X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=9ada404b299bacc6c5c127c66eab4ce32a303987;hp=797f5e9497ab14e6d142a0bad75b560914f6018a;hb=59f64fda4fffe595d53183caae94b1d9a2062f32;hpb=e1ed67aacbe7fb4b462b9141d3137bed0a3ea70b diff --git a/src/movepick.cpp b/src/movepick.cpp index 797f5e94..3fe09bb7 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,405 +18,331 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - -#include #include -#include "history.h" -#include "evaluate.h" -#include "movegen.h" #include "movepick.h" -#include "search.h" -#include "value.h" - - -//// -//// Local definitions -//// +#include "thread.h" namespace { - /// Variables - - MovePicker::MovegenPhase PhaseTable[32]; - int MainSearchPhaseIndex; - int EvasionsPhaseIndex; - int QsearchWithChecksPhaseIndex; - int QsearchWithoutChecksPhaseIndex; + enum Stages { + MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1, + EVASION, EVASIONS_S2, + QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3, + QSEARCH_1, CAPTURES_S4, + PROBCUT, CAPTURES_S5, + RECAPTURE, CAPTURES_S6, + STOP + }; + + // Our insertion sort, which is guaranteed to be stable, as it should be + void insertion_sort(ExtMove* begin, ExtMove* end) + { + ExtMove tmp, *p, *q; -} + for (p = begin + 1; p < end; ++p) + { + tmp = *p; + for (q = p; q != begin && *(q-1) < tmp; --q) + *q = *(q-1); + *q = tmp; + } + } + // pick_best() finds the best move in the range (begin, end) and moves it to + // the front. It's faster than sorting all the moves in advance when there + // are few moves e.g. the possible captures. + Move pick_best(ExtMove* begin, ExtMove* end) + { + std::swap(*begin, *std::max_element(begin, end)); + return *begin; + } -//// -//// Functions -//// +} // namespace -/// Constructor for the MovePicker class. Apart from the position for which -/// it is asked to pick legal moves, MovePicker also wants some information -/// to help it to return the presumably good moves first, to decide which +/// Constructors of the MovePicker class. As arguments we pass information +/// to help it to return the (presumably) good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to -/// search captures, promotions and some checks) and about how important good -/// move ordering is at the current node. +/// search captures, promotions and some checks) and how important good move +/// ordering is at the current node. -MovePicker::MovePicker(const Position& p, bool pv, Move ttm, Depth d, SearchStack* ss) : pos(p) { +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h, const CounterMovesHistoryStats& cmh, + Move cm, Search::Stack* s) : pos(p), history(h), counterMovesHistory(cmh), depth(d) { - pvNode = pv; - ttMove = ttm; - if (ss) - { - mateKiller = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller; - killer1 = ss->killers[0]; - killer2 = ss->killers[1]; - } else - mateKiller = killer1 = killer2 = MOVE_NONE; - - depth = d; - movesPicked = 0; - numOfMoves = 0; - numOfBadCaptures = 0; - checkKillers = checkLegal = false; - - if (p.is_check()) - phaseIndex = EvasionsPhaseIndex; - else if (depth > Depth(0)) - phaseIndex = MainSearchPhaseIndex; - else if (depth == Depth(0)) - phaseIndex = QsearchWithChecksPhaseIndex; - else - phaseIndex = QsearchWithoutChecksPhaseIndex; + assert(d > DEPTH_ZERO); - Color us = pos.side_to_move(); + endBadCaptures = moves + MAX_MOVES - 1; + countermove = cm; + ss = s; - dc = p.discovered_check_candidates(us); - pinned = p.pinned_pieces(us); + if (pos.checkers()) + stage = EVASION; + + else + stage = MAIN_SEARCH; - finished = false; + ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE); + endMoves += (ttMove != MOVE_NONE); } +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h, const CounterMovesHistoryStats& cmh, + Square s) : pos(p), history(h), counterMovesHistory(cmh) { -/// MovePicker::get_next_move() is the most important method of the MovePicker -/// class. It returns a new legal move every time it is called, until there -/// are no more moves left of the types we are interested in. + assert(d <= DEPTH_ZERO); -Move MovePicker::get_next_move() { + if (pos.checkers()) + stage = EVASION; - Move move; + else if (d > DEPTH_QS_NO_CHECKS) + stage = QSEARCH_0; - while (true) - { - // If we already have a list of generated moves, pick the best move from - // the list, and return it. - move = pick_move_from_list(); - if (move != MOVE_NONE) - { - assert(move_is_ok(move)); - return move; - } + else if (d > DEPTH_QS_RECAPTURES) + stage = QSEARCH_1; - // Next phase - phaseIndex++; - switch (PhaseTable[phaseIndex]) { - - case PH_TT_MOVE: - if (ttMove != MOVE_NONE) - { - assert(move_is_ok(ttMove)); - if (move_is_legal(pos, ttMove, pinned)) - return ttMove; - } - break; - - case PH_MATE_KILLER: - if (mateKiller != MOVE_NONE) - { - assert(move_is_ok(mateKiller)); - if (move_is_legal(pos, mateKiller, pinned)) - return mateKiller; - } - break; - - case PH_GOOD_CAPTURES: - numOfMoves = generate_captures(pos, moves); - score_captures(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - checkLegal = true; - break; - - case PH_KILLERS: - movesPicked = numOfMoves = 0; - checkLegal = false; - if (killer1 != MOVE_NONE && move_is_legal(pos, killer1, pinned) && !pos.move_is_capture(killer1)) - moves[numOfMoves++].move = killer1; - if (killer2 != MOVE_NONE && move_is_legal(pos, killer2, pinned) && !pos.move_is_capture(killer2) ) - moves[numOfMoves++].move = killer2; - break; - - case PH_NONCAPTURES: - checkKillers = (numOfMoves != 0); // previous phase is PH_KILLERS - numOfMoves = generate_noncaptures(pos, moves); - score_noncaptures(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - checkLegal = true; - break; - - case PH_BAD_CAPTURES: - // Bad captures SEE value is already calculated by score_captures() - // so just sort them to get SEE move ordering. - std::sort(badCaptures, badCaptures + numOfBadCaptures); - movesPicked = 0; - break; - - case PH_EVASIONS: - assert(pos.is_check()); - numOfMoves = generate_evasions(pos, moves, pinned); - score_evasions(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - break; - - case PH_QCAPTURES: - numOfMoves = generate_captures(pos, moves); - score_qcaptures(); - std::sort(moves, moves + numOfMoves); - movesPicked = 0; - break; - - case PH_QCHECKS: - // Perhaps we should order moves move here? FIXME - numOfMoves = generate_non_capture_checks(pos, moves, dc); - movesPicked = 0; - break; - - case PH_STOP: - return MOVE_NONE; - - default: - assert(false); - return MOVE_NONE; - } + else + { + stage = RECAPTURE; + recaptureSquare = s; + ttm = MOVE_NONE; } + + ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE); + endMoves += (ttMove != MOVE_NONE); } +MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, const CounterMovesHistoryStats& cmh, PieceType pt) + : pos(p), history(h), counterMovesHistory(cmh) { -/// A variant of get_next_move() which takes a lock as a parameter, used to -/// prevent multiple threads from picking the same move at a split point. + assert(!pos.checkers()); -Move MovePicker::get_next_move(Lock &lock) { + stage = PROBCUT; - lock_grab(&lock); - if (finished) - { - lock_release(&lock); - return MOVE_NONE; - } - Move m = get_next_move(); - if (m == MOVE_NONE) - finished = true; + // In ProbCut we generate only captures that are better than the parent's + // captured piece. + captureThreshold = PieceValue[MG][pt]; + ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE); - lock_release(&lock); - return m; -} + if (ttMove && (!pos.capture(ttMove) || pos.see(ttMove) <= captureThreshold)) + ttMove = MOVE_NONE; + endMoves += (ttMove != MOVE_NONE); +} -/// MovePicker::score_captures(), MovePicker::score_noncaptures(), -/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a -/// numerical move ordering score to each move in a move list. The moves -/// with highest scores will be picked first by pick_move_from_list(). -void MovePicker::score_captures() { - // Winning and equal captures in the main search are ordered by MVV/LVA. +/// score() assign a numerical value to each move in a move list. The moves with +/// highest values will be picked first. +template<> +void MovePicker::score() { + // Winning and equal captures in the main search are ordered by MVV. // Suprisingly, this appears to perform slightly better than SEE based - // move ordering. The reason is probably that in a position with a winning - // capture, capturing a more valuable (but sufficiently defended) piece - // first usually doesn't hurt. The opponent will have to recapture, and + // move ordering. The reason is probably that in a position with a winning + // capture, capturing a valuable (but sufficiently defended) piece + // first usually doesn't hurt. The opponent will have to recapture, and // the hanging piece will still be hanging (except in the unusual cases // where it is possible to recapture with the hanging piece). Exchanging // big pieces before capturing a hanging piece probably helps to reduce // the subtree size. - // While scoring captures it moves all captures with negative SEE values - // to the badCaptures[] array. - Move m; - int seeValue; - - for (int i = 0; i < numOfMoves; i++) - { - m = moves[i].move; - seeValue = pos.see(m); - if (seeValue >= 0) - { - if (move_promotion(m)) - moves[i].score = QueenValueMidgame; - else - moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m))) - -int(pos.type_of_piece_on(move_from(m))); - } - else - { - // Losing capture, move it to the badCaptures[] array - assert(numOfBadCaptures < 63); - moves[i].score = seeValue; - badCaptures[numOfBadCaptures++] = moves[i]; - moves[i--] = moves[--numOfMoves]; - } + // In main search we want to push captures with negative SEE values to the + // badCaptures[] array, but instead of doing it now we delay until the move + // has been picked up in pick_move_from_list(). This way we save some SEE + // calls in case we get a cutoff. + for (auto& m : *this){ + m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - 200*relative_rank(pos.side_to_move(), to_sq(m)); } } -void MovePicker::score_noncaptures() { - // First score by history, when no history is available then use - // piece/square tables values. This seems to be better then a - // random choice when we don't have an history for any move. - Move m; - int hs; +template<> +void MovePicker::score() { - for (int i = 0; i < numOfMoves; i++) - { - m = moves[i].move; - hs = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); - - // Ensure history is always preferred to pst - if (hs > 0) - hs += 1000; + Square prevSq = to_sq((ss-1)->currentMove); + const HistoryStats& cmh = counterMovesHistory[pos.piece_on(prevSq)][prevSq]; - // pst based scoring - moves[i].score = hs + pos.mg_pst_delta(m); - } + for (auto& m : *this) + m.value = history[pos.moved_piece(m)][to_sq(m)] + + cmh[pos.moved_piece(m)][to_sq(m)] * 3; } -void MovePicker::score_evasions() { - - for (int i = 0; i < numOfMoves; i++) - { - Move m = moves[i].move; - if (m == ttMove) - moves[i].score = 2*HistoryMax; - else if (!pos.square_is_empty(move_to(m))) - { - int seeScore = pos.see(m); - moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore; - } else - moves[i].score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); - } -} +template<> +void MovePicker::score() { + // Try good captures ordered by MVV/LVA, then non-captures if destination square + // is not under attack, ordered by history value, then bad-captures and quiet + // moves with a negative SEE. This last group is ordered by the SEE value. + Value see; -void MovePicker::score_qcaptures() { + for (auto& m : *this) + if ((see = pos.see_sign(m)) < VALUE_ZERO) + m.value = see - HistoryStats::Max; // At the bottom - // Use MVV/LVA ordering - for (int i = 0; i < numOfMoves; i++) - { - Move m = moves[i].move; - if (move_promotion(m)) - moves[i].score = QueenValueMidgame; + else if (pos.capture(m)) + m.value = PieceValue[MG][pos.piece_on(to_sq(m))] + - Value(type_of(pos.moved_piece(m))) + HistoryStats::Max; else - moves[i].score = int(pos.midgame_value_of_piece_on(move_to(m))) - -int(pos.type_of_piece_on(move_from(m))); - } + m.value = history[pos.moved_piece(m)][to_sq(m)]; } -/// MovePicker::pick_move_from_list() picks the move with the biggest score -/// from a list of generated moves (moves[] or badCaptures[], depending on -/// the current move generation phase). It takes care not to return the -/// transposition table move if that has already been serched previously. +/// generate_next_stage() generates, scores and sorts the next bunch of moves, +/// when there are no more moves to try for the current stage. -Move MovePicker::pick_move_from_list() { +void MovePicker::generate_next_stage() { - assert(movesPicked >= 0); - assert(!pos.is_check() || PhaseTable[phaseIndex] == PH_EVASIONS || PhaseTable[phaseIndex] == PH_STOP); - assert( pos.is_check() || PhaseTable[phaseIndex] != PH_EVASIONS); + cur = moves; - switch (PhaseTable[phaseIndex]) { + switch (++stage) { - case PH_GOOD_CAPTURES: - case PH_KILLERS: - case PH_NONCAPTURES: - while (movesPicked < numOfMoves) - { - Move move = moves[movesPicked++].move; - if ( move != ttMove - && move != mateKiller - && (!checkKillers || (move != killer1 && move != killer2)) - && (!checkLegal || pos.pl_move_is_legal(move, pinned))) - return move; - } + case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6: + endMoves = generate(pos, moves); + score(); break; - case PH_EVASIONS: - if (movesPicked < numOfMoves) - return moves[movesPicked++].move; + case KILLERS_S1: + cur = killers; + endMoves = cur + 2; + + killers[0] = ss->killers[0]; + killers[1] = ss->killers[1]; + killers[2].move = MOVE_NONE; + // Be sure countermoves are different from killers + if ( countermove != killers[0] + && countermove != killers[1]) + *endMoves++ = countermove; break; - case PH_BAD_CAPTURES: - while (movesPicked < numOfBadCaptures) - { - Move move = badCaptures[movesPicked++].move; - if ( move != ttMove - && move != mateKiller - && pos.pl_move_is_legal(move, pinned)) - return move; - } + case QUIETS_1_S1: + endQuiets = endMoves = generate(pos, moves); + score(); + endMoves = std::partition(cur, endMoves, [](const ExtMove& m) { return m.value > VALUE_ZERO; }); + insertion_sort(cur, endMoves); break; - case PH_QCAPTURES: - case PH_QCHECKS: - while (movesPicked < numOfMoves) - { - Move move = moves[movesPicked++].move; - // Maybe postpone the legality check until after futility pruning? - if ( move != ttMove - && pos.pl_move_is_legal(move, pinned)) - return move; - } + case QUIETS_2_S1: + cur = endMoves; + endMoves = endQuiets; + if (depth >= 3 * ONE_PLY) + insertion_sort(cur, endMoves); break; - default: + case BAD_CAPTURES_S1: + // Just pick them in reverse order to get MVV/LVA ordering + cur = moves + MAX_MOVES - 1; + endMoves = endBadCaptures; break; + + case EVASIONS_S2: + endMoves = generate(pos, moves); + if (endMoves - moves > 1) + score(); + break; + + case QUIET_CHECKS_S3: + endMoves = generate(pos, moves); + break; + + case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE: + stage = STOP; + /* Fall through */ + + case STOP: + endMoves = cur + 1; // Avoid another generate_next_stage() call + break; + + default: + assert(false); } - return MOVE_NONE; } -/// MovePicker::init_phase_table() initializes the PhaseTable[], -/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex -/// and QsearchWithoutChecksPhaseIndex. It is only called once during -/// program startup, and never again while the program is running. - -void MovePicker::init_phase_table() { - - int i = 0; - - // Main search - MainSearchPhaseIndex = i - 1; - PhaseTable[i++] = PH_TT_MOVE; - PhaseTable[i++] = PH_MATE_KILLER; - PhaseTable[i++] = PH_GOOD_CAPTURES; - PhaseTable[i++] = PH_KILLERS; - PhaseTable[i++] = PH_NONCAPTURES; - PhaseTable[i++] = PH_BAD_CAPTURES; - PhaseTable[i++] = PH_STOP; - - // Check evasions - EvasionsPhaseIndex = i - 1; - PhaseTable[i++] = PH_EVASIONS; - PhaseTable[i++] = PH_STOP; - - // Quiescence search with checks - QsearchWithChecksPhaseIndex = i - 1; - PhaseTable[i++] = PH_TT_MOVE; - PhaseTable[i++] = PH_QCAPTURES; - PhaseTable[i++] = PH_QCHECKS; - PhaseTable[i++] = PH_STOP; - - // Quiescence search without checks - QsearchWithoutChecksPhaseIndex = i - 1; - PhaseTable[i++] = PH_TT_MOVE; - PhaseTable[i++] = PH_QCAPTURES; - PhaseTable[i++] = PH_STOP; +/// next_move() is the most important method of the MovePicker class. It returns +/// a new pseudo legal move every time it is called, until there are no more moves +/// left. It picks the move with the biggest value from a list of generated moves +/// taking care not to return the ttMove if it has already been searched. +template<> +Move MovePicker::next_move() { + + Move move; + + while (true) + { + while (cur == endMoves) + generate_next_stage(); + + switch (stage) { + + case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: + ++cur; + return ttMove; + + case CAPTURES_S1: + move = pick_best(cur++, endMoves); + if (move != ttMove) + { + if (pos.see_sign(move) >= VALUE_ZERO) + return move; + + // Losing capture, move it to the tail of the array + *endBadCaptures-- = move; + } + break; + + case KILLERS_S1: + move = *cur++; + if ( move != MOVE_NONE + && move != ttMove + && pos.pseudo_legal(move) + && !pos.capture(move)) + return move; + break; + + case QUIETS_1_S1: case QUIETS_2_S1: + move = *cur++; + if ( move != ttMove + && move != killers[0] + && move != killers[1] + && move != killers[2]) + return move; + break; + + case BAD_CAPTURES_S1: + return *cur--; + + case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4: + move = pick_best(cur++, endMoves); + if (move != ttMove) + return move; + break; + + case CAPTURES_S5: + move = pick_best(cur++, endMoves); + if (move != ttMove && pos.see(move) > captureThreshold) + return move; + break; + + case CAPTURES_S6: + move = pick_best(cur++, endMoves); + if (to_sq(move) == recaptureSquare) + return move; + break; + + case QUIET_CHECKS_S3: + move = *cur++; + if (move != ttMove) + return move; + break; + + case STOP: + return MOVE_NONE; + + default: + assert(false); + } + } } + + +/// Version of next_move() to use at split point nodes where the move is grabbed +/// from the split point's shared MovePicker object. This function is not thread +/// safe so must be lock protected by the caller. +template<> +Move MovePicker::next_move() { return ss->splitPoint->movePicker->next_move(); }