X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=dab830ba708dcb161b83c86934bbd12f2b239267;hp=eb390cd14f224dc9f6c51211279168b9050dae97;hb=d9caede3249698440b7579e31d92aaa9984a128b;hpb=3141490374182551ed26f39ba4e3efb59589f057 diff --git a/src/movegen.cpp b/src/movegen.cpp index eb390cd1..dab830ba 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -19,526 +19,400 @@ #include -#include "bitcount.h" #include "movegen.h" #include "position.h" -// Simple macro to wrap a very common while loop, no facny, no flexibility, -// hardcoded list name 'mlist' and from square 'from'. -#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b)) - -// Version used for pawns, where the 'from' square is given as a delta from the 'to' square -#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); } - namespace { - enum CastlingSide { - KING_SIDE, - QUEEN_SIDE - }; - - template - MoveStack* generate_castle_moves(const Position&, MoveStack*, Color us); + template + ExtMove* generate_castling(const Position& pos, ExtMove* mlist, Color us, const CheckInfo* ci) { - template - MoveStack* generate_pawn_moves(const Position&, MoveStack*, Bitboard, Square); + static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO); - template - inline MoveStack* generate_discovered_checks(const Position& pos, MoveStack* mlist, Square from) { - - assert(Pt != QUEEN); - assert(Pt != PAWN); - - Bitboard b = pos.attacks_from(from) & pos.empty_squares(); + if (pos.castling_impeded(Cr) || !pos.can_castle(Cr)) + return mlist; - if (Pt == KING) - b &= ~QueenPseudoAttacks[pos.king_square(flip(pos.side_to_move()))]; + // After castling, the rook and king final positions are the same in Chess960 + // as they would be in standard chess. + Square kfrom = pos.king_square(us); + Square rfrom = pos.castling_rook_square(Cr); + Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1); + Bitboard enemies = pos.pieces(~us); - SERIALIZE_MOVES(b); - return mlist; - } + assert(!pos.checkers()); - template - inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us, - Bitboard dc, Square ksq) { - assert(Pt != KING); - assert(Pt != PAWN); + const Square K = Chess960 ? kto > kfrom ? DELTA_W : DELTA_E + : KingSide ? DELTA_W : DELTA_E; - Bitboard checkSqs, b; - Square from; - const Square* pl = pos.piece_list(us, Pt); + for (Square s = kto; s != kfrom; s += K) + if (pos.attackers_to(s) & enemies) + return mlist; - if ((from = *pl++) == SQ_NONE) + // Because we generate only legal castling moves we need to verify that + // when moving the castling rook we do not discover some hidden checker. + // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. + if (Chess960 && (attacks_bb(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN))) return mlist; - checkSqs = pos.attacks_from(ksq) & pos.empty_squares(); - - do - { - if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs)) - || (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs)) - || (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs))) - continue; - - if (dc && bit_is_set(dc, from)) - continue; + Move m = make(kfrom, rfrom); - b = pos.attacks_from(from) & checkSqs; - SERIALIZE_MOVES(b); + if (Checks && !pos.gives_check(m, *ci)) + return mlist; - } while ((from = *pl++) != SQ_NONE); + (mlist++)->move = m; return mlist; } - template<> - FORCE_INLINE MoveStack* generate_direct_checks(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) { - return (us == WHITE ? generate_pawn_moves(p, m, dc, ksq) - : generate_pawn_moves(p, m, dc, ksq)); - } - - template - FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) { + template + inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7, + Bitboard target, const CheckInfo* ci) { - assert(Pt == PAWN); - assert(Type == MV_CAPTURE || Type == MV_NON_CAPTURE || Type == MV_EVASION); + Bitboard b = shift_bb(pawnsOn7) & target; - return (us == WHITE ? generate_pawn_moves(p, m, t, SQ_NONE) - : generate_pawn_moves(p, m, t, SQ_NONE)); - } + while (b) + { + Square to = pop_lsb(&b); - template - FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { + if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) + (mlist++)->move = make(to - Delta, to, QUEEN); - Bitboard b; - Square from; - const Square* pl = pos.piece_list(us, Pt); + if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) + { + (mlist++)->move = make(to - Delta, to, ROOK); + (mlist++)->move = make(to - Delta, to, BISHOP); + (mlist++)->move = make(to - Delta, to, KNIGHT); + } - if (*pl != SQ_NONE) - { - do { - from = *pl; - b = pos.attacks_from(from) & target; - SERIALIZE_MOVES(b); - } while (*++pl != SQ_NONE); + // Knight promotion is the only promotion that can give a direct check + // that's not already included in the queen promotion. + if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq)) + (mlist++)->move = make(to - Delta, to, KNIGHT); + else + (void)ci; // Silence a warning under MSVC } - return mlist; - } - - template<> - FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) { - Bitboard b; - Square from = pos.king_square(us); - - b = pos.attacks_from(from) & target; - SERIALIZE_MOVES(b); return mlist; } -} + template + ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist, + Bitboard target, const CheckInfo* ci) { -/// generate generates all pseudo-legal captures and queen -/// promotions. Returns a pointer to the end of the move list. -/// -/// generate generates all pseudo-legal non-captures and -/// underpromotions. Returns a pointer to the end of the move list. -/// -/// generate generates all pseudo-legal captures and -/// non-captures. Returns a pointer to the end of the move list. + // Compute our parametrized parameters at compile time, named according to + // the point of view of white side. + const Color Them = (Us == WHITE ? BLACK : WHITE); + const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); + const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); + const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); + const Square Up = (Us == WHITE ? DELTA_N : DELTA_S); + const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW); + const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE); -template -MoveStack* generate(const Position& pos, MoveStack* mlist) { + Bitboard b1, b2, dc1, dc2, emptySquares; - assert(!pos.in_check()); + Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; + Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; - Color us = pos.side_to_move(); - Bitboard target; + Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target: + Type == CAPTURES ? target : pos.pieces(Them)); - if (Type == MV_CAPTURE || Type == MV_NON_EVASION) - target = pos.pieces(flip(us)); - else if (Type == MV_NON_CAPTURE) - target = pos.empty_squares(); - else - assert(false); + // Single and double pawn pushes, no promotions + if (Type != CAPTURES) + { + emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); - if (Type == MV_NON_EVASION) - { - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, pos.empty_squares()); - target |= pos.empty_squares(); - } - else - mlist = generate_piece_moves(pos, mlist, us, target); + b1 = shift_bb(pawnsNotOn7) & emptySquares; + b2 = shift_bb(b1 & TRank3BB) & emptySquares; - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); + if (Type == EVASIONS) // Consider only blocking squares + { + b1 &= target; + b2 &= target; + } - if (Type != MV_CAPTURE && pos.can_castle(us)) - { - if (pos.can_castle(us == WHITE ? WHITE_OO : BLACK_OO)) - mlist = generate_castle_moves(pos, mlist, us); + if (Type == QUIET_CHECKS) + { + b1 &= pos.attacks_from(ci->ksq, Them); + b2 &= pos.attacks_from(ci->ksq, Them); - if (pos.can_castle(us == WHITE ? WHITE_OOO : BLACK_OOO)) - mlist = generate_castle_moves(pos, mlist, us); - } + // Add pawn pushes which give discovered check. This is possible only + // if the pawn is not on the same file as the enemy king, because we + // don't generate captures. Note that a possible discovery check + // promotion has been already generated amongst the captures. + if (pawnsNotOn7 & ci->dcCandidates) + { + dc1 = shift_bb(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq); + dc2 = shift_bb(dc1 & TRank3BB) & emptySquares; - return mlist; -} + b1 |= dc1; + b2 |= dc2; + } + } -// Explicit template instantiations -template MoveStack* generate(const Position& pos, MoveStack* mlist); -template MoveStack* generate(const Position& pos, MoveStack* mlist); -template MoveStack* generate(const Position& pos, MoveStack* mlist); + while (b1) + { + Square to = pop_lsb(&b1); + (mlist++)->move = make_move(to - Up, to); + } + while (b2) + { + Square to = pop_lsb(&b2); + (mlist++)->move = make_move(to - Up - Up, to); + } + } -/// generate_non_capture_checks() generates all pseudo-legal non-captures and knight -/// underpromotions that give check. Returns a pointer to the end of the move list. -template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { + // Promotions and underpromotions + if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB))) + { + if (Type == CAPTURES) + emptySquares = ~pos.pieces(); - assert(!pos.in_check()); + if (Type == EVASIONS) + emptySquares &= target; - Bitboard b, dc; - Square from; - Color us = pos.side_to_move(); - Square ksq = pos.king_square(flip(us)); + mlist = generate_promotions(mlist, pawnsOn7, enemies, ci); + mlist = generate_promotions(mlist, pawnsOn7, enemies, ci); + mlist = generate_promotions(mlist, pawnsOn7, emptySquares, ci); + } - assert(pos.piece_on(ksq) == make_piece(flip(us), KING)); + // Standard and en-passant captures + if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) + { + b1 = shift_bb(pawnsNotOn7) & enemies; + b2 = shift_bb(pawnsNotOn7) & enemies; - // Discovered non-capture checks - b = dc = pos.discovered_check_candidates(); + while (b1) + { + Square to = pop_lsb(&b1); + (mlist++)->move = make_move(to - Right, to); + } - while (b) - { - from = pop_1st_bit(&b); - switch (type_of(pos.piece_on(from))) - { - case PAWN: /* Will be generated togheter with pawns direct checks */ break; - case KNIGHT: mlist = generate_discovered_checks(pos, mlist, from); break; - case BISHOP: mlist = generate_discovered_checks(pos, mlist, from); break; - case ROOK: mlist = generate_discovered_checks(pos, mlist, from); break; - case KING: mlist = generate_discovered_checks(pos, mlist, from); break; - default: assert(false); break; - } - } + while (b2) + { + Square to = pop_lsb(&b2); + (mlist++)->move = make_move(to - Left, to); + } - // Direct non-capture checks - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - mlist = generate_direct_checks(pos, mlist, us, dc, ksq); - return generate_direct_checks(pos, mlist, us, dc, ksq); -} + if (pos.ep_square() != SQ_NONE) + { + assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); + // An en passant capture can be an evasion only if the checking piece + // is the double pushed pawn and so is in the target. Otherwise this + // is a discovery check and we are forced to do otherwise. + if (Type == EVASIONS && !(target & (pos.ep_square() - Up))) + return mlist; -/// generate_evasions() generates all pseudo-legal check evasions when -/// the side to move is in check. Returns a pointer to the end of the move list. -template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { + b1 = pawnsNotOn7 & pos.attacks_from(pos.ep_square(), Them); - assert(pos.in_check()); + assert(b1); - Bitboard b, target; - Square from, checksq; - int checkersCnt = 0; - Color us = pos.side_to_move(); - Square ksq = pos.king_square(us); - Bitboard checkers = pos.checkers(); - Bitboard sliderAttacks = EmptyBoardBB; + while (b1) + (mlist++)->move = make(pop_lsb(&b1), pos.ep_square()); + } + } - assert(pos.piece_on(ksq) == make_piece(us, KING)); - assert(checkers); + return mlist; + } - // Find squares attacked by slider checkers, we will remove - // them from the king evasions set so to early skip known - // illegal moves and avoid an useless legality check later. - b = checkers; - do - { - checkersCnt++; - checksq = pop_1st_bit(&b); - - assert(color_of(pos.piece_on(checksq)) == flip(us)); - - switch (type_of(pos.piece_on(checksq))) - { - case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break; - case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break; - case QUEEN: - // If queen and king are far we can safely remove all the squares attacked - // in the other direction becuase are not reachable by the king anyway. - if (squares_between(ksq, checksq) || (RookPseudoAttacks[checksq] & (1ULL << ksq))) - sliderAttacks |= QueenPseudoAttacks[checksq]; - - // Otherwise, if king and queen are adjacent and on a diagonal line, we need to - // use real rook attacks to check if king is safe to move in the other direction. - // For example: king in B2, queen in A1 a knight in B1, and we can safely move to C1. - else - sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from(checksq); - - default: - break; - } - } while (b); - // Generate evasions for king, capture and non capture moves - b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks; - from = ksq; - SERIALIZE_MOVES(b); - - // Generate evasions for other pieces only if not double check - if (checkersCnt > 1) - return mlist; - - // Find squares where a blocking evasion or a capture of the - // checker piece is possible. - target = squares_between(checksq, ksq) | checkers; - - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - mlist = generate_piece_moves(pos, mlist, us, target); - return generate_piece_moves(pos, mlist, us, target); -} + template FORCE_INLINE + ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us, + Bitboard target, const CheckInfo* ci) { + assert(Pt != KING && Pt != PAWN); -/// generate computes a complete list of legal moves in the current position + const Square* pl = pos.list(us); -template<> -MoveStack* generate(const Position& pos, MoveStack* mlist) { + for (Square from = *pl; from != SQ_NONE; from = *++pl) + { + if (Checks) + { + if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) + && !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt])) + continue; - MoveStack *last, *cur = mlist; - Bitboard pinned = pos.pinned_pieces(); + if (unlikely(ci->dcCandidates) && (ci->dcCandidates & from)) + continue; + } - last = pos.in_check() ? generate(pos, mlist) - : generate(pos, mlist); + Bitboard b = pos.attacks_from(from) & target; - // Remove illegal moves from the list - while (cur != last) - if (!pos.pl_move_is_legal(cur->move, pinned)) - cur->move = (--last)->move; - else - cur++; + if (Checks) + b &= ci->checkSq[Pt]; - return last; -} + while (b) + (mlist++)->move = make_move(from, pop_lsb(&b)); + } + return mlist; + } -namespace { - template - inline Bitboard move_pawns(Bitboard p) { + template FORCE_INLINE + ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target, + const CheckInfo* ci = NULL) { - return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 : - Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 : - Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p; - } + const bool Checks = Type == QUIET_CHECKS; - template - inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) { + mlist = generate_pawn_moves(pos, mlist, target, ci); + mlist = generate_moves(pos, mlist, Us, target, ci); + mlist = generate_moves(pos, mlist, Us, target, ci); + mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci); + mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci); - const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB); + if (Type != QUIET_CHECKS && Type != EVASIONS) + { + Square ksq = pos.king_square(Us); + Bitboard b = pos.attacks_from(ksq) & target; + while (b) + (mlist++)->move = make_move(ksq, pop_lsb(&b)); + } - Bitboard b; - Square to; + if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us)) + { + if (pos.is_chess960()) + { + mlist = generate_castling::right, Checks, true>(pos, mlist, Us, ci); + mlist = generate_castling::right, Checks, true>(pos, mlist, Us, ci); + } + else + { + mlist = generate_castling::right, Checks, false>(pos, mlist, Us, ci); + mlist = generate_castling::right, Checks, false>(pos, mlist, Us, ci); + } + } - // Captures in the a1-h8 (a8-h1 for black) diagonal or in the h1-a8 (h8-a1 for black) - b = move_pawns(pawns) & target & ~TFileABB; - SERIALIZE_MOVES_D(b, -Delta); return mlist; } - template - inline MoveStack* generate_promotions(const Position& pos, MoveStack* mlist, Bitboard pawnsOn7, Bitboard target) { - const Bitboard TFileABB = (Delta == DELTA_NE || Delta == DELTA_SE ? FileABB : FileHBB); +} // namespace - Bitboard b; - Square to; - // Promotions and under-promotions, both captures and non-captures - b = move_pawns(pawnsOn7) & target; +/// generate generates all pseudo-legal captures and queen +/// promotions. Returns a pointer to the end of the move list. +/// +/// generate generates all pseudo-legal non-captures and +/// underpromotions. Returns a pointer to the end of the move list. +/// +/// generate generates all pseudo-legal captures and +/// non-captures. Returns a pointer to the end of the move list. - if (Delta != DELTA_N && Delta != DELTA_S) - b &= ~TFileABB; +template +ExtMove* generate(const Position& pos, ExtMove* mlist) { - while (b) - { - to = pop_1st_bit(&b); + assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS); + assert(!pos.checkers()); - if (Type == MV_CAPTURE || Type == MV_EVASION) - (*mlist++).move = make_promotion_move(to - Delta, to, QUEEN); + Color us = pos.side_to_move(); - if (Type == MV_NON_CAPTURE || Type == MV_EVASION) - { - (*mlist++).move = make_promotion_move(to - Delta, to, ROOK); - (*mlist++).move = make_promotion_move(to - Delta, to, BISHOP); - (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT); - } + Bitboard target = Type == CAPTURES ? pos.pieces(~us) + : Type == QUIETS ? ~pos.pieces() + : Type == NON_EVASIONS ? ~pos.pieces(us) : 0; - // This is the only possible under promotion that can give a check - // not already included in the queen-promotion. - if ( Type == MV_CHECK - && bit_is_set(pos.attacks_from(to), pos.king_square(Delta > 0 ? BLACK : WHITE))) - (*mlist++).move = make_promotion_move(to - Delta, to, KNIGHT); - else (void)pos; // Silence a warning under MSVC - } - return mlist; - } + return us == WHITE ? generate_all(pos, mlist, target) + : generate_all(pos, mlist, target); +} - template - MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) { - - // Calculate our parametrized parameters at compile time, named - // according to the point of view of white side. - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); - const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); - const Square UP = (Us == WHITE ? DELTA_N : DELTA_S); - const Square RIGHT_UP = (Us == WHITE ? DELTA_NE : DELTA_SW); - const Square LEFT_UP = (Us == WHITE ? DELTA_NW : DELTA_SE); - - Square to; - Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares; - Bitboard pawns = pos.pieces(PAWN, Us); - Bitboard pawnsOn7 = pawns & TRank7BB; - Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces(Them)); - - // Pre-calculate pawn pushes before changing emptySquares definition - if (Type != MV_CAPTURE) - { - emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares()); - pawnPushes = move_pawns(pawns & ~TRank7BB) & emptySquares; - } +// Explicit template instantiations +template ExtMove* generate(const Position&, ExtMove*); +template ExtMove* generate(const Position&, ExtMove*); +template ExtMove* generate(const Position&, ExtMove*); - if (Type == MV_EVASION) - { - emptySquares &= target; // Only blocking squares - enemyPieces &= target; // Capture only the checker piece - } - // Promotions and underpromotions - if (pawnsOn7) - { - if (Type == MV_CAPTURE) - emptySquares = pos.empty_squares(); +/// generate generates all pseudo-legal non-captures and knight +/// underpromotions that give check. Returns a pointer to the end of the move list. +template<> +ExtMove* generate(const Position& pos, ExtMove* mlist) { - pawns &= ~TRank7BB; - mlist = generate_promotions(pos, mlist, pawnsOn7, enemyPieces); - mlist = generate_promotions(pos, mlist, pawnsOn7, enemyPieces); - mlist = generate_promotions(pos, mlist, pawnsOn7, emptySquares); - } + assert(!pos.checkers()); - // Standard captures - if (Type == MV_CAPTURE || Type == MV_EVASION) - { - mlist = generate_pawn_captures(mlist, pawns, enemyPieces); - mlist = generate_pawn_captures(mlist, pawns, enemyPieces); - } + Color us = pos.side_to_move(); + CheckInfo ci(pos); + Bitboard dc = ci.dcCandidates; - // Single and double pawn pushes - if (Type != MV_CAPTURE) - { - b1 = (Type != MV_EVASION ? pawnPushes : pawnPushes & emptySquares); - b2 = move_pawns(pawnPushes & TRank3BB) & emptySquares; + while (dc) + { + Square from = pop_lsb(&dc); + PieceType pt = type_of(pos.piece_on(from)); - if (Type == MV_CHECK) - { - // Consider only pawn moves which give direct checks - b1 &= pos.attacks_from(ksq, Them); - b2 &= pos.attacks_from(ksq, Them); + if (pt == PAWN) + continue; // Will be generated together with direct checks - // Add pawn moves which gives discovered check. This is possible only - // if the pawn is not on the same file as the enemy king, because we - // don't generate captures. - if (pawns & target) // For CHECK type target is dc bitboard - { - dc1 = move_pawns(pawns & target & ~file_bb(ksq)) & emptySquares; - dc2 = move_pawns(dc1 & TRank3BB) & emptySquares; + Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces(); - b1 |= dc1; - b2 |= dc2; - } - } - SERIALIZE_MOVES_D(b1, -UP); - SERIALIZE_MOVES_D(b2, -UP -UP); - } + if (pt == KING) + b &= ~PseudoAttacks[QUEEN][ci.ksq]; - // En passant captures - if ((Type == MV_CAPTURE || Type == MV_EVASION) && pos.ep_square() != SQ_NONE) - { - assert(Us != WHITE || rank_of(pos.ep_square()) == RANK_6); - assert(Us != BLACK || rank_of(pos.ep_square()) == RANK_3); + while (b) + (mlist++)->move = make_move(from, pop_lsb(&b)); + } - // An en passant capture can be an evasion only if the checking piece - // is the double pushed pawn and so is in the target. Otherwise this - // is a discovery check and we are forced to do otherwise. - if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - UP)) - return mlist; + return us == WHITE ? generate_all(pos, mlist, ~pos.pieces(), &ci) + : generate_all(pos, mlist, ~pos.pieces(), &ci); +} - b1 = pawns & pos.attacks_from(pos.ep_square(), Them); - assert(b1 != EmptyBoardBB); +/// generate generates all pseudo-legal check evasions when the side +/// to move is in check. Returns a pointer to the end of the move list. +template<> +ExtMove* generate(const Position& pos, ExtMove* mlist) { - while (b1) - { - to = pop_1st_bit(&b1); - (*mlist++).move = make_enpassant_move(to, pos.ep_square()); - } - } - return mlist; + assert(pos.checkers()); + + Color us = pos.side_to_move(); + Square ksq = pos.king_square(us); + Bitboard sliderAttacks = 0; + Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN); + + // Find all the squares attacked by slider checkers. We will remove them from + // the king evasions in order to skip known illegal moves, which avoids any + // useless legality checks later on. + while (sliders) + { + Square checksq = pop_lsb(&sliders); + sliderAttacks |= LineBB[checksq][ksq] ^ checksq; } - template - MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) { + // Generate evasions for king, capture and non capture moves + Bitboard b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks; + while (b) + (mlist++)->move = make_move(ksq, pop_lsb(&b)); - CastleRight f = CastleRight((Side == KING_SIDE ? WHITE_OO : WHITE_OOO) << us); - Color them = flip(us); + if (more_than_one(pos.checkers())) + return mlist; // Double check, only a king move can save the day - // After castling, the rook and king's final positions are exactly the same - // in Chess960 as they would be in standard chess. - Square kfrom = pos.king_square(us); - Square rfrom = pos.castle_rook_square(f); - Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1); - Square rto = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1); - - assert(!pos.in_check()); - assert(pos.piece_on(kfrom) == make_piece(us, KING)); - assert(pos.piece_on(rfrom) == make_piece(us, ROOK)); - - // Unimpeded rule: All the squares between the king's initial and final squares - // (including the final square), and all the squares between the rook's initial - // and final squares (including the final square), must be vacant except for - // the king and castling rook. - for (Square s = Min(kfrom, kto); s <= Max(kfrom, kto); s++) - if ( (s != kfrom && s != rfrom && !pos.square_is_empty(s)) - ||(pos.attackers_to(s) & pos.pieces(them))) - return mlist; + // Generate blocking evasions or captures of the checking piece + Square checksq = lsb(pos.checkers()); + Bitboard target = between_bb(checksq, ksq) | checksq; - for (Square s = Min(rfrom, rto); s <= Max(rfrom, rto); s++) - if (s != kfrom && s != rfrom && !pos.square_is_empty(s)) - return mlist; + return us == WHITE ? generate_all(pos, mlist, target) + : generate_all(pos, mlist, target); +} - // Because we generate only legal castling moves we need to verify that - // when moving the castling rook we do not discover some hidden checker. - // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. - if (pos.is_chess960()) - { - Bitboard occ = pos.occupied_squares(); - clear_bit(&occ, rfrom); - if (pos.attackers_to(kto, occ) & pos.pieces(them)) - return mlist; - } - (*mlist++).move = make_castle_move(kfrom, rfrom); +/// generate generates all the legal moves in the given position - return mlist; - } +template<> +ExtMove* generate(const Position& pos, ExtMove* mlist) { + + ExtMove *end, *cur = mlist; + Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); + Square ksq = pos.king_square(pos.side_to_move()); + + end = pos.checkers() ? generate(pos, mlist) + : generate(pos, mlist); + while (cur != end) + if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT) + && !pos.legal(cur->move, pinned)) + cur->move = (--end)->move; + else + ++cur; -} // namespace + return end; +}