X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=643c8368ca4cf1c28cbf4baa447aa88b5eb0248e;hp=e4e45d41f87390c357b42c4d846de45a86c41598;hb=c65d67feb53895a34423cc2043edc69741f2ba92;hpb=12f4bbc8f2b6122d9dc0949f3483e7dd3f26a829 diff --git a/src/movepick.cpp b/src/movepick.cpp index e4e45d41..643c8368 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,174 +18,132 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - #include -#include "history.h" -#include "movegen.h" #include "movepick.h" -#include "search.h" -#include "value.h" - - -//// -//// Local definitions -//// +#include "thread.h" namespace { - enum MovegenPhase { - PH_TT_MOVES, // Transposition table move and mate killer - PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0 - PH_KILLERS, // Killer moves from the current ply - PH_NONCAPTURES, // Non-captures and underpromotions - PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0 - PH_EVASIONS, // Check evasions - PH_QCAPTURES, // Captures in quiescence search - PH_QCHECKS, // Non-capture checks in quiescence search - PH_STOP + enum Stages { + MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1, + EVASION, EVASIONS_S2, + QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3, + QSEARCH_1, CAPTURES_S4, + PROBCUT, CAPTURES_S5, + RECAPTURE, CAPTURES_S6, + STOP }; - CACHE_LINE_ALIGNMENT - const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; - const uint8_t EvasionsPhaseTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP}; - const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP}; - const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP}; -} + // Our insertion sort, guaranteed to be stable, as is needed + void insertion_sort(ExtMove* begin, ExtMove* end) + { + ExtMove tmp, *p, *q; + + for (p = begin + 1; p < end; ++p) + { + tmp = *p; + for (q = p; q != begin && *(q-1) < tmp; --q) + *q = *(q-1); + *q = tmp; + } + } + // Unary predicate used by std::partition to split positive scores from remaining + // ones so to sort separately the two sets, and with the second sort delayed. + inline bool has_positive_score(const ExtMove& ms) { return ms.score > 0; } -//// -//// Functions -//// + // Picks and moves to the front the best move in the range [begin, end), + // it is faster than sorting all the moves in advance when moves are few, as + // normally are the possible captures. + inline ExtMove* pick_best(ExtMove* begin, ExtMove* end) + { + std::swap(*begin, *std::max_element(begin, end)); + return begin; + } +} -/// Constructor for the MovePicker class. Apart from the position for which -/// it is asked to pick legal moves, MovePicker also wants some information +/// Constructors of the MovePicker class. As arguments we pass information /// to help it to return the presumably good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to /// search captures, promotions and some checks) and about how important good /// move ordering is at the current node. -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, - SearchStack* ss, Value beta) : pos(p), H(h) { - int searchTT = ttm; - ttMoves[0].move = ttm; - badCaptureThreshold = 0; - badCaptures = moves + MOVES_MAX; +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h, + Move* cm, Search::Stack* s) : pos(p), history(h), depth(d) { - pinned = p.pinned_pieces(pos.side_to_move()); + assert(d > DEPTH_ZERO); - if (ss && !p.is_check()) - { - ttMoves[1].move = (ss->mateKiller == ttm) ? MOVE_NONE : ss->mateKiller; - searchTT |= ttMoves[1].move; - killers[0].move = ss->killers[0]; - killers[1].move = ss->killers[1]; - } else - ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE; + cur = end = moves; + endBadCaptures = moves + MAX_MOVES - 1; + countermoves = cm; + ss = s; - if (p.is_check()) - phasePtr = EvasionsPhaseTable; - else if (d > DEPTH_ZERO) - { - // Consider sligtly negative captures as good if at low - // depth and far from beta. - if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY) - badCaptureThreshold = -PawnValueMidgame; + if (p.checkers()) + stage = EVASION; - phasePtr = MainSearchPhaseTable; - } - else if (d >= DEPTH_QS_CHECKS) - phasePtr = QsearchWithChecksPhaseTable; else - { - phasePtr = QsearchWithoutChecksPhaseTable; - - // Skip TT move if is not a capture or a promotion, this avoids - // qsearch tree explosion due to a possible perpetual check or - // similar rare cases when TT table is full. - if (ttm != MOVE_NONE && !pos.move_is_capture_or_promotion(ttm)) - searchTT = ttMoves[0].move = MOVE_NONE; - } + stage = MAIN_SEARCH; - phasePtr += int(!searchTT) - 1; - go_next_phase(); + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); + end += (ttMove != MOVE_NONE); } +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h, + Square sq) : pos(p), history(h), cur(moves), end(moves) { -/// MovePicker::go_next_phase() generates, scores and sorts the next bunch -/// of moves when there are no more moves to try for the current phase. + assert(d <= DEPTH_ZERO); -void MovePicker::go_next_phase() { + if (p.checkers()) + stage = EVASION; - curMove = moves; - phase = *(++phasePtr); - switch (phase) { + else if (d > DEPTH_QS_NO_CHECKS) + stage = QSEARCH_0; - case PH_TT_MOVES: - curMove = ttMoves; - lastMove = curMove + 2; - return; - - case PH_GOOD_CAPTURES: - lastMove = generate(pos, moves); - score_captures(); - return; + else if (d > DEPTH_QS_RECAPTURES) + { + stage = QSEARCH_1; - case PH_KILLERS: - curMove = killers; - lastMove = curMove + 2; - return; + // Skip TT move if is not a capture or a promotion, this avoids qsearch + // tree explosion due to a possible perpetual check or similar rare cases + // when TT table is full. + if (ttm && !pos.is_capture_or_promotion(ttm)) + ttm = MOVE_NONE; + } + else + { + stage = RECAPTURE; + recaptureSquare = sq; + ttm = MOVE_NONE; + } - case PH_NONCAPTURES: - lastMove = generate(pos, moves); - score_noncaptures(); - sort_moves(moves, lastMove, &lastGoodNonCapture); - return; + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); + end += (ttMove != MOVE_NONE); +} - case PH_BAD_CAPTURES: - // Bad captures SEE value is already calculated so just pick - // them in order to get SEE move ordering. - curMove = badCaptures; - lastMove = moves + MOVES_MAX; - return; +MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, PieceType pt) + : pos(p), history(h), cur(moves), end(moves) { - case PH_EVASIONS: - assert(pos.is_check()); - lastMove = generate(pos, moves); - score_evasions(); - return; + assert(!pos.checkers()); - case PH_QCAPTURES: - lastMove = generate(pos, moves); - score_captures(); - return; + stage = PROBCUT; - case PH_QCHECKS: - lastMove = generate(pos, moves); - return; + // In ProbCut we generate only captures better than parent's captured piece + captureThreshold = PieceValue[MG][pt]; + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); - case PH_STOP: - lastMove = curMove + 1; // Avoids another go_next_phase() call - return; + if (ttMove && (!pos.is_capture(ttMove) || pos.see(ttMove) <= captureThreshold)) + ttMove = MOVE_NONE; - default: - assert(false); - return; - } + end += (ttMove != MOVE_NONE); } -/// MovePicker::score_captures(), MovePicker::score_noncaptures() and -/// MovePicker::score_evasions() assign a numerical move ordering score -/// to each move in a move list. The moves with highest scores will be -/// picked first by get_next_move(). - -void MovePicker::score_captures() { +/// score() assign a numerical move ordering score to each move in a move list. +/// The moves with highest scores will be picked first. +template<> +void MovePicker::score() { // Winning and equal captures in the main search are ordered by MVV/LVA. // Suprisingly, this appears to perform slightly better than SEE based // move ordering. The reason is probably that in a position with a winning @@ -201,157 +159,219 @@ void MovePicker::score_captures() { // some SEE calls in case we get a cutoff (idea from Pablo Vazquez). Move m; - // Use MVV/LVA ordering - for (MoveStack* cur = moves; cur != lastMove; cur++) + for (ExtMove* it = moves; it != end; ++it) { - m = cur->move; - if (move_is_promotion(m)) - cur->score = QueenValueMidgame; - else - cur->score = pos.midgame_value_of_piece_on(move_to(m)) - - pos.type_of_piece_on(move_from(m)); + m = it->move; + it->score = PieceValue[MG][pos.piece_on(to_sq(m))] + - type_of(pos.piece_moved(m)); + + if (type_of(m) == PROMOTION) + it->score += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN]; + + else if (type_of(m) == ENPASSANT) + it->score += PieceValue[MG][PAWN]; } } -void MovePicker::score_noncaptures() { - // First score by history, when no history is available then use - // piece/square tables values. This seems to be better then a - // random choice when we don't have an history for any move. +template<> +void MovePicker::score() { + Move m; - Piece piece; - Square from, to; - for (MoveStack* cur = moves; cur != lastMove; cur++) + for (ExtMove* it = moves; it != end; ++it) { - m = cur->move; - from = move_from(m); - to = move_to(m); - piece = pos.piece_on(from); - cur->score = H.value(piece, to) + H.gain(piece, to); + m = it->move; + it->score = history[pos.piece_moved(m)][to_sq(m)]; } } -void MovePicker::score_evasions() { - // Try good captures ordered by MVV/LVA, then non-captures if - // destination square is not under attack, ordered by history - // value, and at the end bad-captures and non-captures with a - // negative SEE. This last group is ordered by the SEE score. +template<> +void MovePicker::score() { + // Try good captures ordered by MVV/LVA, then non-captures if destination square + // is not under attack, ordered by history value, then bad-captures and quiet + // moves with a negative SEE. This last group is ordered by the SEE score. Move m; int seeScore; - // Skip if we don't have at least two moves to order - if (lastMove < moves + 2) - return; - - for (MoveStack* cur = moves; cur != lastMove; cur++) + for (ExtMove* it = moves; it != end; ++it) { - m = cur->move; + m = it->move; if ((seeScore = pos.see_sign(m)) < 0) - cur->score = seeScore - HistoryMax; // Be sure are at the bottom - else if (pos.move_is_capture(m)) - cur->score = pos.midgame_value_of_piece_on(move_to(m)) - - pos.type_of_piece_on(move_from(m)) + HistoryMax; + it->score = seeScore - HistoryStats::Max; // At the bottom + + else if (pos.is_capture(m)) + it->score = PieceValue[MG][pos.piece_on(to_sq(m))] + - type_of(pos.piece_moved(m)) + HistoryStats::Max; else - cur->score = H.value(pos.piece_on(move_from(m)), move_to(m)); + it->score = history[pos.piece_moved(m)][to_sq(m)]; } } -/// MovePicker::get_next_move() is the most important method of the MovePicker -/// class. It returns a new legal move every time it is called, until there -/// are no more moves left. -/// It picks the move with the biggest score from a list of generated moves taking -/// care not to return the tt move if has already been searched previously. -/// Note that this function is not thread safe so should be lock protected by -/// caller when accessed through a shared MovePicker object. -Move MovePicker::get_next_move() { +/// generate_next() generates, scores and sorts the next bunch of moves, when +/// there are no more moves to try for the current phase. + +void MovePicker::generate_next() { + + cur = moves; + + switch (++stage) { + + case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6: + end = generate(pos, moves); + score(); + return; + + case KILLERS_S1: + cur = killers; + end = cur + 2; + + killers[0].move = ss->killers[0]; + killers[1].move = ss->killers[1]; + killers[2].move = killers[3].move = MOVE_NONE; + + // Be sure countermoves are different from killers + for (int i = 0; i < 2; ++i) + if (countermoves[i] != cur->move && countermoves[i] != (cur+1)->move) + (end++)->move = countermoves[i]; + + if (countermoves[1] && countermoves[1] == countermoves[0]) // Due to SMP races + killers[3].move = MOVE_NONE; + + return; + + case QUIETS_1_S1: + endQuiets = end = generate(pos, moves); + score(); + end = std::partition(cur, end, has_positive_score); + insertion_sort(cur, end); + return; + + case QUIETS_2_S1: + cur = end; + end = endQuiets; + if (depth >= 3 * ONE_PLY) + insertion_sort(cur, end); + return; + + case BAD_CAPTURES_S1: + // Just pick them in reverse order to get MVV/LVA ordering + cur = moves + MAX_MOVES - 1; + end = endBadCaptures; + return; + + case EVASIONS_S2: + end = generate(pos, moves); + if (end > moves + 1) + score(); + return; + + case QUIET_CHECKS_S3: + end = generate(pos, moves); + return; + + case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE: + stage = STOP; + case STOP: + end = cur + 1; // Avoid another next_phase() call + return; + + default: + assert(false); + } +} + + +/// next_move() is the most important method of the MovePicker class. It returns +/// a new pseudo legal move every time is called, until there are no more moves +/// left. It picks the move with the biggest score from a list of generated moves +/// taking care not returning the ttMove if has already been searched previously. +template<> +Move MovePicker::next_move() { Move move; while (true) { - while (curMove != lastMove) - { - switch (phase) { - - case PH_TT_MOVES: - move = (curMove++)->move; - if ( move != MOVE_NONE - && move_is_legal(pos, move, pinned)) - return move; - break; - - case PH_GOOD_CAPTURES: - move = pick_best(curMove++, lastMove).move; - if ( move != ttMoves[0].move - && move != ttMoves[1].move - && pos.pl_move_is_legal(move, pinned)) - { - // Check for a non negative SEE now - int seeValue = pos.see_sign(move); - if (seeValue >= badCaptureThreshold) - return move; - - // Losing capture, move it to the tail of the array, note - // that move has now been already checked for legality. - (--badCaptures)->move = move; - badCaptures->score = seeValue; - } - break; - - case PH_KILLERS: - move = (curMove++)->move; - if ( move != MOVE_NONE - && move_is_legal(pos, move, pinned) - && move != ttMoves[0].move - && move != ttMoves[1].move - && !pos.move_is_capture(move)) - return move; - break; + while (cur == end) + generate_next(); - case PH_NONCAPTURES: + switch (stage) { - // Sort negative scored moves only when we get there - if (curMove == lastGoodNonCapture) - insertion_sort(lastGoodNonCapture, lastMove); + case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: + cur++; + return ttMove; - move = (curMove++)->move; - if ( move != ttMoves[0].move - && move != ttMoves[1].move - && move != killers[0].move - && move != killers[1].move - && pos.pl_move_is_legal(move, pinned)) + case CAPTURES_S1: + move = pick_best(cur++, end)->move; + if (move != ttMove) + { + if (pos.see_sign(move) >= 0) return move; - break; - case PH_BAD_CAPTURES: - move = pick_best(curMove++, lastMove).move; + // Losing capture, move it to the tail of the array + (endBadCaptures--)->move = move; + } + break; + + case KILLERS_S1: + move = (cur++)->move; + if ( move != MOVE_NONE + && pos.is_pseudo_legal(move) + && move != ttMove + && !pos.is_capture(move)) return move; + break; + + case QUIETS_1_S1: case QUIETS_2_S1: + move = (cur++)->move; + if ( move != ttMove + && move != killers[0].move + && move != killers[1].move + && move != killers[2].move + && move != killers[3].move) + return move; + break; - case PH_EVASIONS: - case PH_QCAPTURES: - move = pick_best(curMove++, lastMove).move; - if ( move != ttMoves[0].move - && pos.pl_move_is_legal(move, pinned)) - return move; - break; + case BAD_CAPTURES_S1: + return (cur--)->move; - case PH_QCHECKS: - move = (curMove++)->move; - if ( move != ttMoves[0].move - && pos.pl_move_is_legal(move, pinned)) - return move; - break; + case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4: + move = pick_best(cur++, end)->move; + if (move != ttMove) + return move; + break; - case PH_STOP: - return MOVE_NONE; + case CAPTURES_S5: + move = pick_best(cur++, end)->move; + if (move != ttMove && pos.see(move) > captureThreshold) + return move; + break; - default: - assert(false); - break; - } + case CAPTURES_S6: + move = pick_best(cur++, end)->move; + if (to_sq(move) == recaptureSquare) + return move; + break; + + case QUIET_CHECKS_S3: + move = (cur++)->move; + if (move != ttMove) + return move; + break; + + case STOP: + return MOVE_NONE; + + default: + assert(false); } - go_next_phase(); } } + +/// Version of next_move() to use at split point nodes where the move is grabbed +/// from the split point's shared MovePicker object. This function is not thread +/// safe so must be lock protected by the caller. +template<> +Move MovePicker::next_move() { return ss->splitPoint->movePicker->next_move(); }