Bitboard dc) { assert(pos.is_ok()); assert(!pos.is_check()); Color us = pos.side_to_move(); Square ksq = pos.king_square(opposite_color(us)); - MoveStack* mlist_start = mlist; - - assert(pos.piece_on(ksq) == king_of_color(opposite_color(us))); - // Pawn moves - if (us == WHITE) - mlist = generate_pawn_checks(pos, mlist, dc, ksq); - else - mlist = generate_pawn_checks(pos, mlist, dc, ksq); + assert(pos.piece_on(ksq) == piece_of_color_and_type(opposite_color(us), KING)); // Pieces moves + mlist = generate_piece_checks(pos, mlist, us, dc, ksq); mlist = generate_piece_checks(pos, mlist, us, dc, ksq); mlist = generate_piece_checks(pos, mlist, us, dc, ksq); mlist = generate_piece_checks(pos, mlist, us, dc, ksq); @@ -211,16 +208,15 @@ int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) { && castling_is_check(pos, KING_SIDE)) mlist = generate_castle_moves(pos, mlist); - return int(mlist - mlist_start); + return mlist; } /// generate_evasions() generates all check evasions when the side to move is -/// in check. Unlike the other move generation functions, this one generates -/// only legal moves. It returns the number of generated moves. This -/// function is very ugly, and needs cleaning up some time later. FIXME +/// in check. Unlike the other move generation functions, this one generates +/// only legal moves. It returns the number of generated moves. -int generate_evasions(const Position& pos, MoveStack* mlist) { +MoveStack* generate_evasions(const Position& pos, MoveStack* mlist, Bitboard pinned) { assert(pos.is_ok()); assert(pos.is_check()); @@ -229,31 +225,31 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { Color us = pos.side_to_move(); Color them = opposite_color(us); Square ksq = pos.king_square(us); - MoveStack* mlist_start = mlist; - assert(pos.piece_on(ksq) == king_of_color(us)); + assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING)); // The bitboard of occupied pieces without our king - Bitboard b2 = pos.occupied_squares(); - clear_bit(&b2, ksq); + Bitboard b_noKing = pos.occupied_squares(); + clear_bit(&b_noKing, ksq); // Find squares attacked by slider checkers, we will // remove them from king evasions set so to avoid a couple - // of cycles in the slow king evasions legality check loop. + // of cycles in the slow king evasions legality check loop + // and to be able to use square_is_attacked(). Bitboard checkers = pos.checkers(); Bitboard checkersAttacks = EmptyBoardBB; Bitboard b = checkers & (pos.queens() | pos.bishops()); while (b) { from = pop_1st_bit(&b); - checkersAttacks |= bishop_attacks_bb(from, b2); + checkersAttacks |= bishop_attacks_bb(from, b_noKing); } b = checkers & (pos.queens() | pos.rooks()); while (b) { from = pop_1st_bit(&b); - checkersAttacks |= rook_attacks_bb(from, b2); + checkersAttacks |= rook_attacks_bb(from, b_noKing); } // Generate evasions for king @@ -261,17 +257,9 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { while (b1) { to = pop_1st_bit(&b1); - - // Make sure 'to' is not attacked by the other side. This is a bit ugly, - // because we can't use Position::square_is_attacked. Instead we use - // the low-level bishop_attacks_bb and rook_attacks_bb with the bitboard - // b2 (the occupied squares with the king removed) in order to test whether - // the king will remain in check on the destination square. - if (!( (pos.piece_attacks(to) & pos.knights(them)) - || (pos.pawn_attacks(us, to) & pos.pawns(them)) - || (bishop_attacks_bb(to, b2) & pos.bishops_and_queens(them)) - || (rook_attacks_bb(to, b2) & pos.rooks_and_queens(them)) - || (pos.piece_attacks(to) & pos.kings(them)))) + // Note that we can use square_is_attacked() only because we + // have already removed slider checkers. + if (!pos.square_is_attacked(to, them)) (*mlist++).move = make_move(ksq, to); } @@ -284,13 +272,10 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { assert(pos.color_of_piece_on(checksq) == them); - // Find pinned pieces - Bitboard not_pinned = ~pos.pinned_pieces(us); - // Generate captures of the checking piece // Pawn captures - b1 = pos.pawn_attacks(them, checksq) & pos.pawns(us) & not_pinned; + b1 = pos.pawn_attacks(them, checksq) & pos.pawns(us) & ~pinned; while (b1) { from = pop_1st_bit(&b1); @@ -307,7 +292,7 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { // Pieces captures b1 = ( (pos.piece_attacks(checksq) & pos.knights(us)) | (pos.piece_attacks(checksq) & pos.bishops_and_queens(us)) - | (pos.piece_attacks(checksq) & pos.rooks_and_queens(us)) ) & not_pinned; + | (pos.piece_attacks(checksq) & pos.rooks_and_queens(us)) ) & ~pinned; while (b1) { @@ -316,71 +301,50 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { } // Blocking check evasions are possible only if the checking piece is - // a slider + // a slider. if (checkers & pos.sliders()) { Bitboard blockSquares = squares_between(checksq, ksq); assert((pos.occupied_squares() & blockSquares) == EmptyBoardBB); - // Pawn moves. Because a blocking evasion can never be a capture, we - // only generate pawn pushes. - if (us == WHITE) - mlist = generate_pawn_blocking_evasions(pos, mlist, not_pinned, blockSquares); - else - mlist = generate_pawn_blocking_evasions(pos, mlist, not_pinned, blockSquares); - - // Pieces moves - b1 = pos.knights(us) & not_pinned; - if (b1) - mlist = generate_piece_blocking_evasions(pos, mlist, b1, blockSquares); - - b1 = pos.bishops(us) & not_pinned; - if (b1) - mlist = generate_piece_blocking_evasions(pos, mlist, b1, blockSquares); - - b1 = pos.rooks(us) & not_pinned; - if (b1) - mlist = generate_piece_blocking_evasions(pos, mlist, b1, blockSquares); - - b1 = pos.queens(us) & not_pinned; - if (b1) - mlist = generate_piece_blocking_evasions(pos, mlist, b1, blockSquares); - } + if (blockSquares != EmptyBoardBB) + { + mlist = generate_piece_moves(pos, mlist, us, blockSquares, pinned); + mlist = generate_piece_moves(pos, mlist, us, blockSquares, pinned); + mlist = generate_piece_moves(pos, mlist, us, blockSquares, pinned); + mlist = generate_piece_moves(pos, mlist, us, blockSquares, pinned); + mlist = generate_piece_moves(pos, mlist, us, blockSquares, pinned); + } + } - // Finally, the ugly special case of en passant captures. An en passant - // capture can only be a check evasion if the check is not a discovered - // check. If pos.ep_square() is set, the last move made must have been - // a double pawn push. If, furthermore, the checking piece is a pawn, - // an en passant check evasion may be possible. - if (pos.ep_square() != SQ_NONE && (checkers & pos.pawns(them))) - { - to = pos.ep_square(); - b1 = pos.pawn_attacks(them, to) & pos.pawns(us); + // Finally, the special case of en passant captures. An en passant + // capture can only be a check evasion if the check is not a discovered + // check. If pos.ep_square() is set, the last move made must have been + // a double pawn push. If, furthermore, the checking piece is a pawn, + // an en passant check evasion may be possible. + if (pos.ep_square() != SQ_NONE && (checkers & pos.pawns(them))) + { + to = pos.ep_square(); + b1 = pos.pawn_attacks(them, to) & pos.pawns(us); - assert(b1 != EmptyBoardBB); + // The checking pawn cannot be a discovered (bishop) check candidate + // otherwise we were in check also before last double push move. + assert(!bit_is_set(pos.discovered_check_candidates(them), checksq)); + assert(count_1s(b1) == 1 || count_1s(b1) == 2); - b1 &= not_pinned; - while (b1) - { - from = pop_1st_bit(&b1); - - // Before generating the move, we have to make sure it is legal. - // This is somewhat tricky, because the two disappearing pawns may - // cause new "discovered checks". We test this by removing the - // two relevant bits from the occupied squares bitboard, and using - // the low-level bitboard functions for bishop and rook attacks. - b2 = pos.occupied_squares(); - clear_bit(&b2, from); - clear_bit(&b2, checksq); - if (!( (bishop_attacks_bb(ksq, b2) & pos.bishops_and_queens(them)) - ||(rook_attacks_bb(ksq, b2) & pos.rooks_and_queens(them)))) - - (*mlist++).move = make_ep_move(from, to); - } - } + b1 &= ~pinned; + while (b1) + { + from = pop_1st_bit(&b1); + // Move is always legal because checking pawn is not a discovered + // check candidate and our capturing pawn has been already tested + // against pinned pieces. + (*mlist++).move = make_ep_move(from, to); + } + } } - return int(mlist - mlist_start); + return mlist; } @@ -390,25 +354,27 @@ int generate_evasions(const Position& pos, MoveStack* mlist) { /// very hard to write an efficient legal move generator, but for the moment /// we don't need it. -int generate_legal_moves(const Position& pos, MoveStack* mlist) { +MoveStack* generate_legal_moves(const Position& pos, MoveStack* mlist) { assert(pos.is_ok()); + Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); + if (pos.is_check()) - return generate_evasions(pos, mlist); + return generate_evasions(pos, mlist, pinned); // Generate pseudo-legal moves - int n = generate_captures(pos, mlist); - n += generate_noncaptures(pos, mlist + n); - - Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); + MoveStack* last = generate_captures(pos, mlist); + last = generate_noncaptures(pos, last); // Remove illegal moves from the list - for (int i = 0; i < n; i++) - if (!pos.pl_move_is_legal(mlist[i].move, pinned)) - mlist[i--].move = mlist[--n].move; - - return n; + for (MoveStack* cur = mlist; cur != last; cur++) + if (!pos.pl_move_is_legal(cur->move, pinned)) + { + cur->move = (--last)->move; + cur--; + } + return last; } @@ -426,7 +392,6 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) { assert(pinned == pos.pinned_pieces(pos.side_to_move())); Color us = pos.side_to_move(); - Color them = opposite_color(us); Square from = move_from(m); Piece pc = pos.piece_on(from); @@ -435,6 +400,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) { if (color_of_piece(pc) != us) return false; + Color them = opposite_color(us); Square to = move_to(m); // En passant moves @@ -447,7 +413,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) { return false; assert(pos.square_is_empty(to)); - assert(pos.piece_on(to - pawn_push(us)) == pawn_of_color(them)); + assert(pos.piece_on(to - pawn_push(us)) == piece_of_color_and_type(them, PAWN)); // The move is pseudo-legal, check if it is also legal return pos.pl_move_is_legal(m, pinned); @@ -464,7 +430,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) { assert(from == pos.king_square(us)); assert(to == pos.initial_kr_square(us)); - assert(pos.piece_on(to) == rook_of_color(us)); + assert(pos.piece_on(to) == piece_of_color_and_type(us, ROOK)); Square g1 = relative_square(us, SQ_G1); Square f1 = relative_square(us, SQ_F1); @@ -497,7 +463,7 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) { assert(from == pos.king_square(us)); assert(to == pos.initial_qr_square(us)); - assert(pos.piece_on(to) == rook_of_color(us)); + assert(pos.piece_on(to) == piece_of_color_and_type(us, ROOK)); Square c1 = relative_square(us, SQ_C1); Square d1 = relative_square(us, SQ_D1); @@ -514,8 +480,8 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) { illegal = true; if ( square_file(to) == FILE_B - && ( pos.piece_on(to + DELTA_W) == rook_of_color(them) - || pos.piece_on(to + DELTA_W) == queen_of_color(them))) + && ( pos.piece_on(to + DELTA_W) == piece_of_color_and_type(them, ROOK) + || pos.piece_on(to + DELTA_W) == piece_of_color_and_type(them, QUEEN))) illegal = true; return !illegal; @@ -530,16 +496,21 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) { // Proceed according to the type of the moving piece. if (type_of_piece(pc) == PAWN) { + // Move direction must be compatible with pawn color + int direction = to - from; + if ((us == WHITE) != (direction > 0)) + return false; + // If the destination square is on the 8/1th rank, the move must // be a promotion. if ( ( (square_rank(to) == RANK_8 && us == WHITE) ||(square_rank(to) == RANK_1 && us != WHITE)) - && !move_promotion(m)) + && !move_is_promotion(m)) return false; // Proceed according to the square delta between the source and // destionation squares. - switch (to - from) + switch (direction) { case DELTA_NW: case DELTA_NE: @@ -586,9 +557,33 @@ bool move_is_legal(const Position& pos, const Move m, Bitboard pinned) { } // Luckly we can handle all the other pieces in one go - return ( pos.piece_attacks_square(from, to) + return ( pos.piece_attacks_square(pos.piece_on(from), from, to) && pos.pl_move_is_legal(m, pinned) - && !move_promotion(m)); + && !move_is_promotion(m)); +} + + +/// Another version of move_is_legal(), which takes only a position and a move +/// as input. This function does not require that the side to move is not in +/// check. It is not optimized for speed, and is only used for verifying move +/// legality when building a PV from the transposition table. + +bool move_is_legal(const Position& pos, const Move m) { + + Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); + if (!pos.is_check()) + return move_is_legal(pos, m, pinned); + else + { + Position p(pos); + MoveStack mlist[64]; + MoveStack* last = generate_evasions(p, mlist, pinned); + for (MoveStack* cur = mlist; cur != last; cur++) + if (cur->move == m) + return true; + + return false; + } } @@ -609,6 +604,24 @@ namespace { return mlist; } + template + MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, + Color us, Bitboard target, Bitboard pinned) { + Square from; + Bitboard b; + + for (int i = 0, e = pos.piece_count(us, Piece); i < e; i++) + { + from = pos.piece_list(us, Piece, i); + if (pinned && bit_is_set(pinned, from)) + continue; + + b = pos.piece_attacks(from) & target; + SERIALIZE_MOVES(b); + } + return mlist; + } + template<> MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { @@ -620,72 +633,65 @@ namespace { return mlist; } - template - MoveStack* generate_piece_blocking_evasions(const Position& pos, MoveStack* mlist, - Bitboard b, Bitboard blockSquares) { - while (b) - { - Square from = pop_1st_bit(&b); - Bitboard bb = pos.piece_attacks(from) & blockSquares; - SERIALIZE_MOVES(bb); - } - return mlist; - } + template + MoveStack* generate_pawn_captures_diagonal(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool promotion) { - - template - MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist) { + // Calculate our parametrized parameters at compile time + const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); + const Bitboard TFileABB = (Diagonal == DELTA_NE ? FileABB : FileHBB); + const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE); + const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW); + const SquareDelta TTDELTA_NE = (Diagonal == DELTA_NE ? TDELTA_NE : TDELTA_NW); Square to; - Bitboard pawns = pos.pawns(Us); - Bitboard enemyPieces = pos.pieces_of_color(Them); - // Captures in the a1-h8 (a8-h1 for black) direction - Bitboard b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces; + // Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black) + Bitboard b1 = move_pawns(pawns) & ~TFileABB & enemyPieces; // Capturing promotions - Bitboard b2 = b1 & TRank8BB; - while (b2) + if (promotion) { - to = pop_1st_bit(&b2); - (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, QUEEN); + Bitboard b2 = b1 & TRank8BB; + b1 &= ~TRank8BB; + while (b2) + { + to = pop_1st_bit(&b2); + (*mlist++).move = make_promotion_move(to - TTDELTA_NE, to, QUEEN); + } } // Capturing non-promotions - b2 = b1 & ~TRank8BB; - while (b2) - { - to = pop_1st_bit(&b2); - (*mlist++).move = make_move(to - TDELTA_NE, to); - } + SERIALIZE_MOVES_D(b1, -TTDELTA_NE); + return mlist; + } - // Captures in the h1-a8 (h8-a1 for black) direction - b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces; + template + MoveStack* generate_pawn_captures(const Position& pos, MoveStack* mlist) { - // Capturing promotions - b2 = b1 & TRank8BB; - while (b2) - { - to = pop_1st_bit(&b2); - (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, QUEEN); - } + // Calculate our parametrized parameters at compile time + const Color Them = (Us == WHITE ? BLACK : WHITE); + const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); + const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); + const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S); - // Capturing non-promotions - b2 = b1 & ~TRank8BB; - while (b2) - { - to = pop_1st_bit(&b2); - (*mlist++).move = make_move(to - TDELTA_NW, to); - } + Square to; + Bitboard pawns = pos.pawns(Us); + Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us)); + bool possiblePromotion = (pawns & TRank7BB); + + // Standard captures and capturing promotions in both directions + mlist = generate_pawn_captures_diagonal(mlist, pawns, enemyPieces, possiblePromotion); + mlist = generate_pawn_captures_diagonal(mlist, pawns, enemyPieces, possiblePromotion); // Non-capturing promotions - b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & pos.empty_squares() & TRank8BB; - while (b1) + if (possiblePromotion) { - to = pop_1st_bit(&b1); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN); + Bitboard b1 = move_pawns(pawns) & pos.empty_squares() & TRank8BB; + while (b1) + { + to = pop_1st_bit(&b1); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, QUEEN); + } } // En passant captures @@ -694,7 +700,7 @@ namespace { assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6); assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3); - b1 = pawns & pos.pawn_attacks(Them, pos.ep_square()); + Bitboard b1 = pawns & pos.pawn_attacks(Them, pos.ep_square()); assert(b1 != EmptyBoardBB); while (b1) @@ -706,118 +712,119 @@ namespace { return mlist; } - template - MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) { + template + MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) { + + // Calculate our parametrized parameters at compile time + const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); + const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); + const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); + const SquareDelta TDELTA_NE = (Us == WHITE ? DELTA_NE : DELTA_SE); + const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW); + const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S); - Bitboard pawns = pos.pawns(Us); - Bitboard enemyPieces = pos.pieces_of_color(Them); - Bitboard emptySquares = pos.empty_squares(); Bitboard b1, b2; Square to; + Bitboard pawns = pos.pawns(Us); + Bitboard emptySquares = pos.empty_squares(); - // Underpromotion captures in the a1-h8 (a8-h1 for black) direction - b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces & TRank8BB; - while (b1) + if (pawns & TRank7BB) // There is some promotion candidate ? { - to = pop_1st_bit(&b1); - (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, ROOK); - (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, BISHOP); - (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, KNIGHT); - } + Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us)); - // Underpromotion captures in the h1-a8 (h8-a1 for black) direction - b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces & TRank8BB; - while (b1) - { - to = pop_1st_bit(&b1); - (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, ROOK); - (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, BISHOP); - (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, KNIGHT); + // Underpromotion captures in the a1-h8 (a8-h1 for black) direction + b1 = move_pawns(pawns) & ~FileABB & enemyPieces & TRank8BB; + while (b1) + { + to = pop_1st_bit(&b1); + (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, ROOK); + (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, BISHOP); + (*mlist++).move = make_promotion_move(to - TDELTA_NE, to, KNIGHT); + } + + // Underpromotion captures in the h1-a8 (h8-a1 for black) direction + b1 = move_pawns(pawns) & ~FileHBB & enemyPieces & TRank8BB; + while (b1) + { + to = pop_1st_bit(&b1); + (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, ROOK); + (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, BISHOP); + (*mlist++).move = make_promotion_move(to - TDELTA_NW, to, KNIGHT); + } + + // Underpromotion pawn pushes + b1 = move_pawns(pawns) & emptySquares & TRank8BB; + while (b1) + { + to = pop_1st_bit(&b1); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP); + (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT); + } } // Single pawn pushes - b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & emptySquares; - b2 = b1 & TRank8BB; - while (b2) - { - to = pop_1st_bit(&b2); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, ROOK); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, BISHOP); - (*mlist++).move = make_promotion_move(to - TDELTA_N, to, KNIGHT); - } - b2 = b1 & ~TRank8BB; - while (b2) - { - to = pop_1st_bit(&b2); - (*mlist++).move = make_move(to - TDELTA_N, to); - } + b2 = b1 = move_pawns(pawns) & emptySquares & ~TRank8BB; + SERIALIZE_MOVES_D(b2, -TDELTA_N); // Double pawn pushes - b2 = (Us == WHITE ? (b1 & TRank3BB) << 8 : (b1 & TRank3BB) >> 8) & emptySquares; - while (b2) - { - to = pop_1st_bit(&b2); - (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to); - } + b2 = move_pawns(b1 & TRank3BB) & emptySquares; + SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N); return mlist; } - template - MoveStack* do_generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist) + template + MoveStack* generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist) { - // Find all friendly pawns not on the enemy king's file + // Calculate our parametrized parameters at compile time + const Color Them = (Us == WHITE ? BLACK : WHITE); + const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); + const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); + const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S); + const SquareDelta TDELTA_S = (Us == WHITE ? DELTA_S : DELTA_N); + + Square to; Bitboard b1, b2, b3; - Bitboard empty = pos.empty_squares(); + Bitboard pawns = pos.pawns(Us); - if (dc != EmptyBoardBB) + if (dc & pawns) { + Bitboard empty = pos.empty_squares(); + // Pawn moves which gives discovered check. This is possible only if the // pawn is not on the same file as the enemy king, because we don't // generate captures. - b1 = pos.pawns(Us) & ~file_bb(ksq); + b1 = pawns & ~file_bb(ksq); // Discovered checks, single pawn pushes, no promotions - b2 = b3 = (Us == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & empty & ~TRank8BB; - while (b3) - { - Square to = pop_1st_bit(&b3); - (*mlist++).move = make_move(to - TDELTA_N, to); - } + b2 = b3 = move_pawns(b1 & dc) & empty & ~TRank8BB; + SERIALIZE_MOVES_D(b3, -TDELTA_N); // Discovered checks, double pawn pushes - b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8) & empty; - while (b3) - { - Square to = pop_1st_bit(&b3); - (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to); - } + b3 = move_pawns(b2 & TRank3BB) & empty; + SERIALIZE_MOVES_D(b3, -TDELTA_N -TDELTA_N); } // Direct checks. These are possible only for pawns on neighboring files - // of the enemy king. - b1 = pos.pawns(Us) & neighboring_files_bb(ksq) & ~dc; + // and in the two ranks that, after the push, are in front of the enemy king. + b1 = pawns & neighboring_files_bb(ksq) & ~dc; + + // We can get false positives if (ksq + x) is not in [0,63] range but + // is not a problem, they will be filtered out later. + b2 = b1 & (rank_bb(ksq + 2 * TDELTA_S) | rank_bb(ksq + 3 * TDELTA_S)); + if (!b2) + return mlist; // Direct checks, single pawn pushes - b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & empty; + Bitboard empty = pos.empty_squares(); + b2 = move_pawns(b1) & empty; b3 = b2 & pos.pawn_attacks(Them, ksq); - while (b3) - { - Square to = pop_1st_bit(&b3); - (*mlist++).move = make_move(to - TDELTA_N, to); - } + SERIALIZE_MOVES_D(b3, -TDELTA_N); // Direct checks, double pawn pushes - b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8) - & empty - & pos.pawn_attacks(Them, ksq); - while (b3) - { - Square to = pop_1st_bit(&b3); - (*mlist++).move = make_move(to - TDELTA_N - TDELTA_N, to); - } + b3 = move_pawns(b2 & TRank3BB) & empty & pos.pawn_attacks(Them, ksq); + SERIALIZE_MOVES_D(b3, -TDELTA_N -TDELTA_N); return mlist; } @@ -841,30 +848,44 @@ namespace { // Direct checks b = target & ~dc; - if (Piece == KING || !b) - return mlist; - - Bitboard checkSqs = pos.piece_attacks(ksq) & pos.empty_squares(); - while (b) + if (Piece != KING || b) { - Square from = pop_1st_bit(&b); - Bitboard bb = pos.piece_attacks(from) & checkSqs; - SERIALIZE_MOVES(bb); + Bitboard checkSqs = pos.piece_attacks(ksq) & pos.empty_squares(); + if (!checkSqs) + return mlist; + + while (b) + { + Square from = pop_1st_bit(&b); + if ( (Piece == QUEEN && !(QueenPseudoAttacks[from] & checkSqs)) + || (Piece == ROOK && !(RookPseudoAttacks[from] & checkSqs)) + || (Piece == BISHOP && !(BishopPseudoAttacks[from] & checkSqs))) + continue; + + Bitboard bb = pos.piece_attacks(from) & checkSqs; + SERIALIZE_MOVES(bb); + } } return mlist; } - template - MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned, - Bitboard blockSquares, MoveStack* mlist) { + template + MoveStack* generate_pawn_blocking_evasions(const Position& pos, Bitboard pinned, + Bitboard blockSquares, MoveStack* mlist) { + + // Calculate our parametrized parameters at compile time + const Rank TRANK_8 = (Us == WHITE ? RANK_8 : RANK_1); + const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); + const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S); + Square to; - // Find non-pinned pawns - Bitboard b1 = pos.pawns(Us) & not_pinned; + // Find non-pinned pawns and push them one square + Bitboard b1 = move_pawns(pos.pawns(Us) & ~pinned); - // Single pawn pushes. We don't have to AND with empty squares here, + // We don't have to AND with empty squares here, // because the blocking squares will always be empty. - Bitboard b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & blockSquares; + Bitboard b2 = b1 & blockSquares; while (b2) { to = pop_1st_bit(&b2); @@ -882,8 +903,8 @@ namespace { } // Double pawn pushes - b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & pos.empty_squares() & TRank3BB; - b2 = (Us == WHITE ? b2 << 8 : b2 >> 8) & blockSquares;; + b2 = b1 & pos.empty_squares() & TRank3BB; + b2 = move_pawns(b2) & blockSquares; while (b2) { to = pop_1st_bit(&b2); @@ -908,7 +929,7 @@ namespace { Color them = opposite_color(us); Square ksq = pos.king_square(us); - assert(pos.piece_on(ksq) == king_of_color(us)); + assert(pos.piece_on(ksq) == piece_of_color_and_type(us, KING)); Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us)); Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1); @@ -916,7 +937,7 @@ namespace { Square s; bool illegal = false; - assert(pos.piece_on(rsq) == rook_of_color(us)); + assert(pos.piece_on(rsq) == piece_of_color_and_type(us, ROOK)); // It is a bit complicated to correctly handle Chess960 for (s = Min(ksq, s1); s <= Max(ksq, s1); s++) @@ -930,8 +951,8 @@ namespace { if ( Side == QUEEN_SIDE && square_file(rsq) == FILE_B - && ( pos.piece_on(relative_square(us, SQ_A1)) == rook_of_color(them) - || pos.piece_on(relative_square(us, SQ_A1)) == queen_of_color(them))) + && ( pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, ROOK) + || pos.piece_on(relative_square(us, SQ_A1)) == piece_of_color_and_type(them, QUEEN))) illegal = true; if (!illegal)