X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=fab5e46182f924118c63fe797ea9e8bb87b921a0;hp=a0c06aa8dc6404f1c4b4df109a7fefa6ae0ef67f;hb=45b0aea875860e9f0fe2d0435ee6163906639194;hpb=99e547f4cb190e462d0c582b731a0fcf25ce1545 diff --git a/src/movegen.cpp b/src/movegen.cpp index a0c06aa8..fab5e461 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -24,11 +24,11 @@ /// Simple macro to wrap a very common while loop, no facny, no flexibility, /// hardcoded names 'mlist' and 'from'. -#define SERIALIZE(b) while (b) (*mlist++).move = make_move(from, pop_lsb(&b)) +#define SERIALIZE(b) while (b) (mlist++)->move = make_move(from, pop_lsb(&b)) /// Version used for pawns, where the 'from' square is given as a delta from the 'to' square #define SERIALIZE_PAWNS(b, d) while (b) { Square to = pop_lsb(&b); \ - (*mlist++).move = make_move(to - (d), to); } + (mlist++)->move = make_move(to - (d), to); } namespace { template @@ -59,7 +59,7 @@ namespace { if (Chess960 && (pos.attackers_to(kto, pos.pieces() ^ rfrom) & enemies)) return mlist; - (*mlist++).move = make(kfrom, rfrom); + (mlist++)->move = make(kfrom, rfrom); if (Checks && !pos.move_gives_check((mlist - 1)->move, CheckInfo(pos))) mlist--; @@ -79,19 +79,19 @@ namespace { Square to = pop_lsb(&b); if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) - (*mlist++).move = make(to - Delta, to, QUEEN); + (mlist++)->move = make(to - Delta, to, QUEEN); if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) { - (*mlist++).move = make(to - Delta, to, ROOK); - (*mlist++).move = make(to - Delta, to, BISHOP); - (*mlist++).move = make(to - Delta, to, KNIGHT); + (mlist++)->move = make(to - Delta, to, ROOK); + (mlist++)->move = make(to - Delta, to, BISHOP); + (mlist++)->move = make(to - Delta, to, KNIGHT); } // Knight-promotion is the only one that can give a direct check not // already included in the queen-promotion. if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq)) - (*mlist++).move = make(to - Delta, to, KNIGHT); + (mlist++)->move = make(to - Delta, to, KNIGHT); else (void)ci; // Silence a warning under MSVC } @@ -197,7 +197,7 @@ namespace { assert(b1); while (b1) - (*mlist++).move = make(pop_lsb(&b1), pos.ep_square()); + (mlist++)->move = make(pop_lsb(&b1), pos.ep_square()); } } @@ -221,7 +221,7 @@ namespace { && !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt])) continue; - if (ci->dcCandidates && (ci->dcCandidates & from)) + if (unlikely(ci->dcCandidates) && (ci->dcCandidates & from)) continue; } @@ -237,38 +237,36 @@ namespace { } - template FORCE_INLINE - ExtMove* generate_all(const Position& pos, ExtMove* mlist, Color us, - Bitboard target, const CheckInfo* ci = NULL) { + template FORCE_INLINE + ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target, + const CheckInfo* ci = NULL) { const bool Checks = Type == QUIET_CHECKS; - mlist = (us == WHITE ? generate_pawn_moves(pos, mlist, target, ci) - : generate_pawn_moves(pos, mlist, target, ci)); - - mlist = generate_moves(pos, mlist, us, target, ci); - mlist = generate_moves(pos, mlist, us, target, ci); - mlist = generate_moves(pos, mlist, us, target, ci); - mlist = generate_moves(pos, mlist, us, target, ci); + mlist = generate_pawn_moves(pos, mlist, target, ci); + mlist = generate_moves(pos, mlist, Us, target, ci); + mlist = generate_moves(pos, mlist, Us, target, ci); + mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci); + mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci); if (Type != QUIET_CHECKS && Type != EVASIONS) { - Square from = pos.king_square(us); + Square from = pos.king_square(Us); Bitboard b = pos.attacks_from(from) & target; SERIALIZE(b); } - if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(us)) + if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us)) { if (pos.is_chess960()) { - mlist = generate_castle(pos, mlist, us); - mlist = generate_castle(pos, mlist, us); + mlist = generate_castle< KING_SIDE, Checks, true>(pos, mlist, Us); + mlist = generate_castle(pos, mlist, Us); } else { - mlist = generate_castle(pos, mlist, us); - mlist = generate_castle(pos, mlist, us); + mlist = generate_castle< KING_SIDE, Checks, false>(pos, mlist, Us); + mlist = generate_castle(pos, mlist, Us); } } @@ -300,7 +298,8 @@ ExtMove* generate(const Position& pos, ExtMove* mlist) { : Type == QUIETS ? ~pos.pieces() : Type == NON_EVASIONS ? ~pos.pieces(us) : 0; - return generate_all(pos, mlist, us, target); + return us == WHITE ? generate_all(pos, mlist, target) + : generate_all(pos, mlist, target); } // Explicit template instantiations @@ -316,6 +315,7 @@ ExtMove* generate(const Position& pos, ExtMove* mlist) { assert(!pos.checkers()); + Color us = pos.side_to_move(); CheckInfo ci(pos); Bitboard dc = ci.dcCandidates; @@ -335,7 +335,8 @@ ExtMove* generate(const Position& pos, ExtMove* mlist) { SERIALIZE(b); } - return generate_all(pos, mlist, pos.side_to_move(), ~pos.pieces(), &ci); + return us == WHITE ? generate_all(pos, mlist, ~pos.pieces(), &ci) + : generate_all(pos, mlist, ~pos.pieces(), &ci); } @@ -346,10 +347,9 @@ ExtMove* generate(const Position& pos, ExtMove* mlist) { assert(pos.checkers()); - Square from, checksq; int checkersCnt = 0; Color us = pos.side_to_move(); - Square ksq = pos.king_square(us); + Square ksq = pos.king_square(us), from = ksq /* For SERIALIZE */, checksq; Bitboard sliderAttacks = 0; Bitboard b = pos.checkers(); @@ -388,16 +388,16 @@ ExtMove* generate(const Position& pos, ExtMove* mlist) { // Generate evasions for king, capture and non capture moves b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks; - from = ksq; SERIALIZE(b); if (checkersCnt > 1) return mlist; // Double check, only a king move can save the day // Generate blocking evasions or captures of the checking piece - Bitboard target = between_bb(checksq, ksq) | pos.checkers(); + Bitboard target = between_bb(checksq, ksq) | checksq; - return generate_all(pos, mlist, us, target); + return us == WHITE ? generate_all(pos, mlist, target) + : generate_all(pos, mlist, target); }