X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=3da4247a29e3cdff10de95c06838b7ddb173ae1c;hp=208007cca24e84d7a54ac0ef1c4844b23e844161;hb=e25de55faca30c2196612fcb208d88802ad29bae;hpb=351ef5c85b6d4b9c71e9da367f0be5ab6e6f8117 diff --git a/src/movepick.cpp b/src/movepick.cpp index 208007cc..3da4247a 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,6 +18,7 @@ along with this program. If not, see . */ +#include #include #include "movegen.h" @@ -27,28 +28,28 @@ namespace { - enum MovegenPhase { - PH_TT_MOVE, // Transposition table move - PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= captureThreshold (captureThreshold <= 0) - PH_GOOD_PROBCUT, // Queen promotions and captures with SEE values > captureThreshold (captureThreshold >= 0) - PH_KILLERS, // Killer moves from the current ply - PH_NONCAPTURES_1, // Non-captures and underpromotions with positive score - PH_NONCAPTURES_2, // Non-captures and underpromotions with non-positive score - PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < captureThreshold (captureThreshold <= 0) - PH_EVASIONS, // Check evasions - PH_QCAPTURES, // Captures in quiescence search - PH_QRECAPTURES, // Recaptures in quiescence search - PH_QCHECKS, // Non-capture checks in quiescence search - PH_STOP + enum Sequencer { + MAIN_SEARCH, TT_MOVE_S1, GOOD_CAPTURES_S1, KILLERS_S1, NONCAPTURES_1_S1, + NONCAPTURES_2_S1, BAD_CAPTURES_S1, STOP_S1, + EVASIONS, TT_MOVE_S2, EVASIONS_S2, STOP_S2, + CAPTURES_AND_CHECKS, TT_MOVE_S3, QCAPTURES_S3, QCHECKS_S3, STOP_S3, + CAPTURES, TT_MOVE_S4, QCAPTURES_S4, STOP_S4, + RECAPTURES, TT_MOVE_S5, RECAPTURES_S5, STOP_S5, + PROBCUT, TT_MOVE_S6, GOOD_CAPTURES_S6, STOP_S6 }; - CACHE_LINE_ALIGNMENT - const uint8_t MainSearchTable[] = { PH_TT_MOVE, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES_1, PH_NONCAPTURES_2, PH_BAD_CAPTURES, PH_STOP }; - const uint8_t EvasionTable[] = { PH_TT_MOVE, PH_EVASIONS, PH_STOP }; - const uint8_t QsearchWithChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_QCHECKS, PH_STOP }; - const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_STOP }; - const uint8_t QsearchRecapturesTable[] = { PH_TT_MOVE, PH_QRECAPTURES, PH_STOP }; - const uint8_t ProbCutTable[] = { PH_TT_MOVE, PH_GOOD_PROBCUT, PH_STOP }; + // Unary predicate used by std::partition to split positive scores from remaining + // ones so to sort separately the two sets, and with the second sort delayed. + inline bool has_positive_score(const MoveStack& move) { return move.score > 0; } + + // Picks and pushes to the front the best move in range [firstMove, lastMove), + // it is faster than sorting all the moves in advance when moves are few, as + // normally are the possible captures. + inline MoveStack* pick_best(MoveStack* firstMove, MoveStack* lastMove) + { + std::swap(*firstMove, *std::max_element(firstMove, lastMove)); + return firstMove; + } } /// Constructors for the MovePicker class. As arguments we pass information @@ -58,7 +59,7 @@ namespace { /// move ordering is at the current node. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, - SearchStack* ss, Value beta) : pos(p), H(h), depth(d) { + Search::Stack* ss, Value beta) : pos(p), H(h), depth(d) { captureThreshold = 0; badCaptures = moves + MAX_MOVES; @@ -67,23 +68,26 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, if (p.in_check()) { killers[0].move = killers[1].move = MOVE_NONE; - phasePtr = EvasionTable; + phase = EVASIONS; } else { killers[0].move = ss->killers[0]; killers[1].move = ss->killers[1]; - // Consider sligtly negative captures as good if at low - // depth and far from beta. + // Consider sligtly negative captures as good if at low depth and far from beta if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY) captureThreshold = -PawnValueMidgame; - phasePtr = MainSearchTable; + // Consider negative captures as good if still enough to reach beta + else if (ss && ss->eval > beta) + captureThreshold = beta - ss->eval; + + phase = MAIN_SEARCH; } - ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); - phasePtr += int(ttMove == MOVE_NONE) - 1; + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); + phase += int(ttMove == MOVE_NONE); go_next_phase(); } @@ -93,28 +97,30 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, S assert(d <= DEPTH_ZERO); if (p.in_check()) - phasePtr = EvasionTable; + phase = EVASIONS; + else if (d >= DEPTH_QS_CHECKS) - phasePtr = QsearchWithChecksTable; + phase = CAPTURES_AND_CHECKS; + else if (d >= DEPTH_QS_RECAPTURES) { - phasePtr = QsearchWithoutChecksTable; + phase = CAPTURES; // Skip TT move if is not a capture or a promotion, this avoids // qsearch tree explosion due to a possible perpetual check or // similar rare cases when TT table is full. - if (ttm != MOVE_NONE && !pos.move_is_capture_or_promotion(ttm)) + if (ttm != MOVE_NONE && !pos.is_capture_or_promotion(ttm)) ttm = MOVE_NONE; } else { - phasePtr = QsearchRecapturesTable; + phase = RECAPTURES; recaptureSquare = recaptureSq; ttm = MOVE_NONE; } - ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); - phasePtr += int(ttMove == MOVE_NONE) - 1; + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); + phase += int(ttMove == MOVE_NONE); go_next_phase(); } @@ -124,15 +130,15 @@ MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType assert (!pos.in_check()); // In ProbCut we consider only captures better than parent's move - captureThreshold = piece_value_midgame(Piece(parentCapture)); - phasePtr = ProbCutTable; + captureThreshold = PieceValueMidgame[Piece(parentCapture)]; + phase = PROBCUT; if ( ttm != MOVE_NONE - && (!pos.move_is_capture(ttm) || pos.see(ttm) <= captureThreshold)) + && (!pos.is_capture(ttm) || pos.see(ttm) <= captureThreshold)) ttm = MOVE_NONE; - ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); - phasePtr += int(ttMove == MOVE_NONE) - 1; + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); + phase += int(ttMove == MOVE_NONE); go_next_phase(); } @@ -143,70 +149,73 @@ MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType void MovePicker::go_next_phase() { curMove = moves; - phase = *(++phasePtr); - switch (phase) { - case PH_TT_MOVE: + switch (++phase) { + + case TT_MOVE_S1: case TT_MOVE_S2: case TT_MOVE_S3: + case TT_MOVE_S4: case TT_MOVE_S5: case TT_MOVE_S6: lastMove = curMove + 1; return; - case PH_GOOD_CAPTURES: - case PH_GOOD_PROBCUT: + case GOOD_CAPTURES_S1: + case GOOD_CAPTURES_S6: lastMove = generate(pos, moves); score_captures(); return; - case PH_KILLERS: + case KILLERS_S1: curMove = killers; lastMove = curMove + 2; return; - case PH_NONCAPTURES_1: + case NONCAPTURES_1_S1: lastNonCapture = lastMove = generate(pos, moves); score_noncaptures(); - sort_moves(moves, lastNonCapture, &lastMove); + lastMove = std::partition(curMove, lastMove, has_positive_score); + sort(curMove, lastMove); return; - case PH_NONCAPTURES_2: + case NONCAPTURES_2_S1: curMove = lastMove; lastMove = lastNonCapture; if (depth >= 3 * ONE_PLY) - insertion_sort(curMove, lastMove); + sort(curMove, lastMove); return; - case PH_BAD_CAPTURES: + case BAD_CAPTURES_S1: // Bad captures SEE value is already calculated so just pick // them in order to get SEE move ordering. curMove = badCaptures; lastMove = moves + MAX_MOVES; return; - case PH_EVASIONS: + case EVASIONS_S2: assert(pos.in_check()); lastMove = generate(pos, moves); score_evasions(); return; - case PH_QCAPTURES: + case QCAPTURES_S3: + case QCAPTURES_S4: lastMove = generate(pos, moves); score_captures(); return; - case PH_QRECAPTURES: + case RECAPTURES_S5: lastMove = generate(pos, moves); return; - case PH_QCHECKS: + case QCHECKS_S3: lastMove = generate(pos, moves); return; - case PH_STOP: + case STOP_S1: case STOP_S2: case STOP_S3: + case STOP_S4: case STOP_S5: case STOP_S6: lastMove = curMove + 1; // Avoid another go_next_phase() call return; default: assert(false); - return; } } @@ -214,7 +223,7 @@ void MovePicker::go_next_phase() { /// MovePicker::score_captures(), MovePicker::score_noncaptures() and /// MovePicker::score_evasions() assign a numerical move ordering score /// to each move in a move list. The moves with highest scores will be -/// picked first by get_next_move(). +/// picked first by next_move(). void MovePicker::score_captures() { // Winning and equal captures in the main search are ordered by MVV/LVA. @@ -236,11 +245,11 @@ void MovePicker::score_captures() { for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - cur->score = piece_value_midgame(pos.piece_on(move_to(m))) - - pos.type_of_piece_on(move_from(m)); + cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))] + - type_of(pos.piece_moved(m)); - if (move_is_promotion(m)) - cur->score += QueenValueMidgame; + if (is_promotion(m)) + cur->score += PieceValueMidgame[Piece(promotion_piece_type(m))]; } } @@ -252,8 +261,8 @@ void MovePicker::score_noncaptures() { for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - from = move_from(m); - cur->score = H.value(pos.piece_on(from), move_to(m)); + from = from_sq(m); + cur->score = H.value(pos.piece_on(from), to_sq(m)); } } @@ -274,22 +283,22 @@ void MovePicker::score_evasions() { m = cur->move; if ((seeScore = pos.see_sign(m)) < 0) cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom - else if (pos.move_is_capture(m)) - cur->score = piece_value_midgame(pos.piece_on(move_to(m))) - - pos.type_of_piece_on(move_from(m)) + History::MaxValue; + else if (pos.is_capture(m)) + cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))] + - type_of(pos.piece_moved(m)) + History::MaxValue; else - cur->score = H.value(pos.piece_on(move_from(m)), move_to(m)); + cur->score = H.value(pos.piece_moved(m), to_sq(m)); } } -/// MovePicker::get_next_move() is the most important method of the MovePicker -/// class. It returns a new pseudo legal move every time it is called, until there +/// MovePicker::next_move() is the most important method of the MovePicker class. +/// It returns a new pseudo legal move every time it is called, until there /// are no more moves left. It picks the move with the biggest score from a list /// of generated moves taking care not to return the tt move if has already been /// searched previously. Note that this function is not thread safe so should be /// lock protected by caller when accessed through a shared MovePicker object. -Move MovePicker::get_next_move() { +Move MovePicker::next_move() { Move move; @@ -300,13 +309,14 @@ Move MovePicker::get_next_move() { switch (phase) { - case PH_TT_MOVE: + case TT_MOVE_S1: case TT_MOVE_S2: case TT_MOVE_S3: + case TT_MOVE_S4: case TT_MOVE_S5: case TT_MOVE_S6: curMove++; return ttMove; break; - case PH_GOOD_CAPTURES: - move = pick_best(curMove++, lastMove).move; + case GOOD_CAPTURES_S1: + move = pick_best(curMove++, lastMove)->move; if (move != ttMove) { assert(captureThreshold <= 0); // Otherwise we must use see instead of see_sign @@ -316,31 +326,30 @@ Move MovePicker::get_next_move() { if (seeValue >= captureThreshold) return move; - // Losing capture, move it to the tail of the array, note - // that move has now been already checked for pseudo legality. + // Losing capture, move it to the tail of the array (--badCaptures)->move = move; badCaptures->score = seeValue; } break; - case PH_GOOD_PROBCUT: - move = pick_best(curMove++, lastMove).move; + case GOOD_CAPTURES_S6: + move = pick_best(curMove++, lastMove)->move; if ( move != ttMove && pos.see(move) > captureThreshold) return move; break; - case PH_KILLERS: + case KILLERS_S1: move = (curMove++)->move; if ( move != MOVE_NONE - && pos.move_is_pl(move) + && pos.is_pseudo_legal(move) && move != ttMove - && !pos.move_is_capture(move)) + && !pos.is_capture(move)) return move; break; - case PH_NONCAPTURES_1: - case PH_NONCAPTURES_2: + case NONCAPTURES_1_S1: + case NONCAPTURES_2_S1: move = (curMove++)->move; if ( move != ttMove && move != killers[0].move @@ -348,35 +357,36 @@ Move MovePicker::get_next_move() { return move; break; - case PH_BAD_CAPTURES: - move = pick_best(curMove++, lastMove).move; + case BAD_CAPTURES_S1: + move = pick_best(curMove++, lastMove)->move; return move; - case PH_EVASIONS: - case PH_QCAPTURES: - move = pick_best(curMove++, lastMove).move; + case EVASIONS_S2: + case QCAPTURES_S3: + case QCAPTURES_S4: + move = pick_best(curMove++, lastMove)->move; if (move != ttMove) return move; break; - case PH_QRECAPTURES: + case RECAPTURES_S5: move = (curMove++)->move; - if (move_to(move) == recaptureSquare) + if (to_sq(move) == recaptureSquare) return move; break; - case PH_QCHECKS: + case QCHECKS_S3: move = (curMove++)->move; if (move != ttMove) return move; break; - case PH_STOP: + case STOP_S1: case STOP_S2: case STOP_S3: + case STOP_S4: case STOP_S5: case STOP_S6: return MOVE_NONE; default: assert(false); - break; } } }