X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=d2b55bd28053f262c2513bdfd17c19a0b307041d;hp=258f9c710616a208339b055599f999c0817b382a;hb=a52ab2afbf38e42376732d41b14279fd29fcf23f;hpb=c02613860a3836bb85da25ae2fed9f1351ba27a5 diff --git a/src/movegen.cpp b/src/movegen.cpp index 258f9c71..d2b55bd2 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -64,6 +64,20 @@ namespace { template MoveStack* generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*); + template + inline Bitboard move_pawns(Bitboard p) { + + if (Direction == DELTA_N) + return Us == WHITE ? p << 8 : p >> 8; + else if (Direction == DELTA_NE) + return Us == WHITE ? p << 9 : p >> 7; + else if (Direction == DELTA_NW) + return Us == WHITE ? p << 7 : p >> 9; + + assert(false); + return p; + } + // Template generate_piece_checks() with specializations template MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square); @@ -601,7 +615,7 @@ namespace { Bitboard enemyPieces = pos.pieces_of_color(Them); // Captures in the a1-h8 (a8-h1 for black) direction - Bitboard b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces; + Bitboard b1 = move_pawns(pawns) & ~FileABB & enemyPieces; // Capturing promotions Bitboard b2 = b1 & TRank8BB; @@ -620,7 +634,7 @@ namespace { } // Captures in the h1-a8 (h8-a1 for black) direction - b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces; + b1 = move_pawns(pawns) & ~FileHBB & enemyPieces; // Capturing promotions b2 = b1 & TRank8BB; @@ -639,7 +653,7 @@ namespace { } // Non-capturing promotions - b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & pos.empty_squares() & TRank8BB; + b1 = move_pawns(pawns) & pos.empty_squares() & TRank8BB; while (b1) { to = pop_1st_bit(&b1); @@ -676,7 +690,7 @@ namespace { Square to; // Underpromotion captures in the a1-h8 (a8-h1 for black) direction - b1 = (Us == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces & TRank8BB; + b1 = move_pawns(pawns) & ~FileABB & enemyPieces & TRank8BB; while (b1) { to = pop_1st_bit(&b1); @@ -686,7 +700,7 @@ namespace { } // Underpromotion captures in the h1-a8 (h8-a1 for black) direction - b1 = (Us == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces & TRank8BB; + b1 = move_pawns(pawns) & ~FileHBB & enemyPieces & TRank8BB; while (b1) { to = pop_1st_bit(&b1); @@ -696,7 +710,7 @@ namespace { } // Single pawn pushes - b1 = (Us == WHITE ? pawns << 8 : pawns >> 8) & emptySquares; + b1 = move_pawns(pawns) & emptySquares; b2 = b1 & TRank8BB; while (b2) { @@ -713,7 +727,7 @@ namespace { } // Double pawn pushes - b2 = (Us == WHITE ? (b1 & TRank3BB) << 8 : (b1 & TRank3BB) >> 8) & emptySquares; + b2 = move_pawns(b1 & TRank3BB) & emptySquares; while (b2) { to = pop_1st_bit(&b2); @@ -738,7 +752,7 @@ namespace { b1 = pos.pawns(Us) & ~file_bb(ksq); // Discovered checks, single pawn pushes, no promotions - b2 = b3 = (Us == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & empty & ~TRank8BB; + b2 = b3 = move_pawns(b1 & dc) & empty & ~TRank8BB; while (b3) { Square to = pop_1st_bit(&b3); @@ -746,7 +760,7 @@ namespace { } // Discovered checks, double pawn pushes - b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8) & empty; + b3 = move_pawns(b2 & TRank3BB) & empty; while (b3) { Square to = pop_1st_bit(&b3); @@ -759,7 +773,7 @@ namespace { b1 = pos.pawns(Us) & neighboring_files_bb(ksq) & ~dc; // Direct checks, single pawn pushes - b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & empty; + b2 = move_pawns(b1) & empty; b3 = b2 & pos.pawn_attacks(Them, ksq); while (b3) { @@ -768,9 +782,7 @@ namespace { } // Direct checks, double pawn pushes - b3 = (Us == WHITE ? (b2 & TRank3BB) << 8 : (b2 & TRank3BB) >> 8) - & empty - & pos.pawn_attacks(Them, ksq); + b3 = move_pawns(b2 & TRank3BB) & empty & pos.pawn_attacks(Them, ksq); while (b3) { Square to = pop_1st_bit(&b3); @@ -803,6 +815,9 @@ namespace { return mlist; Bitboard checkSqs = pos.piece_attacks(ksq) & pos.empty_squares(); + if (!checkSqs) + return mlist; + while (b) { Square from = pop_1st_bit(&b); @@ -817,12 +832,12 @@ namespace { Bitboard blockSquares, MoveStack* mlist) { Square to; - // Find non-pinned pawns - Bitboard b1 = pos.pawns(Us) & ~pinned; + // Find non-pinned pawns and push them one square + Bitboard b1 = move_pawns(pos.pawns(Us) & ~pinned); - // Single pawn pushes. We don't have to AND with empty squares here, + // We don't have to AND with empty squares here, // because the blocking squares will always be empty. - Bitboard b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & blockSquares; + Bitboard b2 = b1 & blockSquares; while (b2) { to = pop_1st_bit(&b2); @@ -840,8 +855,8 @@ namespace { } // Double pawn pushes - b2 = (Us == WHITE ? b1 << 8 : b1 >> 8) & pos.empty_squares() & TRank3BB; - b2 = (Us == WHITE ? b2 << 8 : b2 >> 8) & blockSquares; + b2 = b1 & pos.empty_squares() & TRank3BB; + b2 = move_pawns(b2) & blockSquares; while (b2) { to = pop_1st_bit(&b2);