X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=4eb842a0e3e7d9eda96a7bf1e7a1ff1c599bb013;hp=1519f85d04388c1b24940a31c4babf65ea33f7e0;hb=941f4e1643edbdf28118a47d0277747bb358d3ad;hpb=2ed22e4fc80313f69cbdfe0a617a70188813b16e diff --git a/src/movepick.cpp b/src/movepick.cpp index 1519f85d..4eb842a0 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -26,6 +26,7 @@ #include #include "history.h" +#include "evaluate.h" #include "movegen.h" #include "movepick.h" #include "search.h" @@ -62,29 +63,31 @@ namespace { /// search captures, promotions and some checks) and about how important good /// move ordering is at the current node. -MovePicker::MovePicker(const Position& p, bool pvnode, Move ttm, Move mk, - Move k1, Move k2, Depth d) : pos(p) { - pvNode = pvnode; +MovePicker::MovePicker(const Position& p, bool pv, Move ttm, + const SearchStack& ss, Depth d) : pos(p) { + pvNode = pv; ttMove = ttm; - mateKiller = (mk == ttm)? MOVE_NONE : mk; - killer1 = k1; - killer2 = k2; + mateKiller = (ss.mateKiller == ttm)? MOVE_NONE : ss.mateKiller; + killer1 = ss.killers[0]; + killer2 = ss.killers[1]; depth = d; movesPicked = 0; numOfMoves = 0; numOfBadCaptures = 0; - dc = p.discovered_check_candidates(p.side_to_move()); if (p.is_check()) - phaseIndex = EvasionsPhaseIndex; + phaseIndex = EvasionsPhaseIndex; else if (depth > Depth(0)) - phaseIndex = MainSearchPhaseIndex; + phaseIndex = MainSearchPhaseIndex; else if (depth == Depth(0)) - phaseIndex = QsearchWithChecksPhaseIndex; + phaseIndex = QsearchWithChecksPhaseIndex; else - phaseIndex = QsearchWithoutChecksPhaseIndex; + phaseIndex = QsearchWithoutChecksPhaseIndex; - pinned = p.pinned_pieces(p.side_to_move()); + Color us = pos.side_to_move(); + + dc = p.discovered_check_candidates(us); + pinned = p.pinned_pieces(us); finished = false; } @@ -128,18 +131,17 @@ Move MovePicker::get_next_move() { assert(move_is_ok(mateKiller)); if (move_is_legal(pos, mateKiller, pinned)) return mateKiller; - } - break; + } + break; case PH_GOOD_CAPTURES: numOfMoves = generate_captures(pos, moves); score_captures(); - capSquares = EmptyBoardBB; movesPicked = 0; break; case PH_BAD_CAPTURES: - badCapturesPicked = 0; + movesPicked = 0; break; case PH_NONCAPTURES: @@ -150,7 +152,7 @@ Move MovePicker::get_next_move() { case PH_EVASIONS: assert(pos.is_check()); - numOfMoves = generate_evasions(pos, moves); + numOfMoves = generate_evasions(pos, moves, pinned); score_evasions(); movesPicked = 0; break; @@ -258,10 +260,11 @@ void MovePicker::score_noncaptures() { else hs = H.move_ordering_score(pos.piece_on(move_from(m)), m); - // Ensure moves in history are always sorted as first + // Ensure history is always preferred to pst if (hs > 0) hs += 1000; + // pst based scoring moves[i].score = hs + pos.mg_pst_delta(m); } } @@ -280,7 +283,6 @@ void MovePicker::score_evasions() { } else moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m); } - // FIXME try psqt also here } void MovePicker::score_qcaptures() { @@ -298,17 +300,19 @@ void MovePicker::score_qcaptures() { } -/// find_best_index() loops across the moves and returns index of -/// the highest scored one. There is also a second version that -/// lowers the priority of moves that attack the same square, -/// so that if the best move that attack a square fails the next +/// find_best_index() loops across the moves and returns index of +/// the highest scored one. There is also a second version that +/// lowers the priority of moves that attack the same square, +/// so that if the best move that attack a square fails the next /// move picked attacks a different square if any, not the same one. int MovePicker::find_best_index() { - int bestScore = -10000000, bestIndex = -1; + assert(movesPicked < numOfMoves); - for (int i = movesPicked; i < numOfMoves; i++) + int bestIndex = movesPicked, bestScore = moves[movesPicked].score; + + for (int i = movesPicked + 1; i < numOfMoves; i++) if (moves[i].score > bestScore) { bestIndex = i; @@ -317,41 +321,43 @@ int MovePicker::find_best_index() { return bestIndex; } -int MovePicker::find_best_index(Bitboard* squares, int values[]) { - - int hs; - Move m; - Square to; - int bestScore = -10000000, bestIndex = -1; - - for (int i = movesPicked; i < numOfMoves; i++) - { - m = moves[i].move; - to = move_to(m); - - if (!bit_is_set(*squares, to)) - { - // Init at first use - set_bit(squares, to); - values[to] = 0; - } - - hs = moves[i].score - values[to]; - if (hs > bestScore) - { - bestIndex = i; - bestScore = hs; - } - } - - if (bestIndex != -1) - { - // Raise value of the picked square, so next attack - // to the same square will get low priority. - to = move_to(moves[bestIndex].move); - values[to] += 0xB00; - } - return bestIndex; +int MovePicker::find_best_index(Bitboard* squares, int values[]) { + + assert(movesPicked < numOfMoves); + + int hs; + Move m; + Square to; + int bestScore = -10000000, bestIndex = -1; + + for (int i = movesPicked; i < numOfMoves; i++) + { + m = moves[i].move; + to = move_to(m); + + if (!bit_is_set(*squares, to)) + { + // Init at first use + set_bit(squares, to); + values[to] = 0; + } + + hs = moves[i].score - values[to]; + if (hs > bestScore) + { + bestIndex = i; + bestScore = hs; + } + } + + if (bestIndex != -1) + { + // Raise value of the picked square, so next attack + // to the same square will get low priority. + to = move_to(moves[bestIndex].move); + values[to] += 0xB00; + } + return bestIndex; } @@ -366,6 +372,7 @@ Move MovePicker::pick_move_from_list() { Move move; switch (PhaseTable[phaseIndex]) { + case PH_GOOD_CAPTURES: assert(!pos.is_check()); assert(movesPicked >= 0); @@ -373,16 +380,12 @@ Move MovePicker::pick_move_from_list() { while (movesPicked < numOfMoves) { bestIndex = find_best_index(); - - if (bestIndex != -1) // Found a good capture - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - if ( move != ttMove - && move != mateKiller - && pos.pl_move_is_legal(move, pinned)) - return move; - } + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + if ( move != ttMove + && move != mateKiller + && pos.pl_move_is_legal(move, pinned)) + return move; } break; @@ -397,16 +400,12 @@ Move MovePicker::pick_move_from_list() { // been searched and it is not a PV node, we are probably failing low // anyway, so we just pick the first move from the list. bestIndex = (pvNode || movesPicked < 12) ? find_best_index() : movesPicked; - - if (bestIndex != -1) - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - if ( move != ttMove - && move != mateKiller - && pos.pl_move_is_legal(move, pinned)) - return move; - } + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + if ( move != ttMove + && move != mateKiller + && pos.pl_move_is_legal(move, pinned)) + return move; } break; @@ -417,24 +416,20 @@ Move MovePicker::pick_move_from_list() { while (movesPicked < numOfMoves) { bestIndex = find_best_index(); - - if (bestIndex != -1) - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - return move; - } + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + return move; } break; case PH_BAD_CAPTURES: assert(!pos.is_check()); - assert(badCapturesPicked >= 0); + assert(movesPicked >= 0); // It's probably a good idea to use SEE move ordering here, instead // of just picking the first move. FIXME - while (badCapturesPicked < numOfBadCaptures) + while (movesPicked < numOfBadCaptures) { - move = badCaptures[badCapturesPicked++].move; + move = badCaptures[movesPicked++].move; if ( move != ttMove && move != mateKiller && pos.pl_move_is_legal(move, pinned)) @@ -448,16 +443,12 @@ Move MovePicker::pick_move_from_list() { while (movesPicked < numOfMoves) { bestIndex = (movesPicked < 4 ? find_best_index() : movesPicked); - - if (bestIndex != -1) - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - // Remember to change the line below if we decide to hash the qsearch! - // Maybe also postpone the legality check until after futility pruning? - if (/* move != ttMove && */ pos.pl_move_is_legal(move, pinned)) - return move; - } + move = moves[bestIndex].move; + moves[bestIndex] = moves[movesPicked++]; + // Remember to change the line below if we decide to hash the qsearch! + // Maybe also postpone the legality check until after futility pruning? + if (/* move != ttMove && */ pos.pl_move_is_legal(move, pinned)) + return move; } break; @@ -493,8 +484,9 @@ MovePicker::MovegenPhase MovePicker::current_move_type() const { /// MovePicker::init_phase_table() initializes the PhaseTable[], /// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex -/// and QsearchWithoutChecksPhaseIndex variables. It is only called once -/// during program startup, and never again while the program is running. +/// QsearchNoCapturesPhaseIndex, QsearchWithoutChecksPhaseIndex and +/// NoMovesPhaseIndex variables. It is only called once during program +/// startup, and never again while the program is running. void MovePicker::init_phase_table() { @@ -527,4 +519,5 @@ void MovePicker::init_phase_table() { QsearchWithoutChecksPhaseIndex = i - 1; PhaseTable[i++] = PH_QCAPTURES; PhaseTable[i++] = PH_STOP; + }