X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=03344db772b8b9b69074b5748be52a0f4704ffd3;hp=34cb642b4a514b60c12a0cf6d4d62beb235dc084;hb=14dbeb22dd04f0954322a58c26833506fb4532a9;hpb=4dd7fccfd18a809cf1e3b589c2ec77f4b386dad6 diff --git a/src/movepick.cpp b/src/movepick.cpp index 34cb642b..03344db7 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -52,7 +52,7 @@ namespace { CACHE_LINE_ALIGNMENT const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; - const uint8_t EvasionsPhaseTable[] = { PH_EVASIONS, PH_STOP}; + const uint8_t EvasionsPhaseTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP}; const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP}; const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP}; } @@ -71,13 +71,15 @@ namespace { /// move ordering is at the current node. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, - const History& h, SearchStack* ss) : pos(p), H(h) { + const History& h, SearchStack* ss, Value beta) : pos(p), H(h) { int searchTT = ttm; ttMoves[0].move = ttm; - finished = false; lastBadCapture = badCaptures; + badCaptureThreshold = 0; - if (ss) + pinned = p.pinned_pieces(pos.side_to_move()); + + if (ss && !p.is_check()) { ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller; searchTT |= ttMoves[1].move; @@ -86,21 +88,30 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, } else ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE; - Color us = pos.side_to_move(); - - dc = p.discovered_check_candidates(us); - pinned = p.pinned_pieces(us); - if (p.is_check()) phasePtr = EvasionsPhaseTable; else if (d > Depth(0)) - phasePtr = MainSearchPhaseTable + !searchTT; - else if (d == Depth(0)) - phasePtr = QsearchWithChecksPhaseTable + !searchTT; + { + // Consider sligtly negative captures as good if at low + // depth and far from beta. + if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * OnePly) + badCaptureThreshold = -PawnValueMidgame; + + phasePtr = MainSearchPhaseTable; + } else if (d == Depth(0)) + phasePtr = QsearchWithChecksPhaseTable; else - phasePtr = QsearchWithoutChecksPhaseTable + !searchTT; + { + phasePtr = QsearchWithoutChecksPhaseTable; + + // Skip TT move if is not a capture or a promotion, this avoids + // qsearch tree explosion due to a possible perpetual check or + // similar rare cases when TT table is full. + if (ttm != MOVE_NONE && !pos.move_is_capture_or_promotion(ttm)) + searchTT = ttMoves[0].move = MOVE_NONE; + } - phasePtr--; + phasePtr += !searchTT - 1; go_next_phase(); } @@ -122,7 +133,6 @@ void MovePicker::go_next_phase() { case PH_GOOD_CAPTURES: lastMove = generate_captures(pos, moves); score_captures(); - sort_moves(moves, lastMove); return; case PH_KILLERS: @@ -133,7 +143,7 @@ void MovePicker::go_next_phase() { case PH_NONCAPTURES: lastMove = generate_noncaptures(pos, moves); score_noncaptures(); - sort_moves(moves, lastMove); + sort_moves(moves, lastMove, &lastGoodNonCapture); return; case PH_BAD_CAPTURES: @@ -141,29 +151,26 @@ void MovePicker::go_next_phase() { // to get SEE move ordering. curMove = badCaptures; lastMove = lastBadCapture; - sort_moves(badCaptures, lastMove); return; case PH_EVASIONS: assert(pos.is_check()); - lastMove = generate_evasions(pos, moves, pinned); - score_evasions(); - sort_moves(moves, lastMove); + lastMove = generate_evasions(pos, moves); + score_evasions_or_checks(); return; case PH_QCAPTURES: lastMove = generate_captures(pos, moves); score_captures(); - sort_moves(moves, lastMove); return; case PH_QCHECKS: - // Perhaps we should order moves move here? FIXME - lastMove = generate_non_capture_checks(pos, moves, dc); + lastMove = generate_non_capture_checks(pos, moves); + score_evasions_or_checks(); return; case PH_STOP: - lastMove = curMove + 1; // hack to be friendly for get_next_move() + lastMove = curMove + 1; // Avoids another go_next_phase() call return; default: @@ -201,8 +208,8 @@ void MovePicker::score_captures() { if (move_is_promotion(m)) cur->score = QueenValueMidgame; else - cur->score = int(pos.midgame_value_of_piece_on(move_to(m))) - -int(pos.type_of_piece_on(move_from(m))); + cur->score = pos.midgame_value_of_piece_on(move_to(m)) + - pos.type_of_piece_on(move_from(m)); } } @@ -223,29 +230,36 @@ void MovePicker::score_noncaptures() { piece = pos.piece_on(from); hs = H.move_ordering_score(piece, to); - // Ensure history is always preferred to pst + // Ensure history has always highest priority if (hs > 0) - hs += 1000; + hs += 10000; - // pst based scoring - cur->score = hs + pos.pst_delta(piece, from, to); + // Gain table based scoring + cur->score = hs + 16 * H.gain(piece, to); } } -void MovePicker::score_evasions() { - +void MovePicker::score_evasions_or_checks() { + // Try good captures ordered by MVV/LVA, then non-captures if + // destination square is not under attack, ordered by history + // value, and at the end bad-captures and non-captures with a + // negative SEE. This last group is ordered by the SEE score. Move m; + int seeScore; + + // Skip if we don't have at least two moves to order + if (lastMove < moves + 2) + return; for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - if (m == ttMoves[0].move) - cur->score = 2 * HistoryMax; - else if (!pos.square_is_empty(move_to(m))) - { - int seeScore = pos.see(m); - cur->score = seeScore + (seeScore >= 0 ? HistoryMax : 0); - } else + if ((seeScore = pos.see_sign(m)) < 0) + cur->score = seeScore - HistoryMax; // Be sure are at the bottom + else if (pos.move_is_capture(m)) + cur->score = pos.midgame_value_of_piece_on(move_to(m)) + - pos.type_of_piece_on(move_from(m)) + HistoryMax; + else cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); } } @@ -255,36 +269,35 @@ void MovePicker::score_evasions() { /// are no more moves left. /// It picks the move with the biggest score from a list of generated moves taking /// care not to return the tt move if has already been searched previously. +/// Note that this function is not thread safe so should be lock protected by +/// caller when accessed through a shared MovePicker object. Move MovePicker::get_next_move() { - assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP); - assert( pos.is_check() || *phasePtr != PH_EVASIONS); - Move move; while (true) { while (curMove != lastMove) { - move = (curMove++)->move; - switch (phase) { case PH_TT_MOVES: + move = (curMove++)->move; if ( move != MOVE_NONE && move_is_legal(pos, move, pinned)) return move; break; case PH_GOOD_CAPTURES: + move = pick_best(curMove++, lastMove).move; if ( move != ttMoves[0].move && move != ttMoves[1].move && pos.pl_move_is_legal(move, pinned)) { // Check for a non negative SEE now int seeValue = pos.see_sign(move); - if (seeValue >= 0) + if (seeValue >= badCaptureThreshold) return move; // Losing capture, move it to the badCaptures[] array, note @@ -297,6 +310,7 @@ Move MovePicker::get_next_move() { break; case PH_KILLERS: + move = (curMove++)->move; if ( move != MOVE_NONE && move != ttMoves[0].move && move != ttMoves[1].move @@ -306,6 +320,12 @@ Move MovePicker::get_next_move() { break; case PH_NONCAPTURES: + + // Sort negative scored moves only when we get there + if (curMove == lastGoodNonCapture) + insertion_sort(lastGoodNonCapture, lastMove); + + move = (curMove++)->move; if ( move != ttMoves[0].move && move != ttMoves[1].move && move != killers[0].move @@ -314,13 +334,20 @@ Move MovePicker::get_next_move() { return move; break; - case PH_EVASIONS: case PH_BAD_CAPTURES: + move = pick_best(curMove++, lastMove).move; return move; + case PH_EVASIONS: case PH_QCAPTURES: + move = pick_best(curMove++, lastMove).move; + if ( move != ttMoves[0].move + && pos.pl_move_is_legal(move, pinned)) + return move; + break; + case PH_QCHECKS: - // Maybe postpone the legality check until after futility pruning? + move = (curMove++)->move; if ( move != ttMoves[0].move && pos.pl_move_is_legal(move, pinned)) return move; @@ -338,21 +365,3 @@ Move MovePicker::get_next_move() { } } -/// A variant of get_next_move() which takes a lock as a parameter, used to -/// prevent multiple threads from picking the same move at a split point. - -Move MovePicker::get_next_move(Lock &lock) { - - lock_grab(&lock); - if (finished) - { - lock_release(&lock); - return MOVE_NONE; - } - Move m = get_next_move(); - if (m == MOVE_NONE) - finished = true; - - lock_release(&lock); - return m; -}