X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=cec98f00e3c189bb08c8c0af1ba5c3932ccb55e2;hp=caf2bfe675b77edc05e54e4ba16d0cdd97ffd4b5;hb=28892666bde225bdc13ce3e527f60dbc5f632b8f;hpb=972dec454c6da25879bcaeae4392907d3ad577e0 diff --git a/src/movegen.cpp b/src/movegen.cpp index caf2bfe6..cec98f00 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -29,13 +29,13 @@ /// Version used for pawns, where the 'from' square is given as a delta from the 'to' square #define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_1st_bit(&b); \ - (*mlist++).move = make_move(to + (d), to); } + (*mlist++).move = make_move(to - (d), to); } namespace { enum CastlingSide { KING_SIDE, QUEEN_SIDE }; template - MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) { + MoveStack* generate_castle(const Position& pos, MoveStack* mlist, Color us) { const CastleRight CR[] = { Side ? WHITE_OOO : WHITE_OO, Side ? BLACK_OOO : BLACK_OO }; @@ -96,7 +96,7 @@ namespace { : Delta == DELTA_NE ? (p & ~FileHBB) << 9 : Delta == DELTA_SE ? (p & ~FileHBB) >> 7 : Delta == DELTA_NW ? (p & ~FileABB) << 7 - : Delta == DELTA_SW ? (p & ~FileABB) >> 9 : p; + : Delta == DELTA_SW ? (p & ~FileABB) >> 9 : 0; } @@ -119,8 +119,8 @@ namespace { (*mlist++).move = make_promotion(to - Delta, to, KNIGHT); } - // Knight-promotion is the only one that can give a check (direct or - // discovered) not already included in the queen-promotion. + // Knight-promotion is the only one that can give a direct check not + // already included in the queen-promotion. if (Type == MV_NON_CAPTURE_CHECK && bit_is_set(StepAttacksBB[W_KNIGHT][to], ksq)) (*mlist++).move = make_promotion(to - Delta, to, KNIGHT); else @@ -134,7 +134,7 @@ namespace { template MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq = SQ_NONE) { - // Calculate our parametrized parameters at compile time, named according to + // Compute our parametrized parameters at compile time, named according to // the point of view of white side. const Color Them = (Us == WHITE ? BLACK : WHITE); const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); @@ -185,8 +185,8 @@ namespace { } } - SERIALIZE_PAWNS(b1, -UP); - SERIALIZE_PAWNS(b2, -UP -UP); + SERIALIZE_PAWNS(b1, UP); + SERIALIZE_PAWNS(b2, UP + UP); } // Promotions and underpromotions @@ -209,8 +209,8 @@ namespace { b1 = move_pawns(pawnsNotOn7) & enemies; b2 = move_pawns(pawnsNotOn7) & enemies; - SERIALIZE_PAWNS(b1, -RIGHT); - SERIALIZE_PAWNS(b2, -LEFT); + SERIALIZE_PAWNS(b1, RIGHT); + SERIALIZE_PAWNS(b2, LEFT); if (pos.ep_square() != SQ_NONE) { @@ -240,55 +240,56 @@ namespace { Color us, const CheckInfo& ci) { assert(Pt != KING && Pt != PAWN); + Bitboard b, target; Square from; const Square* pl = pos.piece_list(us, Pt); - if ((from = *pl++) == SQ_NONE) - return mlist; - - Bitboard checkSqs = ci.checkSq[Pt] & pos.empty_squares(); - - do + if (*pl != SQ_NONE) { - if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) - && !(PseudoAttacks[Pt][from] & checkSqs)) - continue; + target = ci.checkSq[Pt] & pos.empty_squares(); // Non capture checks only - if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from)) - continue; + do { + from = *pl; - Bitboard b = pos.attacks_from(from) & checkSqs; - SERIALIZE(b); + if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) + && !(PseudoAttacks[Pt][from] & target)) + continue; - } while ((from = *pl++) != SQ_NONE); + if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from)) + continue; + + b = pos.attacks_from(from) & target; + SERIALIZE(b); + } while (*++pl != SQ_NONE); + } return mlist; } template - FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { + FORCE_INLINE MoveStack* generate_moves(const Position& pos, MoveStack* mlist, + Color us, Bitboard target) { + assert(Pt != KING && Pt != PAWN); Bitboard b; Square from; const Square* pl = pos.piece_list(us, Pt); if (*pl != SQ_NONE) - { do { from = *pl; b = pos.attacks_from(from) & target; SERIALIZE(b); } while (*++pl != SQ_NONE); - } return mlist; } template<> - FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { - + FORCE_INLINE MoveStack* generate_moves(const Position& pos, MoveStack* mlist, + Color us, Bitboard target) { Square from = pos.king_square(us); Bitboard b = pos.attacks_from(from) & target; SERIALIZE(b); @@ -328,16 +329,16 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, target) : generate_pawn_moves(pos, mlist, target)); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); if (Type != MV_CAPTURE && pos.can_castle(us)) { - mlist = generate_castle_moves(pos, mlist, us); - mlist = generate_castle_moves(pos, mlist, us); + mlist = generate_castle(pos, mlist, us); + mlist = generate_castle(pos, mlist, us); } return mlist; @@ -386,8 +387,8 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) if (pos.can_castle(us)) { - mlist = generate_castle_moves(pos, mlist, us); - mlist = generate_castle_moves(pos, mlist, us); + mlist = generate_castle(pos, mlist, us); + mlist = generate_castle(pos, mlist, us); } return mlist; @@ -458,10 +459,10 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) { mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, target) : generate_pawn_moves(pos, mlist, target)); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - return generate_piece_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); + mlist = generate_moves(pos, mlist, us, target); + return generate_moves(pos, mlist, us, target); }