X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=ee138b912687febc3a8030d53a8e0831b251b50d;hp=a254590b1286fa8aa02a529d915c377f90c9efe1;hb=f99cb3dc27719021e126690b7fd5aa5f43663ed8;hpb=555d9a8711673fd669be03017f92972f5bc4e839 diff --git a/src/movegen.cpp b/src/movegen.cpp index a254590b..ee138b91 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -32,15 +32,15 @@ namespace { template - ExtMove* generate_castle(const Position& pos, ExtMove* mlist, Color us) { + ExtMove* generate_castling(const Position& pos, ExtMove* mlist, Color us) { - if (pos.castle_impeded(us, Side) || !pos.can_castle(make_castle_right(us, Side))) + if (pos.castling_impeded(us, Side) || !pos.can_castle(make_castling_flag(us, Side))) return mlist; // After castling, the rook and king final positions are the same in Chess960 // as they would be in standard chess. Square kfrom = pos.king_square(us); - Square rfrom = pos.castle_rook_square(us, Side); + Square rfrom = pos.castling_rook_square(us, Side); Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1); Bitboard enemies = pos.pieces(~us); @@ -59,7 +59,7 @@ namespace { if (Chess960 && (attacks_bb(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN))) return mlist; - (mlist++)->move = make(kfrom, rfrom); + (mlist++)->move = make(kfrom, rfrom); if (Checks && !pos.gives_check((mlist - 1)->move, CheckInfo(pos))) --mlist; @@ -260,13 +260,13 @@ namespace { { if (pos.is_chess960()) { - mlist = generate_castle< KING_SIDE, Checks, true>(pos, mlist, Us); - mlist = generate_castle(pos, mlist, Us); + mlist = generate_castling< KING_SIDE, Checks, true>(pos, mlist, Us); + mlist = generate_castling(pos, mlist, Us); } else { - mlist = generate_castle< KING_SIDE, Checks, false>(pos, mlist, Us); - mlist = generate_castle(pos, mlist, Us); + mlist = generate_castling< KING_SIDE, Checks, false>(pos, mlist, Us); + mlist = generate_castling(pos, mlist, Us); } } @@ -364,26 +364,9 @@ ExtMove* generate(const Position& pos, ExtMove* mlist) { assert(color_of(pos.piece_on(checksq)) == ~us); - switch (type_of(pos.piece_on(checksq))) - { - case BISHOP: sliderAttacks |= PseudoAttacks[BISHOP][checksq]; break; - case ROOK: sliderAttacks |= PseudoAttacks[ROOK][checksq]; break; - case QUEEN: - // If queen and king are far or not on a diagonal line we can safely - // remove all the squares attacked in the other direction becuase are - // not reachable by the king anyway. - if (between_bb(ksq, checksq) || !(PseudoAttacks[BISHOP][checksq] & ksq)) - sliderAttacks |= PseudoAttacks[QUEEN][checksq]; - - // Otherwise we need to use real rook attacks to check if king is safe - // to move in the other direction. For example: king in B2, queen in A1 - // a knight in B1, and we can safely move to C1. - else - sliderAttacks |= PseudoAttacks[BISHOP][checksq] | pos.attacks_from(checksq); - - default: - break; - } + if (type_of(pos.piece_on(checksq)) > KNIGHT) // A slider + sliderAttacks |= LineBB[checksq][ksq] ^ checksq; + } while (b); // Generate evasions for king, capture and non capture moves