X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=7e338dbf62de586ec2e14fa0346eaab44c36b875;hp=4b1fccc4fdc810db49cb461ec54d2502b5f4d716;hb=b088f0aefd658261e9231b556382acf532920513;hpb=2943e1ca3171341cd301b18280f3fa3b6bdda162 diff --git a/src/movepick.cpp b/src/movepick.cpp index 4b1fccc4..7e338dbf 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,17 +1,19 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2009 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -21,9 +23,11 @@ //// Includes //// +#include #include #include "history.h" +#include "evaluate.h" #include "movegen.h" #include "movepick.h" #include "search.h" @@ -38,16 +42,16 @@ namespace { /// Variables - MovePicker::MovegenPhase PhaseTable[32]; - int MainSearchPhaseIndex; - int EvasionsPhaseIndex; - int QsearchWithChecksPhaseIndex; - int QsearchWithoutChecksPhaseIndex; - + CACHE_LINE_ALIGNMENT + const MovegenPhaseT MainSearchPhaseTable[] = { PH_STOP, PH_NULL_MOVE, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; + const MovegenPhaseT MainSearchNoNullPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; + const MovegenPhaseT LowSearchPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_GOOD_CAPTURES, PH_NULL_MOVE, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; + const MovegenPhaseT EvasionsPhaseTable[] = { PH_STOP, PH_EVASIONS, PH_STOP}; + const MovegenPhaseT QsearchWithChecksPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP}; + const MovegenPhaseT QsearchWithoutChecksPhaseTable[] = { PH_STOP, PH_TT_MOVES, PH_QCAPTURES, PH_STOP}; } - //// //// Functions //// @@ -60,31 +64,35 @@ namespace { /// search captures, promotions and some checks) and about how important good /// move ordering is at the current node. -MovePicker::MovePicker(const Position& p, bool pvnode, Move ttm, Move mk, - Move k1, Move k2, Depth d) : pos(p) { - pvNode = pvnode; - ttMove = ttm; - mateKiller = (mk == ttm)? MOVE_NONE : mk; - killer1 = k1; - killer2 = k2; - depth = d; - movesPicked = 0; - numOfMoves = 0; - numOfBadCaptures = 0; - dc = p.discovered_check_candidates(p.side_to_move()); - - if(p.is_check()) - phaseIndex = EvasionsPhaseIndex; - else if(depth > Depth(0)) - phaseIndex = MainSearchPhaseIndex; - else if(depth == Depth(0)) - phaseIndex = QsearchWithChecksPhaseIndex; +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, + const History& h, SearchStack* ss, bool useNullMove) : pos(p), H(h) { + ttMoves[0] = ttm; + if (ss) + { + ttMoves[1] = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller; + killers[0] = ss->killers[0]; + killers[1] = ss->killers[1]; + } else + ttMoves[1] = killers[0] = killers[1] = MOVE_NONE; + + movesPicked = numOfMoves = numOfBadCaptures = 0; + finished = false; + + if (p.is_check()) + phasePtr = EvasionsPhaseTable; + else if (d >= Depth(3 * OnePly)) + phasePtr = useNullMove ? MainSearchPhaseTable : MainSearchNoNullPhaseTable; + else if (d > Depth(0)) + phasePtr = useNullMove ? LowSearchPhaseTable : MainSearchNoNullPhaseTable; + else if (d == Depth(0)) + phasePtr = QsearchWithChecksPhaseTable; else - phaseIndex = QsearchWithoutChecksPhaseIndex; + phasePtr = QsearchWithoutChecksPhaseTable; - pinned = p.pinned_pieces(p.side_to_move()); + Color us = pos.side_to_move(); - finished = false; + dc = p.discovered_check_candidates(us); + pinned = p.pinned_pieces(us); } @@ -99,7 +107,7 @@ Move MovePicker::get_next_move() { while (true) { // If we already have a list of generated moves, pick the best move from - // the list, and return it: + // the list, and return it. move = pick_move_from_list(); if (move != MOVE_NONE) { @@ -107,59 +115,60 @@ Move MovePicker::get_next_move() { return move; } - // Next phase: - phaseIndex++; - switch (PhaseTable[phaseIndex]) { + // Next phase + phasePtr++; + switch (*phasePtr) { - case PH_TT_MOVE: - if (ttMove != MOVE_NONE) - { - assert(move_is_ok(ttMove)); - if (generate_move_if_legal(pos, ttMove, pinned) != MOVE_NONE) - return ttMove; - } - break; + case PH_NULL_MOVE: + return MOVE_NULL; - case PH_MATE_KILLER: - if (mateKiller != MOVE_NONE) - { - assert(move_is_ok(mateKiller)); - if (generate_move_if_legal(pos, mateKiller, pinned) != MOVE_NONE) - return ttMove; - } + case PH_TT_MOVES: + movesPicked = 0; // This is used as index to ttMoves[] break; - case PH_GOOD_CAPTURES: + case PH_GOOD_CAPTURES: numOfMoves = generate_captures(pos, moves); score_captures(); + std::sort(moves, moves + numOfMoves); movesPicked = 0; break; - case PH_BAD_CAPTURES: - badCapturesPicked = 0; + case PH_KILLERS: + movesPicked = 0; // This is used as index to killers[] break; case PH_NONCAPTURES: numOfMoves = generate_noncaptures(pos, moves); score_noncaptures(); + std::sort(moves, moves + numOfMoves); + movesPicked = 0; + break; + + case PH_BAD_CAPTURES: + // Bad captures SEE value is already calculated so just sort them + // to get SEE move ordering. + std::sort(badCaptures, badCaptures + numOfBadCaptures); movesPicked = 0; break; case PH_EVASIONS: - assert(pos.is_check()); - numOfMoves = generate_evasions(pos, moves); + assert(pos.is_check()); + numOfMoves = generate_evasions(pos, moves, pinned); score_evasions(); + std::sort(moves, moves + numOfMoves); movesPicked = 0; break; - case PH_QCAPTURES: + case PH_QCAPTURES: numOfMoves = generate_captures(pos, moves); - score_qcaptures(); + score_captures(); + std::sort(moves, moves + numOfMoves); movesPicked = 0; break; case PH_QCHECKS: - numOfMoves = generate_checks(pos, moves, dc); + // Perhaps we should order moves move here? FIXME + numOfMoves = generate_non_capture_checks(pos, moves, dc); movesPicked = 0; break; @@ -171,9 +180,6 @@ Move MovePicker::get_next_move() { return MOVE_NONE; } } - assert(false); - - return MOVE_NONE; } @@ -182,67 +188,75 @@ Move MovePicker::get_next_move() { Move MovePicker::get_next_move(Lock &lock) { - lock_grab(&lock); - if (finished) - { - lock_release(&lock); - return MOVE_NONE; - } - Move m = get_next_move(); - if (m == MOVE_NONE) - finished = true; - - lock_release(&lock); - return m; + lock_grab(&lock); + if (finished) + { + lock_release(&lock); + return MOVE_NONE; + } + Move m = get_next_move(); + if (m == MOVE_NONE) + finished = true; + + lock_release(&lock); + return m; } + /// MovePicker::score_captures(), MovePicker::score_noncaptures(), /// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a /// numerical move ordering score to each move in a move list. The moves -/// with highest scores will be picked first by -/// MovePicker::pick_move_from_list(). +/// with highest scores will be picked first by pick_move_from_list(). void MovePicker::score_captures() { // Winning and equal captures in the main search are ordered by MVV/LVA. // Suprisingly, this appears to perform slightly better than SEE based - // move ordering. The reason is probably that in a position with a winning + // move ordering. The reason is probably that in a position with a winning // capture, capturing a more valuable (but sufficiently defended) piece - // first usually doesn't hurt. The opponent will have to recapture, and + // first usually doesn't hurt. The opponent will have to recapture, and // the hanging piece will still be hanging (except in the unusual cases - // where it is possible to recapture with the hanging piece). Exchanging + // where it is possible to recapture with the hanging piece). Exchanging // big pieces before capturing a hanging piece probably helps to reduce // the subtree size. + // In main search we want to push captures with negative SEE values to + // badCaptures[] array, but instead of doing it now we delay till when + // the move has been picked up in pick_move_from_list(), this way we save + // some SEE calls in case we get a cutoff (idea from Pablo Vazquez). + Move m; + + // Use MVV/LVA ordering for (int i = 0; i < numOfMoves; i++) { - Move m = moves[i].move; - moves[i].score = pos.see(m); - if (moves[i].score >= 0) - { - moves[i].score = move_promotion(m) ? QueenValueMidgame - : int(pos.midgame_value_of_piece_on(move_to(m))) - -int(pos.type_of_piece_on(move_from(m))); - // FIXME second term seems wrong ! - } + m = moves[i].move; + if (move_is_promotion(m)) + moves[i].score = QueenValueMidgame; + else + moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m))) + -int(pos.type_of_piece_on(move_from(m))); } } void MovePicker::score_noncaptures() { + // First score by history, when no history is available then use + // piece/square tables values. This seems to be better then a + // random choice when we don't have an history for any move. + Piece piece; + Square from, to; + int hs; for (int i = 0; i < numOfMoves; i++) { - Move m = moves[i].move; - if (m == killer1) - moves[i].score = HistoryMax + 2; - else if (m == killer2) - moves[i].score = HistoryMax + 1; - else - moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m); + from = move_from(moves[i].move); + to = move_to(moves[i].move); + piece = pos.piece_on(from); + hs = H.move_ordering_score(piece, to); - // Ensure moves in history are always sorted as first - if (moves[i].score > 0) - moves[i].score += 1000; + // Ensure history is always preferred to pst + if (hs > 0) + hs += 1000; - moves[i].score += pos.mg_pst_delta(moves[i].move); + // pst based scoring + moves[i].score = hs + pos.pst_delta(piece, from, to); } } @@ -251,30 +265,14 @@ void MovePicker::score_evasions() { for (int i = 0; i < numOfMoves; i++) { Move m = moves[i].move; - if (m == ttMove) + if (m == ttMoves[0]) moves[i].score = 2*HistoryMax; else if (!pos.square_is_empty(move_to(m))) { - moves[i].score = pos.see(m); - if (moves[i].score >= 0) - moves[i].score += HistoryMax; - } - else - moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), m); - } - // FIXME try psqt also here -} - -void MovePicker::score_qcaptures() { - - // Use MVV/LVA ordering. - for (int i = 0; i < numOfMoves; i++) - { - Move m = moves[i].move; - moves[i].score = move_promotion(m) ? QueenValueMidgame - : int(pos.midgame_value_of_piece_on(move_to(m))) - -int(pos.midgame_value_of_piece_on(move_to(m))) / 64; - // FIXME Why second term like that ??? + int seeScore = pos.see(m); + moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore; + } else + moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); } } @@ -283,166 +281,89 @@ void MovePicker::score_qcaptures() { /// from a list of generated moves (moves[] or badCaptures[], depending on /// the current move generation phase). It takes care not to return the /// transposition table move if that has already been serched previously. -/// While picking captures in the PH_GOOD_CAPTURES phase (i.e. while picking -/// non-losing captures in the main search), it moves all captures with -/// negative SEE values to the badCaptures[] array. Move MovePicker::pick_move_from_list() { - int bestScore = -10000000; - int bestIndex; - Move move; + assert(movesPicked >= 0); + assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP); + assert( pos.is_check() || *phasePtr != PH_EVASIONS); + + switch (*phasePtr) { - switch (PhaseTable[phaseIndex]) { + case PH_TT_MOVES: + while (movesPicked < 2) { + Move move = ttMoves[movesPicked++]; + if ( move != MOVE_NONE + && move_is_legal(pos, move, pinned)) + return move; + } + break; case PH_GOOD_CAPTURES: - assert(!pos.is_check()); - assert(movesPicked >= 0); while (movesPicked < numOfMoves) { - bestScore = -10000000; - bestIndex = -1; - for (int i = movesPicked; i < numOfMoves; i++) - { - if (moves[i].score < 0) - { - // Losing capture, move it to the badCaptures[] array - assert(numOfBadCaptures < 63); - badCaptures[numOfBadCaptures++] = moves[i]; - moves[i--] = moves[--numOfMoves]; - } - else if (moves[i].score > bestScore) - { - bestIndex = i; - bestScore = moves[i].score; - } - } - if (bestIndex != -1) // Found a good capture + Move move = moves[movesPicked++].move; + if ( move != ttMoves[0] + && move != ttMoves[1] + && pos.pl_move_is_legal(move, pinned)) { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - if ( move != ttMove - && move != mateKiller - && pos.move_is_legal(move, pinned)) + // Check for a non negative SEE now + int seeValue = pos.see_sign(move); + if (seeValue >= 0) return move; + + // Losing capture, move it to the badCaptures[] array, note + // that move has now been already checked for legality. + assert(numOfBadCaptures < 63); + badCaptures[numOfBadCaptures].move = move; + badCaptures[numOfBadCaptures++].score = seeValue; } } break; - case PH_NONCAPTURES: - assert(!pos.is_check()); - assert(movesPicked >= 0); - while (movesPicked < numOfMoves) - { - // If this is a PV node or we have only picked a few moves, scan - // the entire move list for the best move. If many moves have already - // been searched and it is not a PV node, we are probably failing low - // anyway, so we just pick the first move from the list. - if (pvNode || movesPicked < 12) - { - bestScore = -10000000; - bestIndex = -1; - for (int i = movesPicked; i < numOfMoves; i++) - if(moves[i].score > bestScore) - { - bestIndex = i; - bestScore = moves[i].score; - } - } else - bestIndex = movesPicked; - - if (bestIndex != -1) - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - if ( move != ttMove - && move != mateKiller - && pos.move_is_legal(move, pinned)) - return move; - } - } - break; + case PH_KILLERS: + while (movesPicked < 2) { + Move move = killers[movesPicked++]; + if ( move != MOVE_NONE + && move != ttMoves[0] + && move != ttMoves[1] + && move_is_legal(pos, move, pinned) + && !pos.move_is_capture(move)) + return move; + } + break; - case PH_EVASIONS: - assert(pos.is_check()); - assert(movesPicked >= 0); + case PH_NONCAPTURES: while (movesPicked < numOfMoves) { - bestScore = -10000000; - bestIndex = -1; - for (int i = movesPicked; i < numOfMoves; i++) - if (moves[i].score > bestScore) - { - bestIndex = i; - bestScore = moves[i].score; - } - - if (bestIndex != -1) - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; + Move move = moves[movesPicked++].move; + if ( move != ttMoves[0] + && move != ttMoves[1] + && move != killers[0] + && move != killers[1] + && pos.pl_move_is_legal(move, pinned)) return move; - } } break; - case PH_BAD_CAPTURES: - assert(!pos.is_check()); - assert(badCapturesPicked >= 0); - // It's probably a good idea to use SEE move ordering here, instead - // of just picking the first move. FIXME - while (badCapturesPicked < numOfBadCaptures) - { - move = badCaptures[badCapturesPicked++].move; - if ( move != ttMove - && move != mateKiller - && pos.move_is_legal(move, pinned)) - return move; - } + case PH_EVASIONS: + if (movesPicked < numOfMoves) + return moves[movesPicked++].move; break; - case PH_QCAPTURES: - assert(!pos.is_check()); - assert(movesPicked >= 0); - while (movesPicked < numOfMoves) - { - bestScore = -10000000; - if (movesPicked < 4) // FIXME makes sens to score qcaps? - { - bestIndex = -1; - for (int i = movesPicked; i < numOfMoves; i++) - if(moves[i].score > bestScore) - { - bestIndex = i; - bestScore = moves[i].score; - } - } else - bestIndex = movesPicked; - - if (bestIndex != -1) - { - move = moves[bestIndex].move; - moves[bestIndex] = moves[movesPicked++]; - // Remember to change the line below if we decide to hash the qsearch! - // Maybe also postpone the legality check until after futility pruning? - // FIXME !!! - if (/* move != ttMove && */ pos.move_is_legal(move, pinned)) - return move; - } - } + case PH_BAD_CAPTURES: + if (movesPicked < numOfBadCaptures) + return badCaptures[movesPicked++].move; break; + case PH_QCAPTURES: case PH_QCHECKS: - assert(!pos.is_check()); - assert(movesPicked >= 0); - // Perhaps we should do something better than just picking the first - // move here? FIXME while (movesPicked < numOfMoves) { - move = moves[movesPicked++].move; - // Remember to change the line below if we decide to hash the qsearch! - // FIXME !!! - if (/* move != ttMove && */ pos.move_is_legal(move, pinned)) + Move move = moves[movesPicked++].move; + // Maybe postpone the legality check until after futility pruning? + if ( move != ttMoves[0] + && pos.pl_move_is_legal(move, pinned)) return move; } break; @@ -452,50 +373,3 @@ Move MovePicker::pick_move_from_list() { } return MOVE_NONE; } - - -/// MovePicker::current_move_type() returns the type of the just -/// picked next move. It can be used in search to further differentiate -/// according to the current move type: capture, non capture, escape, etc. -MovePicker::MovegenPhase MovePicker::current_move_type() const { - return PhaseTable[phaseIndex]; -} - - -/// MovePicker::init_phase_table() initializes the PhaseTable[], -/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex -/// and QsearchWithoutChecksPhaseIndex variables. It is only called once -/// during program startup, and never again while the program is running. - -void MovePicker::init_phase_table() { - - int i = 0; - - // Main search - MainSearchPhaseIndex = i - 1; - PhaseTable[i++] = PH_TT_MOVE; - PhaseTable[i++] = PH_MATE_KILLER; - PhaseTable[i++] = PH_GOOD_CAPTURES; - // PH_KILLER_1 and PH_KILLER_2 are not yet used. - // PhaseTable[i++] = PH_KILLER_1; - // PhaseTable[i++] = PH_KILLER_2; - PhaseTable[i++] = PH_NONCAPTURES; - PhaseTable[i++] = PH_BAD_CAPTURES; - PhaseTable[i++] = PH_STOP; - - // Check evasions - EvasionsPhaseIndex = i - 1; - PhaseTable[i++] = PH_EVASIONS; - PhaseTable[i++] = PH_STOP; - - // Quiescence search with checks - QsearchWithChecksPhaseIndex = i - 1; - PhaseTable[i++] = PH_QCAPTURES; - PhaseTable[i++] = PH_QCHECKS; - PhaseTable[i++] = PH_STOP; - - // Quiescence search without checks - QsearchWithoutChecksPhaseIndex = i - 1; - PhaseTable[i++] = PH_QCAPTURES; - PhaseTable[i++] = PH_STOP; -}