X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovegen.cpp;h=fee25e28390bed702d189287619642cd25aa88de;hp=abcafc00b5b0c6379f475eef5fd34d0c386e3609;hb=158911425bd35e9a95ff7a4c1e65f2ec834e7b5c;hpb=cf8ee79b767771bfb9c0ad06de1362400ea0ee5d diff --git a/src/movegen.cpp b/src/movegen.cpp index abcafc00..fee25e28 100644 --- a/src/movegen.cpp +++ b/src/movegen.cpp @@ -32,21 +32,16 @@ namespace { - int generate_white_pawn_captures(const Position &pos, MoveStack *mlist); - int generate_black_pawn_captures(const Position &pos, MoveStack *mlist); - int generate_white_pawn_noncaptures(const Position &pos, MoveStack *mlist); - int generate_black_pawn_noncaptures(const Position &pos, MoveStack *mlist); - int generate_knight_moves(const Position &pos, MoveStack *mlist, - Color side, Bitboard target); - int generate_bishop_moves(const Position &pos, MoveStack *mlist, - Color side, Bitboard target); - int generate_rook_moves(const Position &pos, MoveStack *mlist, - Color side, Bitboard target); - int generate_queen_moves(const Position &pos, MoveStack *mlist, - Color side, Bitboard target); - int generate_king_moves(const Position &pos, MoveStack *mlist, - Square from, Bitboard target); - int generate_castle_moves(const Position &pos, MoveStack *mlist, Color us); + int generate_white_pawn_captures(const Position&, MoveStack*); + int generate_black_pawn_captures(const Position&, MoveStack*); + int generate_white_pawn_noncaptures(const Position&, MoveStack*); + int generate_black_pawn_noncaptures(const Position&, MoveStack*); + int generate_knight_moves(const Position&, MoveStack*, Color side, Bitboard t); + int generate_bishop_moves(const Position&, MoveStack*, Color side, Bitboard t); + int generate_rook_moves(const Position&, MoveStack*, Color side, Bitboard t); + int generate_queen_moves(const Position&, MoveStack*, Color side, Bitboard t); + int generate_king_moves(const Position&, MoveStack*, Square from, Bitboard t); + int generate_castle_moves(const Position&, MoveStack*, Color us); } @@ -59,24 +54,25 @@ namespace { /// generate_captures generates() all pseudo-legal captures and queen /// promotions. The return value is the number of moves generated. -int generate_captures(const Position &pos, MoveStack *mlist) { - Color us = pos.side_to_move(); - Bitboard target = pos.pieces_of_color(opposite_color(us)); - int n = 0; +int generate_captures(const Position& pos, MoveStack* mlist) { assert(pos.is_ok()); assert(!pos.is_check()); - if(us == WHITE) - n += generate_white_pawn_captures(pos, mlist); + Color us = pos.side_to_move(); + Bitboard target = pos.pieces_of_color(opposite_color(us)); + int n; + + if (us == WHITE) + n = generate_white_pawn_captures(pos, mlist); else - n += generate_black_pawn_captures(pos, mlist); + n = generate_black_pawn_captures(pos, mlist); + n += generate_knight_moves(pos, mlist+n, us, target); n += generate_bishop_moves(pos, mlist+n, us, target); n += generate_rook_moves(pos, mlist+n, us, target); n += generate_queen_moves(pos, mlist+n, us, target); n += generate_king_moves(pos, mlist+n, pos.king_square(us), target); - return n; } @@ -84,25 +80,26 @@ int generate_captures(const Position &pos, MoveStack *mlist) { /// generate_noncaptures() generates all pseudo-legal non-captures and /// underpromotions. The return value is the number of moves generated. -int generate_noncaptures(const Position &pos, MoveStack *mlist) { - Color us = pos.side_to_move(); - Bitboard target = pos.empty_squares(); - int n = 0; +int generate_noncaptures(const Position& pos, MoveStack *mlist) { assert(pos.is_ok()); assert(!pos.is_check()); - if(us == WHITE) - n += generate_white_pawn_noncaptures(pos, mlist); + Color us = pos.side_to_move(); + Bitboard target = pos.empty_squares(); + int n; + + if (us == WHITE) + n = generate_white_pawn_noncaptures(pos, mlist); else - n += generate_black_pawn_noncaptures(pos, mlist); + n = generate_black_pawn_noncaptures(pos, mlist); + n += generate_knight_moves(pos, mlist+n, us, target); n += generate_bishop_moves(pos, mlist+n, us, target); n += generate_rook_moves(pos, mlist+n, us, target); n += generate_queen_moves(pos, mlist+n, us, target); n += generate_king_moves(pos, mlist+n, pos.king_square(us), target); n += generate_castle_moves(pos, mlist+n, us); - return n; } @@ -111,15 +108,16 @@ int generate_noncaptures(const Position &pos, MoveStack *mlist) { /// checks, except castling moves (will add this later). It returns the /// number of generated moves. -int generate_checks(const Position &pos, MoveStack *mlist, Bitboard dc) { +int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) { + + assert(pos.is_ok()); + assert(!pos.is_check()); + Color us, them; Square ksq, from, to; Bitboard empty, checkSqs, b1, b2, b3; int n = 0; - assert(pos.is_ok()); - assert(!pos.is_check()); - us = pos.side_to_move(); them = opposite_color(us); @@ -132,7 +130,8 @@ int generate_checks(const Position &pos, MoveStack *mlist, Bitboard dc) { // Pawn moves. This is somewhat messy, and we use separate code for white // and black, because we can't shift by negative numbers in C/C++. :-( - if(us == WHITE) { + if (us == WHITE) + { // Pawn moves which give discovered check. This is possible only if the // pawn is not on the same file as the enemy king, because we don't // generate captures. @@ -338,15 +337,16 @@ int generate_checks(const Position &pos, MoveStack *mlist, Bitboard dc) { /// function is very ugly, and needs cleaning up some time later. FIXME int generate_evasions(const Position &pos, MoveStack *mlist) { + + assert(pos.is_ok()); + assert(pos.is_check()); + Color us, them; Bitboard checkers = pos.checkers(); Bitboard pinned, b1, b2; Square ksq, from, to; int n = 0; - assert(pos.is_ok()); - assert(pos.is_check()); - us = pos.side_to_move(); them = opposite_color(us); @@ -575,27 +575,25 @@ int generate_evasions(const Position &pos, MoveStack *mlist) { /// very hard to write an efficient legal move generator, but for the moment /// we don't need it. -int generate_legal_moves(const Position &pos, MoveStack *mlist) { +int generate_legal_moves(const Position& pos, MoveStack* mlist) { + assert(pos.is_ok()); - if(pos.is_check()) - return generate_evasions(pos, mlist); - else { - int i, n; - Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); + if (pos.is_check()) + return generate_evasions(pos, mlist); - // Generate pseudo-legal moves: - n = generate_captures(pos, mlist); - n += generate_noncaptures(pos, mlist + n); + // Generate pseudo-legal moves: + int n = generate_captures(pos, mlist); + n += generate_noncaptures(pos, mlist + n); - // Remove illegal moves from the list: - for(i = 0; i < n; i++) { - if(!pos.move_is_legal(mlist[i].move, pinned)) - mlist[i--].move = mlist[--n].move; - } + Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); - return n; - } + // Remove illegal moves from the list: + for (int i = 0; i < n; i++) + if (!pos.move_is_legal(mlist[i].move, pinned)) + mlist[i--].move = mlist[--n].move; + + return n; } @@ -606,255 +604,235 @@ int generate_legal_moves(const Position &pos, MoveStack *mlist) { /// only be used when the side to move is not in check. Move generate_move_if_legal(const Position &pos, Move m, Bitboard pinned) { - Color us, them; - Square from, to; - Piece pc; assert(pos.is_ok()); assert(!pos.is_check()); assert(move_is_ok(m)); - us = pos.side_to_move(); - them = opposite_color(us); - from = move_from(m); - pc = pos.piece_on(from); + Color us = pos.side_to_move(); + Color them = opposite_color(us); + Square from = move_from(m); + Piece pc = pos.piece_on(from); // If the from square is not occupied by a piece belonging to the side to // move, the move is obviously not legal. - if(color_of_piece(pc) != us ) - return MOVE_NONE; + if (color_of_piece(pc) != us) + return MOVE_NONE; - to = move_to(m); + Square to = move_to(m); - // En passant moves: - if(move_is_ep(m)) { + // En passant moves + if (move_is_ep(m)) + { + // The piece must be a pawn and destination square must be the + // en passant square. + if ( type_of_piece(pc) != PAWN + || to != pos.ep_square()) + return MOVE_NONE; - // The piece must be a pawn: - if(type_of_piece(pc) != PAWN) - return MOVE_NONE; + assert(pos.square_is_empty(to)); + assert(pos.piece_on(to - pawn_push(us)) == pawn_of_color(them)); - // The destination square must be the en passant square: - if(to != pos.ep_square()) - return MOVE_NONE; + // The move is pseudo-legal. If it is legal, return it. + return (pos.move_is_legal(m) ? m : MOVE_NONE); + } - assert(pos.square_is_empty(to)); - assert(pos.piece_on(to - pawn_push(us)) == pawn_of_color(them)); + // Castling moves + if (move_is_short_castle(m)) + { + // The piece must be a king and side to move must still have + // the right to castle kingside. + if ( type_of_piece(pc) != KING + ||!pos.can_castle_kingside(us)) + return MOVE_NONE; - // The move is pseudo-legal. If it is legal, return it. - if(pos.move_is_legal(m)) - return m; - else - return MOVE_NONE; + assert(from == pos.king_square(us)); + assert(to == pos.initial_kr_square(us)); + assert(pos.piece_on(to) == rook_of_color(us)); + + Square g1 = relative_square(us, SQ_G1); + Square f1 = relative_square(us, SQ_F1); + Square s; + bool illegal = false; + + // Check if any of the squares between king and rook + // is occupied or under attack. + for (s = Min(from, g1); s <= Max(from, g1); s++) + if ( (s != from && s != to && !pos.square_is_empty(s)) + || pos.square_is_attacked(s, them)) + illegal = true; + + // Check if any of the squares between king and rook + // is occupied. + for (s = Min(to, f1); s <= Max(to, f1); s++) + if (s != from && s != to && !pos.square_is_empty(s)) + illegal = true; + + return (!illegal ? m : MOVE_NONE); } - // Castling moves: - else if(move_is_short_castle(m)) { + if (move_is_long_castle(m)) + { + // The piece must be a king and side to move must still have + // the right to castle kingside. + if ( type_of_piece(pc) != KING + ||!pos.can_castle_queenside(us)) + return MOVE_NONE; - // The piece must be a king: - if(type_of_piece(pc) != KING) - return MOVE_NONE; + assert(from == pos.king_square(us)); + assert(to == pos.initial_qr_square(us)); + assert(pos.piece_on(to) == rook_of_color(us)); - // The side to move must still have the right to castle kingside: - if(!pos.can_castle_kingside(us)) - return MOVE_NONE; + Square c1 = relative_square(us, SQ_C1); + Square d1 = relative_square(us, SQ_D1); + Square s; + bool illegal = false; - assert(from == pos.king_square(us)); - assert(to == pos.initial_kr_square(us)); - assert(pos.piece_on(to) == rook_of_color(us)); - - Square g1 = relative_square(us, SQ_G1); - Square f1 = relative_square(us, SQ_F1); - Square s; - bool illegal = false; - - for(s = Min(from, g1); s <= Max(from, g1); s++) - if((s != from && s != to && !pos.square_is_empty(s)) || - pos.square_is_attacked(s, them)) - illegal = true; - for(s = Min(to, f1); s <= Max(to, f1); s++) - if(s != from && s != to && !pos.square_is_empty(s)) - illegal = true; - - if(!illegal) - return m; - else - return MOVE_NONE; - } - else if(move_is_long_castle(m)) { + for (s = Min(from, c1); s <= Max(from, c1); s++) + if( (s != from && s != to && !pos.square_is_empty(s)) + || pos.square_is_attacked(s, them)) + illegal = true; - // The piece must be a king: - if(type_of_piece(pc) != KING) - return MOVE_NONE; + for (s = Min(to, d1); s <= Max(to, d1); s++) + if(s != from && s != to && !pos.square_is_empty(s)) + illegal = true; - // The side to move must still have the right to castle kingside: - if(!pos.can_castle_queenside(us)) - return MOVE_NONE; + if ( square_file(to) == FILE_B + && ( pos.piece_on(to + DELTA_W) == rook_of_color(them) + || pos.piece_on(to + DELTA_W) == queen_of_color(them))) + illegal = true; - assert(from == pos.king_square(us)); - assert(to == pos.initial_qr_square(us)); - assert(pos.piece_on(to) == rook_of_color(us)); - - Square c1 = relative_square(us, SQ_C1); - Square d1 = relative_square(us, SQ_D1); - Square s; - bool illegal = false; - - for(s = Min(from, c1); s <= Max(from, c1); s++) - if((s != from && s != to && !pos.square_is_empty(s)) || - pos.square_is_attacked(s, them)) - illegal = true; - for(s = Min(to, d1); s <= Max(to, d1); s++) - if(s != from && s != to && !pos.square_is_empty(s)) - illegal = true; - if(square_file(to) == FILE_B && - (pos.piece_on(to + DELTA_W) == rook_of_color(them) || - pos.piece_on(to + DELTA_W) == queen_of_color(them))) - illegal = true; - - if(!illegal) - return m; - else - return MOVE_NONE; + return (!illegal ? m : MOVE_NONE); } // Normal moves - else { - // The destination square cannot be occupied by a friendly piece: - if(pos.color_of_piece_on(to) == us) + // The destination square cannot be occupied by a friendly piece + if (pos.color_of_piece_on(to) == us) return MOVE_NONE; - // Proceed according to the type of the moving piece. - switch(type_of_piece(pc)) { + // Proceed according to the type of the moving piece. + switch(type_of_piece(pc)) { - case PAWN: + case PAWN: // Pawn moves, as usual, are somewhat messy. - if(us == WHITE) { - // If the destination square is on the 8th rank, the move must be a - // promotion. - if(square_rank(to) == RANK_8 && !move_promotion(m)) - return MOVE_NONE; + if (us == WHITE) + { + // If the destination square is on the 8th rank, the move must + // be a promotion. + if (square_rank(to) == RANK_8 && !move_promotion(m)) + return MOVE_NONE; - // Proceed according to the square delta between the source and - // destionation squares. - switch(to - from) { - - case DELTA_NW: case DELTA_NE: - // Capture. The destination square must be occupied by an enemy piece - // (en passant captures was handled earlier). - if(pos.color_of_piece_on(to) != them) - return MOVE_NONE; - break; - - case DELTA_N: - // Pawn push. The destination square must be empty. - if(!pos.square_is_empty(to)) - return MOVE_NONE; - break; - - case DELTA_NN: + // Proceed according to the square delta between the source and + // destionation squares. + switch (to - from) + { + case DELTA_NW: + case DELTA_NE: + // Capture. The destination square must be occupied by an enemy + // piece (en passant captures was handled earlier). + if (pos.color_of_piece_on(to) != them) + return MOVE_NONE; + break; + + case DELTA_N: + // Pawn push. The destination square must be empty. + if (!pos.square_is_empty(to)) + return MOVE_NONE; + break; + + case DELTA_NN: // Double pawn push. The destination square must be on the fourth // rank, and both the destination square and the square between the // source and destination squares must be empty. - if(square_rank(to) != RANK_4 || !pos.square_is_empty(to) || - !pos.square_is_empty(from + DELTA_N)) - return MOVE_NONE; - break; + if ( square_rank(to) != RANK_4 + || !pos.square_is_empty(to) + || !pos.square_is_empty(from + DELTA_N)) + return MOVE_NONE; + break; - default: - return MOVE_NONE; + default: + return MOVE_NONE; } } - else { // (us == BLACK) - // If the destination square is on the 1st rank, the move must be a - // promotion. - if(square_rank(to) == RANK_1 && !move_promotion(m)) - return MOVE_NONE; + else // (us == BLACK) + { + // If the destination square is on the 1th rank, the move must + // be a promotion. + if (square_rank(to) == RANK_1 && !move_promotion(m)) + return MOVE_NONE; - // Proceed according to the square delta between the source and - // destionation squares. - switch(to - from) { + // Proceed according to the square delta between the source and + // destionation squares. + switch (to - from) + { + case DELTA_SW: + case DELTA_SE: + // Capture. The destination square must be occupied by an enemy + // piece (en passant captures was handled earlier). + if (pos.color_of_piece_on(to) != them) + return MOVE_NONE; + break; - case DELTA_SW: case DELTA_SE: - // Capture. The destination square must be occupied by an enemy piece - // (en passant captures was handled earlier). - if(pos.color_of_piece_on(to) != them) - return MOVE_NONE; - break; + case DELTA_S: + // Pawn push. The destination square must be empty. + if (!pos.square_is_empty(to)) + return MOVE_NONE; + break; - case DELTA_S: - // Pawn push. The destination square must be empty. - if(!pos.square_is_empty(to)) - return MOVE_NONE; - break; - - case DELTA_SS: + case DELTA_SS: // Double pawn push. The destination square must be on the fifth // rank, and both the destination square and the square between the // source and destination squares must be empty. - if(square_rank(to) != RANK_5 || !pos.square_is_empty(to) || - !pos.square_is_empty(from + DELTA_S)) - return MOVE_NONE; - break; + if ( square_rank(to) != RANK_5 + || !pos.square_is_empty(to) + || !pos.square_is_empty(from + DELTA_S)) + return MOVE_NONE; + break; - default: - return MOVE_NONE; - } + default: + return MOVE_NONE; + } } // The move is pseudo-legal. Return it if it is legal. - if(pos.move_is_legal(m)) - return m; - else - return MOVE_NONE; + return (pos.move_is_legal(m) ? m : MOVE_NONE); break; - case KNIGHT: - if(pos.knight_attacks_square(from, to) && pos.move_is_legal(m) && - !move_promotion(m)) - return m; - else - return MOVE_NONE; - break; + case KNIGHT: + return ( pos.knight_attacks_square(from, to) + && pos.move_is_legal(m) + && !move_promotion(m) ? m : MOVE_NONE); + break; - case BISHOP: - if(pos.bishop_attacks_square(from, to) && pos.move_is_legal(m) && - !move_promotion(m)) - return m; - else - return MOVE_NONE; - break; + case BISHOP: + return ( pos.bishop_attacks_square(from, to) + && pos.move_is_legal(m) + && !move_promotion(m) ? m : MOVE_NONE); + break; - case ROOK: - if(pos.rook_attacks_square(from, to) && pos.move_is_legal(m) && - !move_promotion(m)) - return m; - else - return MOVE_NONE; - break; + case ROOK: + return ( pos.rook_attacks_square(from, to) + && pos.move_is_legal(m) + && !move_promotion(m) ? m : MOVE_NONE); + break; - case QUEEN: - if(pos.queen_attacks_square(from, to) && pos.move_is_legal(m) && - !move_promotion(m)) - return m; - else - return MOVE_NONE; - break; + case QUEEN: + return ( pos.queen_attacks_square(from, to) + && pos.move_is_legal(m) + && !move_promotion(m) ? m : MOVE_NONE); + break; - case KING: - if(pos.king_attacks_square(from, to) && pos.move_is_legal(m) && - !move_promotion(m)) - return m; - else - return MOVE_NONE; - break; + case KING: + return ( pos.king_attacks_square(from, to) + && pos.move_is_legal(m) + && !move_promotion(m) ? m : MOVE_NONE); + break; - default: - assert(false); + default: + assert(false); } - } - - assert(false); - return MOVE_NONE; + assert(false); + return MOVE_NONE; }