X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=12fffdccd1d5ab0399ccbbc16b3e94fc573041d6;hp=8089345546a1f1c58c31a8f3365fe0f2cf388c24;hb=cff8877a1ae270d6f176d16dbcfd72a270e0600f;hpb=a5d699d62fb625fba23b23bdeff2a68807ef6438 diff --git a/src/movepick.cpp b/src/movepick.cpp index 80893455..12fffdcc 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,192 +18,164 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - -#include #include -#include "history.h" -#include "evaluate.h" #include "movegen.h" #include "movepick.h" #include "search.h" -#include "value.h" - - -//// -//// Local definitions -//// +#include "types.h" namespace { - /// Variables + enum MovegenPhase { + PH_TT_MOVES, // Transposition table move and mate killer + PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0 + PH_KILLERS, // Killer moves from the current ply + PH_NONCAPTURES, // Non-captures and underpromotions + PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0 + PH_EVASIONS, // Check evasions + PH_QCAPTURES, // Captures in quiescence search + PH_QCHECKS, // Non-capture checks in quiescence search + PH_STOP + }; CACHE_LINE_ALIGNMENT - const MovegenPhaseT MainSearchPhaseTable[] = { PH_STOP, PH_NULL_MOVE, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; - const MovegenPhaseT MainSearchNoNullPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; - const MovegenPhaseT EvasionsPhaseTable[] = { PH_STOP, PH_EVASIONS, PH_STOP}; - const MovegenPhaseT QsearchWithChecksPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP}; - const MovegenPhaseT QsearchWithoutChecksPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_QCAPTURES, PH_STOP}; + const uint8_t MainSearchTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP }; + const uint8_t EvasionTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP }; + const uint8_t QsearchWithChecksTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP }; + const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP }; } +bool MovePicker::isBadCapture() const { return phase == PH_BAD_CAPTURES; } -//// -//// Functions -//// - - -/// Constructor for the MovePicker class. Apart from the position for which -/// it is asked to pick legal moves, MovePicker also wants some information +/// Constructor for the MovePicker class. As arguments we pass information /// to help it to return the presumably good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to /// search captures, promotions and some checks) and about how important good /// move ordering is at the current node. -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, - const History& h, SearchStack* ss, bool useNullMove) : pos(p), H(h) { - ttMoves[0] = ttm; - if (ss) +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, + SearchStack* ss, Value beta) : pos(p), H(h) { + badCaptureThreshold = 0; + badCaptures = moves + MAX_MOVES; + + assert(d > DEPTH_ZERO); + + if (p.in_check()) { - ttMoves[1] = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller; - killers[0] = ss->killers[0]; - killers[1] = ss->killers[1]; - } else - ttMoves[1] = killers[0] = killers[1] = MOVE_NONE; - - movesPicked = numOfMoves = numOfBadCaptures = 0; - finished = false; - - if (p.is_check()) - phasePtr = EvasionsPhaseTable; - else if (d > Depth(0)) - phasePtr = useNullMove ? MainSearchPhaseTable : MainSearchNoNullPhaseTable; - else if (d == Depth(0)) - phasePtr = QsearchWithChecksPhaseTable; + killers[0].move = killers[1].move = MOVE_NONE; + phasePtr = EvasionTable; + } else - phasePtr = QsearchWithoutChecksPhaseTable; - - Color us = pos.side_to_move(); + { + killers[0].move = ss->killers[0]; + killers[1].move = ss->killers[1]; - dc = p.discovered_check_candidates(us); - pinned = p.pinned_pieces(us); -} + // Consider sligtly negative captures as good if at low + // depth and far from beta. + if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY) + badCaptureThreshold = -PawnValueMidgame; + phasePtr = MainSearchTable; + } -/// MovePicker::get_next_move() is the most important method of the MovePicker -/// class. It returns a new legal move every time it is called, until there -/// are no more moves left of the types we are interested in. + ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); + phasePtr += int(ttMove == MOVE_NONE) - 1; + go_next_phase(); +} -Move MovePicker::get_next_move() { +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h) + : pos(p), H(h) { - Move move; + assert(d <= DEPTH_ZERO); - while (true) + if (p.in_check()) + phasePtr = EvasionTable; + else if (d >= DEPTH_QS_CHECKS) + phasePtr = QsearchWithChecksTable; + else { - // If we already have a list of generated moves, pick the best move from - // the list, and return it. - move = pick_move_from_list(); - if (move != MOVE_NONE) - { - assert(move_is_ok(move)); - return move; - } - - // Next phase - phasePtr++; - switch (*phasePtr) { - - case PH_NULL_MOVE: - return MOVE_NULL; - - case PH_TT_MOVES: - movesPicked = 0; // This is used as index to ttMoves[] - break; - - case PH_GOOD_CAPTURES: - numOfMoves = generate_captures(pos, moves); - score_captures(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - break; - - case PH_KILLERS: - movesPicked = 0; // This is used as index to killers[] - break; - - case PH_NONCAPTURES: - numOfMoves = generate_noncaptures(pos, moves); - score_noncaptures(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - break; - - case PH_BAD_CAPTURES: - // Bad captures SEE value is already calculated so just sort them - // to get SEE move ordering. - std::sort(badCaptures, badCaptures + numOfBadCaptures); - movesPicked = 0; - break; - - case PH_EVASIONS: - assert(pos.is_check()); - numOfMoves = generate_evasions(pos, moves, pinned); - score_evasions(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - break; - - case PH_QCAPTURES: - numOfMoves = generate_captures(pos, moves); - score_captures(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - break; - - case PH_QCHECKS: - // Perhaps we should order moves move here? FIXME - numOfMoves = generate_non_capture_checks(pos, moves, dc); - movesPicked = 0; - break; - - case PH_STOP: - return MOVE_NONE; - - default: - assert(false); - return MOVE_NONE; - } + phasePtr = QsearchWithoutChecksTable; + + // Skip TT move if is not a capture or a promotion, this avoids + // qsearch tree explosion due to a possible perpetual check or + // similar rare cases when TT table is full. + if (ttm != MOVE_NONE && !pos.move_is_capture(ttm) && !move_is_promotion(ttm)) + ttm = MOVE_NONE; } + + ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); + phasePtr += int(ttMove == MOVE_NONE) - 1; + go_next_phase(); } -/// A variant of get_next_move() which takes a lock as a parameter, used to -/// prevent multiple threads from picking the same move at a split point. +/// MovePicker::go_next_phase() generates, scores and sorts the next bunch +/// of moves when there are no more moves to try for the current phase. -Move MovePicker::get_next_move(Lock &lock) { +void MovePicker::go_next_phase() { - lock_grab(&lock); - if (finished) - { - lock_release(&lock); - return MOVE_NONE; - } - Move m = get_next_move(); - if (m == MOVE_NONE) - finished = true; + curMove = moves; + phase = *(++phasePtr); + switch (phase) { - lock_release(&lock); - return m; + case PH_TT_MOVES: + lastMove = curMove + 1; + return; + + case PH_GOOD_CAPTURES: + lastMove = generate(pos, moves); + score_captures(); + return; + + case PH_KILLERS: + curMove = killers; + lastMove = curMove + 2; + return; + + case PH_NONCAPTURES: + lastMove = generate(pos, moves); + score_noncaptures(); + sort_moves(moves, lastMove, &lastGoodNonCapture); + return; + + case PH_BAD_CAPTURES: + // Bad captures SEE value is already calculated so just pick + // them in order to get SEE move ordering. + curMove = badCaptures; + lastMove = moves + MAX_MOVES; + return; + + case PH_EVASIONS: + assert(pos.in_check()); + lastMove = generate(pos, moves); + score_evasions(); + return; + + case PH_QCAPTURES: + lastMove = generate(pos, moves); + score_captures(); + return; + + case PH_QCHECKS: + lastMove = generate(pos, moves); + return; + + case PH_STOP: + lastMove = curMove + 1; // Avoid another go_next_phase() call + return; + + default: + assert(false); + return; + } } -/// MovePicker::score_captures(), MovePicker::score_noncaptures(), -/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a -/// numerical move ordering score to each move in a move list. The moves -/// with highest scores will be picked first by pick_move_from_list(). +/// MovePicker::score_captures(), MovePicker::score_noncaptures() and +/// MovePicker::score_evasions() assign a numerical move ordering score +/// to each move in a move list. The moves with highest scores will be +/// picked first by get_next_move(). void MovePicker::score_captures() { // Winning and equal captures in the main search are ordered by MVV/LVA. @@ -222,151 +194,138 @@ void MovePicker::score_captures() { Move m; // Use MVV/LVA ordering - for (int i = 0; i < numOfMoves; i++) + for (MoveStack* cur = moves; cur != lastMove; cur++) { - m = moves[i].move; + m = cur->move; if (move_is_promotion(m)) - moves[i].score = QueenValueMidgame; + cur->score = QueenValueMidgame; else - moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m))) - -int(pos.type_of_piece_on(move_from(m))); + cur->score = pos.midgame_value_of_piece_on(move_to(m)) + - pos.type_of_piece_on(move_from(m)); } } void MovePicker::score_noncaptures() { - // First score by history, when no history is available then use - // piece/square tables values. This seems to be better then a - // random choice when we don't have an history for any move. - Piece piece; - Square from, to; - int hs; - - for (int i = 0; i < numOfMoves; i++) - { - from = move_from(moves[i].move); - to = move_to(moves[i].move); - piece = pos.piece_on(from); - hs = H.move_ordering_score(piece, to); - // Ensure history is always preferred to pst - if (hs > 0) - hs += 1000; + Move m; + Square from; - // pst based scoring - moves[i].score = hs + pos.pst_delta(piece, from, to); + for (MoveStack* cur = moves; cur != lastMove; cur++) + { + m = cur->move; + from = move_from(m); + cur->score = H.value(pos.piece_on(from), move_to(m)); } } void MovePicker::score_evasions() { + // Try good captures ordered by MVV/LVA, then non-captures if + // destination square is not under attack, ordered by history + // value, and at the end bad-captures and non-captures with a + // negative SEE. This last group is ordered by the SEE score. + Move m; + int seeScore; + + // Skip if we don't have at least two moves to order + if (lastMove < moves + 2) + return; - for (int i = 0; i < numOfMoves; i++) + for (MoveStack* cur = moves; cur != lastMove; cur++) { - Move m = moves[i].move; - if (m == ttMoves[0]) - moves[i].score = 2*HistoryMax; - else if (!pos.square_is_empty(move_to(m))) - { - int seeScore = pos.see(m); - moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore; - } else - moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); + m = cur->move; + if ((seeScore = pos.see_sign(m)) < 0) + cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom + else if (pos.move_is_capture(m)) + cur->score = pos.midgame_value_of_piece_on(move_to(m)) + - pos.type_of_piece_on(move_from(m)) + History::MaxValue; + else + cur->score = H.value(pos.piece_on(move_from(m)), move_to(m)); } } +/// MovePicker::get_next_move() is the most important method of the MovePicker +/// class. It returns a new pseudo legal move every time it is called, until there +/// are no more moves left. It picks the move with the biggest score from a list +/// of generated moves taking care not to return the tt move if has already been +/// searched previously. Note that this function is not thread safe so should be +/// lock protected by caller when accessed through a shared MovePicker object. -/// MovePicker::pick_move_from_list() picks the move with the biggest score -/// from a list of generated moves (moves[] or badCaptures[], depending on -/// the current move generation phase). It takes care not to return the -/// transposition table move if that has already been serched previously. +Move MovePicker::get_next_move() { -Move MovePicker::pick_move_from_list() { + Move move; - assert(movesPicked >= 0); - assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP); - assert( pos.is_check() || *phasePtr != PH_EVASIONS); + while (true) + { + while (curMove == lastMove) + go_next_phase(); - switch (*phasePtr) { + switch (phase) { - case PH_TT_MOVES: - while (movesPicked < 2) { - Move move = ttMoves[movesPicked++]; - if ( move != MOVE_NONE - && move_is_legal(pos, move, pinned)) - return move; - } - break; + case PH_TT_MOVES: + curMove++; + return ttMove; + break; - case PH_GOOD_CAPTURES: - while (movesPicked < numOfMoves) - { - Move move = moves[movesPicked++].move; - if ( move != ttMoves[0] - && move != ttMoves[1] - && pos.pl_move_is_legal(move, pinned)) + case PH_GOOD_CAPTURES: + move = pick_best(curMove++, lastMove).move; + if (move != ttMove) { // Check for a non negative SEE now int seeValue = pos.see_sign(move); - if (seeValue >= 0) + if (seeValue >= badCaptureThreshold) return move; - // Losing capture, move it to the badCaptures[] array, note - // that move has now been already checked for legality. - assert(numOfBadCaptures < 63); - badCaptures[numOfBadCaptures].move = move; - badCaptures[numOfBadCaptures++].score = seeValue; + // Losing capture, move it to the tail of the array, note + // that move has now been already checked for pseudo legality. + (--badCaptures)->move = move; + badCaptures->score = seeValue; } - } - break; + break; + + case PH_KILLERS: + move = (curMove++)->move; + if ( move != MOVE_NONE + && pos.move_is_pl(move) + && move != ttMove + && !pos.move_is_capture(move)) + return move; + break; - case PH_KILLERS: - while (movesPicked < 2) { - Move move = killers[movesPicked++]; - if ( move != MOVE_NONE - && move != ttMoves[0] - && move != ttMoves[1] - && move_is_legal(pos, move, pinned) - && !pos.move_is_capture(move)) - return move; - } - break; + case PH_NONCAPTURES: + // Sort negative scored moves only when we get there + if (curMove == lastGoodNonCapture) + insertion_sort(lastGoodNonCapture, lastMove); - case PH_NONCAPTURES: - while (movesPicked < numOfMoves) - { - Move move = moves[movesPicked++].move; - if ( move != ttMoves[0] - && move != ttMoves[1] - && move != killers[0] - && move != killers[1] - && pos.pl_move_is_legal(move, pinned)) + move = (curMove++)->move; + if ( move != ttMove + && move != killers[0].move + && move != killers[1].move) return move; - } - break; + break; - case PH_EVASIONS: - if (movesPicked < numOfMoves) - return moves[movesPicked++].move; - break; + case PH_BAD_CAPTURES: + move = pick_best(curMove++, lastMove).move; + return move; - case PH_BAD_CAPTURES: - if (movesPicked < numOfBadCaptures) - return badCaptures[movesPicked++].move; - break; + case PH_EVASIONS: + case PH_QCAPTURES: + move = pick_best(curMove++, lastMove).move; + if (move != ttMove) + return move; + break; - case PH_QCAPTURES: - case PH_QCHECKS: - while (movesPicked < numOfMoves) - { - Move move = moves[movesPicked++].move; - // Maybe postpone the legality check until after futility pruning? - if ( move != ttMoves[0] - && pos.pl_move_is_legal(move, pinned)) + case PH_QCHECKS: + move = (curMove++)->move; + if (move != ttMove) return move; - } - break; + break; - default: - break; + case PH_STOP: + return MOVE_NONE; + + default: + assert(false); + break; + } } - return MOVE_NONE; }