X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.cpp;h=f43def4d36fd51fd4f573c470a8866195890b531;hp=c75526cc81b8b4989ca22fad6c54b3b5178a2c18;hb=99e547f4cb190e462d0c582b731a0fcf25ce1545;hpb=148490f04cbd21afd9b01431ee7c947ac0bf78a8 diff --git a/src/movepick.cpp b/src/movepick.cpp index c75526cc..f43def4d 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -36,9 +36,9 @@ namespace { }; // Our insertion sort, guaranteed to be stable, as is needed - void insertion_sort(MoveStack* begin, MoveStack* end) + void insertion_sort(ExtMove* begin, ExtMove* end) { - MoveStack tmp, *p, *q; + ExtMove tmp, *p, *q; for (p = begin + 1; p < end; ++p) { @@ -51,12 +51,12 @@ namespace { // Unary predicate used by std::partition to split positive scores from remaining // ones so to sort separately the two sets, and with the second sort delayed. - inline bool has_positive_score(const MoveStack& ms) { return ms.score > 0; } + inline bool has_positive_score(const ExtMove& ms) { return ms.score > 0; } // Picks and moves to the front the best move in the range [begin, end), // it is faster than sorting all the moves in advance when moves are few, as // normally are the possible captures. - inline MoveStack* pick_best(MoveStack* begin, MoveStack* end) + inline ExtMove* pick_best(ExtMove* begin, ExtMove* end) { std::swap(*begin, *std::max_element(begin, end)); return begin; @@ -70,7 +70,7 @@ namespace { /// search captures, promotions and some checks) and about how important good /// move ordering is at the current node. -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h, const CountermovesStats& cm, +MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h, Move* cm, Search::Stack* s, Value beta) : pos(p), history(h), depth(d) { assert(d > DEPTH_ZERO); @@ -78,6 +78,7 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& captureThreshold = 0; cur = end = moves; endBadCaptures = moves + MAX_MOVES - 1; + countermoves = cm; ss = s; if (p.checkers()) @@ -87,17 +88,12 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& { phase = MAIN_SEARCH; - killers[0].move = ss->killers[0]; - killers[1].move = ss->killers[1]; - Square prevSq = to_sq((ss-1)->currentMove); - killers[2].move = cm[pos.piece_on(prevSq)][prevSq]; - // Consider sligtly negative captures as good if at low depth and far from beta - if (ss && ss->staticEval < beta - PawnValueMg && d < 3 * ONE_PLY) + if (ss->staticEval < beta - PawnValueMg && d < 3 * ONE_PLY) captureThreshold = -PawnValueMg; // Consider negative captures as good if still enough to reach beta - else if (ss && ss->staticEval > beta) + else if (ss->staticEval > beta) captureThreshold = beta - ss->staticEval; } @@ -174,7 +170,7 @@ void MovePicker::score() { // some SEE calls in case we get a cutoff (idea from Pablo Vazquez). Move m; - for (MoveStack* it = moves; it != end; ++it) + for (ExtMove* it = moves; it != end; ++it) { m = it->move; it->score = PieceValue[MG][pos.piece_on(to_sq(m))] @@ -193,7 +189,7 @@ void MovePicker::score() { Move m; - for (MoveStack* it = moves; it != end; ++it) + for (ExtMove* it = moves; it != end; ++it) { m = it->move; it->score = history[pos.piece_moved(m)][to_sq(m)]; @@ -208,7 +204,7 @@ void MovePicker::score() { Move m; int seeScore; - for (MoveStack* it = moves; it != end; ++it) + for (ExtMove* it = moves; it != end; ++it) { m = it->move; if ((seeScore = pos.see_sign(m)) < 0) @@ -239,7 +235,20 @@ void MovePicker::generate_next() { case KILLERS_S1: cur = killers; - end = cur + 3 - (killers[2].move == killers[0].move || killers[2].move == killers[1].move); + end = cur + 2; + + killers[0].move = ss->killers[0]; + killers[1].move = ss->killers[1]; + killers[2].move = killers[3].move = MOVE_NONE; + + // Be sure countermoves are different from killers + for (int i = 0; i < 2; i++) + if (countermoves[i] != cur->move && countermoves[i] != (cur+1)->move) + (end++)->move = countermoves[i]; + + if (countermoves[1] && countermoves[1] == countermoves[0]) // Due to SMP races + killers[3].move = MOVE_NONE; + return; case QUIETS_1_S1: @@ -332,7 +341,8 @@ Move MovePicker::next_move() { if ( move != ttMove && move != killers[0].move && move != killers[1].move - && move != killers[2].move) + && move != killers[2].move + && move != killers[3].move) return move; break;