X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=20aaabbdde0288a28743ea230706dc2905cc281f;hp=4b1fccc4fdc810db49cb461ec54d2502b5f4d716;hb=c6d62b7da5b9bb0e8c987596d1c6a304b337ca32;hpb=2943e1ca3171341cd301b18280f3fa3b6bdda162 diff --git a/src/movepick.cpp b/src/movepick.cpp index 4b1fccc4..20aaabbd 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,17 +1,19 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -24,6 +26,7 @@ #include #include "history.h" +#include "evaluate.h" #include "movegen.h" #include "movepick.h" #include "search.h" @@ -38,11 +41,13 @@ namespace { /// Variables - MovePicker::MovegenPhase PhaseTable[32]; + MovePicker::MovegenPhase PhaseTable[32]; int MainSearchPhaseIndex; int EvasionsPhaseIndex; int QsearchWithChecksPhaseIndex; + int QsearchNoCapturesPhaseIndex; int QsearchWithoutChecksPhaseIndex; + int NoMovesPhaseIndex; } @@ -60,28 +65,38 @@ namespace { /// search captures, promotions and some checks) and about how important good /// move ordering is at the current node. -MovePicker::MovePicker(const Position& p, bool pvnode, Move ttm, Move mk, - Move k1, Move k2, Depth d) : pos(p) { - pvNode = pvnode; +MovePicker::MovePicker(const Position& p, bool pv, Move ttm, + const SearchStack& ss, Depth d, EvalInfo* ei) : pos(p) { + pvNode = pv; ttMove = ttm; - mateKiller = (mk == ttm)? MOVE_NONE : mk; - killer1 = k1; - killer2 = k2; + mateKiller = (ss.mateKiller == ttm)? MOVE_NONE : ss.mateKiller; + killer1 = ss.killers[0]; + killer2 = ss.killers[1]; depth = d; movesPicked = 0; numOfMoves = 0; numOfBadCaptures = 0; - dc = p.discovered_check_candidates(p.side_to_move()); - - if(p.is_check()) - phaseIndex = EvasionsPhaseIndex; - else if(depth > Depth(0)) - phaseIndex = MainSearchPhaseIndex; - else if(depth == Depth(0)) - phaseIndex = QsearchWithChecksPhaseIndex; + + // With EvalInfo we are able to know how many captures are possible before + // generating them. So avoid generating in case we know are zero. + Color us = pos.side_to_move(); + Color them = opposite_color(us); + bool noCaptures = ei + && (ei->attackedBy[us][0] & pos.pieces_of_color(them)) == 0 + && !ei->mi->specialized_eval_exists() + && (pos.ep_square() == SQ_NONE) + && !pos.has_pawn_on_7th(us); + + if (p.is_check()) + phaseIndex = EvasionsPhaseIndex; + else if (depth > Depth(0)) + phaseIndex = MainSearchPhaseIndex; + else if (depth == Depth(0)) + phaseIndex = (noCaptures ? QsearchNoCapturesPhaseIndex : QsearchWithChecksPhaseIndex); else - phaseIndex = QsearchWithoutChecksPhaseIndex; + phaseIndex = (noCaptures ? NoMovesPhaseIndex : QsearchWithoutChecksPhaseIndex); + dc = p.discovered_check_candidates(us); pinned = p.pinned_pieces(p.side_to_move()); finished = false; @@ -99,7 +114,7 @@ Move MovePicker::get_next_move() { while (true) { // If we already have a list of generated moves, pick the best move from - // the list, and return it: + // the list, and return it. move = pick_move_from_list(); if (move != MOVE_NONE) { @@ -107,7 +122,7 @@ Move MovePicker::get_next_move() { return move; } - // Next phase: + // Next phase phaseIndex++; switch (PhaseTable[phaseIndex]) { @@ -115,7 +130,7 @@ Move MovePicker::get_next_move() { if (ttMove != MOVE_NONE) { assert(move_is_ok(ttMove)); - if (generate_move_if_legal(pos, ttMove, pinned) != MOVE_NONE) + if (move_is_legal(pos, ttMove, pinned)) return ttMove; } break; @@ -124,12 +139,12 @@ Move MovePicker::get_next_move() { if (mateKiller != MOVE_NONE) { assert(move_is_ok(mateKiller)); - if (generate_move_if_legal(pos, mateKiller, pinned) != MOVE_NONE) - return ttMove; - } - break; + if (move_is_legal(pos, mateKiller, pinned)) + return mateKiller; + } + break; - case PH_GOOD_CAPTURES: + case PH_GOOD_CAPTURES: numOfMoves = generate_captures(pos, moves); score_captures(); movesPicked = 0; @@ -146,13 +161,13 @@ Move MovePicker::get_next_move() { break; case PH_EVASIONS: - assert(pos.is_check()); + assert(pos.is_check()); numOfMoves = generate_evasions(pos, moves); score_evasions(); movesPicked = 0; break; - case PH_QCAPTURES: + case PH_QCAPTURES: numOfMoves = generate_captures(pos, moves); score_qcaptures(); movesPicked = 0; @@ -171,9 +186,6 @@ Move MovePicker::get_next_move() { return MOVE_NONE; } } - assert(false); - - return MOVE_NONE; } @@ -182,25 +194,25 @@ Move MovePicker::get_next_move() { Move MovePicker::get_next_move(Lock &lock) { - lock_grab(&lock); - if (finished) - { - lock_release(&lock); - return MOVE_NONE; - } - Move m = get_next_move(); - if (m == MOVE_NONE) - finished = true; - - lock_release(&lock); - return m; + lock_grab(&lock); + if (finished) + { + lock_release(&lock); + return MOVE_NONE; + } + Move m = get_next_move(); + if (m == MOVE_NONE) + finished = true; + + lock_release(&lock); + return m; } + /// MovePicker::score_captures(), MovePicker::score_noncaptures(), /// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a /// numerical move ordering score to each move in a move list. The moves -/// with highest scores will be picked first by -/// MovePicker::pick_move_from_list(). +/// with highest scores will be picked first by pick_move_from_list(). void MovePicker::score_captures() { // Winning and equal captures in the main search are ordered by MVV/LVA. @@ -209,40 +221,61 @@ void MovePicker::score_captures() { // capture, capturing a more valuable (but sufficiently defended) piece // first usually doesn't hurt. The opponent will have to recapture, and // the hanging piece will still be hanging (except in the unusual cases - // where it is possible to recapture with the hanging piece). Exchanging + // where it is possible to recapture with the hanging piece). Exchanging // big pieces before capturing a hanging piece probably helps to reduce // the subtree size. + // While scoring captures it moves all captures with negative SEE values + // to the badCaptures[] array. + Move m; + int seeValue; + for (int i = 0; i < numOfMoves; i++) { - Move m = moves[i].move; - moves[i].score = pos.see(m); - if (moves[i].score >= 0) + m = moves[i].move; + seeValue = pos.see(m); + if (seeValue >= 0) { - moves[i].score = move_promotion(m) ? QueenValueMidgame - : int(pos.midgame_value_of_piece_on(move_to(m))) - -int(pos.type_of_piece_on(move_from(m))); - // FIXME second term seems wrong ! + if (move_promotion(m)) + moves[i].score = QueenValueMidgame; + else + moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m))) + -int(pos.type_of_piece_on(move_from(m))); + } + else + { + // Losing capture, move it to the badCaptures[] array + assert(numOfBadCaptures < 63); + moves[i].score = seeValue; + badCaptures[numOfBadCaptures++] = moves[i]; + moves[i--] = moves[--numOfMoves]; } } } void MovePicker::score_noncaptures() { + // First score by history, when no history is available then use + // piece/square tables values. This seems to be better then a + // random choice when we don't have an history for any move. + Move m; + int hs; for (int i = 0; i < numOfMoves; i++) { - Move m = moves[i].move; + m = moves[i].move; + if (m == killer1) - moves[i].score = HistoryMax + 2; + hs = HistoryMax + 2; else if (m == killer2) - moves[i].score = HistoryMax + 1; + hs = HistoryMax + 1; else - moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m); + hs = H.move_ordering_score(pos.piece_on(move_from(m)), m); - // Ensure moves in history are always sorted as first - if (moves[i].score > 0) - moves[i].score += 1000; + // Ensure history is always preferred to pst + if (hs > 0) + hs += 1000; - moves[i].score += pos.mg_pst_delta(moves[i].move); + // pst based scoring + moves[i].score = hs + pos.mg_pst_delta(m); } } @@ -255,41 +288,96 @@ void MovePicker::score_evasions() { moves[i].score = 2*HistoryMax; else if (!pos.square_is_empty(move_to(m))) { - moves[i].score = pos.see(m); - if (moves[i].score >= 0) - moves[i].score += HistoryMax; - } - else + int seeScore = pos.see(m); + moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore; + } else moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m); } - // FIXME try psqt also here } void MovePicker::score_qcaptures() { - // Use MVV/LVA ordering. + // Use MVV/LVA ordering for (int i = 0; i < numOfMoves; i++) { Move m = moves[i].move; - moves[i].score = move_promotion(m) ? QueenValueMidgame - : int(pos.midgame_value_of_piece_on(move_to(m))) - -int(pos.midgame_value_of_piece_on(move_to(m))) / 64; - // FIXME Why second term like that ??? + if (move_promotion(m)) + moves[i].score = QueenValueMidgame; + else + moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m))) + -int(pos.type_of_piece_on(move_from(m))); } } +/// find_best_index() loops across the moves and returns index of +/// the highest scored one. There is also a second version that +/// lowers the priority of moves that attack the same square, +/// so that if the best move that attack a square fails the next +/// move picked attacks a different square if any, not the same one. + +int MovePicker::find_best_index() { + + assert(movesPicked < numOfMoves); + + int bestIndex = movesPicked, bestScore = moves[movesPicked].score; + + for (int i = movesPicked + 1; i < numOfMoves; i++) + if (moves[i].score > bestScore) + { + bestIndex = i; + bestScore = moves[i].score; + } + return bestIndex; +} + +int MovePicker::find_best_index(Bitboard* squares, int values[]) { + + assert(movesPicked < numOfMoves); + + int hs; + Move m; + Square to; + int bestScore = -10000000, bestIndex = -1; + + for (int i = movesPicked; i < numOfMoves; i++) + { + m = moves[i].move; + to = move_to(m); + + if (!bit_is_set(*squares, to)) + { + // Init at first use + set_bit(squares, to); + values[to] = 0; + } + + hs = moves[i].score - values[to]; + if (hs > bestScore) + { + bestIndex = i; + bestScore = hs; + } + } + + if (bestIndex != -1) + { + // Raise value of the picked square, so next attack + // to the same square will get low priority. + to = move_to(moves[bestIndex].move); + values[to] += 0xB00; + } + return bestIndex; +} + + /// MovePicker::pick_move_from_list() picks the move with the biggest score /// from a list of generated moves (moves[] or badCaptures[], depending on /// the current move generation phase). It takes care not to return the /// transposition table move if that has already been serched previously. -/// While picking captures in the PH_GOOD_CAPTURES phase (i.e. while picking -/// non-losing captures in the main search), it moves all captures with -/// negative SEE values to the badCaptures[] array. Move MovePicker::pick_move_from_list() { - int bestScore = -10000000; int bestIndex; Move move; @@ -298,93 +386,51 @@ Move MovePicker::pick_move_from_list() { case PH_GOOD_CAPTURES: assert(!pos.is_check()); assert(movesPicked >= 0); + while (movesPicked < numOfMoves) { - bestScore = -10000000; - bestIndex = -1; - for (int i = movesPicked; i < numOfMoves; i++) - { - if (moves[i].score < 0) - { - // Losing capture, move it to the badCaptures[] array - assert(numOfBadCaptures < 63); - badCaptures[numOfBadCaptures++] = moves[i]; - moves[i--] = moves[--numOfMoves]; - } - else if (moves[i].score > bestScore) - { - bestIndex = i; - bestScore = moves[i].score; - } - } - if (bestIndex != -1) // Found a good capture - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - if ( move != ttMove - && move != mateKiller - && pos.move_is_legal(move, pinned)) - return move; - } + bestIndex = find_best_index(); + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + if ( move != ttMove + && move != mateKiller + && pos.pl_move_is_legal(move, pinned)) + return move; } break; case PH_NONCAPTURES: assert(!pos.is_check()); assert(movesPicked >= 0); + while (movesPicked < numOfMoves) { // If this is a PV node or we have only picked a few moves, scan // the entire move list for the best move. If many moves have already // been searched and it is not a PV node, we are probably failing low // anyway, so we just pick the first move from the list. - if (pvNode || movesPicked < 12) - { - bestScore = -10000000; - bestIndex = -1; - for (int i = movesPicked; i < numOfMoves; i++) - if(moves[i].score > bestScore) - { - bestIndex = i; - bestScore = moves[i].score; - } - } else - bestIndex = movesPicked; - - if (bestIndex != -1) - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - if ( move != ttMove - && move != mateKiller - && pos.move_is_legal(move, pinned)) - return move; - } - } - break; + bestIndex = (pvNode || movesPicked < 12) ? find_best_index() : movesPicked; + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + if ( move != ttMove + && move != mateKiller + && pos.pl_move_is_legal(move, pinned)) + return move; + } + break; case PH_EVASIONS: assert(pos.is_check()); assert(movesPicked >= 0); + while (movesPicked < numOfMoves) { - bestScore = -10000000; - bestIndex = -1; - for (int i = movesPicked; i < numOfMoves; i++) - if (moves[i].score > bestScore) - { - bestIndex = i; - bestScore = moves[i].score; - } - - if (bestIndex != -1) - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - return move; - } - } - break; + bestIndex = find_best_index(); + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + return move; + } + break; case PH_BAD_CAPTURES: assert(!pos.is_check()); @@ -396,7 +442,7 @@ Move MovePicker::pick_move_from_list() { move = badCaptures[badCapturesPicked++].move; if ( move != ttMove && move != mateKiller - && pos.move_is_legal(move, pinned)) + && pos.pl_move_is_legal(move, pinned)) return move; } break; @@ -406,29 +452,13 @@ Move MovePicker::pick_move_from_list() { assert(movesPicked >= 0); while (movesPicked < numOfMoves) { - bestScore = -10000000; - if (movesPicked < 4) // FIXME makes sens to score qcaps? - { - bestIndex = -1; - for (int i = movesPicked; i < numOfMoves; i++) - if(moves[i].score > bestScore) - { - bestIndex = i; - bestScore = moves[i].score; - } - } else - bestIndex = movesPicked; - - if (bestIndex != -1) - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - // Remember to change the line below if we decide to hash the qsearch! - // Maybe also postpone the legality check until after futility pruning? - // FIXME !!! - if (/* move != ttMove && */ pos.move_is_legal(move, pinned)) - return move; - } + bestIndex = (movesPicked < 4 ? find_best_index() : movesPicked); + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + // Remember to change the line below if we decide to hash the qsearch! + // Maybe also postpone the legality check until after futility pruning? + if (/* move != ttMove && */ pos.pl_move_is_legal(move, pinned)) + return move; } break; @@ -441,8 +471,7 @@ Move MovePicker::pick_move_from_list() { { move = moves[movesPicked++].move; // Remember to change the line below if we decide to hash the qsearch! - // FIXME !!! - if (/* move != ttMove && */ pos.move_is_legal(move, pinned)) + if (/* move != ttMove && */ pos.pl_move_is_legal(move, pinned)) return move; } break; @@ -458,14 +487,16 @@ Move MovePicker::pick_move_from_list() { /// picked next move. It can be used in search to further differentiate /// according to the current move type: capture, non capture, escape, etc. MovePicker::MovegenPhase MovePicker::current_move_type() const { + return PhaseTable[phaseIndex]; } /// MovePicker::init_phase_table() initializes the PhaseTable[], /// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex -/// and QsearchWithoutChecksPhaseIndex variables. It is only called once -/// during program startup, and never again while the program is running. +/// QsearchNoCapturesPhaseIndex, QsearchWithoutChecksPhaseIndex and +/// NoMovesPhaseIndex variables. It is only called once during program +/// startup, and never again while the program is running. void MovePicker::init_phase_table() { @@ -494,8 +525,17 @@ void MovePicker::init_phase_table() { PhaseTable[i++] = PH_QCHECKS; PhaseTable[i++] = PH_STOP; + // Quiescence search with checks only and no captures + QsearchNoCapturesPhaseIndex = i - 1; + PhaseTable[i++] = PH_QCHECKS; + PhaseTable[i++] = PH_STOP; + // Quiescence search without checks QsearchWithoutChecksPhaseIndex = i - 1; PhaseTable[i++] = PH_QCAPTURES; PhaseTable[i++] = PH_STOP; + + // Do not generate any move + NoMovesPhaseIndex = i - 1; + PhaseTable[i++] = PH_STOP; }