X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fmovepick.h;h=adae851dc87d7387f336eb8eeb82d04f48b30f28;hp=b60dfe06ac0c224717c652458e2911a59dacdfd0;hb=5ba85ef441fb12738732824092f74aa49149fcf9;hpb=a03ab94f4446f4b27fa7c1a764af4c5a22a42352 diff --git a/src/movepick.h b/src/movepick.h index b60dfe06..adae851d 100644 --- a/src/movepick.h +++ b/src/movepick.h @@ -1,106 +1,63 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ - #if !defined MOVEPICK_H_INCLUDED #define MOVEPICK_H_INCLUDED -//// -//// Includes -//// - -#include "depth.h" -#include "lock.h" +#include "history.h" +#include "move.h" #include "position.h" +#include "types.h" - -//// -//// Types -//// +struct SearchStack; /// MovePicker is a class which is used to pick one legal move at a time from -/// the current position. It is initialized with a Position object and a few -/// moves we have reason to believe are good. The most important method is -/// MovePicker::pick_next_move(), which returns a new legal move each time it +/// the current position. It is initialized with a Position object and a few +/// moves we have reason to believe are good. The most important method is +/// MovePicker::get_next_move(), which returns a new legal move each time it /// is called, until there are no legal moves left, when MOVE_NONE is returned. /// In order to improve the efficiency of the alpha beta algorithm, MovePicker -/// attempts to return the moves which are most likely to be strongest first. +/// attempts to return the moves which are most likely to get a cut-off first. class MovePicker { -public: - - enum MovegenPhase { - PH_TT_MOVE, // Transposition table move - PH_MATE_KILLER, // Mate killer from the current ply - PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0 - PH_BAD_CAPTURES, // Queen promotions and captures with SEE valuse <= 0 - PH_KILLER_1, // Killer move 1 from the current ply (not used yet). - PH_KILLER_2, // Killer move 2 from the current ply (not used yet). - PH_NONCAPTURES, // Non-captures and underpromotions - PH_EVASIONS, // Check evasions - PH_QCAPTURES, // Captures in quiescence search - PH_QCHECKS, // Checks in quiescence search - PH_STOP - }; + MovePicker& operator=(const MovePicker&); // Silence a warning under MSVC - MovePicker(Position &p, bool pvnode, Move ttm, Move mk, Move k1, Move k2, - Depth dpth); +public: + MovePicker(const Position&, Move, Depth, const History&, SearchStack*, Value); + MovePicker(const Position&, Move, Depth, const History&); Move get_next_move(); - Move get_next_move(Lock &lock); - int number_of_moves() const; - int current_move_score() const; - MovegenPhase current_move_type() const; - Bitboard discovered_check_candidates() const; - - static void init_phase_table(); private: void score_captures(); void score_noncaptures(); void score_evasions(); - void score_qcaptures(); - Move pick_move_from_list(); - - Position *pos; - Move ttMove, mateKiller, killer1, killer2; - Bitboard pinned, dc; - MoveStack moves[256], badCaptures[64]; - bool pvNode; - Depth depth; - int phaseIndex; - int numOfMoves, numOfBadCaptures; - int movesPicked, badCapturesPicked; - bool finished; - bool All_zero; + void go_next_phase(); + + const Position& pos; + const History& H; + Bitboard pinned; + MoveStack ttMoves[2], killers[2]; + int badCaptureThreshold, phase; + const uint8_t* phasePtr; + MoveStack *curMove, *lastMove, *lastGoodNonCapture, *badCaptures; + MoveStack moves[MOVES_MAX]; }; - -//// -//// Inline functions -//// - -/// MovePicker::discovered_check_candidates() returns a bitboard containing -/// all pieces which can possibly give discovered check. This bitboard is -/// computed by the constructor function. - -inline Bitboard MovePicker::discovered_check_candidates() const { - return dc; -} - #endif // !defined(MOVEPICK_H_INCLUDED)