X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=8f3f65b165d2c8d65031aecf6046001623a54f92;hp=a562662e359e514d878b17879dcd18395d940553;hb=811037c8457fc46dba267e70192d3cd38676249f;hpb=0855d93de8cf7c68af616a2d5f384a7632470895 diff --git a/src/movepick.cpp b/src/movepick.cpp index a562662e..8f3f65b1 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,89 +18,113 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - #include -#include "history.h" #include "movegen.h" #include "movepick.h" #include "search.h" -#include "value.h" - - -//// -//// Local definitions -//// +#include "types.h" namespace { enum MovegenPhase { - PH_TT_MOVES, // Transposition table move and mate killer - PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0 - PH_KILLERS, // Killer moves from the current ply - PH_NONCAPTURES, // Non-captures and underpromotions - PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0 - PH_EVASIONS, // Check evasions - PH_QCAPTURES, // Captures in quiescence search - PH_QCHECKS, // Non-capture checks in quiescence search + PH_TT_MOVE, // Transposition table move + PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= captureThreshold (captureThreshold <= 0) + PH_GOOD_PROBCUT, // Queen promotions and captures with SEE values > captureThreshold (captureThreshold >= 0) + PH_KILLERS, // Killer moves from the current ply + PH_NONCAPTURES_1, // Non-captures and underpromotions with positive score + PH_NONCAPTURES_2, // Non-captures and underpromotions with non-positive score + PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < captureThreshold (captureThreshold <= 0) + PH_EVASIONS, // Check evasions + PH_QCAPTURES, // Captures in quiescence search + PH_QCHECKS, // Non-capture checks in quiescence search PH_STOP }; CACHE_LINE_ALIGNMENT - const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; - const uint8_t EvasionsPhaseTable[] = { PH_EVASIONS, PH_STOP}; - const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP}; - const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP}; + const uint8_t MainSearchTable[] = { PH_TT_MOVE, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES_1, PH_NONCAPTURES_2, PH_BAD_CAPTURES, PH_STOP }; + const uint8_t EvasionTable[] = { PH_TT_MOVE, PH_EVASIONS, PH_STOP }; + const uint8_t QsearchWithChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_QCHECKS, PH_STOP }; + const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_STOP }; + const uint8_t ProbCutTable[] = { PH_TT_MOVE, PH_GOOD_PROBCUT, PH_STOP }; } - -//// -//// Functions -//// - - -/// Constructor for the MovePicker class. Apart from the position for which -/// it is asked to pick legal moves, MovePicker also wants some information +/// Constructors for the MovePicker class. As arguments we pass information /// to help it to return the presumably good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to /// search captures, promotions and some checks) and about how important good /// move ordering is at the current node. -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, - const History& h, SearchStack* ss) : pos(p), H(h) { - int searchTT = ttm; - ttMoves[0].move = ttm; - finished = false; - lastBadCapture = badCaptures; +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, + SearchStack* ss, Value beta) : pos(p), H(h) { + captureThreshold = 0; + badCaptures = moves + MAX_MOVES; - if (ss) + assert(d > DEPTH_ZERO); + + if (p.in_check()) + { + killers[0].move = killers[1].move = MOVE_NONE; + phasePtr = EvasionTable; + } + else { - ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller; - searchTT |= ttMoves[1].move; killers[0].move = ss->killers[0]; killers[1].move = ss->killers[1]; - } else - ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE; - Color us = pos.side_to_move(); + // Consider sligtly negative captures as good if at low + // depth and far from beta. + if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY) + captureThreshold = -PawnValueMidgame; + + phasePtr = MainSearchTable; + } + + ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); + phasePtr += int(ttMove == MOVE_NONE) - 1; + go_next_phase(); +} - dc = p.discovered_check_candidates(us); - pinned = p.pinned_pieces(us); +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h) + : pos(p), H(h) { - if (p.is_check()) - phasePtr = EvasionsPhaseTable; - else if (d > Depth(0)) - phasePtr = MainSearchPhaseTable + !searchTT; - else if (d == Depth(0)) - phasePtr = QsearchWithChecksPhaseTable + !searchTT; + assert(d <= DEPTH_ZERO); + + if (p.in_check()) + phasePtr = EvasionTable; + else if (d >= DEPTH_QS_CHECKS) + phasePtr = QsearchWithChecksTable; else - phasePtr = QsearchWithoutChecksPhaseTable + !searchTT; + { + phasePtr = QsearchWithoutChecksTable; + + // Skip TT move if is not a capture or a promotion, this avoids + // qsearch tree explosion due to a possible perpetual check or + // similar rare cases when TT table is full. + if (ttm != MOVE_NONE && !pos.move_is_capture(ttm) && !move_is_promotion(ttm)) + ttm = MOVE_NONE; + } + + ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); + phasePtr += int(ttMove == MOVE_NONE) - 1; + go_next_phase(); +} + +MovePicker::MovePicker(const Position& p, Move ttm, const History& h, int parentCapture) + : pos(p), H(h) { + + assert (!pos.in_check()); - phasePtr--; + // In ProbCut we consider only captures better than parent's move + captureThreshold = parentCapture; + phasePtr = ProbCutTable; + + if ( ttm != MOVE_NONE + && (!pos.move_is_capture(ttm) || pos.see(ttm) <= captureThreshold)) + ttm = MOVE_NONE; + + ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); + phasePtr += int(ttMove == MOVE_NONE) - 1; go_next_phase(); } @@ -114,13 +138,13 @@ void MovePicker::go_next_phase() { phase = *(++phasePtr); switch (phase) { - case PH_TT_MOVES: - curMove = ttMoves; - lastMove = curMove + 2; + case PH_TT_MOVE: + lastMove = curMove + 1; return; case PH_GOOD_CAPTURES: - lastMove = generate_captures(pos, moves); + case PH_GOOD_PROBCUT: + lastMove = generate(pos, moves); score_captures(); return; @@ -129,37 +153,42 @@ void MovePicker::go_next_phase() { lastMove = curMove + 2; return; - case PH_NONCAPTURES: - lastMove = generate_noncaptures(pos, moves); + case PH_NONCAPTURES_1: + lastNonCapture = lastMove = generate(pos, moves); score_noncaptures(); - sort_moves(moves, lastMove); + sort_moves(moves, lastNonCapture, &lastMove); + return; + + case PH_NONCAPTURES_2: + curMove = lastMove; + lastMove = lastNonCapture; + insertion_sort(curMove, lastMove); return; case PH_BAD_CAPTURES: - // Bad captures SEE value is already calculated so just sort them - // to get SEE move ordering. + // Bad captures SEE value is already calculated so just pick + // them in order to get SEE move ordering. curMove = badCaptures; - lastMove = lastBadCapture; + lastMove = moves + MAX_MOVES; return; case PH_EVASIONS: - assert(pos.is_check()); - lastMove = generate_evasions(pos, moves); + assert(pos.in_check()); + lastMove = generate(pos, moves); score_evasions(); return; case PH_QCAPTURES: - lastMove = generate_captures(pos, moves); + lastMove = generate(pos, moves); score_captures(); return; case PH_QCHECKS: - // Perhaps we should order moves move here? FIXME - lastMove = generate_non_capture_checks(pos, moves, dc); + lastMove = generate(pos, moves); return; case PH_STOP: - lastMove = curMove + 1; // hack to be friendly for get_next_move() + lastMove = curMove + 1; // Avoid another go_next_phase() call return; default: @@ -203,172 +232,132 @@ void MovePicker::score_captures() { } void MovePicker::score_noncaptures() { - // First score by history, when no history is available then use - // piece/square tables values. This seems to be better then a - // random choice when we don't have an history for any move. + Move m; - Piece piece; - Square from, to; - int hs; + Square from; for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; from = move_from(m); - to = move_to(m); - piece = pos.piece_on(from); - hs = H.move_ordering_score(piece, to); - - // Ensure history is always preferred to pst - if (hs > 0) - hs += 1000; - - // pst based scoring - cur->score = hs + pos.pst_delta(piece, from, to); + cur->score = H.value(pos.piece_on(from), move_to(m)); } } void MovePicker::score_evasions() { - // Always try ttMove as first. Then try good captures ordered - // by MVV/LVA, then non-captures if destination square is not - // under attack, ordered by history value, and at the end - // bad-captures and non-captures with a negative SEE. This - // last group is ordered by the SEE score. + // Try good captures ordered by MVV/LVA, then non-captures if + // destination square is not under attack, ordered by history + // value, and at the end bad-captures and non-captures with a + // negative SEE. This last group is ordered by the SEE score. Move m; int seeScore; + // Skip if we don't have at least two moves to order + if (lastMove < moves + 2) + return; + for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - if (m == ttMoves[0].move) - cur->score = 2 * HistoryMax; - else if ((seeScore = pos.see_sign(m)) < 0) - cur->score = seeScore; + if ((seeScore = pos.see_sign(m)) < 0) + cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom else if (pos.move_is_capture(m)) cur->score = pos.midgame_value_of_piece_on(move_to(m)) - - pos.type_of_piece_on(move_from(m)) + HistoryMax; + - pos.type_of_piece_on(move_from(m)) + History::MaxValue; else - cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); + cur->score = H.value(pos.piece_on(move_from(m)), move_to(m)); } } /// MovePicker::get_next_move() is the most important method of the MovePicker -/// class. It returns a new legal move every time it is called, until there -/// are no more moves left. -/// It picks the move with the biggest score from a list of generated moves taking -/// care not to return the tt move if has already been searched previously. +/// class. It returns a new pseudo legal move every time it is called, until there +/// are no more moves left. It picks the move with the biggest score from a list +/// of generated moves taking care not to return the tt move if has already been +/// searched previously. Note that this function is not thread safe so should be +/// lock protected by caller when accessed through a shared MovePicker object. Move MovePicker::get_next_move() { - assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP); - assert( pos.is_check() || *phasePtr != PH_EVASIONS); - Move move; while (true) { - while (curMove != lastMove) - { - switch (phase) { - - case PH_TT_MOVES: - move = (curMove++)->move; - if ( move != MOVE_NONE - && move_is_legal(pos, move, pinned)) - return move; - break; - - case PH_GOOD_CAPTURES: - move = pick_best(curMove++, lastMove).move; - if ( move != ttMoves[0].move - && move != ttMoves[1].move - && pos.pl_move_is_legal(move, pinned)) - { - // Check for a non negative SEE now - int seeValue = pos.see_sign(move); - if (seeValue >= 0) - return move; - - // Losing capture, move it to the badCaptures[] array, note - // that move has now been already checked for legality. - assert(int(lastBadCapture - badCaptures) < 63); - lastBadCapture->move = move; - lastBadCapture->score = seeValue; - lastBadCapture++; - } - break; - - case PH_KILLERS: - move = (curMove++)->move; - if ( move != MOVE_NONE - && move != ttMoves[0].move - && move != ttMoves[1].move - && move_is_legal(pos, move, pinned) - && !pos.move_is_capture(move)) - return move; - break; - - case PH_NONCAPTURES: - move = (curMove++)->move; - if ( move != ttMoves[0].move - && move != ttMoves[1].move - && move != killers[0].move - && move != killers[1].move - && pos.pl_move_is_legal(move, pinned)) - return move; - break; + while (curMove == lastMove) + go_next_phase(); - case PH_BAD_CAPTURES: - move = pick_best(curMove++, lastMove).move; - return move; + switch (phase) { - case PH_EVASIONS: - move = pick_best(curMove++, lastMove).move; - if (pos.pl_move_is_legal(move, pinned)) - return move; - break; + case PH_TT_MOVE: + curMove++; + return ttMove; + break; - case PH_QCAPTURES: - move = pick_best(curMove++, lastMove).move; - if ( move != ttMoves[0].move - && pos.pl_move_is_legal(move, pinned)) - return move; - break; + case PH_GOOD_CAPTURES: + move = pick_best(curMove++, lastMove).move; + if (move != ttMove) + { + assert(captureThreshold <= 0); // Otherwise we must use see instead of see_sign - case PH_QCHECKS: - move = (curMove++)->move; - if ( move != ttMoves[0].move - && pos.pl_move_is_legal(move, pinned)) + // Check for a non negative SEE now + int seeValue = pos.see_sign(move); + if (seeValue >= captureThreshold) return move; - break; - case PH_STOP: - return MOVE_NONE; - - default: - assert(false); - break; + // Losing capture, move it to the tail of the array, note + // that move has now been already checked for pseudo legality. + (--badCaptures)->move = move; + badCaptures->score = seeValue; } - } - go_next_phase(); - } -} + break; -/// A variant of get_next_move() which takes a lock as a parameter, used to -/// prevent multiple threads from picking the same move at a split point. + case PH_GOOD_PROBCUT: + move = pick_best(curMove++, lastMove).move; + if ( move != ttMove + && pos.see(move) > captureThreshold) + return move; + break; + + case PH_KILLERS: + move = (curMove++)->move; + if ( move != MOVE_NONE + && pos.move_is_pl(move) + && move != ttMove + && !pos.move_is_capture(move)) + return move; + break; + + case PH_NONCAPTURES_1: + case PH_NONCAPTURES_2: + move = (curMove++)->move; + if ( move != ttMove + && move != killers[0].move + && move != killers[1].move) + return move; + break; -Move MovePicker::get_next_move(Lock &lock) { + case PH_BAD_CAPTURES: + move = pick_best(curMove++, lastMove).move; + return move; - lock_grab(&lock); - if (finished) - { - lock_release(&lock); - return MOVE_NONE; - } - Move m = get_next_move(); - if (m == MOVE_NONE) - finished = true; + case PH_EVASIONS: + case PH_QCAPTURES: + move = pick_best(curMove++, lastMove).move; + if (move != ttMove) + return move; + break; + + case PH_QCHECKS: + move = (curMove++)->move; + if (move != ttMove) + return move; + break; - lock_release(&lock); - return m; + case PH_STOP: + return MOVE_NONE; + + default: + assert(false); + break; + } + } }