X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=9ada404b299bacc6c5c127c66eab4ce32a303987;hp=ea435026241f21b72275af2fd0585b35480ff9a8;hb=67338e6f322b8f8ec0d897815e16a87937efc9b0;hpb=d6b04c27989bba77b23474f5b6f75974c7199644 diff --git a/src/movepick.cpp b/src/movepick.cpp index ea435026..9ada404b 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,90 +18,138 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - #include #include -#include "history.h" #include "movegen.h" #include "movepick.h" #include "search.h" -#include "value.h" - - -//// -//// Local definitions -//// +#include "types.h" namespace { enum MovegenPhase { - PH_TT_MOVES, // Transposition table move and mate killer - PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0 - PH_KILLERS, // Killer moves from the current ply - PH_NONCAPTURES, // Non-captures and underpromotions - PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0 - PH_EVASIONS, // Check evasions - PH_QCAPTURES, // Captures in quiescence search - PH_QCHECKS, // Non-capture checks in quiescence search + PH_TT_MOVE, // Transposition table move + PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= captureThreshold (captureThreshold <= 0) + PH_GOOD_PROBCUT, // Queen promotions and captures with SEE values > captureThreshold (captureThreshold >= 0) + PH_KILLERS, // Killer moves from the current ply + PH_NONCAPTURES_1, // Non-captures and underpromotions with positive score + PH_NONCAPTURES_2, // Non-captures and underpromotions with non-positive score + PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < captureThreshold (captureThreshold <= 0) + PH_EVASIONS, // Check evasions + PH_QCAPTURES, // Captures in quiescence search + PH_QRECAPTURES, // Recaptures in quiescence search + PH_QCHECKS, // Non-capture checks in quiescence search PH_STOP }; CACHE_LINE_ALIGNMENT - const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; - const uint8_t EvasionsPhaseTable[] = { PH_EVASIONS, PH_STOP}; - const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP}; - const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP}; + const uint8_t MainSearchTable[] = { PH_TT_MOVE, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES_1, PH_NONCAPTURES_2, PH_BAD_CAPTURES, PH_STOP }; + const uint8_t EvasionTable[] = { PH_TT_MOVE, PH_EVASIONS, PH_STOP }; + const uint8_t QsearchWithChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_QCHECKS, PH_STOP }; + const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_STOP }; + const uint8_t QsearchRecapturesTable[] = { PH_TT_MOVE, PH_QRECAPTURES, PH_STOP }; + const uint8_t ProbCutTable[] = { PH_TT_MOVE, PH_GOOD_PROBCUT, PH_STOP }; + + // Unary predicate used by std::partition to split positive scores from remaining + // ones so to sort separately the two sets, and with the second sort delayed. + inline bool has_positive_score(const MoveStack& move) { return move.score > 0; } + + // Picks and pushes to the front the best move in range [firstMove, lastMove), + // it is faster than sorting all the moves in advance when moves are few, as + // normally are the possible captures. + inline MoveStack* pick_best(MoveStack* firstMove, MoveStack* lastMove) + { + std::swap(*firstMove, *std::max_element(firstMove, lastMove)); + return firstMove; + } } - -//// -//// Functions -//// - - -/// Constructor for the MovePicker class. Apart from the position for which -/// it is asked to pick legal moves, MovePicker also wants some information +/// Constructors for the MovePicker class. As arguments we pass information /// to help it to return the presumably good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to /// search captures, promotions and some checks) and about how important good /// move ordering is at the current node. -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, - const History& h, SearchStack* ss) : pos(p), H(h) { - int searchTT = ttm; - ttMoves[0].move = ttm; - finished = false; - lastBadCapture = badCaptures; +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, + Search::Stack* ss, Value beta) : pos(p), H(h), depth(d) { + captureThreshold = 0; + badCaptures = moves + MAX_MOVES; - if (ss) + assert(d > DEPTH_ZERO); + + if (p.in_check()) + { + killers[0].move = killers[1].move = MOVE_NONE; + phasePtr = EvasionTable; + } + else { - ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller; - searchTT |= ttMoves[1].move; killers[0].move = ss->killers[0]; killers[1].move = ss->killers[1]; - } else - ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE; - Color us = pos.side_to_move(); + // Consider sligtly negative captures as good if at low depth and far from beta + if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY) + captureThreshold = -PawnValueMidgame; + + // Consider negative captures as good if still enough to reach beta + else if (ss && ss->eval > beta) + captureThreshold = beta - ss->eval; + + phasePtr = MainSearchTable; + } + + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); + phasePtr += int(ttMove == MOVE_NONE) - 1; + go_next_phase(); +} + +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, Square recaptureSq) + : pos(p), H(h) { - dc = p.discovered_check_candidates(us); - pinned = p.pinned_pieces(us); + assert(d <= DEPTH_ZERO); - if (p.is_check()) - phasePtr = EvasionsPhaseTable; - else if (d > Depth(0)) - phasePtr = MainSearchPhaseTable + !searchTT; - else if (d == Depth(0)) - phasePtr = QsearchWithChecksPhaseTable + !searchTT; + if (p.in_check()) + phasePtr = EvasionTable; + else if (d >= DEPTH_QS_CHECKS) + phasePtr = QsearchWithChecksTable; + else if (d >= DEPTH_QS_RECAPTURES) + { + phasePtr = QsearchWithoutChecksTable; + + // Skip TT move if is not a capture or a promotion, this avoids + // qsearch tree explosion due to a possible perpetual check or + // similar rare cases when TT table is full. + if (ttm != MOVE_NONE && !pos.is_capture_or_promotion(ttm)) + ttm = MOVE_NONE; + } else - phasePtr = QsearchWithoutChecksPhaseTable + !searchTT; + { + phasePtr = QsearchRecapturesTable; + recaptureSquare = recaptureSq; + ttm = MOVE_NONE; + } + + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); + phasePtr += int(ttMove == MOVE_NONE) - 1; + go_next_phase(); +} + +MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType parentCapture) + : pos(p), H(h) { + + assert (!pos.in_check()); + + // In ProbCut we consider only captures better than parent's move + captureThreshold = PieceValueMidgame[Piece(parentCapture)]; + phasePtr = ProbCutTable; + + if ( ttm != MOVE_NONE + && (!pos.is_capture(ttm) || pos.see(ttm) <= captureThreshold)) + ttm = MOVE_NONE; - phasePtr--; + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); + phasePtr += int(ttMove == MOVE_NONE) - 1; go_next_phase(); } @@ -115,15 +163,14 @@ void MovePicker::go_next_phase() { phase = *(++phasePtr); switch (phase) { - case PH_TT_MOVES: - curMove = ttMoves; - lastMove = curMove + 2; + case PH_TT_MOVE: + lastMove = curMove + 1; return; case PH_GOOD_CAPTURES: - lastMove = generate_captures(pos, moves); + case PH_GOOD_PROBCUT: + lastMove = generate(pos, moves); score_captures(); - std::sort(moves, lastMove); return; case PH_KILLERS: @@ -131,40 +178,48 @@ void MovePicker::go_next_phase() { lastMove = curMove + 2; return; - case PH_NONCAPTURES: - lastMove = generate_noncaptures(pos, moves); + case PH_NONCAPTURES_1: + lastNonCapture = lastMove = generate(pos, moves); score_noncaptures(); - std::sort(moves, lastMove); + lastMove = std::partition(curMove, lastMove, has_positive_score); + sort(curMove, lastMove); + return; + + case PH_NONCAPTURES_2: + curMove = lastMove; + lastMove = lastNonCapture; + if (depth >= 3 * ONE_PLY) + sort(curMove, lastMove); return; case PH_BAD_CAPTURES: - // Bad captures SEE value is already calculated so just sort them - // to get SEE move ordering. + // Bad captures SEE value is already calculated so just pick + // them in order to get SEE move ordering. curMove = badCaptures; - lastMove = lastBadCapture; - std::sort(badCaptures, lastMove); + lastMove = moves + MAX_MOVES; return; case PH_EVASIONS: - assert(pos.is_check()); - lastMove = generate_evasions(pos, moves, pinned); + assert(pos.in_check()); + lastMove = generate(pos, moves); score_evasions(); - std::sort(moves, lastMove); return; case PH_QCAPTURES: - lastMove = generate_captures(pos, moves); + lastMove = generate(pos, moves); score_captures(); - std::sort(moves, lastMove); + return; + + case PH_QRECAPTURES: + lastMove = generate(pos, moves); return; case PH_QCHECKS: - // Perhaps we should order moves move here? FIXME - lastMove = generate_non_capture_checks(pos, moves, dc); + lastMove = generate(pos, moves); return; case PH_STOP: - lastMove = curMove + 1; // hack to be friendly for get_next_move() + lastMove = curMove + 1; // Avoid another go_next_phase() call return; default: @@ -177,7 +232,7 @@ void MovePicker::go_next_phase() { /// MovePicker::score_captures(), MovePicker::score_noncaptures() and /// MovePicker::score_evasions() assign a numerical move ordering score /// to each move in a move list. The moves with highest scores will be -/// picked first by get_next_move(). +/// picked first by next_move(). void MovePicker::score_captures() { // Winning and equal captures in the main search are ordered by MVV/LVA. @@ -199,161 +254,146 @@ void MovePicker::score_captures() { for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - if (move_is_promotion(m)) - cur->score = QueenValueMidgame; - else - cur->score = int(pos.midgame_value_of_piece_on(move_to(m))) - -int(pos.type_of_piece_on(move_from(m))); + cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))] + - type_of(pos.piece_on(from_sq(m))); + + if (is_promotion(m)) + cur->score += PieceValueMidgame[Piece(promotion_piece_type(m))]; } } void MovePicker::score_noncaptures() { - // First score by history, when no history is available then use - // piece/square tables values. This seems to be better then a - // random choice when we don't have an history for any move. + Move m; - Piece piece; - Square from, to; - int hs; + Square from; for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - from = move_from(m); - to = move_to(m); - piece = pos.piece_on(from); - hs = H.move_ordering_score(piece, to); - - // Ensure history is always preferred to pst - if (hs > 0) - hs += 1000; - - // pst based scoring - cur->score = hs + pos.pst_delta(piece, from, to); + from = from_sq(m); + cur->score = H.value(pos.piece_on(from), to_sq(m)); } } void MovePicker::score_evasions() { - + // Try good captures ordered by MVV/LVA, then non-captures if + // destination square is not under attack, ordered by history + // value, and at the end bad-captures and non-captures with a + // negative SEE. This last group is ordered by the SEE score. Move m; + int seeScore; + + // Skip if we don't have at least two moves to order + if (lastMove < moves + 2) + return; for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - if (m == ttMoves[0].move) - cur->score = 2 * HistoryMax; - else if (!pos.square_is_empty(move_to(m))) - { - int seeScore = pos.see(m); - cur->score = seeScore + (seeScore >= 0 ? HistoryMax : 0); - } else - cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); + if ((seeScore = pos.see_sign(m)) < 0) + cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom + else if (pos.is_capture(m)) + cur->score = PieceValueMidgame[pos.piece_on(to_sq(m))] + - type_of(pos.piece_on(from_sq(m))) + History::MaxValue; + else + cur->score = H.value(pos.piece_on(from_sq(m)), to_sq(m)); } } -/// MovePicker::get_next_move() is the most important method of the MovePicker -/// class. It returns a new legal move every time it is called, until there -/// are no more moves left. -/// It picks the move with the biggest score from a list of generated moves taking -/// care not to return the tt move if has already been searched previously. - -Move MovePicker::get_next_move() { +/// MovePicker::next_move() is the most important method of the MovePicker class. +/// It returns a new pseudo legal move every time it is called, until there +/// are no more moves left. It picks the move with the biggest score from a list +/// of generated moves taking care not to return the tt move if has already been +/// searched previously. Note that this function is not thread safe so should be +/// lock protected by caller when accessed through a shared MovePicker object. - assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP); - assert( pos.is_check() || *phasePtr != PH_EVASIONS); +Move MovePicker::next_move() { Move move; while (true) { - while (curMove != lastMove) - { - move = (curMove++)->move; + while (curMove == lastMove) + go_next_phase(); - switch (phase) { + switch (phase) { - case PH_TT_MOVES: - if ( move != MOVE_NONE - && move_is_legal(pos, move, pinned)) - return move; - break; - - case PH_GOOD_CAPTURES: - if ( move != ttMoves[0].move - && move != ttMoves[1].move - && pos.pl_move_is_legal(move, pinned)) - { - // Check for a non negative SEE now - int seeValue = pos.see_sign(move); - if (seeValue >= 0) - return move; - - // Losing capture, move it to the badCaptures[] array, note - // that move has now been already checked for legality. - assert(int(lastBadCapture - badCaptures) < 63); - lastBadCapture->move = move; - lastBadCapture->score = seeValue; - lastBadCapture++; - } - break; - - case PH_KILLERS: - if ( move != MOVE_NONE - && move != ttMoves[0].move - && move != ttMoves[1].move - && move_is_legal(pos, move, pinned) - && !pos.move_is_capture(move)) - return move; - break; - - case PH_NONCAPTURES: - if ( move != ttMoves[0].move - && move != ttMoves[1].move - && move != killers[0].move - && move != killers[1].move - && pos.pl_move_is_legal(move, pinned)) + case PH_TT_MOVE: + curMove++; + return ttMove; + break; + + case PH_GOOD_CAPTURES: + move = pick_best(curMove++, lastMove)->move; + if (move != ttMove) + { + assert(captureThreshold <= 0); // Otherwise we must use see instead of see_sign + + // Check for a non negative SEE now + int seeValue = pos.see_sign(move); + if (seeValue >= captureThreshold) return move; - break; - case PH_EVASIONS: - case PH_BAD_CAPTURES: + // Losing capture, move it to the tail of the array + (--badCaptures)->move = move; + badCaptures->score = seeValue; + } + break; + + case PH_GOOD_PROBCUT: + move = pick_best(curMove++, lastMove)->move; + if ( move != ttMove + && pos.see(move) > captureThreshold) return move; + break; - case PH_QCAPTURES: - case PH_QCHECKS: - // Maybe postpone the legality check until after futility pruning? - if ( move != ttMoves[0].move - && pos.pl_move_is_legal(move, pinned)) - return move; - break; + case PH_KILLERS: + move = (curMove++)->move; + if ( move != MOVE_NONE + && pos.is_pseudo_legal(move) + && move != ttMove + && !pos.is_capture(move)) + return move; + break; - case PH_STOP: - return MOVE_NONE; + case PH_NONCAPTURES_1: + case PH_NONCAPTURES_2: + move = (curMove++)->move; + if ( move != ttMove + && move != killers[0].move + && move != killers[1].move) + return move; + break; - default: - assert(false); - break; - } - } - go_next_phase(); - } -} + case PH_BAD_CAPTURES: + move = pick_best(curMove++, lastMove)->move; + return move; -/// A variant of get_next_move() which takes a lock as a parameter, used to -/// prevent multiple threads from picking the same move at a split point. + case PH_EVASIONS: + case PH_QCAPTURES: + move = pick_best(curMove++, lastMove)->move; + if (move != ttMove) + return move; + break; + + case PH_QRECAPTURES: + move = (curMove++)->move; + if (to_sq(move) == recaptureSquare) + return move; + break; -Move MovePicker::get_next_move(Lock &lock) { + case PH_QCHECKS: + move = (curMove++)->move; + if (move != ttMove) + return move; + break; - lock_grab(&lock); - if (finished) - { - lock_release(&lock); - return MOVE_NONE; - } - Move m = get_next_move(); - if (m == MOVE_NONE) - finished = true; + case PH_STOP: + return MOVE_NONE; - lock_release(&lock); - return m; + default: + assert(false); + break; + } + } }