X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=9ada404b299bacc6c5c127c66eab4ce32a303987;hp=75dfec899564aaef3c131a150b02e0ddff6c9d5e;hb=67338e6f322b8f8ec0d897815e16a87937efc9b0;hpb=a9782b94e640d3a35b597758ff1d5f0e56465666 diff --git a/src/movepick.cpp b/src/movepick.cpp index 75dfec89..9ada404b 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,6 +18,7 @@ along with this program. If not, see . */ +#include #include #include "movegen.h" @@ -49,6 +50,19 @@ namespace { const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_STOP }; const uint8_t QsearchRecapturesTable[] = { PH_TT_MOVE, PH_QRECAPTURES, PH_STOP }; const uint8_t ProbCutTable[] = { PH_TT_MOVE, PH_GOOD_PROBCUT, PH_STOP }; + + // Unary predicate used by std::partition to split positive scores from remaining + // ones so to sort separately the two sets, and with the second sort delayed. + inline bool has_positive_score(const MoveStack& move) { return move.score > 0; } + + // Picks and pushes to the front the best move in range [firstMove, lastMove), + // it is faster than sorting all the moves in advance when moves are few, as + // normally are the possible captures. + inline MoveStack* pick_best(MoveStack* firstMove, MoveStack* lastMove) + { + std::swap(*firstMove, *std::max_element(firstMove, lastMove)); + return firstMove; + } } /// Constructors for the MovePicker class. As arguments we pass information @@ -58,7 +72,7 @@ namespace { /// move ordering is at the current node. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, - SearchStack* ss, Value beta) : pos(p), H(h), depth(d) { + Search::Stack* ss, Value beta) : pos(p), H(h), depth(d) { captureThreshold = 0; badCaptures = moves + MAX_MOVES; @@ -74,15 +88,18 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, killers[0].move = ss->killers[0]; killers[1].move = ss->killers[1]; - // Consider sligtly negative captures as good if at low - // depth and far from beta. + // Consider sligtly negative captures as good if at low depth and far from beta if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY) captureThreshold = -PawnValueMidgame; + // Consider negative captures as good if still enough to reach beta + else if (ss && ss->eval > beta) + captureThreshold = beta - ss->eval; + phasePtr = MainSearchTable; } - ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); phasePtr += int(ttMove == MOVE_NONE) - 1; go_next_phase(); } @@ -103,7 +120,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, S // Skip TT move if is not a capture or a promotion, this avoids // qsearch tree explosion due to a possible perpetual check or // similar rare cases when TT table is full. - if (ttm != MOVE_NONE && !pos.move_is_capture_or_promotion(ttm)) + if (ttm != MOVE_NONE && !pos.is_capture_or_promotion(ttm)) ttm = MOVE_NONE; } else @@ -113,7 +130,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, S ttm = MOVE_NONE; } - ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); phasePtr += int(ttMove == MOVE_NONE) - 1; go_next_phase(); } @@ -124,14 +141,14 @@ MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType assert (!pos.in_check()); // In ProbCut we consider only captures better than parent's move - captureThreshold = piece_value_midgame(Piece(parentCapture)); + captureThreshold = PieceValueMidgame[Piece(parentCapture)]; phasePtr = ProbCutTable; if ( ttm != MOVE_NONE - && (!pos.move_is_capture(ttm) || pos.see(ttm) <= captureThreshold)) + && (!pos.is_capture(ttm) || pos.see(ttm) <= captureThreshold)) ttm = MOVE_NONE; - ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); phasePtr += int(ttMove == MOVE_NONE) - 1; go_next_phase(); } @@ -164,14 +181,15 @@ void MovePicker::go_next_phase() { case PH_NONCAPTURES_1: lastNonCapture = lastMove = generate(pos, moves); score_noncaptures(); - sort_moves(moves, lastNonCapture, &lastMove); + lastMove = std::partition(curMove, lastMove, has_positive_score); + sort(curMove, lastMove); return; case PH_NONCAPTURES_2: curMove = lastMove; lastMove = lastNonCapture; if (depth >= 3 * ONE_PLY) - insertion_sort(curMove, lastMove); + sort(curMove, lastMove); return; case PH_BAD_CAPTURES: @@ -214,7 +232,7 @@ void MovePicker::go_next_phase() { /// MovePicker::score_captures(), MovePicker::score_noncaptures() and /// MovePicker::score_evasions() assign a numerical move ordering score /// to each move in a move list. The moves with highest scores will be -/// picked first by get_next_move(). +/// picked first by next_move(). void MovePicker::score_captures() { // Winning and equal captures in the main search are ordered by MVV/LVA. @@ -236,11 +254,11 @@ void MovePicker::score_captures() { for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - cur->score = piece_value_midgame(pos.piece_on(move_to(m))) - - type_of_piece(pos.piece_on(move_from(m))); + cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))] + - type_of(pos.piece_on(from_sq(m))); - if (move_is_promotion(m)) - cur->score += QueenValueMidgame; + if (is_promotion(m)) + cur->score += PieceValueMidgame[Piece(promotion_piece_type(m))]; } } @@ -252,8 +270,8 @@ void MovePicker::score_noncaptures() { for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - from = move_from(m); - cur->score = H.value(pos.piece_on(from), move_to(m)); + from = from_sq(m); + cur->score = H.value(pos.piece_on(from), to_sq(m)); } } @@ -274,22 +292,22 @@ void MovePicker::score_evasions() { m = cur->move; if ((seeScore = pos.see_sign(m)) < 0) cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom - else if (pos.move_is_capture(m)) - cur->score = piece_value_midgame(pos.piece_on(move_to(m))) - - type_of_piece(pos.piece_on(move_from(m))) + History::MaxValue; + else if (pos.is_capture(m)) + cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))] + - type_of(pos.piece_on(from_sq(m))) + History::MaxValue; else - cur->score = H.value(pos.piece_on(move_from(m)), move_to(m)); + cur->score = H.value(pos.piece_on(from_sq(m)), to_sq(m)); } } -/// MovePicker::get_next_move() is the most important method of the MovePicker -/// class. It returns a new pseudo legal move every time it is called, until there +/// MovePicker::next_move() is the most important method of the MovePicker class. +/// It returns a new pseudo legal move every time it is called, until there /// are no more moves left. It picks the move with the biggest score from a list /// of generated moves taking care not to return the tt move if has already been /// searched previously. Note that this function is not thread safe so should be /// lock protected by caller when accessed through a shared MovePicker object. -Move MovePicker::get_next_move() { +Move MovePicker::next_move() { Move move; @@ -306,7 +324,7 @@ Move MovePicker::get_next_move() { break; case PH_GOOD_CAPTURES: - move = pick_best(curMove++, lastMove).move; + move = pick_best(curMove++, lastMove)->move; if (move != ttMove) { assert(captureThreshold <= 0); // Otherwise we must use see instead of see_sign @@ -316,15 +334,14 @@ Move MovePicker::get_next_move() { if (seeValue >= captureThreshold) return move; - // Losing capture, move it to the tail of the array, note - // that move has now been already checked for pseudo legality. + // Losing capture, move it to the tail of the array (--badCaptures)->move = move; badCaptures->score = seeValue; } break; case PH_GOOD_PROBCUT: - move = pick_best(curMove++, lastMove).move; + move = pick_best(curMove++, lastMove)->move; if ( move != ttMove && pos.see(move) > captureThreshold) return move; @@ -333,9 +350,9 @@ Move MovePicker::get_next_move() { case PH_KILLERS: move = (curMove++)->move; if ( move != MOVE_NONE - && pos.move_is_pl(move) + && pos.is_pseudo_legal(move) && move != ttMove - && !pos.move_is_capture(move)) + && !pos.is_capture(move)) return move; break; @@ -349,19 +366,19 @@ Move MovePicker::get_next_move() { break; case PH_BAD_CAPTURES: - move = pick_best(curMove++, lastMove).move; + move = pick_best(curMove++, lastMove)->move; return move; case PH_EVASIONS: case PH_QCAPTURES: - move = pick_best(curMove++, lastMove).move; + move = pick_best(curMove++, lastMove)->move; if (move != ttMove) return move; break; case PH_QRECAPTURES: move = (curMove++)->move; - if (move_to(move) == recaptureSquare) + if (to_sq(move) == recaptureSquare) return move; break;