X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=72601bb3b3f23c4909e9bdf602d21b8a95ba440a;hp=3da4247a29e3cdff10de95c06838b7ddb173ae1c;hb=b8c5ea869ca80338f8b2fa6815fc92349b889750;hpb=e25de55faca30c2196612fcb208d88802ad29bae diff --git a/src/movepick.cpp b/src/movepick.cpp index 3da4247a..72601bb3 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -18,214 +18,131 @@ along with this program. If not, see . */ -#include #include -#include "movegen.h" #include "movepick.h" -#include "search.h" -#include "types.h" +#include "thread.h" namespace { enum Sequencer { - MAIN_SEARCH, TT_MOVE_S1, GOOD_CAPTURES_S1, KILLERS_S1, NONCAPTURES_1_S1, - NONCAPTURES_2_S1, BAD_CAPTURES_S1, STOP_S1, - EVASIONS, TT_MOVE_S2, EVASIONS_S2, STOP_S2, - CAPTURES_AND_CHECKS, TT_MOVE_S3, QCAPTURES_S3, QCHECKS_S3, STOP_S3, - CAPTURES, TT_MOVE_S4, QCAPTURES_S4, STOP_S4, - RECAPTURES, TT_MOVE_S5, RECAPTURES_S5, STOP_S5, - PROBCUT, TT_MOVE_S6, GOOD_CAPTURES_S6, STOP_S6 + MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1, + EVASION, EVASIONS_S2, + QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3, + QSEARCH_1, CAPTURES_S4, + PROBCUT, CAPTURES_S5, + RECAPTURE, CAPTURES_S6, + STOP }; // Unary predicate used by std::partition to split positive scores from remaining // ones so to sort separately the two sets, and with the second sort delayed. - inline bool has_positive_score(const MoveStack& move) { return move.score > 0; } + inline bool has_positive_score(const MoveStack& ms) { return ms.score > 0; } - // Picks and pushes to the front the best move in range [firstMove, lastMove), + // Picks and moves to the front the best move in the range [begin, end), // it is faster than sorting all the moves in advance when moves are few, as // normally are the possible captures. - inline MoveStack* pick_best(MoveStack* firstMove, MoveStack* lastMove) + inline MoveStack* pick_best(MoveStack* begin, MoveStack* end) { - std::swap(*firstMove, *std::max_element(firstMove, lastMove)); - return firstMove; + std::swap(*begin, *std::max_element(begin, end)); + return begin; } } -/// Constructors for the MovePicker class. As arguments we pass information + +/// Constructors of the MovePicker class. As arguments we pass information /// to help it to return the presumably good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to /// search captures, promotions and some checks) and about how important good /// move ordering is at the current node. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, - Search::Stack* ss, Value beta) : pos(p), H(h), depth(d) { - captureThreshold = 0; - badCaptures = moves + MAX_MOVES; + Search::Stack* s, Value beta) : pos(p), Hist(h), depth(d) { assert(d > DEPTH_ZERO); - if (p.in_check()) - { - killers[0].move = killers[1].move = MOVE_NONE; - phase = EVASIONS; - } + captureThreshold = 0; + cur = end = moves; + endBadCaptures = moves + MAX_MOVES - 1; + ss = s; + + if (p.checkers()) + phase = EVASION; + else { + phase = MAIN_SEARCH; + killers[0].move = ss->killers[0]; killers[1].move = ss->killers[1]; // Consider sligtly negative captures as good if at low depth and far from beta - if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY) - captureThreshold = -PawnValueMidgame; + if (ss && ss->staticEval < beta - PawnValueMg && d < 3 * ONE_PLY) + captureThreshold = -PawnValueMg; // Consider negative captures as good if still enough to reach beta - else if (ss && ss->eval > beta) - captureThreshold = beta - ss->eval; - - phase = MAIN_SEARCH; + else if (ss && ss->staticEval > beta) + captureThreshold = beta - ss->staticEval; } ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); - phase += int(ttMove == MOVE_NONE); - go_next_phase(); + end += (ttMove != MOVE_NONE); } -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, Square recaptureSq) - : pos(p), H(h) { +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, + Square sq) : pos(p), Hist(h), cur(moves), end(moves) { assert(d <= DEPTH_ZERO); - if (p.in_check()) - phase = EVASIONS; + if (p.checkers()) + phase = EVASION; - else if (d >= DEPTH_QS_CHECKS) - phase = CAPTURES_AND_CHECKS; + else if (d > DEPTH_QS_NO_CHECKS) + phase = QSEARCH_0; - else if (d >= DEPTH_QS_RECAPTURES) + else if (d > DEPTH_QS_RECAPTURES) { - phase = CAPTURES; + phase = QSEARCH_1; - // Skip TT move if is not a capture or a promotion, this avoids - // qsearch tree explosion due to a possible perpetual check or - // similar rare cases when TT table is full. - if (ttm != MOVE_NONE && !pos.is_capture_or_promotion(ttm)) + // Skip TT move if is not a capture or a promotion, this avoids qsearch + // tree explosion due to a possible perpetual check or similar rare cases + // when TT table is full. + if (ttm && !pos.is_capture_or_promotion(ttm)) ttm = MOVE_NONE; } else { - phase = RECAPTURES; - recaptureSquare = recaptureSq; + phase = RECAPTURE; + recaptureSquare = sq; ttm = MOVE_NONE; } ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); - phase += int(ttMove == MOVE_NONE); - go_next_phase(); + end += (ttMove != MOVE_NONE); } -MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType parentCapture) - : pos(p), H(h) { +MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType pt) + : pos(p), Hist(h), cur(moves), end(moves) { - assert (!pos.in_check()); + assert(!pos.checkers()); - // In ProbCut we consider only captures better than parent's move - captureThreshold = PieceValueMidgame[Piece(parentCapture)]; phase = PROBCUT; - if ( ttm != MOVE_NONE - && (!pos.is_capture(ttm) || pos.see(ttm) <= captureThreshold)) - ttm = MOVE_NONE; - + // In ProbCut we generate only captures better than parent's captured piece + captureThreshold = PieceValue[MG][pt]; ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); - phase += int(ttMove == MOVE_NONE); - go_next_phase(); -} - - -/// MovePicker::go_next_phase() generates, scores and sorts the next bunch -/// of moves when there are no more moves to try for the current phase. - -void MovePicker::go_next_phase() { - curMove = moves; - - switch (++phase) { - - case TT_MOVE_S1: case TT_MOVE_S2: case TT_MOVE_S3: - case TT_MOVE_S4: case TT_MOVE_S5: case TT_MOVE_S6: - lastMove = curMove + 1; - return; - - case GOOD_CAPTURES_S1: - case GOOD_CAPTURES_S6: - lastMove = generate(pos, moves); - score_captures(); - return; + if (ttMove && (!pos.is_capture(ttMove) || pos.see(ttMove) <= captureThreshold)) + ttMove = MOVE_NONE; - case KILLERS_S1: - curMove = killers; - lastMove = curMove + 2; - return; - - case NONCAPTURES_1_S1: - lastNonCapture = lastMove = generate(pos, moves); - score_noncaptures(); - lastMove = std::partition(curMove, lastMove, has_positive_score); - sort(curMove, lastMove); - return; - - case NONCAPTURES_2_S1: - curMove = lastMove; - lastMove = lastNonCapture; - if (depth >= 3 * ONE_PLY) - sort(curMove, lastMove); - return; - - case BAD_CAPTURES_S1: - // Bad captures SEE value is already calculated so just pick - // them in order to get SEE move ordering. - curMove = badCaptures; - lastMove = moves + MAX_MOVES; - return; - - case EVASIONS_S2: - assert(pos.in_check()); - lastMove = generate(pos, moves); - score_evasions(); - return; - - case QCAPTURES_S3: - case QCAPTURES_S4: - lastMove = generate(pos, moves); - score_captures(); - return; - - case RECAPTURES_S5: - lastMove = generate(pos, moves); - return; - - case QCHECKS_S3: - lastMove = generate(pos, moves); - return; - - case STOP_S1: case STOP_S2: case STOP_S3: - case STOP_S4: case STOP_S5: case STOP_S6: - lastMove = curMove + 1; // Avoid another go_next_phase() call - return; - - default: - assert(false); - } + end += (ttMove != MOVE_NONE); } -/// MovePicker::score_captures(), MovePicker::score_noncaptures() and -/// MovePicker::score_evasions() assign a numerical move ordering score -/// to each move in a move list. The moves with highest scores will be -/// picked first by next_move(). - -void MovePicker::score_captures() { +/// score() assign a numerical move ordering score to each move in a move list. +/// The moves with highest scores will be picked first. +template<> +void MovePicker::score() { // Winning and equal captures in the main search are ordered by MVV/LVA. // Suprisingly, this appears to perform slightly better than SEE based // move ordering. The reason is probably that in a position with a winning @@ -241,116 +158,161 @@ void MovePicker::score_captures() { // some SEE calls in case we get a cutoff (idea from Pablo Vazquez). Move m; - // Use MVV/LVA ordering - for (MoveStack* cur = moves; cur != lastMove; cur++) + for (MoveStack* it = moves; it != end; ++it) { - m = cur->move; - cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))] - - type_of(pos.piece_moved(m)); + m = it->move; + it->score = PieceValue[MG][pos.piece_on(to_sq(m))] + - type_of(pos.piece_moved(m)); - if (is_promotion(m)) - cur->score += PieceValueMidgame[Piece(promotion_piece_type(m))]; + if (type_of(m) == PROMOTION) + it->score += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN]; + + else if (type_of(m) == ENPASSANT) + it->score += PieceValue[MG][PAWN]; } } -void MovePicker::score_noncaptures() { +template<> +void MovePicker::score() { Move m; - Square from; - for (MoveStack* cur = moves; cur != lastMove; cur++) + for (MoveStack* it = moves; it != end; ++it) { - m = cur->move; - from = from_sq(m); - cur->score = H.value(pos.piece_on(from), to_sq(m)); + m = it->move; + it->score = Hist[pos.piece_moved(m)][to_sq(m)]; } } -void MovePicker::score_evasions() { - // Try good captures ordered by MVV/LVA, then non-captures if - // destination square is not under attack, ordered by history - // value, and at the end bad-captures and non-captures with a - // negative SEE. This last group is ordered by the SEE score. +template<> +void MovePicker::score() { + // Try good captures ordered by MVV/LVA, then non-captures if destination square + // is not under attack, ordered by history value, then bad-captures and quiet + // moves with a negative SEE. This last group is ordered by the SEE score. Move m; int seeScore; - // Skip if we don't have at least two moves to order - if (lastMove < moves + 2) - return; - - for (MoveStack* cur = moves; cur != lastMove; cur++) + for (MoveStack* it = moves; it != end; ++it) { - m = cur->move; + m = it->move; if ((seeScore = pos.see_sign(m)) < 0) - cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom + it->score = seeScore - History::Max; // At the bottom + else if (pos.is_capture(m)) - cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))] - - type_of(pos.piece_moved(m)) + History::MaxValue; + it->score = PieceValue[MG][pos.piece_on(to_sq(m))] + - type_of(pos.piece_moved(m)) + History::Max; else - cur->score = H.value(pos.piece_moved(m), to_sq(m)); + it->score = Hist[pos.piece_moved(m)][to_sq(m)]; + } +} + + +/// generate_next() generates, scores and sorts the next bunch of moves, when +/// there are no more moves to try for the current phase. + +void MovePicker::generate_next() { + + cur = moves; + + switch (++phase) { + + case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6: + end = generate(pos, moves); + score(); + return; + + case KILLERS_S1: + cur = killers; + end = cur + 2; + return; + + case QUIETS_1_S1: + endQuiets = end = generate(pos, moves); + score(); + end = std::partition(cur, end, has_positive_score); + sort(cur, end); + return; + + case QUIETS_2_S1: + cur = end; + end = endQuiets; + if (depth >= 3 * ONE_PLY) + sort(cur, end); + return; + + case BAD_CAPTURES_S1: + // Just pick them in reverse order to get MVV/LVA ordering + cur = moves + MAX_MOVES - 1; + end = endBadCaptures; + return; + + case EVASIONS_S2: + end = generate(pos, moves); + if (end > moves + 1) + score(); + return; + + case QUIET_CHECKS_S3: + end = generate(pos, moves); + return; + + case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE: + phase = STOP; + case STOP: + end = cur + 1; // Avoid another next_phase() call + return; + + default: + assert(false); } } -/// MovePicker::next_move() is the most important method of the MovePicker class. -/// It returns a new pseudo legal move every time it is called, until there -/// are no more moves left. It picks the move with the biggest score from a list -/// of generated moves taking care not to return the tt move if has already been -/// searched previously. Note that this function is not thread safe so should be -/// lock protected by caller when accessed through a shared MovePicker object. -Move MovePicker::next_move() { +/// next_move() is the most important method of the MovePicker class. It returns +/// a new pseudo legal move every time is called, until there are no more moves +/// left. It picks the move with the biggest score from a list of generated moves +/// taking care not returning the ttMove if has already been searched previously. +template<> +Move MovePicker::next_move() { Move move; while (true) { - while (curMove == lastMove) - go_next_phase(); + while (cur == end) + generate_next(); switch (phase) { - case TT_MOVE_S1: case TT_MOVE_S2: case TT_MOVE_S3: - case TT_MOVE_S4: case TT_MOVE_S5: case TT_MOVE_S6: - curMove++; + case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: + cur++; return ttMove; - break; - case GOOD_CAPTURES_S1: - move = pick_best(curMove++, lastMove)->move; + case CAPTURES_S1: + move = pick_best(cur++, end)->move; if (move != ttMove) { - assert(captureThreshold <= 0); // Otherwise we must use see instead of see_sign + assert(captureThreshold <= 0); // Otherwise we cannot use see_sign() - // Check for a non negative SEE now - int seeValue = pos.see_sign(move); - if (seeValue >= captureThreshold) + if (pos.see_sign(move) >= captureThreshold) return move; // Losing capture, move it to the tail of the array - (--badCaptures)->move = move; - badCaptures->score = seeValue; + (endBadCaptures--)->move = move; } break; - case GOOD_CAPTURES_S6: - move = pick_best(curMove++, lastMove)->move; - if ( move != ttMove - && pos.see(move) > captureThreshold) - return move; - break; - case KILLERS_S1: - move = (curMove++)->move; - if ( move != MOVE_NONE - && pos.is_pseudo_legal(move) - && move != ttMove + move = (cur++)->move; + if ( move != MOVE_NONE + && pos.is_pseudo_legal(move) + && move != ttMove && !pos.is_capture(move)) return move; break; - case NONCAPTURES_1_S1: - case NONCAPTURES_2_S1: - move = (curMove++)->move; + case QUIETS_1_S1: case QUIETS_2_S1: + move = (cur++)->move; if ( move != ttMove && move != killers[0].move && move != killers[1].move) @@ -358,31 +320,33 @@ Move MovePicker::next_move() { break; case BAD_CAPTURES_S1: - move = pick_best(curMove++, lastMove)->move; - return move; + return (cur--)->move; - case EVASIONS_S2: - case QCAPTURES_S3: - case QCAPTURES_S4: - move = pick_best(curMove++, lastMove)->move; + case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4: + move = pick_best(cur++, end)->move; if (move != ttMove) return move; break; - case RECAPTURES_S5: - move = (curMove++)->move; + case CAPTURES_S5: + move = pick_best(cur++, end)->move; + if (move != ttMove && pos.see(move) > captureThreshold) + return move; + break; + + case CAPTURES_S6: + move = pick_best(cur++, end)->move; if (to_sq(move) == recaptureSquare) return move; break; - case QCHECKS_S3: - move = (curMove++)->move; + case QUIET_CHECKS_S3: + move = (cur++)->move; if (move != ttMove) return move; break; - case STOP_S1: case STOP_S2: case STOP_S3: - case STOP_S4: case STOP_S5: case STOP_S6: + case STOP: return MOVE_NONE; default: @@ -390,3 +354,10 @@ Move MovePicker::next_move() { } } } + + +/// Version of next_move() to use at split point nodes where the move is grabbed +/// from the split point's shared MovePicker object. This function is not thread +/// safe so must be lock protected by the caller. +template<> +Move MovePicker::next_move() { return ss->sp->movePicker->next_move(); }