X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.h;h=7d6651bb5da07c8c1bd87b9c6b26e7cb86384732;hp=c71ff1a990f98879c842c483dfc67560039ed440;hb=53051eefc741586f72ccbf9a765592c4ca6030bd;hpb=7733dadfd7c8781e3bde3cc4e21751fa44ab6ed8 diff --git a/src/movepick.h b/src/movepick.h index c71ff1a9..7d6651bb 100644 --- a/src/movepick.h +++ b/src/movepick.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,71 +17,72 @@ along with this program. If not, see . */ - #if !defined MOVEPICK_H_INCLUDED #define MOVEPICK_H_INCLUDED -//// -//// Includes -//// - -#include "depth.h" -#include "history.h" #include "position.h" +#include "search.h" +#include "types.h" + + +/// The History class stores statistics about how often different moves +/// have been successful or unsuccessful during the current search. These +/// statistics are used for reduction and move ordering decisions. History +/// entries are stored according only to moving piece and destination square, +/// in particular two moves with different origin but same destination and +/// same piece will be considered identical. + +class History { +public: + + static const Value Max = Value(2000); + const Value* operator[](Piece p) const { return &history[p][0]; } + Value gain(Piece p, Square to) const { return gains[p][to]; } -//// -//// Types -//// + void clear(); + void update(Piece p, Square to, Value bonus); + void update_gain(Piece p, Square to, Value gain); -struct SearchStack; +private: + Value history[PIECE_NB][SQUARE_NB]; + Value gains[PIECE_NB][SQUARE_NB]; +}; -/// MovePicker is a class which is used to pick one legal move at a time from -/// the current position. It is initialized with a Position object and a few -/// moves we have reason to believe are good. The most important method is -/// MovePicker::pick_next_move(), which returns a new legal move each time it -/// is called, until there are no legal moves left, when MOVE_NONE is returned. -/// In order to improve the efficiency of the alpha beta algorithm, MovePicker -/// attempts to return the moves which are most likely to be strongest first. + +/// MovePicker class is used to pick one pseudo legal move at a time from the +/// current position. The most important method is next_move(), which returns a +/// new pseudo legal move each time it is called, until there are no moves left, +/// when MOVE_NONE is returned. In order to improve the efficiency of the alpha +/// beta algorithm, MovePicker attempts to return the moves which are most likely +/// to get a cut-off first. class MovePicker { - MovePicker& operator=(const MovePicker&); // silence a warning under MSVC + MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC public: - MovePicker(const Position& p, Move ttm, Depth d, const History& h, SearchStack* ss = NULL, Value beta = -VALUE_INFINITE); - Move get_next_move(); - int number_of_evasions() const; + MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Value); + MovePicker(const Position&, Move, Depth, const History&, Square); + MovePicker(const Position&, Move, const History&, PieceType); + template Move next_move(); private: void score_captures(); void score_noncaptures(); void score_evasions(); - void go_next_phase(); + void generate_next(); const Position& pos; const History& H; - Bitboard pinned; - MoveStack ttMoves[2], killers[2]; - int badCaptureThreshold, phase; - const uint8_t* phasePtr; - MoveStack *curMove, *lastMove, *lastGoodNonCapture, *badCaptures; - MoveStack moves[MOVES_MAX]; + Search::Stack* ss; + Depth depth; + Move ttMove; + MoveStack killers[2]; + Square recaptureSquare; + int captureThreshold, phase; + MoveStack *cur, *end, *endQuiets, *endBadCaptures; + MoveStack moves[MAX_MOVES]; }; - -//// -//// Inline functions -//// - -/// MovePicker::number_of_evasions() simply returns the number of moves in -/// evasions phase. It is intended to be used in positions where the side to -/// move is in check, for detecting checkmates or situations where there is -/// only a single reply to check. -/// WARNING: It works as long as PH_EVASIONS is the _only_ phase for evasions. - -inline int MovePicker::number_of_evasions() const { - return int(lastMove - moves); -} - #endif // !defined(MOVEPICK_H_INCLUDED)