X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=22845ba2a2a86f3f3cfb86c9ed0428fee21de582;hp=3897f4c10048bf7c164d67c4c2e9858e597c3994;hb=bbb24625764619e5886ce0250739a4c9bfdb4d33;hpb=436fa5c8fa5302f69a83ad28491702c5dc3d4af7 diff --git a/src/movepick.cpp b/src/movepick.cpp index 3897f4c1..22845ba2 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -63,23 +63,25 @@ namespace { /// search captures, promotions and some checks) and about how important good /// move ordering is at the current node. -MovePicker::MovePicker(const Position& p, bool pv, Move ttm, - const SearchStack& ss, Depth d) : pos(p) { - pvNode = pv; +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, + const History& h, SearchStack* ss) : pos(p), H(h) { ttMove = ttm; - mateKiller = (ss.mateKiller == ttm)? MOVE_NONE : ss.mateKiller; - killer1 = ss.killers[0]; - killer2 = ss.killers[1]; - depth = d; - movesPicked = 0; - numOfMoves = 0; - numOfBadCaptures = 0; + if (ss) + { + mateKiller = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller; + killer1 = ss->killers[0]; + killer2 = ss->killers[1]; + } else + mateKiller = killer1 = killer2 = MOVE_NONE; + + movesPicked = numOfMoves = numOfBadCaptures = 0; + checkKillers = checkLegal = finished = false; if (p.is_check()) phaseIndex = EvasionsPhaseIndex; - else if (depth > Depth(0)) + else if (d > Depth(0)) phaseIndex = MainSearchPhaseIndex; - else if (depth == Depth(0)) + else if (d == Depth(0)) phaseIndex = QsearchWithChecksPhaseIndex; else phaseIndex = QsearchWithoutChecksPhaseIndex; @@ -139,18 +141,32 @@ Move MovePicker::get_next_move() { score_captures(); std::sort(moves, moves + numOfMoves); movesPicked = 0; + checkLegal = true; break; - case PH_BAD_CAPTURES: - // It's probably a good idea to use SEE move ordering here. FIXME - movesPicked = 0; + case PH_KILLERS: + movesPicked = numOfMoves = 0; + checkLegal = false; + if (killer1 != MOVE_NONE && move_is_legal(pos, killer1, pinned) && !pos.move_is_capture(killer1)) + moves[numOfMoves++].move = killer1; + if (killer2 != MOVE_NONE && move_is_legal(pos, killer2, pinned) && !pos.move_is_capture(killer2) ) + moves[numOfMoves++].move = killer2; break; case PH_NONCAPTURES: + checkKillers = (numOfMoves != 0); // previous phase is PH_KILLERS numOfMoves = generate_noncaptures(pos, moves); score_noncaptures(); std::sort(moves, moves + numOfMoves); movesPicked = 0; + checkLegal = true; + break; + + case PH_BAD_CAPTURES: + // Bad captures SEE value is already calculated by score_captures() + // so just sort them to get SEE move ordering. + std::sort(badCaptures, badCaptures + numOfBadCaptures); + movesPicked = 0; break; case PH_EVASIONS: @@ -231,7 +247,7 @@ void MovePicker::score_captures() { seeValue = pos.see(m); if (seeValue >= 0) { - if (move_promotion(m)) + if (move_is_promotion(m)) moves[i].score = QueenValueMidgame; else moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m))) @@ -252,26 +268,23 @@ void MovePicker::score_noncaptures() { // First score by history, when no history is available then use // piece/square tables values. This seems to be better then a // random choice when we don't have an history for any move. - Move m; + Piece piece; + Square from, to; int hs; for (int i = 0; i < numOfMoves; i++) { - m = moves[i].move; - - if (m == killer1) - hs = HistoryMax + 2; - else if (m == killer2) - hs = HistoryMax + 1; - else - hs = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); + from = move_from(moves[i].move); + to = move_to(moves[i].move); + piece = pos.piece_on(from); + hs = H.move_ordering_score(piece, to); // Ensure history is always preferred to pst if (hs > 0) hs += 1000; // pst based scoring - moves[i].score = hs + pos.mg_pst_delta(m); + moves[i].score = hs + pos.pst_delta(piece, from, to); } } @@ -297,7 +310,7 @@ void MovePicker::score_qcaptures() { for (int i = 0; i < numOfMoves; i++) { Move m = moves[i].move; - if (move_promotion(m)) + if (move_is_promotion(m)) moves[i].score = QueenValueMidgame; else moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m))) @@ -320,13 +333,15 @@ Move MovePicker::pick_move_from_list() { switch (PhaseTable[phaseIndex]) { case PH_GOOD_CAPTURES: + case PH_KILLERS: case PH_NONCAPTURES: while (movesPicked < numOfMoves) { Move move = moves[movesPicked++].move; if ( move != ttMove && move != mateKiller - && pos.pl_move_is_legal(move, pinned)) + && (!checkKillers || (move != killer1 && move != killer2)) + && (!checkLegal || pos.pl_move_is_legal(move, pinned))) return move; } break; @@ -381,9 +396,7 @@ void MovePicker::init_phase_table() { PhaseTable[i++] = PH_TT_MOVE; PhaseTable[i++] = PH_MATE_KILLER; PhaseTable[i++] = PH_GOOD_CAPTURES; - // PH_KILLER_1 and PH_KILLER_2 are not yet used. - // PhaseTable[i++] = PH_KILLER_1; - // PhaseTable[i++] = PH_KILLER_2; + PhaseTable[i++] = PH_KILLERS; PhaseTable[i++] = PH_NONCAPTURES; PhaseTable[i++] = PH_BAD_CAPTURES; PhaseTable[i++] = PH_STOP;