X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=6b7483eb99c0a782f529b71cbb950e8aaa7a791a;hp=7e338dbf62de586ec2e14fa0346eaab44c36b875;hb=e9de96f0e417dc706882b645d14dbf41e7ccc467;hpb=b088f0aefd658261e9231b556382acf532920513 diff --git a/src/movepick.cpp b/src/movepick.cpp index 7e338dbf..6b7483eb 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -27,7 +27,6 @@ #include #include "history.h" -#include "evaluate.h" #include "movegen.h" #include "movepick.h" #include "search.h" @@ -40,15 +39,11 @@ namespace { - /// Variables - CACHE_LINE_ALIGNMENT - const MovegenPhaseT MainSearchPhaseTable[] = { PH_STOP, PH_NULL_MOVE, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; - const MovegenPhaseT MainSearchNoNullPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; - const MovegenPhaseT LowSearchPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_NULL_MOVE, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; - const MovegenPhaseT EvasionsPhaseTable[] = { PH_STOP, PH_EVASIONS, PH_STOP}; - const MovegenPhaseT QsearchWithChecksPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP}; - const MovegenPhaseT QsearchWithoutChecksPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_QCAPTURES, PH_STOP}; + const MovegenPhaseT MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; + const MovegenPhaseT EvasionsPhaseTable[] = { PH_EVASIONS, PH_STOP}; + const MovegenPhaseT QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP}; + const MovegenPhaseT QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP}; } @@ -57,7 +52,7 @@ namespace { //// -/// Constructor for the MovePicker class. Apart from the position for which +/// Constructor for the MovePicker class. Apart from the position for which /// it is asked to pick legal moves, MovePicker also wants some information /// to help it to return the presumably good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to @@ -65,148 +60,109 @@ namespace { /// move ordering is at the current node. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, - const History& h, SearchStack* ss, bool useNullMove) : pos(p), H(h) { - ttMoves[0] = ttm; + const History& h, SearchStack* ss) : pos(p), H(h) { + ttMoves[0].move = ttm; if (ss) { - ttMoves[1] = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller; - killers[0] = ss->killers[0]; - killers[1] = ss->killers[1]; + ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller; + killers[0].move = ss->killers[0]; + killers[1].move = ss->killers[1]; } else - ttMoves[1] = killers[0] = killers[1] = MOVE_NONE; + ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE; - movesPicked = numOfMoves = numOfBadCaptures = 0; finished = false; + numOfBadCaptures = 0; + + Color us = pos.side_to_move(); + + dc = p.discovered_check_candidates(us); + pinned = p.pinned_pieces(us); if (p.is_check()) phasePtr = EvasionsPhaseTable; - else if (d >= Depth(3 * OnePly)) - phasePtr = useNullMove ? MainSearchPhaseTable : MainSearchNoNullPhaseTable; else if (d > Depth(0)) - phasePtr = useNullMove ? LowSearchPhaseTable : MainSearchNoNullPhaseTable; + phasePtr = MainSearchPhaseTable; else if (d == Depth(0)) phasePtr = QsearchWithChecksPhaseTable; else phasePtr = QsearchWithoutChecksPhaseTable; - Color us = pos.side_to_move(); - - dc = p.discovered_check_candidates(us); - pinned = p.pinned_pieces(us); + phasePtr--; + go_next_phase(); } -/// MovePicker::get_next_move() is the most important method of the MovePicker -/// class. It returns a new legal move every time it is called, until there -/// are no more moves left of the types we are interested in. +/// MovePicker::go_next_phase() generates, scores and sorts the next bunch +/// of moves when there are no more moves to try for the current phase. -Move MovePicker::get_next_move() { +void MovePicker::go_next_phase() { - Move move; + curMove = moves; + phase = *(++phasePtr); + switch (phase) { - while (true) - { - // If we already have a list of generated moves, pick the best move from - // the list, and return it. - move = pick_move_from_list(); - if (move != MOVE_NONE) - { - assert(move_is_ok(move)); - return move; - } - - // Next phase - phasePtr++; - switch (*phasePtr) { - - case PH_NULL_MOVE: - return MOVE_NULL; - - case PH_TT_MOVES: - movesPicked = 0; // This is used as index to ttMoves[] - break; - - case PH_GOOD_CAPTURES: - numOfMoves = generate_captures(pos, moves); - score_captures(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - break; - - case PH_KILLERS: - movesPicked = 0; // This is used as index to killers[] - break; - - case PH_NONCAPTURES: - numOfMoves = generate_noncaptures(pos, moves); - score_noncaptures(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - break; - - case PH_BAD_CAPTURES: - // Bad captures SEE value is already calculated so just sort them - // to get SEE move ordering. - std::sort(badCaptures, badCaptures + numOfBadCaptures); - movesPicked = 0; - break; - - case PH_EVASIONS: - assert(pos.is_check()); - numOfMoves = generate_evasions(pos, moves, pinned); - score_evasions(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - break; - - case PH_QCAPTURES: - numOfMoves = generate_captures(pos, moves); - score_captures(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - break; - - case PH_QCHECKS: - // Perhaps we should order moves move here? FIXME - numOfMoves = generate_non_capture_checks(pos, moves, dc); - movesPicked = 0; - break; - - case PH_STOP: - return MOVE_NONE; - - default: - assert(false); - return MOVE_NONE; - } - } -} + case PH_TT_MOVES: + curMove = ttMoves; + lastMove = curMove + 2; + return; + case PH_GOOD_CAPTURES: + lastMove = generate_captures(pos, moves); + score_captures(); + std::sort(moves, lastMove); + return; -/// A variant of get_next_move() which takes a lock as a parameter, used to -/// prevent multiple threads from picking the same move at a split point. + case PH_KILLERS: + curMove = killers; + lastMove = curMove + 2; + return; -Move MovePicker::get_next_move(Lock &lock) { + case PH_NONCAPTURES: + lastMove = generate_noncaptures(pos, moves); + score_noncaptures(); + std::sort(moves, lastMove); + return; - lock_grab(&lock); - if (finished) - { - lock_release(&lock); - return MOVE_NONE; - } - Move m = get_next_move(); - if (m == MOVE_NONE) - finished = true; + case PH_BAD_CAPTURES: + // Bad captures SEE value is already calculated so just sort them + // to get SEE move ordering. + curMove = badCaptures; + lastMove = badCaptures + numOfBadCaptures; + std::sort(badCaptures, lastMove); + return; - lock_release(&lock); - return m; + case PH_EVASIONS: + assert(pos.is_check()); + lastMove = generate_evasions(pos, moves, pinned); + score_evasions(); + std::sort(moves, lastMove); + return; + + case PH_QCAPTURES: + lastMove = generate_captures(pos, moves); + score_captures(); + std::sort(moves, lastMove); + return; + + case PH_QCHECKS: + // Perhaps we should order moves move here? FIXME + lastMove = generate_non_capture_checks(pos, moves, dc); + return; + + case PH_STOP: + return; + + default: + assert(false); + return; + } } -/// MovePicker::score_captures(), MovePicker::score_noncaptures(), -/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a -/// numerical move ordering score to each move in a move list. The moves -/// with highest scores will be picked first by pick_move_from_list(). +/// MovePicker::score_captures(), MovePicker::score_noncaptures() and +/// MovePicker::score_evasions() assign a numerical move ordering score +/// to each move in a move list. The moves with highest scores will be +/// picked first by get_next_move(). void MovePicker::score_captures() { // Winning and equal captures in the main search are ordered by MVV/LVA. @@ -225,14 +181,14 @@ void MovePicker::score_captures() { Move m; // Use MVV/LVA ordering - for (int i = 0; i < numOfMoves; i++) + for (MoveStack* cur = moves; cur != lastMove; cur++) { - m = moves[i].move; + m = cur->move; if (move_is_promotion(m)) - moves[i].score = QueenValueMidgame; + cur->score = QueenValueMidgame; else - moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m))) - -int(pos.type_of_piece_on(move_from(m))); + cur->score = int(pos.midgame_value_of_piece_on(move_to(m))) + -int(pos.type_of_piece_on(move_from(m))); } } @@ -240,14 +196,16 @@ void MovePicker::score_noncaptures() { // First score by history, when no history is available then use // piece/square tables values. This seems to be better then a // random choice when we don't have an history for any move. + Move m; Piece piece; Square from, to; int hs; - for (int i = 0; i < numOfMoves; i++) + for (MoveStack* cur = moves; cur != lastMove; cur++) { - from = move_from(moves[i].move); - to = move_to(moves[i].move); + m = cur->move; + from = move_from(m); + to = move_to(m); piece = pos.piece_on(from); hs = H.move_ordering_score(piece, to); @@ -256,120 +214,145 @@ void MovePicker::score_noncaptures() { hs += 1000; // pst based scoring - moves[i].score = hs + pos.pst_delta(piece, from, to); + cur->score = hs + pos.pst_delta(piece, from, to); } } void MovePicker::score_evasions() { - for (int i = 0; i < numOfMoves; i++) + Move m; + + for (MoveStack* cur = moves; cur != lastMove; cur++) { - Move m = moves[i].move; - if (m == ttMoves[0]) - moves[i].score = 2*HistoryMax; + m = cur->move; + if (m == ttMoves[0].move) + cur->score = 2 * HistoryMax; else if (!pos.square_is_empty(move_to(m))) { int seeScore = pos.see(m); - moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore; + cur->score = seeScore + (seeScore >= 0 ? HistoryMax : 0); } else - moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); + cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); } } +/// MovePicker::get_next_move() is the most important method of the MovePicker +/// class. It returns a new legal move every time it is called, until there +/// are no more moves left. +/// It picks the move with the biggest score from a list of generated moves taking +/// care not to return the tt move if that has already been serched previously. -/// MovePicker::pick_move_from_list() picks the move with the biggest score -/// from a list of generated moves (moves[] or badCaptures[], depending on -/// the current move generation phase). It takes care not to return the -/// transposition table move if that has already been serched previously. - -Move MovePicker::pick_move_from_list() { +Move MovePicker::get_next_move() { - assert(movesPicked >= 0); assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP); assert( pos.is_check() || *phasePtr != PH_EVASIONS); - switch (*phasePtr) { + while (true) + { + switch (phase) { - case PH_TT_MOVES: - while (movesPicked < 2) { - Move move = ttMoves[movesPicked++]; - if ( move != MOVE_NONE - && move_is_legal(pos, move, pinned)) - return move; - } - break; + case PH_TT_MOVES: + while (curMove != lastMove) + { + Move move = (curMove++)->move; + if ( move != MOVE_NONE + && move_is_legal(pos, move, pinned)) + return move; + } + break; - case PH_GOOD_CAPTURES: - while (movesPicked < numOfMoves) - { - Move move = moves[movesPicked++].move; - if ( move != ttMoves[0] - && move != ttMoves[1] - && pos.pl_move_is_legal(move, pinned)) + case PH_GOOD_CAPTURES: + while (curMove != lastMove) + { + Move move = (curMove++)->move; + if ( move != ttMoves[0].move + && move != ttMoves[1].move + && pos.pl_move_is_legal(move, pinned)) + { + // Check for a non negative SEE now + int seeValue = pos.see_sign(move); + if (seeValue >= 0) + return move; + + // Losing capture, move it to the badCaptures[] array, note + // that move has now been already checked for legality. + assert(numOfBadCaptures < 63); + badCaptures[numOfBadCaptures].move = move; + badCaptures[numOfBadCaptures++].score = seeValue; + } + } + break; + + case PH_KILLERS: + while (curMove != lastMove) { - // Check for a non negative SEE now - int seeValue = pos.see_sign(move); - if (seeValue >= 0) + Move move = (curMove++)->move; + if ( move != MOVE_NONE + && move != ttMoves[0].move + && move != ttMoves[1].move + && move_is_legal(pos, move, pinned) + && !pos.move_is_capture(move)) return move; + } + break; - // Losing capture, move it to the badCaptures[] array, note - // that move has now been already checked for legality. - assert(numOfBadCaptures < 63); - badCaptures[numOfBadCaptures].move = move; - badCaptures[numOfBadCaptures++].score = seeValue; + case PH_NONCAPTURES: + while (curMove != lastMove) + { + Move move = (curMove++)->move; + if ( move != ttMoves[0].move + && move != ttMoves[1].move + && move != killers[0].move + && move != killers[1].move + && pos.pl_move_is_legal(move, pinned)) + return move; } - } - break; + break; - case PH_KILLERS: - while (movesPicked < 2) { - Move move = killers[movesPicked++]; - if ( move != MOVE_NONE - && move != ttMoves[0] - && move != ttMoves[1] - && move_is_legal(pos, move, pinned) - && !pos.move_is_capture(move)) - return move; - } - break; + case PH_EVASIONS: + case PH_BAD_CAPTURES: + if (curMove != lastMove) + return (curMove++)->move; + break; - case PH_NONCAPTURES: - while (movesPicked < numOfMoves) - { - Move move = moves[movesPicked++].move; - if ( move != ttMoves[0] - && move != ttMoves[1] - && move != killers[0] - && move != killers[1] - && pos.pl_move_is_legal(move, pinned)) - return move; + case PH_QCAPTURES: + case PH_QCHECKS: + while (curMove != lastMove) + { + Move move = (curMove++)->move; + // Maybe postpone the legality check until after futility pruning? + if ( move != ttMoves[0].move + && pos.pl_move_is_legal(move, pinned)) + return move; + } + break; + + case PH_STOP: + return MOVE_NONE; + + default: + assert(false); + break; } - break; + go_next_phase(); + } +} - case PH_EVASIONS: - if (movesPicked < numOfMoves) - return moves[movesPicked++].move; - break; +/// A variant of get_next_move() which takes a lock as a parameter, used to +/// prevent multiple threads from picking the same move at a split point. - case PH_BAD_CAPTURES: - if (movesPicked < numOfBadCaptures) - return badCaptures[movesPicked++].move; - break; +Move MovePicker::get_next_move(Lock &lock) { - case PH_QCAPTURES: - case PH_QCHECKS: - while (movesPicked < numOfMoves) - { - Move move = moves[movesPicked++].move; - // Maybe postpone the legality check until after futility pruning? - if ( move != ttMoves[0] - && pos.pl_move_is_legal(move, pinned)) - return move; - } - break; + lock_grab(&lock); + if (finished) + { + lock_release(&lock); + return MOVE_NONE; + } + Move m = get_next_move(); + if (m == MOVE_NONE) + finished = true; - default: - break; - } - return MOVE_NONE; + lock_release(&lock); + return m; }