X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=9ada404b299bacc6c5c127c66eab4ce32a303987;hp=0b3b6fd6b0e4d1e88d9052036ce58e07f886d279;hb=67338e6f322b8f8ec0d897815e16a87937efc9b0;hpb=5b8ca1eee77b736c35b418b1cb11da9fc66f83e0 diff --git a/src/movepick.cpp b/src/movepick.cpp index 0b3b6fd6..9ada404b 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -88,11 +88,14 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, killers[0].move = ss->killers[0]; killers[1].move = ss->killers[1]; - // Consider sligtly negative captures as good if at low - // depth and far from beta. + // Consider sligtly negative captures as good if at low depth and far from beta if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY) captureThreshold = -PawnValueMidgame; + // Consider negative captures as good if still enough to reach beta + else if (ss && ss->eval > beta) + captureThreshold = beta - ss->eval; + phasePtr = MainSearchTable; } @@ -229,7 +232,7 @@ void MovePicker::go_next_phase() { /// MovePicker::score_captures(), MovePicker::score_noncaptures() and /// MovePicker::score_evasions() assign a numerical move ordering score /// to each move in a move list. The moves with highest scores will be -/// picked first by get_next_move(). +/// picked first by next_move(). void MovePicker::score_captures() { // Winning and equal captures in the main search are ordered by MVV/LVA. @@ -251,8 +254,8 @@ void MovePicker::score_captures() { for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - cur->score = PieceValueMidgame[pos.piece_on(move_to(m))] - - type_of(pos.piece_on(move_from(m))); + cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))] + - type_of(pos.piece_on(from_sq(m))); if (is_promotion(m)) cur->score += PieceValueMidgame[Piece(promotion_piece_type(m))]; @@ -267,8 +270,8 @@ void MovePicker::score_noncaptures() { for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - from = move_from(m); - cur->score = H.value(pos.piece_on(from), move_to(m)); + from = from_sq(m); + cur->score = H.value(pos.piece_on(from), to_sq(m)); } } @@ -290,21 +293,21 @@ void MovePicker::score_evasions() { if ((seeScore = pos.see_sign(m)) < 0) cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom else if (pos.is_capture(m)) - cur->score = PieceValueMidgame[pos.piece_on(move_to(m))] - - type_of(pos.piece_on(move_from(m))) + History::MaxValue; + cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))] + - type_of(pos.piece_on(from_sq(m))) + History::MaxValue; else - cur->score = H.value(pos.piece_on(move_from(m)), move_to(m)); + cur->score = H.value(pos.piece_on(from_sq(m)), to_sq(m)); } } -/// MovePicker::get_next_move() is the most important method of the MovePicker -/// class. It returns a new pseudo legal move every time it is called, until there +/// MovePicker::next_move() is the most important method of the MovePicker class. +/// It returns a new pseudo legal move every time it is called, until there /// are no more moves left. It picks the move with the biggest score from a list /// of generated moves taking care not to return the tt move if has already been /// searched previously. Note that this function is not thread safe so should be /// lock protected by caller when accessed through a shared MovePicker object. -Move MovePicker::get_next_move() { +Move MovePicker::next_move() { Move move; @@ -375,7 +378,7 @@ Move MovePicker::get_next_move() { case PH_QRECAPTURES: move = (curMove++)->move; - if (move_to(move) == recaptureSquare) + if (to_sq(move) == recaptureSquare) return move; break;