X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=a7e5bdac78ba0a9bf17304de41380cd667a9f5f6;hp=26627474536f37bd6e8f859ceb7a2cd909ef7dcd;hb=afae86bfb49471113f14f9f0f56f2a08d052242f;hpb=94dcac1feeb142a56ed2ebddb96ef672460f1d49 diff --git a/src/movepick.cpp b/src/movepick.cpp index 26627474..a7e5bdac 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,11 +18,6 @@ along with this program. If not, see . */ - -//// -//// Includes -//// - #include #include "history.h" @@ -31,11 +26,6 @@ #include "search.h" #include "value.h" - -//// -//// Local definitions -//// - namespace { enum MovegenPhase { @@ -52,17 +42,12 @@ namespace { CACHE_LINE_ALIGNMENT const uint8_t MainSearchPhaseTable[] = { PH_TT_MOVES, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP}; - const uint8_t EvasionsPhaseTable[] = { PH_EVASIONS, PH_STOP}; + const uint8_t EvasionsPhaseTable[] = { PH_TT_MOVES, PH_EVASIONS, PH_STOP}; const uint8_t QsearchWithChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_QCHECKS, PH_STOP}; const uint8_t QsearchWithoutChecksPhaseTable[] = { PH_TT_MOVES, PH_QCAPTURES, PH_STOP}; } -//// -//// Functions -//// - - /// Constructor for the MovePicker class. Apart from the position for which /// it is asked to pick legal moves, MovePicker also wants some information /// to help it to return the presumably good moves first, to decide which @@ -70,34 +55,67 @@ namespace { /// search captures, promotions and some checks) and about how important good /// move ordering is at the current node. -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, - const History& h, SearchStack* ss) : pos(p), H(h) { +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, + SearchStack* ss, Value beta) : pos(p), H(h) { int searchTT = ttm; ttMoves[0].move = ttm; - finished = false; - lastBadCapture = badCaptures; + badCaptureThreshold = 0; + badCaptures = moves + MOVES_MAX; - if (ss) + assert(d > DEPTH_ZERO); + + pinned = p.pinned_pieces(pos.side_to_move()); + + if (p.is_check()) + { + ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE; + phasePtr = EvasionsPhaseTable; + } + else { - ttMoves[1].move = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller; + ttMoves[1].move = (ss->mateKiller == ttm) ? MOVE_NONE : ss->mateKiller; searchTT |= ttMoves[1].move; killers[0].move = ss->killers[0]; killers[1].move = ss->killers[1]; - } else - ttMoves[1].move = killers[0].move = killers[1].move = MOVE_NONE; + + // Consider sligtly negative captures as good if at low + // depth and far from beta. + if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY) + badCaptureThreshold = -PawnValueMidgame; + + phasePtr = MainSearchPhaseTable; + } + + phasePtr += int(!searchTT) - 1; + go_next_phase(); +} + +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h) + : pos(p), H(h) { + int searchTT = ttm; + ttMoves[0].move = ttm; + ttMoves[1].move = MOVE_NONE; + + assert(d <= DEPTH_ZERO); pinned = p.pinned_pieces(pos.side_to_move()); if (p.is_check()) phasePtr = EvasionsPhaseTable; - else if (d > Depth(0)) - phasePtr = MainSearchPhaseTable + !searchTT; - else if (d == Depth(0)) - phasePtr = QsearchWithChecksPhaseTable + !searchTT; + else if (d >= DEPTH_QS_CHECKS) + phasePtr = QsearchWithChecksPhaseTable; else - phasePtr = QsearchWithoutChecksPhaseTable + !searchTT; + { + phasePtr = QsearchWithoutChecksPhaseTable; - phasePtr--; + // Skip TT move if is not a capture or a promotion, this avoids + // qsearch tree explosion due to a possible perpetual check or + // similar rare cases when TT table is full. + if (ttm != MOVE_NONE && !pos.move_is_capture_or_promotion(ttm)) + searchTT = ttMoves[0].move = MOVE_NONE; + } + + phasePtr += int(!searchTT) - 1; go_next_phase(); } @@ -117,7 +135,7 @@ void MovePicker::go_next_phase() { return; case PH_GOOD_CAPTURES: - lastMove = generate_captures(pos, moves); + lastMove = generate(pos, moves); score_captures(); return; @@ -127,36 +145,35 @@ void MovePicker::go_next_phase() { return; case PH_NONCAPTURES: - lastMove = generate_noncaptures(pos, moves); + lastMove = generate(pos, moves); score_noncaptures(); - sort_moves(moves, lastMove); + sort_moves(moves, lastMove, &lastGoodNonCapture); return; case PH_BAD_CAPTURES: - // Bad captures SEE value is already calculated so just sort them - // to get SEE move ordering. + // Bad captures SEE value is already calculated so just pick + // them in order to get SEE move ordering. curMove = badCaptures; - lastMove = lastBadCapture; + lastMove = moves + MOVES_MAX; return; case PH_EVASIONS: assert(pos.is_check()); - lastMove = generate_evasions(pos, moves); + lastMove = generate(pos, moves); score_evasions(); return; case PH_QCAPTURES: - lastMove = generate_captures(pos, moves); + lastMove = generate(pos, moves); score_captures(); return; case PH_QCHECKS: - // Perhaps we should order moves move here? FIXME - lastMove = generate_non_capture_checks(pos, moves); + lastMove = generate(pos, moves); return; case PH_STOP: - lastMove = curMove + 1; // hack to be friendly for get_next_move() + lastMove = curMove + 1; // Avoids another go_next_phase() call return; default: @@ -206,7 +223,6 @@ void MovePicker::score_noncaptures() { Move m; Piece piece; Square from, to; - int hs; for (MoveStack* cur = moves; cur != lastMove; cur++) { @@ -214,38 +230,32 @@ void MovePicker::score_noncaptures() { from = move_from(m); to = move_to(m); piece = pos.piece_on(from); - hs = H.move_ordering_score(piece, to); - - // Ensure history is always preferred to pst - if (hs > 0) - hs += 1000; - - // pst based scoring - cur->score = hs + pos.pst_delta(piece, from, to); + cur->score = H.value(piece, to) + H.gain(piece, to); } } void MovePicker::score_evasions() { - // Always try ttMove as first. Then try good captures ordered - // by MVV/LVA, then non-captures if destination square is not - // under attack, ordered by history value, and at the end - // bad-captures and non-captures with a negative SEE. This - // last group is ordered by the SEE score. + // Try good captures ordered by MVV/LVA, then non-captures if + // destination square is not under attack, ordered by history + // value, and at the end bad-captures and non-captures with a + // negative SEE. This last group is ordered by the SEE score. Move m; int seeScore; + // Skip if we don't have at least two moves to order + if (lastMove < moves + 2) + return; + for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - if (m == ttMoves[0].move) - cur->score = 2 * HistoryMax; - else if ((seeScore = pos.see_sign(m)) < 0) - cur->score = seeScore; + if ((seeScore = pos.see_sign(m)) < 0) + cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom else if (pos.move_is_capture(m)) cur->score = pos.midgame_value_of_piece_on(move_to(m)) - - pos.type_of_piece_on(move_from(m)) + HistoryMax; + - pos.type_of_piece_on(move_from(m)) + History::MaxValue; else - cur->score = H.move_ordering_score(pos.piece_on(move_from(m)), move_to(m)); + cur->score = H.value(pos.piece_on(move_from(m)), move_to(m)); } } @@ -254,12 +264,11 @@ void MovePicker::score_evasions() { /// are no more moves left. /// It picks the move with the biggest score from a list of generated moves taking /// care not to return the tt move if has already been searched previously. +/// Note that this function is not thread safe so should be lock protected by +/// caller when accessed through a shared MovePicker object. Move MovePicker::get_next_move() { - assert(!pos.is_check() || *phasePtr == PH_EVASIONS || *phasePtr == PH_STOP); - assert( pos.is_check() || *phasePtr != PH_EVASIONS); - Move move; while (true) @@ -283,29 +292,32 @@ Move MovePicker::get_next_move() { { // Check for a non negative SEE now int seeValue = pos.see_sign(move); - if (seeValue >= 0) + if (seeValue >= badCaptureThreshold) return move; - // Losing capture, move it to the badCaptures[] array, note + // Losing capture, move it to the tail of the array, note // that move has now been already checked for legality. - assert(int(lastBadCapture - badCaptures) < 63); - lastBadCapture->move = move; - lastBadCapture->score = seeValue; - lastBadCapture++; + (--badCaptures)->move = move; + badCaptures->score = seeValue; } break; case PH_KILLERS: move = (curMove++)->move; if ( move != MOVE_NONE + && move_is_legal(pos, move, pinned) && move != ttMoves[0].move && move != ttMoves[1].move - && move_is_legal(pos, move, pinned) && !pos.move_is_capture(move)) return move; break; case PH_NONCAPTURES: + + // Sort negative scored moves only when we get there + if (curMove == lastGoodNonCapture) + insertion_sort(lastGoodNonCapture, lastMove); + move = (curMove++)->move; if ( move != ttMoves[0].move && move != ttMoves[1].move @@ -320,11 +332,6 @@ Move MovePicker::get_next_move() { return move; case PH_EVASIONS: - move = pick_best(curMove++, lastMove).move; - if (pos.pl_move_is_legal(move, pinned)) - return move; - break; - case PH_QCAPTURES: move = pick_best(curMove++, lastMove).move; if ( move != ttMoves[0].move @@ -350,22 +357,3 @@ Move MovePicker::get_next_move() { go_next_phase(); } } - -/// A variant of get_next_move() which takes a lock as a parameter, used to -/// prevent multiple threads from picking the same move at a split point. - -Move MovePicker::get_next_move(Lock &lock) { - - lock_grab(&lock); - if (finished) - { - lock_release(&lock); - return MOVE_NONE; - } - Move m = get_next_move(); - if (m == MOVE_NONE) - finished = true; - - lock_release(&lock); - return m; -}