X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=e9f31456ac110a88833e92e571bbf046e448ed7c;hp=9b195b1abbe0ec835bbe8f1fe39d4f3a412f4e7f;hb=9a542d96981e6cb45b6b01f17258a078cf27da36;hpb=70125a3be026d06e1de9a94fbf67ad65904b2e09 diff --git a/src/movepick.cpp b/src/movepick.cpp index 9b195b1a..e9f31456 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -18,6 +18,7 @@ along with this program. If not, see . */ +#include #include #include "movegen.h" @@ -29,34 +30,50 @@ namespace { enum MovegenPhase { PH_TT_MOVE, // Transposition table move - PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0 + PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= captureThreshold (captureThreshold <= 0) + PH_GOOD_PROBCUT, // Queen promotions and captures with SEE values > captureThreshold (captureThreshold >= 0) PH_KILLERS, // Killer moves from the current ply - PH_NONCAPTURES, // Non-captures and underpromotions - PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < 0 + PH_NONCAPTURES_1, // Non-captures and underpromotions with positive score + PH_NONCAPTURES_2, // Non-captures and underpromotions with non-positive score + PH_BAD_CAPTURES, // Queen promotions and captures with SEE values < captureThreshold (captureThreshold <= 0) PH_EVASIONS, // Check evasions PH_QCAPTURES, // Captures in quiescence search + PH_QRECAPTURES, // Recaptures in quiescence search PH_QCHECKS, // Non-capture checks in quiescence search PH_STOP }; CACHE_LINE_ALIGNMENT - const uint8_t MainSearchTable[] = { PH_TT_MOVE, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES, PH_BAD_CAPTURES, PH_STOP }; + const uint8_t MainSearchTable[] = { PH_TT_MOVE, PH_GOOD_CAPTURES, PH_KILLERS, PH_NONCAPTURES_1, PH_NONCAPTURES_2, PH_BAD_CAPTURES, PH_STOP }; const uint8_t EvasionTable[] = { PH_TT_MOVE, PH_EVASIONS, PH_STOP }; const uint8_t QsearchWithChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_QCHECKS, PH_STOP }; const uint8_t QsearchWithoutChecksTable[] = { PH_TT_MOVE, PH_QCAPTURES, PH_STOP }; -} + const uint8_t QsearchRecapturesTable[] = { PH_TT_MOVE, PH_QRECAPTURES, PH_STOP }; + const uint8_t ProbCutTable[] = { PH_TT_MOVE, PH_GOOD_PROBCUT, PH_STOP }; + + // Unary predicate used by std::partition to split positive scores from remaining + // ones so to sort separately the two sets, and with the second sort delayed. + inline bool has_positive_score(const MoveStack& move) { return move.score > 0; } -bool MovePicker::isBadCapture() const { return phase == PH_BAD_CAPTURES; } + // Picks and pushes to the front the best move in range [firstMove, lastMove), + // it is faster than sorting all the moves in advance when moves are few, as + // normally are the possible captures. + inline MoveStack* pick_best(MoveStack* firstMove, MoveStack* lastMove) + { + std::swap(*firstMove, *std::max_element(firstMove, lastMove)); + return firstMove; + } +} -/// Constructor for the MovePicker class. As arguments we pass information +/// Constructors for the MovePicker class. As arguments we pass information /// to help it to return the presumably good moves first, to decide which /// moves to return (in the quiescence search, for instance, we only want to /// search captures, promotions and some checks) and about how important good /// move ordering is at the current node. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, - SearchStack* ss, Value beta) : pos(p), H(h) { - badCaptureThreshold = 0; + SearchStack* ss, Value beta) : pos(p), H(h), depth(d) { + captureThreshold = 0; badCaptures = moves + MAX_MOVES; assert(d > DEPTH_ZERO); @@ -74,7 +91,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, // Consider sligtly negative captures as good if at low // depth and far from beta. if (ss && ss->eval < beta - PawnValueMidgame && d < 3 * ONE_PLY) - badCaptureThreshold = -PawnValueMidgame; + captureThreshold = -PawnValueMidgame; phasePtr = MainSearchTable; } @@ -84,7 +101,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, go_next_phase(); } -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h) +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h, Square recaptureSq) : pos(p), H(h) { assert(d <= DEPTH_ZERO); @@ -93,16 +110,40 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const History& h) phasePtr = EvasionTable; else if (d >= DEPTH_QS_CHECKS) phasePtr = QsearchWithChecksTable; - else + else if (d >= DEPTH_QS_RECAPTURES) { phasePtr = QsearchWithoutChecksTable; // Skip TT move if is not a capture or a promotion, this avoids // qsearch tree explosion due to a possible perpetual check or // similar rare cases when TT table is full. - if (ttm != MOVE_NONE && !pos.move_is_capture(ttm) && !move_is_promotion(ttm)) + if (ttm != MOVE_NONE && !pos.move_is_capture_or_promotion(ttm)) ttm = MOVE_NONE; } + else + { + phasePtr = QsearchRecapturesTable; + recaptureSquare = recaptureSq; + ttm = MOVE_NONE; + } + + ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); + phasePtr += int(ttMove == MOVE_NONE) - 1; + go_next_phase(); +} + +MovePicker::MovePicker(const Position& p, Move ttm, const History& h, PieceType parentCapture) + : pos(p), H(h) { + + assert (!pos.in_check()); + + // In ProbCut we consider only captures better than parent's move + captureThreshold = piece_value_midgame(Piece(parentCapture)); + phasePtr = ProbCutTable; + + if ( ttm != MOVE_NONE + && (!pos.move_is_capture(ttm) || pos.see(ttm) <= captureThreshold)) + ttm = MOVE_NONE; ttMove = (ttm && pos.move_is_pl(ttm) ? ttm : MOVE_NONE); phasePtr += int(ttMove == MOVE_NONE) - 1; @@ -124,6 +165,7 @@ void MovePicker::go_next_phase() { return; case PH_GOOD_CAPTURES: + case PH_GOOD_PROBCUT: lastMove = generate(pos, moves); score_captures(); return; @@ -133,10 +175,18 @@ void MovePicker::go_next_phase() { lastMove = curMove + 2; return; - case PH_NONCAPTURES: - lastMove = generate(pos, moves); + case PH_NONCAPTURES_1: + lastNonCapture = lastMove = generate(pos, moves); score_noncaptures(); - sort_moves(moves, lastMove, &lastGoodNonCapture); + lastMove = std::partition(curMove, lastMove, has_positive_score); + sort(curMove, lastMove); + return; + + case PH_NONCAPTURES_2: + curMove = lastMove; + lastMove = lastNonCapture; + if (depth >= 3 * ONE_PLY) + sort(curMove, lastMove); return; case PH_BAD_CAPTURES: @@ -157,6 +207,10 @@ void MovePicker::go_next_phase() { score_captures(); return; + case PH_QRECAPTURES: + lastMove = generate(pos, moves); + return; + case PH_QCHECKS: lastMove = generate(pos, moves); return; @@ -197,11 +251,11 @@ void MovePicker::score_captures() { for (MoveStack* cur = moves; cur != lastMove; cur++) { m = cur->move; + cur->score = piece_value_midgame(pos.piece_on(move_to(m))) + - piece_type(pos.piece_on(move_from(m))); + if (move_is_promotion(m)) - cur->score = QueenValueMidgame; - else - cur->score = pos.midgame_value_of_piece_on(move_to(m)) - - pos.type_of_piece_on(move_from(m)); + cur->score += QueenValueMidgame; } } @@ -236,8 +290,8 @@ void MovePicker::score_evasions() { if ((seeScore = pos.see_sign(m)) < 0) cur->score = seeScore - History::MaxValue; // Be sure we are at the bottom else if (pos.move_is_capture(m)) - cur->score = pos.midgame_value_of_piece_on(move_to(m)) - - pos.type_of_piece_on(move_from(m)) + History::MaxValue; + cur->score = piece_value_midgame(pos.piece_on(move_to(m))) + - piece_type(pos.piece_on(move_from(m))) + History::MaxValue; else cur->score = H.value(pos.piece_on(move_from(m)), move_to(m)); } @@ -267,12 +321,14 @@ Move MovePicker::get_next_move() { break; case PH_GOOD_CAPTURES: - move = pick_best(curMove++, lastMove).move; + move = pick_best(curMove++, lastMove)->move; if (move != ttMove) { + assert(captureThreshold <= 0); // Otherwise we must use see instead of see_sign + // Check for a non negative SEE now int seeValue = pos.see_sign(move); - if (seeValue >= badCaptureThreshold) + if (seeValue >= captureThreshold) return move; // Losing capture, move it to the tail of the array, note @@ -282,6 +338,13 @@ Move MovePicker::get_next_move() { } break; + case PH_GOOD_PROBCUT: + move = pick_best(curMove++, lastMove)->move; + if ( move != ttMove + && pos.see(move) > captureThreshold) + return move; + break; + case PH_KILLERS: move = (curMove++)->move; if ( move != MOVE_NONE @@ -291,11 +354,8 @@ Move MovePicker::get_next_move() { return move; break; - case PH_NONCAPTURES: - // Sort negative scored moves only when we get there - if (curMove == lastGoodNonCapture) - insertion_sort(lastGoodNonCapture, lastMove); - + case PH_NONCAPTURES_1: + case PH_NONCAPTURES_2: move = (curMove++)->move; if ( move != ttMove && move != killers[0].move @@ -304,16 +364,22 @@ Move MovePicker::get_next_move() { break; case PH_BAD_CAPTURES: - move = pick_best(curMove++, lastMove).move; + move = pick_best(curMove++, lastMove)->move; return move; case PH_EVASIONS: case PH_QCAPTURES: - move = pick_best(curMove++, lastMove).move; + move = pick_best(curMove++, lastMove)->move; if (move != ttMove) return move; break; + case PH_QRECAPTURES: + move = (curMove++)->move; + if (move_to(move) == recaptureSquare) + return move; + break; + case PH_QCHECKS: move = (curMove++)->move; if (move != ttMove)