X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=c63940b4aaa7455205fac05c426c8d4d91105ffc;hp=1f946eadca40d65ed2ccfea3abf1fdf524129809;hb=d64ffd9621de1077a9ff3daeee38b5564a85d261;hpb=b40e45c1cc51bd228898314264d6d241478b23d8 diff --git a/src/movepick.cpp b/src/movepick.cpp index 1f946ead..c63940b4 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -66,9 +66,10 @@ namespace { /// search captures, promotions, and some checks) and how important good move /// ordering is at the current node. +/// MovePicker constructor for the main search MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, - const PieceToHistory** ch, Move cm, Move* killers_p) - : pos(p), mainHistory(mh), contHistory(ch), countermove(cm), + const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers_p) + : pos(p), mainHistory(mh), captureHistory(cph), contHistory(ch), countermove(cm), killers{killers_p[0], killers_p[1]}, depth(d){ assert(d > DEPTH_ZERO); @@ -78,9 +79,9 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHist stage += (ttMove == MOVE_NONE); } -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, - const PieceToHistory** ch, Square s) - : pos(p), mainHistory(mh), contHistory(ch) { +/// MovePicker constructor for quiescence search +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const CapturePieceToHistory* cph, Square s) + : pos(p), mainHistory(mh), captureHistory(cph) { assert(d <= DEPTH_ZERO); @@ -104,14 +105,14 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHist stage += (ttMove == MOVE_NONE); } -MovePicker::MovePicker(const Position& p, Move ttm, Value th) - : pos(p), threshold(th) { +/// MovePicker constructor for ProbCut: we generate captures with SEE higher +/// than or equal to the given threshold. +MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) + : pos(p), captureHistory(cph), threshold(th) { assert(!pos.checkers()); stage = PROBCUT; - - // In ProbCut we generate captures with SEE higher than or equal to the given threshold ttMove = ttm && pos.pseudo_legal(ttm) && pos.capture(ttm) @@ -120,44 +121,34 @@ MovePicker::MovePicker(const Position& p, Move ttm, Value th) stage += (ttMove == MOVE_NONE); } +/// score() assigns a numerical value to each move in a list, used for sorting. +/// Captures are ordered by Most Valuable Victim (MVV), preferring captures +/// with a good history. Quiets are ordered using the histories. +template +void MovePicker::score() { -/// score() assigns a numerical value to each move in a move list. The moves with -/// highest values will be picked first. -template<> -void MovePicker::score() { - // Winning and equal captures in the main search are ordered by MVV, preferring - // captures near our home rank. Surprisingly, this appears to perform slightly - // better than SEE-based move ordering: exchanging big pieces before capturing - // a hanging piece probably helps to reduce the subtree size. - // In the main search we want to push captures with negative SEE values to the - // badCaptures[] array, but instead of doing it now we delay until the move - // has been picked up, saving some SEE calls in case we get a cutoff. - for (auto& m : *this) - m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - - Value(200 * relative_rank(pos.side_to_move(), to_sq(m))); -} - -template<> -void MovePicker::score() { + static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); for (auto& m : *this) - m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - + (*contHistory[0])[pos.moved_piece(m)][to_sq(m)] - + (*contHistory[1])[pos.moved_piece(m)][to_sq(m)] - + (*contHistory[3])[pos.moved_piece(m)][to_sq(m)]; -} - -template<> -void MovePicker::score() { - // Try captures ordered by MVV/LVA, then non-captures ordered by stats heuristics - for (auto& m : *this) - if (pos.capture(m)) + if (Type == CAPTURES) m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - - Value(type_of(pos.moved_piece(m))) + (1 << 28); - else - m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]; -} + + Value((*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]); + + else if (Type == QUIETS) + m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] + + (*contHistory[0])[pos.moved_piece(m)][to_sq(m)] + + (*contHistory[1])[pos.moved_piece(m)][to_sq(m)] + + (*contHistory[3])[pos.moved_piece(m)][to_sq(m)]; + else // Type == EVASIONS + { + if (pos.capture(m)) + m.value = PieceValue[MG][pos.piece_on(to_sq(m))] + - Value(type_of(pos.moved_piece(m))); + else + m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - (1 << 28); + } +} /// next_move() is the most important method of the MovePicker class. It returns /// a new pseudo legal move every time it is called, until there are no more moves @@ -188,7 +179,7 @@ Move MovePicker::next_move(bool skipQuiets) { move = pick_best(cur++, endMoves); if (move != ttMove) { - if (pos.see_ge(move)) + if (pos.see_ge(move, Value(-55 * (cur-1)->value / 1024))) return move; // Losing capture, move it to the beginning of the array