X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=b992d2353041f69b1579c064904fc5b15ce28cb3;hp=7d759f12691058f255f84784e388a09b4fad6c09;hb=c2d42ea8339b49e52a116e488214a14fda09d413;hpb=e0215f3222d4f6c09492633854a41aaa131c38e0 diff --git a/src/movepick.cpp b/src/movepick.cpp index 7d759f12..b992d235 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -18,6 +18,7 @@ along with this program. If not, see . */ +#include #include #include "movegen.h" @@ -37,6 +38,7 @@ namespace { PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < captureThreshold (captureThreshold <= 0) PH_EVASIONS, // Check evasions PH_QCAPTURES, // Captures in quiescence search + PH_QRECAPTURES, // Recaptures in quiescence search PH_QCHECKS, // Non-capture checks in quiescence search PH_STOP }; @@ -46,7 +48,21 @@ namespace { const uint8_t EvasionTable[] = { PH_TT_MOVE, PH_EVASIONS, PH_STOP }; const uint8_t QsearchWithChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_QCHECKS, PH_STOP }; const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_STOP }; + const uint8_t QsearchRecapturesTable[] = { PH_TT_MOVE, PH_QRECAPTURES, PH_STOP }; const uint8_t ProbCutTable[] = { PH_TT_MOVE, PH_GOOD_PROBCUT, PH_STOP }; + + // Unary predicate used by std::partition to split positive scores from remaining + // ones so to sort separately the two sets, and with the second sort delayed. + inline bool has_positive_score(const MoveStack& move) { return move.score > 0; } + + // Picks and pushes to the front the best move in range [firstMove, lastMove), + // it is faster than sorting all the moves in advance when moves are few, as + // normally are the possible captures. + inline MoveStack* pick_best(MoveStack* firstMove, MoveStack* lastMove) + { + std::swap(*firstMove, *std::max_element(firstMove, lastMove)); + return firstMove; + } } /// Constructors for the MovePicker class. As arguments we pass information @@ -56,7 +72,7 @@ namespace { /// move ordering is at the current node. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, - SearchStack* ss, Value beta) : pos(p), H(h), depth(d) { + Search::Stack* ss, Value beta) : pos(p), H(h), depth(d) { captureThreshold = 0; badCaptures = moves + MAX_MOVES; @@ -72,20 +88,23 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, killers[0].move = ss->killers[0]; killers[1].move = ss->killers[1]; - // Consider sligtly negative captures as good if at low - // depth and far from beta. + // Consider sligtly negative captures as good if at low depth and far from beta if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY) captureThreshold = -PawnValueMidgame; + // Consider negative captures as good if still enough to reach beta + else if (ss && ss->eval > beta) + captureThreshold = beta - ss->eval; + phasePtr = MainSearchTable; } - ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); phasePtr += int(ttMove == MOVE_NONE) - 1; go_next_phase(); } -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h) +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, Square recaptureSq) : pos(p), H(h) { assert(d <= DEPTH_ZERO); @@ -94,36 +113,42 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h) phasePtr = EvasionTable; else if (d >= DEPTH_QS_CHECKS) phasePtr = QsearchWithChecksTable; - else + else if (d >= DEPTH_QS_RECAPTURES) { phasePtr = QsearchWithoutChecksTable; // Skip TT move if is not a capture or a promotion, this avoids // qsearch tree explosion due to a possible perpetual check or // similar rare cases when TT table is full. - if (ttm != MOVE_NONE && !pos.move_is_capture(ttm) && !move_is_promotion(ttm)) + if (ttm != MOVE_NONE && !pos.is_capture_or_promotion(ttm)) ttm = MOVE_NONE; } + else + { + phasePtr = QsearchRecapturesTable; + recaptureSquare = recaptureSq; + ttm = MOVE_NONE; + } - ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); phasePtr += int(ttMove == MOVE_NONE) - 1; go_next_phase(); } -MovePicker::MovePicker(const Position& p, Move ttm, const History& h, int threshold) +MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType parentCapture) : pos(p), H(h) { assert (!pos.in_check()); // In ProbCut we consider only captures better than parent's move - captureThreshold = threshold; + captureThreshold = PieceValueMidgame[Piece(parentCapture)]; phasePtr = ProbCutTable; if ( ttm != MOVE_NONE - && (!pos.move_is_capture(ttm) || pos.see(ttm) <= captureThreshold)) + && (!pos.is_capture(ttm) || pos.see(ttm) <= captureThreshold)) ttm = MOVE_NONE; - ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); + ttMove = (ttm && pos.is_pseudo_legal(ttm) ? ttm : MOVE_NONE); phasePtr += int(ttMove == MOVE_NONE) - 1; go_next_phase(); } @@ -156,14 +181,15 @@ void MovePicker::go_next_phase() { case PH_NONCAPTURES_1: lastNonCapture = lastMove = generate(pos, moves); score_noncaptures(); - sort_moves(moves, lastNonCapture, &lastMove); + lastMove = std::partition(curMove, lastMove, has_positive_score); + sort(curMove, lastMove); return; case PH_NONCAPTURES_2: curMove = lastMove; lastMove = lastNonCapture; if (depth >= 3 * ONE_PLY) - insertion_sort(curMove, lastMove); + sort(curMove, lastMove); return; case PH_BAD_CAPTURES: @@ -184,6 +210,10 @@ void MovePicker::go_next_phase() { score_captures(); return; + case PH_QRECAPTURES: + lastMove = generate(pos, moves); + return; + case PH_QCHECKS: lastMove = generate(pos, moves); return; @@ -202,7 +232,7 @@ void MovePicker::go_next_phase() { /// MovePicker::score_captures(), MovePicker::score_noncaptures() and /// MovePicker::score_evasions() assign a numerical move ordering score /// to each move in a move list. The moves with highest scores will be -/// picked first by get_next_move(). +/// picked first by next_move(). void MovePicker::score_captures() { // Winning and equal captures in the main search are ordered by MVV/LVA. @@ -224,11 +254,11 @@ void MovePicker::score_captures() { for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; - if (move_is_promotion(m)) - cur->score = QueenValueMidgame; - else - cur->score = pos.midgame_value_of_piece_on(move_to(m)) - - pos.type_of_piece_on(move_from(m)); + cur->score = PieceValueMidgame[pos.piece_on(move_to(m))] + - type_of(pos.piece_on(move_from(m))); + + if (is_promotion(m)) + cur->score += PieceValueMidgame[Piece(promotion_piece_type(m))]; } } @@ -262,22 +292,22 @@ void MovePicker::score_evasions() { m = cur->move; if ((seeScore = pos.see_sign(m)) < 0) cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom - else if (pos.move_is_capture(m)) - cur->score = pos.midgame_value_of_piece_on(move_to(m)) - - pos.type_of_piece_on(move_from(m)) + History::MaxValue; + else if (pos.is_capture(m)) + cur->score = PieceValueMidgame[pos.piece_on(move_to(m))] + - type_of(pos.piece_on(move_from(m))) + History::MaxValue; else cur->score = H.value(pos.piece_on(move_from(m)), move_to(m)); } } -/// MovePicker::get_next_move() is the most important method of the MovePicker -/// class. It returns a new pseudo legal move every time it is called, until there +/// MovePicker::next_move() is the most important method of the MovePicker class. +/// It returns a new pseudo legal move every time it is called, until there /// are no more moves left. It picks the move with the biggest score from a list /// of generated moves taking care not to return the tt move if has already been /// searched previously. Note that this function is not thread safe so should be /// lock protected by caller when accessed through a shared MovePicker object. -Move MovePicker::get_next_move() { +Move MovePicker::next_move() { Move move; @@ -294,7 +324,7 @@ Move MovePicker::get_next_move() { break; case PH_GOOD_CAPTURES: - move = pick_best(curMove++, lastMove).move; + move = pick_best(curMove++, lastMove)->move; if (move != ttMove) { assert(captureThreshold <= 0); // Otherwise we must use see instead of see_sign @@ -304,15 +334,14 @@ Move MovePicker::get_next_move() { if (seeValue >= captureThreshold) return move; - // Losing capture, move it to the tail of the array, note - // that move has now been already checked for pseudo legality. + // Losing capture, move it to the tail of the array (--badCaptures)->move = move; badCaptures->score = seeValue; } break; case PH_GOOD_PROBCUT: - move = pick_best(curMove++, lastMove).move; + move = pick_best(curMove++, lastMove)->move; if ( move != ttMove && pos.see(move) > captureThreshold) return move; @@ -321,9 +350,9 @@ Move MovePicker::get_next_move() { case PH_KILLERS: move = (curMove++)->move; if ( move != MOVE_NONE - && pos.move_is_pl(move) + && pos.is_pseudo_legal(move) && move != ttMove - && !pos.move_is_capture(move)) + && !pos.is_capture(move)) return move; break; @@ -337,16 +366,22 @@ Move MovePicker::get_next_move() { break; case PH_BAD_CAPTURES: - move = pick_best(curMove++, lastMove).move; + move = pick_best(curMove++, lastMove)->move; return move; case PH_EVASIONS: case PH_QCAPTURES: - move = pick_best(curMove++, lastMove).move; + move = pick_best(curMove++, lastMove)->move; if (move != ttMove) return move; break; + case PH_QRECAPTURES: + move = (curMove++)->move; + if (move_to(move) == recaptureSquare) + return move; + break; + case PH_QCHECKS: move = (curMove++)->move; if (move != ttMove)