X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.h;h=9bc4f469a0f7c75faaa803e7d692cfcbdcaace1d;hp=5e4cf7796f0b2214f509740665f490bd4cfd9518;hb=e25de55faca30c2196612fcb208d88802ad29bae;hpb=e0215f3222d4f6c09492633854a41aaa131c38e0 diff --git a/src/movepick.h b/src/movepick.h index 5e4cf779..9bc4f469 100644 --- a/src/movepick.h +++ b/src/movepick.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -21,16 +21,14 @@ #define MOVEPICK_H_INCLUDED #include "history.h" -#include "move.h" #include "position.h" +#include "search.h" #include "types.h" -struct SearchStack; - /// MovePicker is a class which is used to pick one pseudo legal move at a time /// from the current position. It is initialized with a Position object and a few /// moves we have reason to believe are good. The most important method is -/// MovePicker::get_next_move(), which returns a new pseudo legal move each time +/// MovePicker::next_move(), which returns a new pseudo legal move each time /// it is called, until there are no moves left, when MOVE_NONE is returned. /// In order to improve the efficiency of the alpha beta algorithm, MovePicker /// attempts to return the moves which are most likely to get a cut-off first. @@ -40,10 +38,10 @@ class MovePicker { MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC public: - MovePicker(const Position&, Move, Depth, const History&, SearchStack*, Value); - MovePicker(const Position&, Move, Depth, const History&); - MovePicker(const Position&, Move, const History&, int threshold); - Move get_next_move(); + MovePicker(const Position&, Move, Depth, const History&, Search::Stack*, Value); + MovePicker(const Position&, Move, Depth, const History&, Square recaptureSq); + MovePicker(const Position&, Move, const History&, PieceType parentCapture); + Move next_move(); private: void score_captures(); @@ -56,8 +54,8 @@ private: Depth depth; Move ttMove; MoveStack killers[2]; + Square recaptureSquare; int captureThreshold, phase; - const uint8_t* phasePtr; MoveStack *curMove, *lastMove, *lastNonCapture, *badCaptures; MoveStack moves[MAX_MOVES]; };