X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=5c8338c0c19ab96d08f55879015d8f422002985c;hp=e2bb974170a00afc11a10a1a625166f591dae4a7;hb=733d0099b2a3e3ad594bb551d37c8a06c62f13db;hpb=53051eefc741586f72ccbf9a765592c4ca6030bd diff --git a/src/movepick.cpp b/src/movepick.cpp index e2bb9741..5c8338c0 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -18,10 +18,8 @@ along with this program. If not, see . */ -#include #include -#include "movegen.h" #include "movepick.h" #include "thread.h" @@ -37,6 +35,20 @@ namespace { STOP }; + // Our insertion sort, guaranteed to be stable, as is needed + void insertion_sort(MoveStack* begin, MoveStack* end) + { + MoveStack tmp, *p, *q; + + for (p = begin + 1; p < end; ++p) + { + tmp = *p; + for (q = p; q != begin && *(q-1) < tmp; --q) + *q = *(q-1); + *q = tmp; + } + } + // Unary predicate used by std::partition to split positive scores from remaining // ones so to sort separately the two sets, and with the second sort delayed. inline bool has_positive_score(const MoveStack& ms) { return ms.score > 0; } @@ -52,23 +64,6 @@ namespace { } -/// History class method definitions - -void History::clear() { - memset(history, 0, sizeof(history)); - memset(gains, 0, sizeof(gains)); -} - -void History::update(Piece p, Square to, Value bonus) { - if (abs(history[p][to] + bonus) < History::Max) - history[p][to] += bonus; -} - -void History::update_gain(Piece p, Square to, Value gain) { - gains[p][to] = std::max(gain, gains[p][to] - 1); -} - - /// Constructors of the MovePicker class. As arguments we pass information /// to help it to return the presumably good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to @@ -76,7 +71,7 @@ void History::update_gain(Piece p, Square to, Value gain) { /// move ordering is at the current node. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, - Search::Stack* s, Value beta) : pos(p), H(h), depth(d) { + Search::Stack* s, Value beta) : pos(p), Hist(h), depth(d) { assert(d > DEPTH_ZERO); @@ -109,7 +104,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, } MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, - Square sq) : pos(p), H(h), cur(moves), end(moves) { + Square sq) : pos(p), Hist(h), cur(moves), end(moves) { assert(d <= DEPTH_ZERO); @@ -141,7 +136,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, } MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType pt) - : pos(p), H(h), cur(moves), end(moves) { + : pos(p), Hist(h), cur(moves), end(moves) { assert(!pos.checkers()); @@ -158,12 +153,10 @@ MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType } -/// MovePicker::score_captures(), MovePicker::score_noncaptures() and -/// MovePicker::score_evasions() assign a numerical move ordering score -/// to each move in a move list. The moves with highest scores will be -/// picked first by next_move(). - -void MovePicker::score_captures() { +/// score() assign a numerical move ordering score to each move in a move list. +/// The moves with highest scores will be picked first. +template<> +void MovePicker::score() { // Winning and equal captures in the main search are ordered by MVV/LVA. // Suprisingly, this appears to perform slightly better than SEE based // move ordering. The reason is probably that in a position with a winning @@ -186,47 +179,50 @@ void MovePicker::score_captures() { - type_of(pos.piece_moved(m)); if (type_of(m) == PROMOTION) - it->score += PieceValue[MG][promotion_type(m)]; + it->score += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN]; + + else if (type_of(m) == ENPASSANT) + it->score += PieceValue[MG][PAWN]; } } -void MovePicker::score_noncaptures() { +template<> +void MovePicker::score() { Move m; for (MoveStack* it = moves; it != end; ++it) { m = it->move; - it->score = H[pos.piece_moved(m)][to_sq(m)]; + it->score = Hist[pos.piece_moved(m)][to_sq(m)]; } } -void MovePicker::score_evasions() { +template<> +void MovePicker::score() { // Try good captures ordered by MVV/LVA, then non-captures if destination square // is not under attack, ordered by history value, then bad-captures and quiet // moves with a negative SEE. This last group is ordered by the SEE score. Move m; int seeScore; - if (end < moves + 2) - return; - for (MoveStack* it = moves; it != end; ++it) { m = it->move; if ((seeScore = pos.see_sign(m)) < 0) - it->score = seeScore - History::Max; // Be sure we are at the bottom + it->score = seeScore - History::Max; // At the bottom + else if (pos.is_capture(m)) it->score = PieceValue[MG][pos.piece_on(to_sq(m))] - type_of(pos.piece_moved(m)) + History::Max; else - it->score = H[pos.piece_moved(m)][to_sq(m)]; + it->score = Hist[pos.piece_moved(m)][to_sq(m)]; } } -/// MovePicker::generate_next() generates, scores and sorts the next bunch of moves, -/// when there are no more moves to try for the current phase. +/// generate_next() generates, scores and sorts the next bunch of moves, when +/// there are no more moves to try for the current phase. void MovePicker::generate_next() { @@ -236,7 +232,7 @@ void MovePicker::generate_next() { case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6: end = generate(pos, moves); - score_captures(); + score(); return; case KILLERS_S1: @@ -246,16 +242,16 @@ void MovePicker::generate_next() { case QUIETS_1_S1: endQuiets = end = generate(pos, moves); - score_noncaptures(); + score(); end = std::partition(cur, end, has_positive_score); - sort(cur, end); + insertion_sort(cur, end); return; case QUIETS_2_S1: cur = end; end = endQuiets; if (depth >= 3 * ONE_PLY) - sort(cur, end); + insertion_sort(cur, end); return; case BAD_CAPTURES_S1: @@ -266,7 +262,8 @@ void MovePicker::generate_next() { case EVASIONS_S2: end = generate(pos, moves); - score_evasions(); + if (end > moves + 1) + score(); return; case QUIET_CHECKS_S3: @@ -285,11 +282,10 @@ void MovePicker::generate_next() { } -/// MovePicker::next_move() is the most important method of the MovePicker class. -/// It returns a new pseudo legal move every time it is called, until there -/// are no more moves left. It picks the move with the biggest score from a list -/// of generated moves taking care not to return the tt move if has already been -/// searched previously. +/// next_move() is the most important method of the MovePicker class. It returns +/// a new pseudo legal move every time is called, until there are no more moves +/// left. It picks the move with the biggest score from a list of generated moves +/// taking care not returning the ttMove if has already been searched previously. template<> Move MovePicker::next_move() { @@ -376,6 +372,6 @@ Move MovePicker::next_move() { /// Version of next_move() to use at split point nodes where the move is grabbed /// from the split point's shared MovePicker object. This function is not thread -/// safe so should be lock protected by the caller. +/// safe so must be lock protected by the caller. template<> -Move MovePicker::next_move() { return ss->sp->mp->next_move(); } +Move MovePicker::next_move() { return ss->sp->movePicker->next_move(); }