X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.h;h=3ade58edf3f9e7eac3975ded6e9d7157848f0d7e;hp=df2012fe6fa0b67bbe2ade133744d39ab4b8b6e7;hb=9da3b44ddc7bc9ea7094b91663cbc0f8319c46be;hpb=b3744eb4d0df5b9a2a78ef7de236b9a7aff7b6ca diff --git a/src/movepick.h b/src/movepick.h index df2012fe..3614439f 100644 --- a/src/movepick.h +++ b/src/movepick.h @@ -1,105 +1,126 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ - -#if !defined MOVEPICK_H_INCLUDED +#ifndef MOVEPICK_H_INCLUDED #define MOVEPICK_H_INCLUDED -//// -//// Includes -//// +#include // For std::max +#include // For std::memset -#include "depth.h" -#include "lock.h" +#include "movegen.h" #include "position.h" +#include "types.h" -//// -//// Types -//// +/// HistoryStats records how often quiet moves have been successful or unsuccessful +/// during the current search, and is used for reduction and move ordering decisions. +struct HistoryStats { -/// MovePicker is a class which is used to pick one legal move at a time from -/// the current position. It is initialized with a Position object and a few -/// moves we have reason to believe are good. The most important method is -/// MovePicker::pick_next_move(), which returns a new legal move each time it -/// is called, until there are no legal moves left, when MOVE_NONE is returned. -/// In order to improve the efficiency of the alpha beta algorithm, MovePicker -/// attempts to return the moves which are most likely to be strongest first. + static const int Max = 1 << 28; -class MovePicker { + int get(Color c, Move m) const { return table[c][from_sq(m)][to_sq(m)]; } + void clear() { std::memset(table, 0, sizeof(table)); } + void update(Color c, Move m, int v) { -public: + Square from = from_sq(m); + Square to = to_sq(m); + + const int denom = 324; + + assert(abs(int(v)) <= denom); // Needed for stability. - enum MovegenPhase { - PH_TT_MOVE, // Transposition table move - PH_MATE_KILLER, // Mate killer from the current ply - PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0 - PH_BAD_CAPTURES, // Queen promotions and captures with SEE valuse <= 0 - PH_KILLER_1, // Killer move 1 from the current ply (not used yet). - PH_KILLER_2, // Killer move 2 from the current ply (not used yet). - PH_NONCAPTURES, // Non-captures and underpromotions - PH_EVASIONS, // Check evasions - PH_QCAPTURES, // Captures in quiescence search - PH_QCHECKS, // Checks in quiescence search - PH_STOP - }; - - MovePicker(Position &p, bool pvnode, Move ttm, Move mk, Move k1, Move k2, - Depth dpth); - Move get_next_move(); - Move get_next_move(Lock &lock); - int number_of_moves() const; - int current_move_score() const; - MovegenPhase current_move_type() const; - Bitboard discovered_check_candidates() const; - - static void init_phase_table(); + table[c][from][to] -= table[c][from][to] * abs(int(v)) / denom; + table[c][from][to] += int(v) * 32; + } private: - void score_captures(); - void score_noncaptures(); - void score_evasions(); - void score_qcaptures(); - Move pick_move_from_list(); - - Position *pos; - Move ttMove, mateKiller, killer1, killer2; - Bitboard pinned, dc; - MoveStack moves[256], badCaptures[64]; - bool pvNode; - Depth depth; - int phaseIndex; - int numOfMoves, numOfBadCaptures; - int movesPicked, badCapturesPicked; - bool finished; + int table[COLOR_NB][SQUARE_NB][SQUARE_NB]; }; -//// -//// Inline functions -//// +/// A template struct, used to generate MoveStats and CounterMoveHistoryStats: +/// MoveStats store the move that refute a previous one. +/// CounterMoveHistoryStats is like HistoryStats, but with two consecutive moves. +/// Entries are stored using only the moving piece and destination square, hence +/// two moves with different origin but same destination and piece will be +/// considered identical. +template +struct Stats { + const T* operator[](Piece pc) const { return table[pc]; } + T* operator[](Piece pc) { return table[pc]; } + void clear() { std::memset(table, 0, sizeof(table)); } + void fill(const int& v) { std::fill(&table[0][0], &table[PIECE_NB-1][SQUARE_NB-1]+1, v); }; + void update(Piece pc, Square to, Move m) { table[pc][to] = m; } + void update(Piece pc, Square to, int v) { + + const int denom = 936; + + assert(abs(int(v)) <= denom); // Needed for stability. -/// MovePicker::discovered_check_candidates() returns a bitboard containing -/// all pieces which can possibly give discovered check. This bitboard is -/// computed by the constructor function. + table[pc][to] -= table[pc][to] * abs(int(v)) / denom; + table[pc][to] += int(v) * 32; + } + +private: + T table[PIECE_NB][SQUARE_NB]; +}; -inline Bitboard MovePicker::discovered_check_candidates() const { - return dc; -} +typedef Stats MoveStats; +typedef Stats CounterMoveStats; +typedef Stats CounterMoveHistoryStats; + + +/// MovePicker class is used to pick one pseudo legal move at a time from the +/// current position. The most important method is next_move(), which returns a +/// new pseudo legal move each time it is called, until there are no moves left, +/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha +/// beta algorithm, MovePicker attempts to return the moves which are most likely +/// to get a cut-off first. +namespace Search { struct Stack; } + +class MovePicker { +public: + MovePicker(const MovePicker&) = delete; + MovePicker& operator=(const MovePicker&) = delete; + + MovePicker(const Position&, Move, Value); + MovePicker(const Position&, Move, Depth, Square); + MovePicker(const Position&, Move, Depth, Search::Stack*); + + Move next_move(bool skipQuiets = false); + +private: + template void score(); + ExtMove* begin() { return cur; } + ExtMove* end() { return endMoves; } + + const Position& pos; + const Search::Stack* ss; + Move countermove; + Depth depth; + Move ttMove; + Square recaptureSquare; + Value threshold; + int stage; + ExtMove *cur, *endMoves, *endBadCaptures; + ExtMove moves[MAX_MOVES]; +}; -#endif // !defined(MOVEPICK_H_INCLUDED) +#endif // #ifndef MOVEPICK_H_INCLUDED