X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=fc99ec26611a53f6701d3d3b6a58461da43c7372;hp=cf65cd62889103c2b89cdd9c437b226ff05660fe;hb=e5cfa14f40a38d99d11a9c048c34858e3145fbcd;hpb=60c121f3b1ee7d5ced3435cc1718e4e6e6fd8383 diff --git a/src/movegen.cpp b/src/movegen.cpp index cf65cd62..fc99ec26 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -2,6 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -24,84 +25,40 @@ namespace { - template - ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us, const CheckInfo* ci) { - - static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO); - - if (pos.castling_impeded(Cr) || !pos.can_castle(Cr)) - return moveList; - - // After castling, the rook and king final positions are the same in Chess960 - // as they would be in standard chess. - Square kfrom = pos.king_square(us); - Square rfrom = pos.castling_rook_square(Cr); - Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1); - Bitboard enemies = pos.pieces(~us); - - assert(!pos.checkers()); - - const Square K = Chess960 ? kto > kfrom ? DELTA_W : DELTA_E - : KingSide ? DELTA_W : DELTA_E; - - for (Square s = kto; s != kfrom; s += K) - if (pos.attackers_to(s) & enemies) - return moveList; - - // Because we generate only legal castling moves we need to verify that - // when moving the castling rook we do not discover some hidden checker. - // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. - if (Chess960 && (attacks_bb(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN))) - return moveList; - - Move m = make(kfrom, rfrom); - - if (Checks && !pos.gives_check(m, *ci)) - return moveList; - - (moveList++)->move = m; - - return moveList; - } - - - template - inline ExtMove* make_promotions(ExtMove* moveList, Square to, const CheckInfo* ci) { + template + ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) { if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) - (moveList++)->move = make(to - Delta, to, QUEEN); + *moveList++ = make(to - D, to, QUEEN); if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) { - (moveList++)->move = make(to - Delta, to, ROOK); - (moveList++)->move = make(to - Delta, to, BISHOP); - (moveList++)->move = make(to - Delta, to, KNIGHT); + *moveList++ = make(to - D, to, ROOK); + *moveList++ = make(to - D, to, BISHOP); + *moveList++ = make(to - D, to, KNIGHT); } // Knight promotion is the only promotion that can give a direct check // that's not already included in the queen promotion. - if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq)) - (moveList++)->move = make(to - Delta, to, KNIGHT); + if (Type == QUIET_CHECKS && (PseudoAttacks[KNIGHT][to] & ksq)) + *moveList++ = make(to - D, to, KNIGHT); else - (void)ci; // Silence a warning under MSVC + (void)ksq; // Silence a warning under MSVC return moveList; } template - ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, - Bitboard target, const CheckInfo* ci) { - - // Compute our parametrized parameters at compile time, named according to - // the point of view of white side. - const Color Them = (Us == WHITE ? BLACK : WHITE); - const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB); - const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); - const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); - const Square Up = (Us == WHITE ? DELTA_N : DELTA_S); - const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW); - const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE); + ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) { + + // Compute some compile time parameters relative to the white side + constexpr Color Them = (Us == WHITE ? BLACK : WHITE); + constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); + constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); + constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); + constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); + constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); Bitboard emptySquares; @@ -116,8 +73,8 @@ namespace { { emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); - Bitboard b1 = shift_bb(pawnsNotOn7) & emptySquares; - Bitboard b2 = shift_bb(b1 & TRank3BB) & emptySquares; + Bitboard b1 = shift(pawnsNotOn7) & emptySquares; + Bitboard b2 = shift(b1 & TRank3BB) & emptySquares; if (Type == EVASIONS) // Consider only blocking squares { @@ -127,17 +84,20 @@ namespace { if (Type == QUIET_CHECKS) { - b1 &= pos.attacks_from(ci->ksq, Them); - b2 &= pos.attacks_from(ci->ksq, Them); + Square ksq = pos.square(Them); + + b1 &= pos.attacks_from(ksq, Them); + b2 &= pos.attacks_from(ksq, Them); // Add pawn pushes which give discovered check. This is possible only // if the pawn is not on the same file as the enemy king, because we // don't generate captures. Note that a possible discovery check // promotion has been already generated amongst the captures. - if (pawnsNotOn7 & ci->dcCandidates) + Bitboard dcCandidateQuiets = pos.blockers_for_king(Them) & pawnsNotOn7; + if (dcCandidateQuiets) { - Bitboard dc1 = shift_bb(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq); - Bitboard dc2 = shift_bb(dc1 & TRank3BB) & emptySquares; + Bitboard dc1 = shift(dcCandidateQuiets) & emptySquares & ~file_bb(ksq); + Bitboard dc2 = shift(dc1 & TRank3BB) & emptySquares; b1 |= dc1; b2 |= dc2; @@ -147,18 +107,18 @@ namespace { while (b1) { Square to = pop_lsb(&b1); - (moveList++)->move = make_move(to - Up, to); + *moveList++ = make_move(to - Up, to); } while (b2) { Square to = pop_lsb(&b2); - (moveList++)->move = make_move(to - Up - Up, to); + *moveList++ = make_move(to - Up - Up, to); } } // Promotions and underpromotions - if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB))) + if (pawnsOn7) { if (Type == CAPTURES) emptySquares = ~pos.pieces(); @@ -166,36 +126,38 @@ namespace { if (Type == EVASIONS) emptySquares &= target; - Bitboard b1 = shift_bb(pawnsOn7) & enemies; - Bitboard b2 = shift_bb(pawnsOn7) & enemies; - Bitboard b3 = shift_bb(pawnsOn7) & emptySquares; + Bitboard b1 = shift(pawnsOn7) & enemies; + Bitboard b2 = shift(pawnsOn7) & enemies; + Bitboard b3 = shift(pawnsOn7) & emptySquares; + + Square ksq = pos.square(Them); while (b1) - moveList = make_promotions(moveList, pop_lsb(&b1), ci); + moveList = make_promotions(moveList, pop_lsb(&b1), ksq); while (b2) - moveList = make_promotions(moveList, pop_lsb(&b2), ci); + moveList = make_promotions(moveList, pop_lsb(&b2), ksq); while (b3) - moveList = make_promotions(moveList, pop_lsb(&b3), ci); + moveList = make_promotions(moveList, pop_lsb(&b3), ksq); } // Standard and en-passant captures if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) { - Bitboard b1 = shift_bb(pawnsNotOn7) & enemies; - Bitboard b2 = shift_bb(pawnsNotOn7) & enemies; + Bitboard b1 = shift(pawnsNotOn7) & enemies; + Bitboard b2 = shift(pawnsNotOn7) & enemies; while (b1) { Square to = pop_lsb(&b1); - (moveList++)->move = make_move(to - Right, to); + *moveList++ = make_move(to - UpRight, to); } while (b2) { Square to = pop_lsb(&b2); - (moveList++)->move = make_move(to - Left, to); + *moveList++ = make_move(to - UpLeft, to); } if (pos.ep_square() != SQ_NONE) @@ -213,7 +175,7 @@ namespace { assert(b1); while (b1) - (moveList++)->move = make(pop_lsb(&b1), pos.ep_square()); + *moveList++ = make(pop_lsb(&b1), pos.ep_square()); } } @@ -221,70 +183,66 @@ namespace { } - template FORCE_INLINE + template ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us, - Bitboard target, const CheckInfo* ci) { + Bitboard target) { assert(Pt != KING && Pt != PAWN); - const Square* pl = pos.list(us); + const Square* pl = pos.squares(us); for (Square from = *pl; from != SQ_NONE; from = *++pl) { if (Checks) { if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) - && !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt])) + && !(PseudoAttacks[Pt][from] & target & pos.check_squares(Pt))) continue; - if (ci->dcCandidates && (ci->dcCandidates & from)) + if (pos.blockers_for_king(~us) & from) continue; } Bitboard b = pos.attacks_from(from) & target; if (Checks) - b &= ci->checkSq[Pt]; + b &= pos.check_squares(Pt); while (b) - (moveList++)->move = make_move(from, pop_lsb(&b)); + *moveList++ = make_move(from, pop_lsb(&b)); } return moveList; } - template FORCE_INLINE - ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target, - const CheckInfo* ci = nullptr) { + template + ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target) { - const bool Checks = Type == QUIET_CHECKS; + constexpr CastlingRights OO = Us & KING_SIDE; + constexpr CastlingRights OOO = Us & QUEEN_SIDE; + constexpr bool Checks = Type == QUIET_CHECKS; // Reduce template instantations - moveList = generate_pawn_moves(pos, moveList, target, ci); - moveList = generate_moves(pos, moveList, Us, target, ci); - moveList = generate_moves(pos, moveList, Us, target, ci); - moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target, ci); - moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target, ci); + moveList = generate_pawn_moves(pos, moveList, target); + moveList = generate_moves(pos, moveList, Us, target); + moveList = generate_moves(pos, moveList, Us, target); + moveList = generate_moves< ROOK, Checks>(pos, moveList, Us, target); + moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target); if (Type != QUIET_CHECKS && Type != EVASIONS) { - Square ksq = pos.king_square(Us); + Square ksq = pos.square(Us); Bitboard b = pos.attacks_from(ksq) & target; while (b) - (moveList++)->move = make_move(ksq, pop_lsb(&b)); - } + *moveList++ = make_move(ksq, pop_lsb(&b)); - if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us)) - { - if (pos.is_chess960()) - { - moveList = generate_castling::right, Checks, true>(pos, moveList, Us, ci); - moveList = generate_castling::right, Checks, true>(pos, moveList, Us, ci); - } - else + if (Type != CAPTURES && pos.can_castle(CastlingRights(OO | OOO))) { - moveList = generate_castling::right, Checks, false>(pos, moveList, Us, ci); - moveList = generate_castling::right, Checks, false>(pos, moveList, Us, ci); + if (!pos.castling_impeded(OO) && pos.can_castle(OO)) + *moveList++ = make(ksq, pos.castling_rook_square(OO)); + + if (!pos.castling_impeded(OOO) && pos.can_castle(OOO)) + *moveList++ = make(ksq, pos.castling_rook_square(OOO)); } } @@ -294,14 +252,11 @@ namespace { } // namespace -/// generate generates all pseudo-legal captures and queen -/// promotions. Returns a pointer to the end of the move list. -/// -/// generate generates all pseudo-legal non-captures and -/// underpromotions. Returns a pointer to the end of the move list. +/// Generates all pseudo-legal captures and queen promotions +/// Generates all pseudo-legal non-captures and underpromotions +/// Generates all pseudo-legal captures and non-captures /// -/// generate generates all pseudo-legal captures and -/// non-captures. Returns a pointer to the end of the move list. +/// Returns a pointer to the end of the move list. template ExtMove* generate(const Position& pos, ExtMove* moveList) { @@ -333,8 +288,7 @@ ExtMove* generate(const Position& pos, ExtMove* moveList) { assert(!pos.checkers()); Color us = pos.side_to_move(); - CheckInfo ci(pos); - Bitboard dc = ci.dcCandidates; + Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us); while (dc) { @@ -344,17 +298,17 @@ ExtMove* generate(const Position& pos, ExtMove* moveList) { if (pt == PAWN) continue; // Will be generated together with direct checks - Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces(); + Bitboard b = pos.attacks_from(pt, from) & ~pos.pieces(); if (pt == KING) - b &= ~PseudoAttacks[QUEEN][ci.ksq]; + b &= ~PseudoAttacks[QUEEN][pos.square(~us)]; while (b) - (moveList++)->move = make_move(from, pop_lsb(&b)); + *moveList++ = make_move(from, pop_lsb(&b)); } - return us == WHITE ? generate_all(pos, moveList, ~pos.pieces(), &ci) - : generate_all(pos, moveList, ~pos.pieces(), &ci); + return us == WHITE ? generate_all(pos, moveList, ~pos.pieces()) + : generate_all(pos, moveList, ~pos.pieces()); } @@ -366,7 +320,7 @@ ExtMove* generate(const Position& pos, ExtMove* moveList) { assert(pos.checkers()); Color us = pos.side_to_move(); - Square ksq = pos.king_square(us); + Square ksq = pos.square(us); Bitboard sliderAttacks = 0; Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN); @@ -382,7 +336,7 @@ ExtMove* generate(const Position& pos, ExtMove* moveList) { // Generate evasions for king, capture and non capture moves Bitboard b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks; while (b) - (moveList++)->move = make_move(ksq, pop_lsb(&b)); + *moveList++ = make_move(ksq, pop_lsb(&b)); if (more_than_one(pos.checkers())) return moveList; // Double check, only a king move can save the day @@ -401,16 +355,17 @@ ExtMove* generate(const Position& pos, ExtMove* moveList) { template<> ExtMove* generate(const Position& pos, ExtMove* moveList) { - Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); - Square ksq = pos.king_square(pos.side_to_move()); + Color us = pos.side_to_move(); + Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us); + Square ksq = pos.square(us); ExtMove* cur = moveList; moveList = pos.checkers() ? generate(pos, moveList) : generate(pos, moveList); while (cur != moveList) - if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT) - && !pos.legal(cur->move, pinned)) - cur->move = (--moveList)->move; + if ( (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT) + && !pos.legal(*cur)) + *cur = (--moveList)->move; else ++cur;