X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=abb753baea75d118ae41cfecefdf38992050227d;hp=b1fa91d0033d28b36e4fe7fe87f931de58adde0c;hb=1ceaea701baaa79f378b0842ff0fb5d2a1f53ef7;hpb=2ca2c3f35b2e408fd97bdf7092f41e1e508eb7af diff --git a/src/movepick.cpp b/src/movepick.cpp index b1fa91d0..abb753ba 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -2,13 +2,13 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the @@ -26,16 +26,15 @@ namespace { enum Stages { - MAIN_SEARCH, CAPTURES_S1, KILLERS_S1, QUIETS_1_S1, QUIETS_2_S1, BAD_CAPTURES_S1, - EVASION, EVASIONS_S2, - QSEARCH_0, CAPTURES_S3, QUIET_CHECKS_S3, - QSEARCH_1, CAPTURES_S4, - PROBCUT, CAPTURES_S5, - RECAPTURE, CAPTURES_S6, - STOP + MAIN_SEARCH, CAPTURES_INIT, GOOD_CAPTURES, KILLERS, COUNTERMOVE, QUIET_INIT, QUIET, BAD_CAPTURES, + EVASION, EVASIONS_INIT, ALL_EVASIONS, + PROBCUT, PROBCUT_INIT, PROBCUT_CAPTURES, + QSEARCH_WITH_CHECKS, QCAPTURES_1_INIT, QCAPTURES_1, QCHECKS, + QSEARCH_NO_CHECKS, QCAPTURES_2_INIT, QCAPTURES_2, + QSEARCH_RECAPTURES, QRECAPTURES }; - // Our insertion sort, which is guaranteed (and also needed) to be stable + // Our insertion sort, which is guaranteed to be stable, as it should be void insertion_sort(ExtMove* begin, ExtMove* end) { ExtMove tmp, *p, *q; @@ -49,46 +48,39 @@ namespace { } } - // Picks the best move in the range (begin, end) and moves it to the front. - // It's faster than sorting all the moves in advance when there are few - // moves e.g. possible captures. - inline ExtMove* pick_best(ExtMove* begin, ExtMove* end) + // pick_best() finds the best move in the range (begin, end) and moves it to + // the front. It's faster than sorting all the moves in advance when there + // are few moves, e.g., the possible captures. + Move pick_best(ExtMove* begin, ExtMove* end) { std::swap(*begin, *std::max_element(begin, end)); - return begin; + return *begin; } + } // namespace /// Constructors of the MovePicker class. As arguments we pass information /// to help it to return the (presumably) good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to -/// search captures, promotions and some checks) and how important good move +/// search captures, promotions, and some checks) and how important good move /// ordering is at the current node. -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h, - Move* cm, Move* fm, Search::Stack* s) : pos(p), history(h), depth(d) { +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Search::Stack* s) + : pos(p), ss(s), depth(d) { assert(d > DEPTH_ZERO); - cur = end = moves; - endBadCaptures = moves + MAX_MOVES - 1; - countermoves = cm; - followupmoves = fm; - ss = s; - - if (pos.checkers()) - stage = EVASION; + Square prevSq = to_sq((ss-1)->currentMove); + countermove = pos.this_thread()->counterMoves[pos.piece_on(prevSq)][prevSq]; - else - stage = MAIN_SEARCH; - - ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE); - end += (ttMove != MOVE_NONE); + stage = pos.checkers() ? EVASION : MAIN_SEARCH; + ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; + stage += (ttMove == MOVE_NONE); } -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h, - Square s) : pos(p), history(h), cur(moves), end(moves) { +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Square s) + : pos(p) { assert(d <= DEPTH_ZERO); @@ -96,191 +88,88 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& stage = EVASION; else if (d > DEPTH_QS_NO_CHECKS) - stage = QSEARCH_0; + stage = QSEARCH_WITH_CHECKS; else if (d > DEPTH_QS_RECAPTURES) - stage = QSEARCH_1; + stage = QSEARCH_NO_CHECKS; else { - stage = RECAPTURE; + stage = QSEARCH_RECAPTURES; recaptureSquare = s; - ttm = MOVE_NONE; + return; } - ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE); - end += (ttMove != MOVE_NONE); + ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; + stage += (ttMove == MOVE_NONE); } -MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, PieceType pt) - : pos(p), history(h), cur(moves), end(moves) { +MovePicker::MovePicker(const Position& p, Move ttm, Value th) + : pos(p), threshold(th) { assert(!pos.checkers()); stage = PROBCUT; - // In ProbCut we generate only captures that are better than the parent's - // captured piece. - captureThreshold = PieceValue[MG][pt]; - ttMove = (ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE); - - if (ttMove && (!pos.capture(ttMove) || pos.see(ttMove) <= captureThreshold)) - ttMove = MOVE_NONE; + // In ProbCut we generate captures with SEE higher than or equal to the given threshold + ttMove = ttm + && pos.pseudo_legal(ttm) + && pos.capture(ttm) + && pos.see_ge(ttm, threshold)? ttm : MOVE_NONE; - end += (ttMove != MOVE_NONE); + stage += (ttMove == MOVE_NONE); } -/// score() assign a numerical value to each move in a move list. The moves with +/// score() assigns a numerical value to each move in a move list. The moves with /// highest values will be picked first. template<> void MovePicker::score() { - // Winning and equal captures in the main search are ordered by MVV/LVA. - // Suprisingly, this appears to perform slightly better than SEE based - // move ordering. The reason is probably that in a position with a winning - // capture, capturing a more valuable (but sufficiently defended) piece - // first usually doesn't hurt. The opponent will have to recapture, and - // the hanging piece will still be hanging (except in the unusual cases - // where it is possible to recapture with the hanging piece). Exchanging - // big pieces before capturing a hanging piece probably helps to reduce - // the subtree size. - // In main search we want to push captures with negative SEE values to the + // Winning and equal captures in the main search are ordered by MVV, preferring + // captures near our home rank. Surprisingly, this appears to perform slightly + // better than SEE-based move ordering: exchanging big pieces before capturing + // a hanging piece probably helps to reduce the subtree size. + // In the main search we want to push captures with negative SEE values to the // badCaptures[] array, but instead of doing it now we delay until the move - // has been picked up in pick_move_from_list(). This way we save some SEE - // calls in case we get a cutoff. - Move m; - - for (ExtMove* it = moves; it != end; ++it) - { - m = it->move; - it->value = PieceValue[MG][pos.piece_on(to_sq(m))] - - Value(type_of(pos.moved_piece(m))); - - if (type_of(m) == ENPASSANT) - it->value += PieceValue[MG][PAWN]; - - else if (type_of(m) == PROMOTION) - it->value += PieceValue[MG][promotion_type(m)] - PieceValue[MG][PAWN]; - } + // has been picked up, saving some SEE calls in case we get a cutoff. + for (auto& m : *this) + m.value = PieceValue[MG][pos.piece_on(to_sq(m))] + - Value(200 * relative_rank(pos.side_to_move(), to_sq(m))); } template<> void MovePicker::score() { - Move m; + const HistoryStats& history = pos.this_thread()->history; + const FromToStats& fromTo = pos.this_thread()->fromTo; - for (ExtMove* it = moves; it != end; ++it) - { - m = it->move; - it->value = history[pos.moved_piece(m)][to_sq(m)]; - } + const CounterMoveStats* cm = (ss-1)->counterMoves; + const CounterMoveStats* fm = (ss-2)->counterMoves; + const CounterMoveStats* f2 = (ss-4)->counterMoves; + + Color c = pos.side_to_move(); + + for (auto& m : *this) + m.value = history[pos.moved_piece(m)][to_sq(m)] + + (cm ? (*cm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO) + + (fm ? (*fm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO) + + (f2 ? (*f2)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO) + + fromTo.get(c, m); } template<> void MovePicker::score() { - // Try good captures ordered by MVV/LVA, then non-captures if destination square - // is not under attack, ordered by history value, then bad-captures and quiet - // moves with a negative SEE. This last group is ordered by the SEE value. - Move m; - Value see; - - for (ExtMove* it = moves; it != end; ++it) - { - m = it->move; - if ((see = pos.see_sign(m)) < VALUE_ZERO) - it->value = see - HistoryStats::Max; // At the bottom - - else if (pos.capture(m)) - it->value = PieceValue[MG][pos.piece_on(to_sq(m))] - - Value(type_of(pos.moved_piece(m))) + HistoryStats::Max; + // Try captures ordered by MVV/LVA, then non-captures ordered by history value + const HistoryStats& history = pos.this_thread()->history; + const FromToStats& fromTo = pos.this_thread()->fromTo; + Color c = pos.side_to_move(); + + for (auto& m : *this) + if (pos.capture(m)) + m.value = PieceValue[MG][pos.piece_on(to_sq(m))] + - Value(type_of(pos.moved_piece(m))) + HistoryStats::Max; else - it->value = history[pos.moved_piece(m)][to_sq(m)]; - } -} - - -/// generate_next_stage() generates, scores and sorts the next bunch of moves, -/// when there are no more moves to try for the current stage. - -void MovePicker::generate_next_stage() { - - cur = moves; - - switch (++stage) { - - case CAPTURES_S1: case CAPTURES_S3: case CAPTURES_S4: case CAPTURES_S5: case CAPTURES_S6: - end = generate(pos, moves); - score(); - return; - - case KILLERS_S1: - cur = killers; - end = cur + 2; - - killers[0].move = ss->killers[0]; - killers[1].move = ss->killers[1]; - killers[2].move = killers[3].move = MOVE_NONE; - killers[4].move = killers[5].move = MOVE_NONE; - - // Please note that following code is racy and could yield to rare (less - // than 1 out of a million) duplicated entries in SMP case. This is harmless. - - // Be sure countermoves are different from killers - for (int i = 0; i < 2; ++i) - if ( countermoves[i] != (cur+0)->move - && countermoves[i] != (cur+1)->move) - (end++)->move = countermoves[i]; - - // Be sure followupmoves are different from killers and countermoves - for (int i = 0; i < 2; ++i) - if ( followupmoves[i] != (cur+0)->move - && followupmoves[i] != (cur+1)->move - && followupmoves[i] != (cur+2)->move - && followupmoves[i] != (cur+3)->move) - (end++)->move = followupmoves[i]; - return; - - case QUIETS_1_S1: - endQuiets = end = generate(pos, moves); - score(); - end = std::partition(cur, end, [](const ExtMove& m) { return m.value > VALUE_ZERO; }); - insertion_sort(cur, end); - return; - - case QUIETS_2_S1: - cur = end; - end = endQuiets; - if (depth >= 3 * ONE_PLY) - insertion_sort(cur, end); - return; - - case BAD_CAPTURES_S1: - // Just pick them in reverse order to get MVV/LVA ordering - cur = moves + MAX_MOVES - 1; - end = endBadCaptures; - return; - - case EVASIONS_S2: - end = generate(pos, moves); - if (end > moves + 1) - score(); - return; - - case QUIET_CHECKS_S3: - end = generate(pos, moves); - return; - - case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: case RECAPTURE: - stage = STOP; - /* Fall through */ - - case STOP: - end = cur + 1; // Avoid another next_phase() call - return; - - default: - assert(false); - } + m.value = history[pos.moved_piece(m)][to_sq(m)] + fromTo.get(c, m); } @@ -288,94 +177,174 @@ void MovePicker::generate_next_stage() { /// a new pseudo legal move every time it is called, until there are no more moves /// left. It picks the move with the biggest value from a list of generated moves /// taking care not to return the ttMove if it has already been searched. -template<> -Move MovePicker::next_move() { + +Move MovePicker::next_move() { Move move; - while (true) - { - while (cur == end) - generate_next_stage(); + switch (stage) { - switch (stage) { + case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS: + case QSEARCH_NO_CHECKS: case PROBCUT: + ++stage; + return ttMove; - case MAIN_SEARCH: case EVASION: case QSEARCH_0: case QSEARCH_1: case PROBCUT: - ++cur; - return ttMove; + case CAPTURES_INIT: + endBadCaptures = cur = moves; + endMoves = generate(pos, cur); + score(); + ++stage; - case CAPTURES_S1: - move = pick_best(cur++, end)->move; + case GOOD_CAPTURES: + while (cur < endMoves) + { + move = pick_best(cur++, endMoves); if (move != ttMove) { - if (pos.see_sign(move) >= VALUE_ZERO) + if (pos.see_ge(move, VALUE_ZERO)) return move; - // Losing capture, move it to the tail of the array - (endBadCaptures--)->move = move; + // Losing capture, move it to the beginning of the array + *endBadCaptures++ = move; } - break; - - case KILLERS_S1: - move = (cur++)->move; - if ( move != MOVE_NONE - && move != ttMove - && pos.pseudo_legal(move) - && !pos.capture(move)) - return move; - break; + } - case QUIETS_1_S1: case QUIETS_2_S1: - move = (cur++)->move; + ++stage; + move = ss->killers[0]; // First killer move + if ( move != MOVE_NONE + && move != ttMove + && pos.pseudo_legal(move) + && !pos.capture(move)) + return move; + + case KILLERS: + ++stage; + move = ss->killers[1]; // Second killer move + if ( move != MOVE_NONE + && move != ttMove + && pos.pseudo_legal(move) + && !pos.capture(move)) + return move; + + case COUNTERMOVE: + ++stage; + move = countermove; + if ( move != MOVE_NONE + && move != ttMove + && move != ss->killers[0] + && move != ss->killers[1] + && pos.pseudo_legal(move) + && !pos.capture(move)) + return move; + + case QUIET_INIT: + cur = endBadCaptures; + endMoves = generate(pos, cur); + score(); + if (depth < 3 * ONE_PLY) + { + ExtMove* goodQuiet = std::partition(cur, endMoves, [](const ExtMove& m) + { return m.value > VALUE_ZERO; }); + insertion_sort(cur, goodQuiet); + } else + insertion_sort(cur, endMoves); + ++stage; + + case QUIET: + while (cur < endMoves) + { + move = *cur++; if ( move != ttMove - && move != killers[0].move - && move != killers[1].move - && move != killers[2].move - && move != killers[3].move - && move != killers[4].move - && move != killers[5].move) + && move != ss->killers[0] + && move != ss->killers[1] + && move != countermove) return move; - break; - - case BAD_CAPTURES_S1: - return (cur--)->move; - - case EVASIONS_S2: case CAPTURES_S3: case CAPTURES_S4: - move = pick_best(cur++, end)->move; + } + ++stage; + cur = moves; // Point to beginning of bad captures + + case BAD_CAPTURES: + if (cur < endBadCaptures) + return *cur++; + break; + + case EVASIONS_INIT: + cur = moves; + endMoves = generate(pos, cur); + score(); + ++stage; + + case ALL_EVASIONS: + while (cur < endMoves) + { + move = pick_best(cur++, endMoves); if (move != ttMove) return move; - break; + } + break; - case CAPTURES_S5: - move = pick_best(cur++, end)->move; - if (move != ttMove && pos.see(move) > captureThreshold) - return move; - break; + case PROBCUT_INIT: + cur = moves; + endMoves = generate(pos, cur); + score(); + ++stage; - case CAPTURES_S6: - move = pick_best(cur++, end)->move; - if (to_sq(move) == recaptureSquare) + case PROBCUT_CAPTURES: + while (cur < endMoves) + { + move = pick_best(cur++, endMoves); + if ( move != ttMove + && pos.see_ge(move, threshold)) return move; - break; + } + break; - case QUIET_CHECKS_S3: - move = (cur++)->move; + case QCAPTURES_1_INIT: case QCAPTURES_2_INIT: + cur = moves; + endMoves = generate(pos, cur); + score(); + ++stage; + + case QCAPTURES_1: case QCAPTURES_2: + while (cur < endMoves) + { + move = pick_best(cur++, endMoves); if (move != ttMove) return move; + } + if (stage == QCAPTURES_2) break; + cur = moves; + endMoves = generate(pos, cur); + ++stage; + + case QCHECKS: + while (cur < endMoves) + { + move = cur++->move; + if (move != ttMove) + return move; + } + break; - case STOP: - return MOVE_NONE; + case QSEARCH_RECAPTURES: + cur = moves; + endMoves = generate(pos, cur); + score(); + ++stage; - default: - assert(false); + case QRECAPTURES: + while (cur < endMoves) + { + move = pick_best(cur++, endMoves); + if (to_sq(move) == recaptureSquare) + return move; } - } -} + break; + default: + assert(false); + } -/// Version of next_move() to use at split point nodes where the move is grabbed -/// from the split point's shared MovePicker object. This function is not thread -/// safe so must be lock protected by the caller. -template<> -Move MovePicker::next_move() { return ss->splitPoint->movePicker->next_move(); } + return MOVE_NONE; +}