X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=20aaabbdde0288a28743ea230706dc2905cc281f;hp=dc295e17904b8a0af822b05c507f0eac6e747464;hb=c6d62b7da5b9bb0e8c987596d1c6a304b337ca32;hpb=20d7197a9be9c03f153c7ceac73857da8416bba4 diff --git a/src/movepick.cpp b/src/movepick.cpp index dc295e17..20aaabbd 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -66,23 +66,26 @@ namespace { /// move ordering is at the current node. MovePicker::MovePicker(const Position& p, bool pv, Move ttm, - Move mk, Move k1, Move k2, Depth d, EvalInfo* ei) : pos(p) { + const SearchStack& ss, Depth d, EvalInfo* ei) : pos(p) { pvNode = pv; ttMove = ttm; - mateKiller = (mk == ttm)? MOVE_NONE : mk; - killer1 = k1; - killer2 = k2; + mateKiller = (ss.mateKiller == ttm)? MOVE_NONE : ss.mateKiller; + killer1 = ss.killers[0]; + killer2 = ss.killers[1]; depth = d; movesPicked = 0; numOfMoves = 0; numOfBadCaptures = 0; // With EvalInfo we are able to know how many captures are possible before - // generating them. So avoid generating them in case we know are zero. + // generating them. So avoid generating in case we know are zero. Color us = pos.side_to_move(); Color them = opposite_color(us); - bool noAttacks = ei && (ei->attackedBy[us][0] & pos.pieces_of_color(them)) == 0; - bool noCaptures = noAttacks && (pos.ep_square() == SQ_NONE) && !pos.has_pawn_on_7th(us); + bool noCaptures = ei + && (ei->attackedBy[us][0] & pos.pieces_of_color(them)) == 0 + && !ei->mi->specialized_eval_exists() + && (pos.ep_square() == SQ_NONE) + && !pos.has_pawn_on_7th(us); if (p.is_check()) phaseIndex = EvasionsPhaseIndex; @@ -93,7 +96,6 @@ MovePicker::MovePicker(const Position& p, bool pv, Move ttm, else phaseIndex = (noCaptures ? NoMovesPhaseIndex : QsearchWithoutChecksPhaseIndex); - dc = p.discovered_check_candidates(us); pinned = p.pinned_pieces(p.side_to_move()); @@ -145,7 +147,6 @@ Move MovePicker::get_next_move() { case PH_GOOD_CAPTURES: numOfMoves = generate_captures(pos, moves); score_captures(); - capSquares = EmptyBoardBB; movesPicked = 0; break; @@ -269,10 +270,11 @@ void MovePicker::score_noncaptures() { else hs = H.move_ordering_score(pos.piece_on(move_from(m)), m); - // Ensure moves in history are always sorted as first + // Ensure history is always preferred to pst if (hs > 0) hs += 1000; + // pst based scoring moves[i].score = hs + pos.mg_pst_delta(m); } } @@ -291,7 +293,6 @@ void MovePicker::score_evasions() { } else moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m); } - // FIXME try psqt also here } void MovePicker::score_qcaptures() { @@ -309,17 +310,19 @@ void MovePicker::score_qcaptures() { } -/// find_best_index() loops across the moves and returns index of -/// the highest scored one. There is also a second version that -/// lowers the priority of moves that attack the same square, -/// so that if the best move that attack a square fails the next +/// find_best_index() loops across the moves and returns index of +/// the highest scored one. There is also a second version that +/// lowers the priority of moves that attack the same square, +/// so that if the best move that attack a square fails the next /// move picked attacks a different square if any, not the same one. int MovePicker::find_best_index() { - int bestScore = -10000000, bestIndex = -1; + assert(movesPicked < numOfMoves); - for (int i = movesPicked; i < numOfMoves; i++) + int bestIndex = movesPicked, bestScore = moves[movesPicked].score; + + for (int i = movesPicked + 1; i < numOfMoves; i++) if (moves[i].score > bestScore) { bestIndex = i; @@ -328,41 +331,43 @@ int MovePicker::find_best_index() { return bestIndex; } -int MovePicker::find_best_index(Bitboard* squares, int values[]) { - - int hs; - Move m; - Square to; - int bestScore = -10000000, bestIndex = -1; - - for (int i = movesPicked; i < numOfMoves; i++) - { - m = moves[i].move; - to = move_to(m); - - if (!bit_is_set(*squares, to)) - { - // Init at first use - set_bit(squares, to); - values[to] = 0; - } - - hs = moves[i].score - values[to]; - if (hs > bestScore) - { - bestIndex = i; - bestScore = hs; - } - } - - if (bestIndex != -1) - { - // Raise value of the picked square, so next attack - // to the same square will get low priority. - to = move_to(moves[bestIndex].move); - values[to] += 0xB00; - } - return bestIndex; +int MovePicker::find_best_index(Bitboard* squares, int values[]) { + + assert(movesPicked < numOfMoves); + + int hs; + Move m; + Square to; + int bestScore = -10000000, bestIndex = -1; + + for (int i = movesPicked; i < numOfMoves; i++) + { + m = moves[i].move; + to = move_to(m); + + if (!bit_is_set(*squares, to)) + { + // Init at first use + set_bit(squares, to); + values[to] = 0; + } + + hs = moves[i].score - values[to]; + if (hs > bestScore) + { + bestIndex = i; + bestScore = hs; + } + } + + if (bestIndex != -1) + { + // Raise value of the picked square, so next attack + // to the same square will get low priority. + to = move_to(moves[bestIndex].move); + values[to] += 0xB00; + } + return bestIndex; } @@ -377,23 +382,20 @@ Move MovePicker::pick_move_from_list() { Move move; switch (PhaseTable[phaseIndex]) { + case PH_GOOD_CAPTURES: assert(!pos.is_check()); assert(movesPicked >= 0); while (movesPicked < numOfMoves) { - bestIndex = find_best_index(&capSquares, capSqValues); - - if (bestIndex != -1) // Found a good capture - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - if ( move != ttMove - && move != mateKiller - && pos.pl_move_is_legal(move, pinned)) - return move; - } + bestIndex = find_best_index(); + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + if ( move != ttMove + && move != mateKiller + && pos.pl_move_is_legal(move, pinned)) + return move; } break; @@ -408,16 +410,12 @@ Move MovePicker::pick_move_from_list() { // been searched and it is not a PV node, we are probably failing low // anyway, so we just pick the first move from the list. bestIndex = (pvNode || movesPicked < 12) ? find_best_index() : movesPicked; - - if (bestIndex != -1) - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - if ( move != ttMove - && move != mateKiller - && pos.pl_move_is_legal(move, pinned)) - return move; - } + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + if ( move != ttMove + && move != mateKiller + && pos.pl_move_is_legal(move, pinned)) + return move; } break; @@ -428,13 +426,9 @@ Move MovePicker::pick_move_from_list() { while (movesPicked < numOfMoves) { bestIndex = find_best_index(); - - if (bestIndex != -1) - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - return move; - } + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + return move; } break; @@ -459,16 +453,12 @@ Move MovePicker::pick_move_from_list() { while (movesPicked < numOfMoves) { bestIndex = (movesPicked < 4 ? find_best_index() : movesPicked); - - if (bestIndex != -1) - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - // Remember to change the line below if we decide to hash the qsearch! - // Maybe also postpone the legality check until after futility pruning? - if (/* move != ttMove && */ pos.pl_move_is_legal(move, pinned)) - return move; - } + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + // Remember to change the line below if we decide to hash the qsearch! + // Maybe also postpone the legality check until after futility pruning? + if (/* move != ttMove && */ pos.pl_move_is_legal(move, pinned)) + return move; } break;