X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=992657e7654b7c3e1dc1a30c8ba36d718569c152;hp=796649ab02d9a821d99cb70ac61650f0152f5bd4;hb=e9f26cccdde7ca6e0941bb4b9066665a68c5bc42;hpb=9da3b44ddc7bc9ea7094b91663cbc0f8319c46be diff --git a/src/movepick.cpp b/src/movepick.cpp index 796649ab..992657e7 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -34,11 +34,11 @@ namespace { QSEARCH_RECAPTURES, QRECAPTURES }; - // An insertion sort, which sorts moves in descending order up to and including a given limit. - // The order of moves smaller than the limit is left unspecified. - // To keep the implementation simple, *begin is always included in the list of sorted moves. - void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) - { + // partial_insertion_sort() sorts moves in descending order up to and including + // a given limit. The order of moves smaller than the limit is left unspecified. + // To keep the implementation simple, *begin is always included in the sorted moves. + void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) { + for (ExtMove *sortedEnd = begin + 1, *p = begin + 1; p < end; ++p) if (p->value >= limit) { @@ -54,10 +54,10 @@ namespace { // pick_best() finds the best move in the range (begin, end) and moves it to // the front. It's faster than sorting all the moves in advance when there // are few moves, e.g., the possible captures. - Move pick_best(ExtMove* begin, ExtMove* end) - { - std::swap(*begin, *std::max_element(begin, end)); - return *begin; + Move pick_best(ExtMove* begin, ExtMove* end) { + + std::swap(*begin, *std::max_element(begin, end)); + return *begin; } } // namespace @@ -76,6 +76,8 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Search::Stack* s) Square prevSq = to_sq((ss-1)->currentMove); countermove = pos.this_thread()->counterMoves[pos.piece_on(prevSq)][prevSq]; + killers[0] = ss->killers[0]; + killers[1] = ss->killers[1]; stage = pos.checkers() ? EVASION : MAIN_SEARCH; ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; @@ -118,7 +120,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Value th) ttMove = ttm && pos.pseudo_legal(ttm) && pos.capture(ttm) - && pos.see_ge(ttm, threshold)? ttm : MOVE_NONE; + && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE; stage += (ttMove == MOVE_NONE); } @@ -194,6 +196,7 @@ Move MovePicker::next_move(bool skipQuiets) { endMoves = generate(pos, cur); score(); ++stage; + /* fallthrough */ case GOOD_CAPTURES: while (cur < endMoves) @@ -210,41 +213,43 @@ Move MovePicker::next_move(bool skipQuiets) { } ++stage; - move = ss->killers[0]; // First killer move + move = killers[0]; // First killer move if ( move != MOVE_NONE && move != ttMove && pos.pseudo_legal(move) && !pos.capture(move)) return move; + /* fallthrough */ case KILLERS: ++stage; - move = ss->killers[1]; // Second killer move + move = killers[1]; // Second killer move if ( move != MOVE_NONE && move != ttMove && pos.pseudo_legal(move) && !pos.capture(move)) return move; + /* fallthrough */ case COUNTERMOVE: ++stage; move = countermove; if ( move != MOVE_NONE && move != ttMove - && move != ss->killers[0] - && move != ss->killers[1] + && move != killers[0] + && move != killers[1] && pos.pseudo_legal(move) && !pos.capture(move)) return move; + /* fallthrough */ case QUIET_INIT: cur = endBadCaptures; endMoves = generate(pos, cur); score(); - - partial_insertion_sort(cur, endMoves, - depth < 3 * ONE_PLY ? 0 : INT_MIN); + partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY); ++stage; + /* fallthrough */ case QUIET: while ( cur < endMoves @@ -253,13 +258,14 @@ Move MovePicker::next_move(bool skipQuiets) { move = *cur++; if ( move != ttMove - && move != ss->killers[0] - && move != ss->killers[1] + && move != killers[0] + && move != killers[1] && move != countermove) return move; } ++stage; cur = moves; // Point to beginning of bad captures + /* fallthrough */ case BAD_CAPTURES: if (cur < endBadCaptures) @@ -271,6 +277,7 @@ Move MovePicker::next_move(bool skipQuiets) { endMoves = generate(pos, cur); score(); ++stage; + /* fallthrough */ case ALL_EVASIONS: while (cur < endMoves) @@ -286,6 +293,7 @@ Move MovePicker::next_move(bool skipQuiets) { endMoves = generate(pos, cur); score(); ++stage; + /* fallthrough */ case PROBCUT_CAPTURES: while (cur < endMoves) @@ -302,6 +310,7 @@ Move MovePicker::next_move(bool skipQuiets) { endMoves = generate(pos, cur); score(); ++stage; + /* fallthrough */ case QCAPTURES_1: case QCAPTURES_2: while (cur < endMoves) @@ -315,6 +324,7 @@ Move MovePicker::next_move(bool skipQuiets) { cur = moves; endMoves = generate(pos, cur); ++stage; + /* fallthrough */ case QCHECKS: while (cur < endMoves) @@ -330,6 +340,7 @@ Move MovePicker::next_move(bool skipQuiets) { endMoves = generate(pos, cur); score(); ++stage; + /* fallthrough */ case QRECAPTURES: while (cur < endMoves)