X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=694b9222fe573945c826e627865e6b4d5565f58c;hp=a71d307eacac5f668c8557c47ebd01e166fb4839;hb=HEAD;hpb=f35e52f030af837ed8a89eecd67a6f746ee2e897 diff --git a/src/movepick.cpp b/src/movepick.cpp index a71d307e..0267a8e2 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,291 +16,351 @@ along with this program. If not, see . */ +#include "movepick.h" + +#include #include +#include +#include -#include "movepick.h" +#include "bitboard.h" +#include "position.h" -namespace { +namespace Stockfish { - enum Stages { - MAIN_SEARCH, CAPTURES_INIT, GOOD_CAPTURES, KILLER0, KILLER1, COUNTERMOVE, QUIET_INIT, QUIET, BAD_CAPTURES, - EVASION, EVASIONS_INIT, ALL_EVASIONS, - PROBCUT, PROBCUT_CAPTURES_INIT, PROBCUT_CAPTURES, - QSEARCH, QCAPTURES_INIT, QCAPTURES, QCHECKS, QSEARCH_RECAPTURES, QRECAPTURES - }; +namespace { - // partial_insertion_sort() sorts moves in descending order up to and including - // a given limit. The order of moves smaller than the limit is left unspecified. - void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) { +enum Stages { + // generate main search moves + MAIN_TT, + CAPTURE_INIT, + GOOD_CAPTURE, + REFUTATION, + QUIET_INIT, + QUIET, + BAD_CAPTURE, + + // generate evasion moves + EVASION_TT, + EVASION_INIT, + EVASION, + + // generate probcut moves + PROBCUT_TT, + PROBCUT_INIT, + PROBCUT, + + // generate qsearch moves + QSEARCH_TT, + QCAPTURE_INIT, + QCAPTURE, + QCHECK_INIT, + QCHECK +}; + +// Sort moves in descending order up to and including +// a given limit. The order of moves smaller than the limit is left unspecified. +void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) { for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p) if (p->value >= limit) { ExtMove tmp = *p, *q; - *p = *++sortedEnd; + *p = *++sortedEnd; for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q) *q = *(q - 1); *q = tmp; } - } +} + +} // namespace + + +// Constructors of the MovePicker class. As arguments, we pass information +// to help it return the (presumably) good moves first, to decide which +// moves to return (in the quiescence search, for instance, we only want to +// search captures, promotions, and some checks) and how important a good +// move ordering is at the current node. + +// MovePicker constructor for the main search +MovePicker::MovePicker(const Position& p, + Move ttm, + Depth d, + const ButterflyHistory* mh, + const CapturePieceToHistory* cph, + const PieceToHistory** ch, + const PawnHistory* ph, + Move cm, + const Move* killers) : + pos(p), + mainHistory(mh), + captureHistory(cph), + continuationHistory(ch), + pawnHistory(ph), + ttMove(ttm), + refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, + depth(d) { + assert(d > 0); + + stage = (pos.checkers() ? EVASION_TT : MAIN_TT) + !(ttm && pos.pseudo_legal(ttm)); +} - // pick_best() finds the best move in the range (begin, end) and moves it to - // the front. It's faster than sorting all the moves in advance when there - // are few moves, e.g., the possible captures. - Move pick_best(ExtMove* begin, ExtMove* end) { +// Constructor for quiescence search +MovePicker::MovePicker(const Position& p, + Move ttm, + Depth d, + const ButterflyHistory* mh, + const CapturePieceToHistory* cph, + const PieceToHistory** ch, + const PawnHistory* ph) : + pos(p), + mainHistory(mh), + captureHistory(cph), + continuationHistory(ch), + pawnHistory(ph), + ttMove(ttm), + depth(d) { + assert(d <= 0); + + stage = (pos.checkers() ? EVASION_TT : QSEARCH_TT) + !(ttm && pos.pseudo_legal(ttm)); +} + +// Constructor for ProbCut: we generate captures with SEE greater +// than or equal to the given threshold. +MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) : + pos(p), + captureHistory(cph), + ttMove(ttm), + threshold(th) { + assert(!pos.checkers()); + + stage = PROBCUT_TT + + !(ttm && pos.capture_stage(ttm) && pos.pseudo_legal(ttm) && pos.see_ge(ttm, threshold)); +} - std::swap(*begin, *std::max_element(begin, end)); - return *begin; - } +// Assigns a numerical value to each move in a list, used +// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring +// captures with a good history. Quiets moves are ordered using the history tables. +template +void MovePicker::score() { -} // namespace + static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); + + [[maybe_unused]] Bitboard threatenedByPawn, threatenedByMinor, threatenedByRook, + threatenedPieces; + if constexpr (Type == QUIETS) + { + Color us = pos.side_to_move(); + + threatenedByPawn = pos.attacks_by(~us); + threatenedByMinor = + pos.attacks_by(~us) | pos.attacks_by(~us) | threatenedByPawn; + threatenedByRook = pos.attacks_by(~us) | threatenedByMinor; + + // Pieces threatened by pieces of lesser material value + threatenedPieces = (pos.pieces(us, QUEEN) & threatenedByRook) + | (pos.pieces(us, ROOK) & threatenedByMinor) + | (pos.pieces(us, KNIGHT, BISHOP) & threatenedByPawn); + } + + for (auto& m : *this) + if constexpr (Type == CAPTURES) + m.value = + (7 * int(PieceValue[pos.piece_on(to_sq(m))]) + + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]) + / 16; + + else if constexpr (Type == QUIETS) + { + Piece pc = pos.moved_piece(m); + PieceType pt = type_of(pos.moved_piece(m)); + Square from = from_sq(m); + Square to = to_sq(m); + + // histories + m.value = 2 * (*mainHistory)[pos.side_to_move()][from_to(m)]; + m.value += 2 * (*pawnHistory)[pawn_structure(pos)][pc][to]; + m.value += 2 * (*continuationHistory[0])[pc][to]; + m.value += (*continuationHistory[1])[pc][to]; + m.value += (*continuationHistory[2])[pc][to] / 4; + m.value += (*continuationHistory[3])[pc][to]; + m.value += (*continuationHistory[5])[pc][to]; + + // bonus for checks + m.value += bool(pos.check_squares(pt) & to) * 16384; + + // bonus for escaping from capture + m.value += threatenedPieces & from ? (pt == QUEEN && !(to & threatenedByRook) ? 50000 + : pt == ROOK && !(to & threatenedByMinor) ? 25000 + : !(to & threatenedByPawn) ? 15000 + : 0) + : 0; + + // malus for putting piece en prise + m.value -= !(threatenedPieces & from) + ? (pt == QUEEN ? bool(to & threatenedByRook) * 50000 + + bool(to & threatenedByMinor) * 10000 + + bool(to & threatenedByPawn) * 20000 + : pt == ROOK ? bool(to & threatenedByMinor) * 25000 + + bool(to & threatenedByPawn) * 10000 + : pt != PAWN ? bool(to & threatenedByPawn) * 15000 + : 0) + : 0; + } + else // Type == EVASIONS + { + if (pos.capture_stage(m)) + m.value = PieceValue[pos.piece_on(to_sq(m))] - Value(type_of(pos.moved_piece(m))) + + (1 << 28); + else + m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] + + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)] + + (*pawnHistory)[pawn_structure(pos)][pos.moved_piece(m)][to_sq(m)]; + } +} -/// Constructors of the MovePicker class. As arguments we pass information -/// to help it to return the (presumably) good moves first, to decide which -/// moves to return (in the quiescence search, for instance, we only want to -/// search captures, promotions, and some checks) and how important good move -/// ordering is at the current node. +// Returns the next move satisfying a predicate function. +// It never returns the TT move. +template +Move MovePicker::select(Pred filter) { -/// MovePicker constructor for the main search -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, - const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers_p) - : pos(p), mainHistory(mh), captureHistory(cph), contHistory(ch), countermove(cm), - killers{killers_p[0], killers_p[1]}, depth(d){ + while (cur < endMoves) + { + if constexpr (T == Best) + std::swap(*cur, *std::max_element(cur, endMoves)); - assert(d > DEPTH_ZERO); + if (*cur != ttMove && filter()) + return *cur++; - stage = pos.checkers() ? EVASION : MAIN_SEARCH; - ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; - stage += (ttMove == MOVE_NONE); + cur++; + } + return MOVE_NONE; } -/// MovePicker constructor for quiescence search -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const CapturePieceToHistory* cph, Square s) - : pos(p), mainHistory(mh), captureHistory(cph), depth(d) { +// Most important method of the MovePicker class. It +// returns a new pseudo-legal move every time it is called until there are no more +// moves left, picking the move with the highest score from a list of generated moves. +Move MovePicker::next_move(bool skipQuiets) { - assert(d <= DEPTH_ZERO); +top: + switch (stage) + { + + case MAIN_TT : + case EVASION_TT : + case QSEARCH_TT : + case PROBCUT_TT : + ++stage; + return ttMove; + + case CAPTURE_INIT : + case PROBCUT_INIT : + case QCAPTURE_INIT : + cur = endBadCaptures = moves; + endMoves = generate(pos, cur); + + score(); + partial_insertion_sort(cur, endMoves, std::numeric_limits::min()); + ++stage; + goto top; + + case GOOD_CAPTURE : + if (select([&]() { + // Move losing capture to endBadCaptures to be tried later + return pos.see_ge(*cur, Value(-cur->value)) ? true + : (*endBadCaptures++ = *cur, false); + })) + return *(cur - 1); + + // Prepare the pointers to loop over the refutations array + cur = std::begin(refutations); + endMoves = std::end(refutations); + + // If the countermove is the same as a killer, skip it + if (refutations[0].move == refutations[2].move + || refutations[1].move == refutations[2].move) + --endMoves; + + ++stage; + [[fallthrough]]; + + case REFUTATION : + if (select([&]() { + return *cur != MOVE_NONE && !pos.capture_stage(*cur) && pos.pseudo_legal(*cur); + })) + return *(cur - 1); + ++stage; + [[fallthrough]]; + + case QUIET_INIT : + if (!skipQuiets) + { + cur = endBadCaptures; + endMoves = generate(pos, cur); - if (pos.checkers()) - stage = EVASION; + score(); + partial_insertion_sort(cur, endMoves, -1960 - 3130 * depth); + } - else if (d > DEPTH_QS_RECAPTURES) - stage = QSEARCH; + ++stage; + [[fallthrough]]; - else - { - stage = QSEARCH_RECAPTURES; - recaptureSquare = s; - return; - } + case QUIET : + if (!skipQuiets && select([&]() { + return *cur != refutations[0].move && *cur != refutations[1].move + && *cur != refutations[2].move; + })) + return *(cur - 1); - ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; - stage += (ttMove == MOVE_NONE); -} + // Prepare the pointers to loop over the bad captures + cur = moves; + endMoves = endBadCaptures; -/// MovePicker constructor for ProbCut: we generate captures with SEE higher -/// than or equal to the given threshold. -MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) - : pos(p), captureHistory(cph), threshold(th) { + ++stage; + [[fallthrough]]; - assert(!pos.checkers()); + case BAD_CAPTURE : + return select([]() { return true; }); - stage = PROBCUT; - ttMove = ttm - && pos.pseudo_legal(ttm) - && pos.capture(ttm) - && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE; + case EVASION_INIT : + cur = moves; + endMoves = generate(pos, cur); - stage += (ttMove == MOVE_NONE); -} + score(); + ++stage; + [[fallthrough]]; -/// score() assigns a numerical value to each move in a list, used for sorting. -/// Captures are ordered by Most Valuable Victim (MVV), preferring captures -/// with a good history. Quiets are ordered using the histories. -template -void MovePicker::score() { + case EVASION : + return select([]() { return true; }); - static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); - - for (auto& m : *this) - if (Type == CAPTURES) - m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]; - - else if (Type == QUIETS) - m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - + (*contHistory[0])[pos.moved_piece(m)][to_sq(m)] - + (*contHistory[1])[pos.moved_piece(m)][to_sq(m)] - + (*contHistory[3])[pos.moved_piece(m)][to_sq(m)]; - - else // Type == EVASIONS - { - if (pos.capture(m)) - m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - - Value(type_of(pos.moved_piece(m))); - else - m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - (1 << 28); - } -} + case PROBCUT : + return select([&]() { return pos.see_ge(*cur, threshold); }); -/// next_move() is the most important method of the MovePicker class. It returns -/// a new pseudo legal move every time it is called, until there are no more moves -/// left. It picks the move with the biggest value from a list of generated moves -/// taking care not to return the ttMove if it has already been searched. + case QCAPTURE : + if (select([]() { return true; })) + return *(cur - 1); -Move MovePicker::next_move(bool skipQuiets) { + // If we did not find any move and we do not try checks, we have finished + if (depth != DEPTH_QS_CHECKS) + return MOVE_NONE; + + ++stage; + [[fallthrough]]; - Move move; - - switch (stage) { - - case MAIN_SEARCH: case EVASION: case QSEARCH: case PROBCUT: - ++stage; - return ttMove; - - case CAPTURES_INIT: - case PROBCUT_CAPTURES_INIT: - case QCAPTURES_INIT: - case QSEARCH_RECAPTURES: - endBadCaptures = cur = moves; - endMoves = generate(pos, cur); - score(); - ++stage; - - // Rebranch at the top of the switch via a recursive call - return next_move(skipQuiets); - - case GOOD_CAPTURES: - while (cur < endMoves) - { - move = pick_best(cur++, endMoves); - if (move != ttMove) - { - if (pos.see_ge(move, Value(-55 * (cur-1)->value / 1024))) - return move; - - // Losing capture, move it to the beginning of the array - *endBadCaptures++ = move; - } - } - ++stage; - /* fallthrough */ - - case KILLER0: - case KILLER1: - do - { - move = killers[++stage - KILLER1]; - if ( move != MOVE_NONE - && move != ttMove - && pos.pseudo_legal(move) - && !pos.capture(move)) - return move; - } while (stage <= KILLER1); - /* fallthrough */ - - case COUNTERMOVE: - ++stage; - move = countermove; - if ( move != MOVE_NONE - && move != ttMove - && move != killers[0] - && move != killers[1] - && pos.pseudo_legal(move) - && !pos.capture(move)) - return move; - /* fallthrough */ - - case QUIET_INIT: - cur = endBadCaptures; - endMoves = generate(pos, cur); - score(); - partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY); - ++stage; - /* fallthrough */ - - case QUIET: - if (!skipQuiets) - while (cur < endMoves) - { - move = *cur++; - - if ( move != ttMove - && move != killers[0] - && move != killers[1] - && move != countermove) - return move; - } - ++stage; - cur = moves; // Point to beginning of bad captures - /* fallthrough */ - - case BAD_CAPTURES: - if (cur < endBadCaptures) - return *cur++; - break; - - case EVASIONS_INIT: - cur = moves; - endMoves = generate(pos, cur); - score(); - ++stage; - /* fallthrough */ - - case ALL_EVASIONS: - while (cur < endMoves) - { - move = pick_best(cur++, endMoves); - if (move != ttMove) - return move; - } - break; - - case PROBCUT_CAPTURES: - while (cur < endMoves) - { - move = pick_best(cur++, endMoves); - if ( move != ttMove - && pos.see_ge(move, threshold)) - return move; - } - break; - - case QCAPTURES: - while (cur < endMoves) - { - move = pick_best(cur++, endMoves); - if (move != ttMove) - return move; - } - if (depth <= DEPTH_QS_NO_CHECKS) - break; - cur = moves; - endMoves = generate(pos, cur); - ++stage; - /* fallthrough */ - - case QCHECKS: - while (cur < endMoves) - { - move = cur++->move; - if (move != ttMove) - return move; - } - break; - - case QRECAPTURES: - while (cur < endMoves) - { - move = *cur++; - if (to_sq(move) == recaptureSquare) - return move; - } - break; - - default: - assert(false); - } - - return MOVE_NONE; + case QCHECK_INIT : + cur = moves; + endMoves = generate(pos, cur); + + ++stage; + [[fallthrough]]; + + case QCHECK : + return select([]() { return true; }); + } + + assert(false); + return MOVE_NONE; // Silence warning } + +} // namespace Stockfish