X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=cc1518a078de7d48064e93cbd23e8ad6b95b54be;hp=c9255f31eb4e5245b867c0694d2d358a72dc77a0;hb=HEAD;hpb=37d551fb39a4e631946156fcb76cde7fcde37ba4 diff --git a/src/movegen.cpp b/src/movegen.cpp index c9255f31..7d6856bb 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -1,7 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,533 +16,265 @@ along with this program. If not, see . */ -#include - -#include "bitcount.h" #include "movegen.h" -// Simple macro to wrap a very common while loop, no facny, no flexibility, -// hardcoded list name 'mlist' and from square 'from'. -#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b)) - -// Version used for pawns, where the 'from' square is given as a delta from the 'to' square -#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); } +#include +#include -namespace { +#include "bitboard.h" +#include "position.h" - enum CastlingSide { - KING_SIDE, - QUEEN_SIDE - }; +namespace Stockfish { - template - MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us); +namespace { - template - MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square); +template +ExtMove* make_promotions(ExtMove* moveList, [[maybe_unused]] Square to) { - template - inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) { + constexpr bool all = Type == EVASIONS || Type == NON_EVASIONS; - assert(Pt != QUEEN); - assert(Pt != PAWN); + if constexpr (Type == CAPTURES || all) + *moveList++ = make(to - D, to, QUEEN); - Bitboard b = pos.attacks_from(from) & pos.empty_squares(); + if constexpr ((Type == CAPTURES && Enemy) || (Type == QUIETS && !Enemy) || all) + { + *moveList++ = make(to - D, to, ROOK); + *moveList++ = make(to - D, to, BISHOP); + *moveList++ = make(to - D, to, KNIGHT); + } - if (Pt == KING) - b &= ~QueenPseudoAttacks[pos.king_square(opposite_color(pos.side_to_move()))]; + return moveList; +} - SERIALIZE_MOVES(b); - return mlist; - } - template - inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us, - Bitboard dc, Square ksq) { - assert(Pt != KING); - assert(Pt != PAWN); +template +ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) { - Bitboard checkSqs, b; - Square from; - const Square* pl = pos.piece_list(us, Pt); + constexpr Color Them = ~Us; + constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); + constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); + constexpr Direction Up = pawn_push(Us); + constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); + constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); - if ((from = *pl++) == SQ_NONE) - return mlist; + const Bitboard emptySquares = ~pos.pieces(); + const Bitboard enemies = Type == EVASIONS ? pos.checkers() : pos.pieces(Them); - checkSqs = pos.attacks_from(ksq) & pos.empty_squares(); + Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; + Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; - do + // Single and double pawn pushes, no promotions + if constexpr (Type != CAPTURES) { - if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs)) - || (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs)) - || (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs))) - continue; - - if (dc && bit_is_set(dc, from)) - continue; - - b = pos.attacks_from(from) & checkSqs; - SERIALIZE_MOVES(b); + Bitboard b1 = shift(pawnsNotOn7) & emptySquares; + Bitboard b2 = shift(b1 & TRank3BB) & emptySquares; - } while ((from = *pl++) != SQ_NONE); - - return mlist; - } + if constexpr (Type == EVASIONS) // Consider only blocking squares + { + b1 &= target; + b2 &= target; + } - template<> - FORCE_INLINE MoveStack* generate_direct_checks(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) { + if constexpr (Type == QUIET_CHECKS) + { + // To make a quiet check, you either make a direct check by pushing a pawn + // or push a blocker pawn that is not on the same file as the enemy king. + // Discovered check promotion has been already generated amongst the captures. + Square ksq = pos.square(Them); + Bitboard dcCandidatePawns = pos.blockers_for_king(Them) & ~file_bb(ksq); + b1 &= pawn_attacks_bb(Them, ksq) | shift(dcCandidatePawns); + b2 &= pawn_attacks_bb(Them, ksq) | shift(dcCandidatePawns); + } - return (us == WHITE ? generate_pawn_moves(p, m, dc, ksq) - : generate_pawn_moves(p, m, dc, ksq)); - } + while (b1) + { + Square to = pop_lsb(b1); + *moveList++ = make_move(to - Up, to); + } - template - FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) { + while (b2) + { + Square to = pop_lsb(b2); + *moveList++ = make_move(to - Up - Up, to); + } + } - assert(Pt == PAWN); - assert(Type == MV_CAPTURE || Type == MV_NON_CAPTURE || Type == MV_EVASION); + // Promotions and underpromotions + if (pawnsOn7) + { + Bitboard b1 = shift(pawnsOn7) & enemies; + Bitboard b2 = shift(pawnsOn7) & enemies; + Bitboard b3 = shift(pawnsOn7) & emptySquares; - return (us == WHITE ? generate_pawn_moves(p, m, t, SQ_NONE) - : generate_pawn_moves(p, m, t, SQ_NONE)); - } + if constexpr (Type == EVASIONS) + b3 &= target; - template - FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { + while (b1) + moveList = make_promotions(moveList, pop_lsb(b1)); - Bitboard b; - Square from; - const Square* pl = pos.piece_list(us, Pt); + while (b2) + moveList = make_promotions(moveList, pop_lsb(b2)); - if (*pl != SQ_NONE) - { - do { - from = *pl; - b = pos.attacks_from(from) & target; - SERIALIZE_MOVES(b); - } while (*++pl != SQ_NONE); + while (b3) + moveList = make_promotions(moveList, pop_lsb(b3)); } - return mlist; - } - template<> - FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { + // Standard and en passant captures + if constexpr (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) + { + Bitboard b1 = shift(pawnsNotOn7) & enemies; + Bitboard b2 = shift(pawnsNotOn7) & enemies; - Bitboard b; - Square from = pos.king_square(us); + while (b1) + { + Square to = pop_lsb(b1); + *moveList++ = make_move(to - UpRight, to); + } - b = pos.attacks_from(from) & target; - SERIALIZE_MOVES(b); - return mlist; - } + while (b2) + { + Square to = pop_lsb(b2); + *moveList++ = make_move(to - UpLeft, to); + } -} + if (pos.ep_square() != SQ_NONE) + { + assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); + // An en passant capture cannot resolve a discovered check + if (Type == EVASIONS && (target & (pos.ep_square() + Up))) + return moveList; -/// generate generates all pseudo-legal captures and queen -/// promotions. Returns a pointer to the end of the move list. -/// -/// generate generates all pseudo-legal non-captures and -/// underpromotions. Returns a pointer to the end of the move list. -/// -/// generate generates all pseudo-legal captures and -/// non-captures. Returns a pointer to the end of the move list. - -template -MoveStack* generate(const Position& pos, MoveStack* mlist) { - - assert(pos.is_ok()); - assert(!pos.in_check()); - - Color us = pos.side_to_move(); - Bitboard target; - - if (Type == MV_CAPTURE || Type == MV_NON_EVASION) - target = pos.pieces(opposite_color(us)); - else if (Type == MV_NON_CAPTURE) - target = pos.empty_squares(); - else - assert(false); - - if (Type == MV_NON_EVASION) - { - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, pos.empty_squares()); - target |= pos.empty_squares(); - } - else - mlist = generate_piece_moves(pos, mlist, us, target); - - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - - if (Type != MV_CAPTURE && pos.can_castle(us)) - { - if (pos.can_castle(us == WHITE ? WHITE_OO : BLACK_OO)) - mlist = generate_castle_moves(pos, mlist, us); - - if (pos.can_castle(us == WHITE ? WHITE_OOO : BLACK_OOO)) - mlist = generate_castle_moves(pos, mlist, us); - } - - return mlist; -} + b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square()); -// Explicit template instantiations -template MoveStack* generate(const Position& pos, MoveStack* mlist); -template MoveStack* generate(const Position& pos, MoveStack* mlist); -template MoveStack* generate(const Position& pos, MoveStack* mlist); + assert(b1); + while (b1) + *moveList++ = make(pop_lsb(b1), pos.ep_square()); + } + } -/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight -/// underpromotions that give check. Returns a pointer to the end of the move list. -template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { - - assert(pos.is_ok()); - assert(!pos.in_check()); - - Bitboard b, dc; - Square from; - Color us = pos.side_to_move(); - Square ksq = pos.king_square(opposite_color(us)); - - assert(pos.piece_on(ksq) == make_piece(opposite_color(us), KING)); - - // Discovered non-capture checks - b = dc = pos.discovered_check_candidates(us); - - while (b) - { - from = pop_1st_bit(&b); - switch (piece_type(pos.piece_on(from))) - { - case PAWN: /* Will be generated togheter with pawns direct checks */ break; - case KNIGHT: mlist = generate_discovered_checks(pos, mlist, from); break; - case BISHOP: mlist = generate_discovered_checks(pos, mlist, from); break; - case ROOK: mlist = generate_discovered_checks(pos, mlist, from); break; - case KING: mlist = generate_discovered_checks(pos, mlist, from); break; - default: assert(false); break; - } - } - - // Direct non-capture checks - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - return generate_direct_checks(pos, mlist, us, dc, ksq); + return moveList; } -/// generate_evasions() generates all pseudo-legal check evasions when -/// the side to move is in check. Returns a pointer to the end of the move list. -template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { - - assert(pos.is_ok()); - assert(pos.in_check()); - - Bitboard b, target; - Square from, checksq; - int checkersCnt = 0; - Color us = pos.side_to_move(); - Square ksq = pos.king_square(us); - Bitboard checkers = pos.checkers(); - Bitboard sliderAttacks = EmptyBoardBB; - - assert(pos.piece_on(ksq) == make_piece(us, KING)); - assert(checkers); - - // Find squares attacked by slider checkers, we will remove - // them from the king evasions set so to early skip known - // illegal moves and avoid an useless legality check later. - b = checkers; - do - { - checkersCnt++; - checksq = pop_1st_bit(&b); - - assert(piece_color(pos.piece_on(checksq)) == opposite_color(us)); - - switch (piece_type(pos.piece_on(checksq))) - { - case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break; - case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break; - case QUEEN: - // If queen and king are far we can safely remove all the squares attacked - // in the other direction becuase are not reachable by the king anyway. - if (squares_between(ksq, checksq) || (RookPseudoAttacks[checksq] & (1ULL << ksq))) - sliderAttacks |= QueenPseudoAttacks[checksq]; - - // Otherwise, if king and queen are adjacent and on a diagonal line, we need to - // use real rook attacks to check if king is safe to move in the other direction. - // For example: king in B2, queen in A1 a knight in B1, and we can safely move to C1. - else - sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from(checksq); - - default: - break; - } - } while (b); - - // Generate evasions for king, capture and non capture moves - b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks; - from = ksq; - SERIALIZE_MOVES(b); - - // Generate evasions for other pieces only if not double check - if (checkersCnt > 1) - return mlist; - - // Find squares where a blocking evasion or a capture of the - // checker piece is possible. - target = squares_between(checksq, ksq) | checkers; - - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - return generate_piece_moves(pos, mlist, us, target); -} +template +ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) { + static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()"); -/// generate computes a complete list of legal moves in the current position - -template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { + Bitboard bb = pos.pieces(Us, Pt); - assert(pos.is_ok()); - - MoveStack *last, *cur = mlist; - Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); + while (bb) + { + Square from = pop_lsb(bb); + Bitboard b = attacks_bb(from, pos.pieces()) & target; - last = pos.in_check() ? generate(pos, mlist) - : generate(pos, mlist); + // To check, you either move freely a blocker or make a direct check. + if (Checks && (Pt == QUEEN || !(pos.blockers_for_king(~Us) & from))) + b &= pos.check_squares(Pt); - // Remove illegal moves from the list - while (cur != last) - if (!pos.pl_move_is_legal(cur->move, pinned)) - cur->move = (--last)->move; - else - cur++; + while (b) + *moveList++ = make_move(from, pop_lsb(b)); + } - return last; + return moveList; } -namespace { - - template - inline Bitboard move_pawns(Bitboard p) { - - return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 : - Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 : - Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p; - } - - template - inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) { - - const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB); - - Bitboard b; - Square to; - - // Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black) - b = move_pawns(pawns) & target & ~TFileABB; - SERIALIZE_MOVES_D(b, -Delta); - return mlist; - } - - template - inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) { +template +ExtMove* generate_all(const Position& pos, ExtMove* moveList) { - const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB); - const Color Them = (Delta > 0 ? BLACK : WHITE); + static_assert(Type != LEGAL, "Unsupported type in generate_all()"); - Bitboard b; - Square to; + constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantiations + const Square ksq = pos.square(Us); + Bitboard target; - // Promotions and under-promotions, both captures and non-captures - b = move_pawns(pawnsOn7) & target; - - if (Delta != DELTA_N && Delta != DELTA_S) - b &= ~TFileABB; - - while (b) + // Skip generating non-king moves when in double check + if (Type != EVASIONS || !more_than_one(pos.checkers())) { - to = pop_1st_bit(&b); - - if (Type == MV_CAPTURE || Type == MV_EVASION) - (*mlist++).move = make_promotion_move(to - Delta, to, QUEEN); - - if (Type == MV_NON_CAPTURE || Type == MV_EVASION) - { - (*mlist++).move = make_promotion_move(to - Delta, to, ROOK); - (*mlist++).move = make_promotion_move(to - Delta, to, BISHOP); - (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT); - } - - // This is the only possible under promotion that can give a check - // not already included in the queen-promotion. - if ( Type == MV_CHECK - && bit_is_set(pos.attacks_from(to), pos.king_square(Them))) - (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT); - else (void)pos; // Silence a warning under MSVC - } - return mlist; - } - - template - MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) { - - // Calculate our parametrized parameters at compile time, named - // according to the point of view of white side. - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); - const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); - const Square UP = (Us == WHITE ? DELTA_N : DELTA_S); - const Square RIGHT_UP = (Us == WHITE ? DELTA_NE : DELTA_SW); - const Square LEFT_UP = (Us == WHITE ? DELTA_NW : DELTA_SE); - - Square to; - Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares; - Bitboard pawns = pos.pieces(PAWN, Us); - Bitboard pawnsOn7 = pawns & TRank7BB; - Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces(Them)); - - // Pre-calculate pawn pushes before changing emptySquares definition - if (Type != MV_CAPTURE) - { - emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares()); - pawnPushes = move_pawns(pawns & ~TRank7BB) & emptySquares; + target = Type == EVASIONS ? between_bb(ksq, lsb(pos.checkers())) + : Type == NON_EVASIONS ? ~pos.pieces(Us) + : Type == CAPTURES ? pos.pieces(~Us) + : ~pos.pieces(); // QUIETS || QUIET_CHECKS + + moveList = generate_pawn_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, target); } - if (Type == MV_EVASION) + if (!Checks || pos.blockers_for_king(~Us) & ksq) { - emptySquares &= target; // Only blocking squares - enemyPieces &= target; // Capture only the checker piece - } + Bitboard b = attacks_bb(ksq) & (Type == EVASIONS ? ~pos.pieces(Us) : target); + if (Checks) + b &= ~attacks_bb(pos.square(~Us)); - // Promotions and underpromotions - if (pawnsOn7) - { - if (Type == MV_CAPTURE) - emptySquares = pos.empty_squares(); + while (b) + *moveList++ = make_move(ksq, pop_lsb(b)); - pawns &= ~TRank7BB; - mlist = generate_promotions(pos, mlist, pawnsOn7, enemyPieces); - mlist = generate_promotions(pos, mlist, pawnsOn7, enemyPieces); - mlist = generate_promotions(pos, mlist, pawnsOn7, emptySquares); + if ((Type == QUIETS || Type == NON_EVASIONS) && pos.can_castle(Us & ANY_CASTLING)) + for (CastlingRights cr : {Us & KING_SIDE, Us & QUEEN_SIDE}) + if (!pos.castling_impeded(cr) && pos.can_castle(cr)) + *moveList++ = make(ksq, pos.castling_rook_square(cr)); } - // Standard captures - if (Type == MV_CAPTURE || Type == MV_EVASION) - { - mlist = generate_pawn_captures(mlist, pawns, enemyPieces); - mlist = generate_pawn_captures(mlist, pawns, enemyPieces); - } + return moveList; +} - // Single and double pawn pushes - if (Type != MV_CAPTURE) - { - b1 = (Type != MV_EVASION ? pawnPushes : pawnPushes & emptySquares); - b2 = move_pawns(pawnPushes & TRank3BB) & emptySquares; +} // namespace - if (Type == MV_CHECK) - { - // Consider only pawn moves which give direct checks - b1 &= pos.attacks_from(ksq, Them); - b2 &= pos.attacks_from(ksq, Them); - - // Add pawn moves which gives discovered check. This is possible only - // if the pawn is not on the same file as the enemy king, because we - // don't generate captures. - if (pawns & target) // For CHECK type target is dc bitboard - { - dc1 = move_pawns(pawns & target & ~file_bb(ksq)) & emptySquares; - dc2 = move_pawns(dc1 & TRank3BB) & emptySquares; - - b1 |= dc1; - b2 |= dc2; - } - } - SERIALIZE_MOVES_D(b1, -UP); - SERIALIZE_MOVES_D(b2, -UP -UP); - } - // En passant captures - if ((Type == MV_CAPTURE || Type == MV_EVASION) && pos.ep_square() != SQ_NONE) - { - assert(Us != WHITE || square_rank(pos.ep_square()) == RANK_6); - assert(Us != BLACK || square_rank(pos.ep_square()) == RANK_3); +// Generates all pseudo-legal captures plus queen promotions +// Generates all pseudo-legal non-captures and underpromotions +// Generates all pseudo-legal check evasions +// Generates all pseudo-legal captures and non-captures +// Generates all pseudo-legal non-captures giving check, +// except castling and promotions +// +// Returns a pointer to the end of the move list. +template +ExtMove* generate(const Position& pos, ExtMove* moveList) { - // An en passant capture can be an evasion only if the checking piece - // is the double pushed pawn and so is in the target. Otherwise this - // is a discovery check and we are forced to do otherwise. - if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - UP)) - return mlist; + static_assert(Type != LEGAL, "Unsupported type in generate()"); + assert((Type == EVASIONS) == bool(pos.checkers())); - b1 = pawns & pos.attacks_from(pos.ep_square(), Them); + Color us = pos.side_to_move(); - assert(b1 != EmptyBoardBB); + return us == WHITE ? generate_all(pos, moveList) + : generate_all(pos, moveList); +} + +// Explicit template instantiations +template ExtMove* generate(const Position&, ExtMove*); +template ExtMove* generate(const Position&, ExtMove*); +template ExtMove* generate(const Position&, ExtMove*); +template ExtMove* generate(const Position&, ExtMove*); +template ExtMove* generate(const Position&, ExtMove*); - while (b1) - { - to = pop_1st_bit(&b1); - (*mlist++).move = make_ep_move(to, pos.ep_square()); - } - } - return mlist; - } - - template - MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) { - - CastleRight f = CastleRight((Side == KING_SIDE ? WHITE_OO : WHITE_OOO) << us); - Color them = opposite_color(us); - - // After castling, the rook and king's final positions are exactly the same - // in Chess960 as they would be in standard chess. - Square kfrom = pos.king_square(us); - Square rfrom = pos.castle_rook_square(f); - Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1); - Square rto = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1); - - assert(!pos.in_check()); - assert(pos.piece_on(kfrom) == make_piece(us, KING)); - assert(pos.piece_on(rfrom) == make_piece(us, ROOK)); - - // Unimpeded rule: All the squares between the king's initial and final squares - // (including the final square), and all the squares between the rook's initial - // and final squares (including the final square), must be vacant except for - // the king and castling rook. - for (Square s = Min(kfrom, kto); s <= Max(kfrom, kto); s++) - if ( (s != kfrom && s != rfrom && !pos.square_is_empty(s)) - ||(pos.attackers_to(s) & pos.pieces(them))) - return mlist; - - for (Square s = Min(rfrom, rto); s <= Max(rfrom, rto); s++) - if (s != kfrom && s != rfrom && !pos.square_is_empty(s)) - return mlist; - - // Because we generate only legal castling moves we need to verify that - // when moving the castling rook we do not discover some hidden checker. - // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. - if (pos.is_chess960()) - { - Bitboard occ = pos.occupied_squares(); - clear_bit(&occ, rfrom); - if (pos.attackers_to(kto, occ) & pos.pieces(them)) - return mlist; - } - (*mlist++).move = make_castle_move(kfrom, rfrom); +// generate generates all the legal moves in the given position - return mlist; - } +template<> +ExtMove* generate(const Position& pos, ExtMove* moveList) { + + Color us = pos.side_to_move(); + Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us); + Square ksq = pos.square(us); + ExtMove* cur = moveList; + + moveList = + pos.checkers() ? generate(pos, moveList) : generate(pos, moveList); + while (cur != moveList) + if (((pinned & from_sq(*cur)) || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT) + && !pos.legal(*cur)) + *cur = (--moveList)->move; + else + ++cur; + + return moveList; +} -} // namespace +} // namespace Stockfish