X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=69d60bade0f5fc93abeb087f1c6463fe1a241abc;hp=6b7483eb99c0a782f529b71cbb950e8aaa7a791a;hb=3ef4fdeaa01f4d41fc723d54c0a17cea712cf035;hpb=e9de96f0e417dc706882b645d14dbf41e7ccc467 diff --git a/src/movepick.cpp b/src/movepick.cpp index 6b7483eb..69d60bad 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,39 +18,35 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - -#include #include -#include "history.h" #include "movegen.h" #include "movepick.h" #include "search.h" -#include "value.h" - - -//// -//// Local definitions -//// +#include "types.h" namespace { + enum MovegenPhase { + PH_TT_MOVES, // Transposition table move and mate killer + PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0 + PH_KILLERS, // Killer moves from the current ply + PH_NONCAPTURES, // Non-captures and underpromotions + PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0 + PH_EVASIONS, // Check evasions + PH_QCAPTURES, // Captures in quiescence search + PH_QCHECKS, // Non-capture checks in quiescence search + PH_STOP + }; + CACHE_LINE_ALIGNMENT - const MovegenPhaseT MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; - const MovegenPhaseT EvasionsPhaseTable[] = { PH_EVASIONS, PH_STOP}; - const MovegenPhaseT QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP}; - const MovegenPhaseT QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP}; + const uint8_t MainSearchTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP }; + const uint8_t EvasionTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP }; + const uint8_t QsearchWithChecksTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP }; + const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP }; } - -//// -//// Functions -//// - +bool MovePicker::isBadCapture() const { return phase == PH_BAD_CAPTURES; } /// Constructor for the MovePicker class. Apart from the position for which /// it is asked to pick legal moves, MovePicker also wants some information @@ -59,35 +55,67 @@ namespace { /// search captures, promotions and some checks) and about how important good /// move ordering is at the current node. -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, - const History& h, SearchStack* ss) : pos(p), H(h) { +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, + SearchStack* ss, Value beta) : pos(p), H(h) { + int searchTT = ttm; ttMoves[0].move = ttm; - if (ss) + badCaptureThreshold = 0; + badCaptures = moves + MAX_MOVES; + + assert(d > DEPTH_ZERO); + + pinned = p.pinned_pieces(pos.side_to_move()); + + if (p.in_check()) { - ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller; + ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE; + phasePtr = EvasionTable; + } + else + { + ttMoves[1].move = (ss->mateKiller == ttm) ? MOVE_NONE : ss->mateKiller; + searchTT |= ttMoves[1].move; killers[0].move = ss->killers[0]; killers[1].move = ss->killers[1]; - } else - ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE; - finished = false; - numOfBadCaptures = 0; + // Consider sligtly negative captures as good if at low + // depth and far from beta. + if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY) + badCaptureThreshold = -PawnValueMidgame; - Color us = pos.side_to_move(); + phasePtr = MainSearchTable; + } + + phasePtr += int(!searchTT) - 1; + go_next_phase(); +} + +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h) + : pos(p), H(h) { + int searchTT = ttm; + ttMoves[0].move = ttm; + ttMoves[1].move = MOVE_NONE; + + assert(d <= DEPTH_ZERO); - dc = p.discovered_check_candidates(us); - pinned = p.pinned_pieces(us); + pinned = p.pinned_pieces(pos.side_to_move()); - if (p.is_check()) - phasePtr = EvasionsPhaseTable; - else if (d > Depth(0)) - phasePtr = MainSearchPhaseTable; - else if (d == Depth(0)) - phasePtr = QsearchWithChecksPhaseTable; + if (p.in_check()) + phasePtr = EvasionTable; + else if (d >= DEPTH_QS_CHECKS) + phasePtr = QsearchWithChecksTable; else - phasePtr = QsearchWithoutChecksPhaseTable; + { + phasePtr = QsearchWithoutChecksTable; + + // Skip TT move if is not a capture or a promotion, this avoids + // qsearch tree explosion due to a possible perpetual check or + // similar rare cases when TT table is full. + if (ttm != MOVE_NONE && !pos.move_is_capture(ttm) && !move_is_promotion(ttm)) + searchTT = ttMoves[0].move = MOVE_NONE; + } - phasePtr--; + phasePtr += int(!searchTT) - 1; go_next_phase(); } @@ -107,9 +135,8 @@ void MovePicker::go_next_phase() { return; case PH_GOOD_CAPTURES: - lastMove = generate_captures(pos, moves); + lastMove = generate(pos, moves); score_captures(); - std::sort(moves, lastMove); return; case PH_KILLERS: @@ -118,38 +145,35 @@ void MovePicker::go_next_phase() { return; case PH_NONCAPTURES: - lastMove = generate_noncaptures(pos, moves); + lastMove = generate(pos, moves); score_noncaptures(); - std::sort(moves, lastMove); + sort_moves(moves, lastMove, &lastGoodNonCapture); return; case PH_BAD_CAPTURES: - // Bad captures SEE value is already calculated so just sort them - // to get SEE move ordering. + // Bad captures SEE value is already calculated so just pick + // them in order to get SEE move ordering. curMove = badCaptures; - lastMove = badCaptures + numOfBadCaptures; - std::sort(badCaptures, lastMove); + lastMove = moves + MAX_MOVES; return; case PH_EVASIONS: - assert(pos.is_check()); - lastMove = generate_evasions(pos, moves, pinned); + assert(pos.in_check()); + lastMove = generate(pos, moves); score_evasions(); - std::sort(moves, lastMove); return; case PH_QCAPTURES: - lastMove = generate_captures(pos, moves); + lastMove = generate(pos, moves); score_captures(); - std::sort(moves, lastMove); return; case PH_QCHECKS: - // Perhaps we should order moves move here? FIXME - lastMove = generate_non_capture_checks(pos, moves, dc); + lastMove = generate(pos, moves); return; case PH_STOP: + lastMove = curMove + 1; // Avoid another go_next_phase() call return; default: @@ -187,144 +211,133 @@ void MovePicker::score_captures() { if (move_is_promotion(m)) cur->score = QueenValueMidgame; else - cur->score = int(pos.midgame_value_of_piece_on(move_to(m))) - -int(pos.type_of_piece_on(move_from(m))); + cur->score = pos.midgame_value_of_piece_on(move_to(m)) + - pos.type_of_piece_on(move_from(m)); } } void MovePicker::score_noncaptures() { - // First score by history, when no history is available then use - // piece/square tables values. This seems to be better then a - // random choice when we don't have an history for any move. + Move m; - Piece piece; - Square from, to; - int hs; + Square from; for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; from = move_from(m); - to = move_to(m); - piece = pos.piece_on(from); - hs = H.move_ordering_score(piece, to); - - // Ensure history is always preferred to pst - if (hs > 0) - hs += 1000; - - // pst based scoring - cur->score = hs + pos.pst_delta(piece, from, to); + cur->score = H.value(pos.piece_on(from), move_to(m)); } } void MovePicker::score_evasions() { - + // Try good captures ordered by MVV/LVA, then non-captures if + // destination square is not under attack, ordered by history + // value, and at the end bad-captures and non-captures with a + // negative SEE. This last group is ordered by the SEE score. Move m; + int seeScore; + + // Skip if we don't have at least two moves to order + if (lastMove < moves + 2) + return; for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - if (m == ttMoves[0].move) - cur->score = 2 * HistoryMax; - else if (!pos.square_is_empty(move_to(m))) - { - int seeScore = pos.see(m); - cur->score = seeScore + (seeScore >= 0 ? HistoryMax : 0); - } else - cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); + if ((seeScore = pos.see_sign(m)) < 0) + cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom + else if (pos.move_is_capture(m)) + cur->score = pos.midgame_value_of_piece_on(move_to(m)) + - pos.type_of_piece_on(move_from(m)) + History::MaxValue; + else + cur->score = H.value(pos.piece_on(move_from(m)), move_to(m)); } } /// MovePicker::get_next_move() is the most important method of the MovePicker /// class. It returns a new legal move every time it is called, until there -/// are no more moves left. -/// It picks the move with the biggest score from a list of generated moves taking -/// care not to return the tt move if that has already been serched previously. +/// are no more moves left. It picks the move with the biggest score from a list +/// of generated moves taking care not to return the tt move if has already been +/// searched previously. Note that this function is not thread safe so should be +/// lock protected by caller when accessed through a shared MovePicker object. Move MovePicker::get_next_move() { - assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP); - assert( pos.is_check() || *phasePtr != PH_EVASIONS); + Move move; while (true) { + while (curMove == lastMove) + go_next_phase(); + switch (phase) { case PH_TT_MOVES: - while (curMove != lastMove) - { - Move move = (curMove++)->move; - if ( move != MOVE_NONE - && move_is_legal(pos, move, pinned)) - return move; - } + move = (curMove++)->move; + if ( move != MOVE_NONE + && pos.move_is_legal(move, pinned)) + return move; break; case PH_GOOD_CAPTURES: - while (curMove != lastMove) + move = pick_best(curMove++, lastMove).move; + if ( move != ttMoves[0].move + && move != ttMoves[1].move + && pos.pl_move_is_legal(move, pinned)) { - Move move = (curMove++)->move; - if ( move != ttMoves[0].move - && move != ttMoves[1].move - && pos.pl_move_is_legal(move, pinned)) - { - // Check for a non negative SEE now - int seeValue = pos.see_sign(move); - if (seeValue >= 0) - return move; - - // Losing capture, move it to the badCaptures[] array, note - // that move has now been already checked for legality. - assert(numOfBadCaptures < 63); - badCaptures[numOfBadCaptures].move = move; - badCaptures[numOfBadCaptures++].score = seeValue; - } + // Check for a non negative SEE now + int seeValue = pos.see_sign(move); + if (seeValue >= badCaptureThreshold) + return move; + + // Losing capture, move it to the tail of the array, note + // that move has now been already checked for legality. + (--badCaptures)->move = move; + badCaptures->score = seeValue; } break; case PH_KILLERS: - while (curMove != lastMove) - { - Move move = (curMove++)->move; - if ( move != MOVE_NONE - && move != ttMoves[0].move - && move != ttMoves[1].move - && move_is_legal(pos, move, pinned) - && !pos.move_is_capture(move)) - return move; - } + move = (curMove++)->move; + if ( move != MOVE_NONE + && pos.move_is_legal(move, pinned) + && move != ttMoves[0].move + && move != ttMoves[1].move + && !pos.move_is_capture(move)) + return move; break; case PH_NONCAPTURES: - while (curMove != lastMove) - { - Move move = (curMove++)->move; - if ( move != ttMoves[0].move - && move != ttMoves[1].move - && move != killers[0].move - && move != killers[1].move - && pos.pl_move_is_legal(move, pinned)) - return move; - } + // Sort negative scored moves only when we get there + if (curMove == lastGoodNonCapture) + insertion_sort(lastGoodNonCapture, lastMove); + + move = (curMove++)->move; + if ( move != ttMoves[0].move + && move != ttMoves[1].move + && move != killers[0].move + && move != killers[1].move + && pos.pl_move_is_legal(move, pinned)) + return move; break; - case PH_EVASIONS: case PH_BAD_CAPTURES: - if (curMove != lastMove) - return (curMove++)->move; - break; + move = pick_best(curMove++, lastMove).move; + return move; + case PH_EVASIONS: case PH_QCAPTURES: + move = pick_best(curMove++, lastMove).move; + if ( move != ttMoves[0].move + && pos.pl_move_is_legal(move, pinned)) + return move; + break; + case PH_QCHECKS: - while (curMove != lastMove) - { - Move move = (curMove++)->move; - // Maybe postpone the legality check until after futility pruning? - if ( move != ttMoves[0].move - && pos.pl_move_is_legal(move, pinned)) - return move; - } + move = (curMove++)->move; + if ( move != ttMoves[0].move + && pos.pl_move_is_legal(move, pinned)) + return move; break; case PH_STOP: @@ -334,25 +347,5 @@ Move MovePicker::get_next_move() { assert(false); break; } - go_next_phase(); } } - -/// A variant of get_next_move() which takes a lock as a parameter, used to -/// prevent multiple threads from picking the same move at a split point. - -Move MovePicker::get_next_move(Lock &lock) { - - lock_grab(&lock); - if (finished) - { - lock_release(&lock); - return MOVE_NONE; - } - Move m = get_next_move(); - if (m == MOVE_NONE) - finished = true; - - lock_release(&lock); - return m; -}